Henrik Rydgård
8df6efa712
Android non-gradle buildfix
2022-10-17 20:12:54 +02:00
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559fdd167f
armips: Also update UWP and ARM64, etc.
2022-09-30 20:16:34 -07:00
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fb8268e081
Build: Split ppsspp_common out for Android bins.
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This gives room for headless/unittest to keep building on Windows even as
we add more files.
2022-09-04 20:07:29 -07:00
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2ca696ea36
Build: Remove no-format.
2022-08-07 07:52:13 -07:00
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cb0bc8543b
Build: Ignore nullable completeness on Android.
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Gives a bunch of warning spam with Vulkan Memory Allocator.
2022-01-29 22:36:21 -08:00
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d3e2aa6d28
Build: Add libzstd to build.
2021-04-11 09:13:10 -07:00
Henrik Rydgård
dc873bbd42
Add missing -DWITH_UPNP in a couple more places.
2021-03-20 13:46:45 +01:00
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d9aecffd72
Build: Remove old ARM define.
2021-03-02 21:26:03 -08:00
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83644ec1b8
Android: Remove old NDK profiler.
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Pretty sure this no longer works.
2021-01-01 08:42:23 -08:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
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af307d05e2
Android: Fix include paths.
2020-09-29 22:51:53 -07:00
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6b8f7294b3
Global: Remove ARM64 define.
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Was barely used anymore, and some users are specifying it when it's not
the case, so better to detect consistently.
2020-08-29 08:45:50 -07:00
Henrik Rydgård
31e861132b
Implement ANR2ME's solution for miniupnpcstring.h
2020-07-22 10:26:21 +02:00
Henrik Rydgård
597647a2eb
Create an Android.mk for miniupnp
2020-07-22 01:19:40 +02:00
orbea
c8c7889f0f
cmake: Improve building with the system libpng.
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This also now requires at least libpng16 instead of libpng17.
v2: Require libpng17 on arm platforms.
v3: Fix the android and windows travis builds.
2020-03-22 18:43:51 -07:00
Henrik Rydgård
db4511c9f5
Also try to fix the legacy Android build.
2020-03-03 23:26:09 +01:00
Henrik Rydgård
58fd674bbf
Try to fix build with the old Android build system too...
2017-12-08 10:25:42 +01:00
Henrik Rydgård
73ed466e19
Set up Android build for the proper glslang
2016-12-20 02:31:41 +01:00
Florent Castelli
46fdc0f5f5
cmake: Move some cmake includes to ext
2016-12-18 22:17:41 +01:00
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e269a806cd
Remove unused exports / sections in jni on x86_64.
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This resolves a linkage error with x64 affecting Marshmallow and clang.
It also makes the unexported symbols non-visible since they don't need to
be - this reduces the size of the ppsspp_jni.so too.
Unfortunately, it reduces the readability of stack traces.
2016-07-24 12:55:30 -07:00
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316b7457b9
Upgrade to FFmpeg 3 / clang.
2016-07-24 12:53:43 -07:00
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d0b1f1a26e
Switch Android build to clang.
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It's now the recommended build from NDK 11+. GCC is deprecated.
2016-07-24 12:52:24 -07:00
Henrik Rydgard
2481714a8e
Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet)
2016-03-20 19:30:11 +01:00
Henrik Rydgard
ca63cca9a2
WIP: Start work on getting the Vulkan code to compile for Android
2016-03-20 19:30:11 +01:00
Carlos Estrague
b7b93eec0b
fix typo.
2016-01-17 23:42:19 +01:00
Munir
7be2f81544
Initial support x64-android
2016-01-17 23:34:25 +01:00
Henrik Rydgard
04f8bffa29
Use EGL from native code to initialize and run OpenGL on Android.
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Should be more robust, allows initializing desktop GL if available, and lets us take control of the render loop.
2015-12-16 10:57:24 +01:00
Henrik Rydgard
1c8bae0925
Compile with -mstackrealign on Android-x86, "fixing" mystery crashes on Zenfone.
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This is really just a workaround, I have no idea what is misaligning the stack. But it doesn't feel like it's us.
This has a small performance penalty but x86-Android is pretty rare, and it's better than crashing.
2015-07-22 21:03:27 +02:00
Henrik Rydgard
b6e9a47974
Remove separate OpenSL .so, update native accordingly. Fix connection error reporting in HomebrewStore
2015-07-19 17:33:38 +02:00
Henrik Rydgard
b309c83973
Initial work on ARM64, based on the ARM jit.
2015-04-06 18:13:01 +02:00
Henrik Rydgård
53ab7ab4b2
Fix FakeJit, start preparing a little for ARM64
2014-12-23 09:36:28 +01:00
Sacha
ee0c593258
Fix Android.
2014-11-12 03:19:46 +10:00
Martin Foo
b8d6a64f7a
Compatibility ndk r9d armeabi-v7a-hard APP_ABI building.
2014-10-14 20:24:09 +08:00
Sacha
4ed944a576
Remove redundant armv7 defines.
2014-06-11 15:15:39 +10:00
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4674ff50cc
Ingore literal-suffix on Android, the sdk has it.
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Just makes it hard to find real warnings.
2014-03-15 10:37:13 -07:00
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d2108a962e
Switch from USING_GLES2 to MOBILE_DEVICE.
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Still using USING_GLES2 for, well, GLES2. But for things that are really
about mobile, we need a new define. Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00
Henrik Rydgard
9e109e16d9
Android buildfix.
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Also, this warning flag appears not supported. (4.6?)
2013-12-21 13:06:29 +01:00
Sacha
2387509896
Proper fix for libpng16 includes.
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Improve Blackberry CMake toolchain.
2013-12-10 02:14:56 +10:00
Sacha
dde88b6ebd
Windows/Android buildfix.
2013-12-08 02:49:51 +10:00
Henrik Rydgard
9f750e6b83
This isn't needed.
2013-11-14 14:18:22 +01:00
Henrik Rydgard
6f5701816e
Define _M_SSE on Android x86 - it's not a standard define
2013-11-14 11:44:14 +01:00
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d96ede8e3a
Oops, forgot to add the define back in.
2013-11-02 21:54:46 -07:00
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5d523ea06a
Add android-ndk-profiler v3.2.
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This allows fairly easy profiling on Android without rooting.
2013-11-02 21:54:45 -07:00
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ed1204a10f
Android armv6/etc. buildfix.
2013-11-02 10:14:25 -07:00
Henrik Rydgard
122f19a3cf
Further adjust the android-x86 optimization settings
2013-10-29 17:16:02 +01:00
Henrik Rydgard
0e8193134c
Change the android-x86 optimization setting according to a forum post
2013-10-29 16:47:36 +01:00
Henrik Rydgard
f5a63d7d41
Better fix for the UINT_64 define issue on android
2013-10-20 13:52:31 +02:00
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7fb9d65a08
Make it possible to build headless on Android.
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Use "ab HEADLESS=1", and then you'll have a shiny new ppsspp_headless
exexutable which can run tests.
2013-10-14 02:41:34 -07:00