Henrik Rydgård
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693bb9b8c6
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Merge pull request #17502 from nadenislamarre/prevslot
previous slot shortcut
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2023-05-25 14:09:12 +02:00 |
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Nicolas Adenis-Lamarre
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f32b0dc9c3
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previous slot shortcut
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
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2023-05-25 11:32:49 +00:00 |
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Henrik Rydgård
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72cf531759
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Bump shader cache version
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2023-05-25 10:19:01 +02:00 |
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Henrik Rydgård
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7178c0cd42
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Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state.
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2023-05-25 10:19:01 +02:00 |
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Henrik Rydgård
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bb6d696a84
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Merge the tex "ubershader" uniforms into one for convenience
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2023-05-25 10:19:01 +02:00 |
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Henrik Rydgård
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ebd36a4369
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Reorganize the fragment shader bits
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2023-05-25 10:19:01 +02:00 |
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Henrik Rydgård
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c5e0dafa44
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Fix "double delay" error in sceNpDrmEdataSetupKey
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2023-05-25 10:02:52 +02:00 |
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Henrik Rydgård
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0a069f39c9
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Windows: Make double-click-for-fullscreen less oversensitive.
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2023-05-25 09:28:55 +02:00 |
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Henrik Rydgård
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12106ceb75
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Format string fix
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2023-05-24 15:52:39 +02:00 |
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Henrik Rydgård
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11793fb83c
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Merge pull request #17498 from hrydgard/opengl-more-gpu-stats
OpenGL: Show passes in GPU profiler, add GPU memory stats, plus a bugfix
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2023-05-24 15:51:02 +02:00 |
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Henrik Rydgård
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dfb446f89d
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Allow other backends than Vulkan to have GPU memory stats. Implement for GL.
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2023-05-24 14:33:01 +02:00 |
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Henrik Rydgård
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62b41c6640
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OpenGL: Add a simple pass list to gpu profiler
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2023-05-24 14:08:19 +02:00 |
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Henrik Rydgård
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edd208791e
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Add tag field to GLRFramebuffer for debugging
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2023-05-24 13:47:51 +02:00 |
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Henrik Rydgård
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f4035a0802
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GLPushBuffer: Fix bug when growing, forgot to mark space used in the new buffer. Old bug!
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2023-05-24 13:45:10 +02:00 |
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Henrik Rydgård
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44513e6eff
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Merge pull request #17495 from hrydgard/more-drawengine-cleanup
More GLQueueRunner / DrawEngine cleanup
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2023-05-24 09:24:50 +02:00 |
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Henrik Rydgård
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f16f879b41
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Some renaming to follow the standard of appending _ to member vars
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2023-05-23 18:00:50 +02:00 |
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Henrik Rydgård
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84da0327d6
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GLQueueRunner: Make DrawIndexed parameters more consistent.
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2023-05-23 17:49:11 +02:00 |
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Henrik Rydgård
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ac5f981311
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Merge pull request #17494 from hrydgard/drawengine-minor-refactor
DrawEngine minor refactors
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2023-05-23 17:39:19 +02:00 |
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Henrik Rydgård
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f1f0bfae2d
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Driveby simplification, reduce logspam
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2023-05-23 17:09:40 +02:00 |
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Henrik Rydgård
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f56ef63ef5
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Remove redundant function
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2023-05-23 16:50:25 +02:00 |
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Henrik Rydgård
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d51d1413a3
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DrawEngineCommon: Rename decoded to decoded_
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2023-05-23 16:46:43 +02:00 |
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Henrik Rydgård
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d7ea2ebf8a
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GL: Add tags to push buffers for debug purposes. Double the default vertex buffer size.
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2023-05-23 15:53:41 +02:00 |
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Henrik Rydgård
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72df93a2f1
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GLMemory: Allow "rewind"
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2023-05-23 14:41:27 +02:00 |
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Henrik Rydgård
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05ddd77d90
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Merge pull request #17492 from hrydgard/more-gl-dirty-tracking
More GL dirty tracking
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2023-05-23 10:46:05 +02:00 |
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Henrik Rydgård
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3f5206fa9a
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Also dirty-track the viewport
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2023-05-23 10:09:38 +02:00 |
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Henrik Rydgård
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2081e2865a
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Dirty track a bunch more GL state. It's so expensive to change on old devices!
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2023-05-23 10:02:10 +02:00 |
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Henrik Rydgård
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ca62a538e1
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Merge pull request #17478 from hrydgard/opengl-stencil-improvements
OpenGL: Efficiency improvements for stencil commands
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2023-05-23 09:43:01 +02:00 |
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Henrik Rydgård
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3b81b3ca80
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Do dirty-tracking for stencil state
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2023-05-23 09:14:24 +02:00 |
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Henrik Rydgård
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cb38c43d7e
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GL render manager: Merge the two stencil commands, for more compact command lists
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2023-05-23 09:14:23 +02:00 |
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Henrik Rydgård
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470ebbfe73
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GL: When setting a stencil value for clear, override both func and op for consistency.
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2023-05-23 09:14:23 +02:00 |
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Henrik Rydgård
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8d7c561762
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Merge pull request #17471 from hrydgard/reduce-zero-initialization
Reduce zero initialization and copying overhead of render commands
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2023-05-23 09:14:00 +02:00 |
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Henrik Rydgård
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234c1f05b8
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Apply the same optimizations to the Vulkan backend. Smaller effect than for OpenGL.
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2023-05-23 08:54:41 +02:00 |
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Henrik Rydgård
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0b9dfac844
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Make sure VKRRenderThreadTask isn't copied.
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2023-05-23 08:54:41 +02:00 |
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Henrik Rydgård
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ab34d20058
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Add more methods to FastVec
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2023-05-23 08:54:41 +02:00 |
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Henrik Rydgård
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37906384ee
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Use the faster pushes.
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2023-05-23 08:54:41 +02:00 |
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Henrik Rydgård
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47931deda7
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Switch to FastVec for commands. Slower than std::vector!
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2023-05-23 08:54:41 +02:00 |
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Henrik Rydgård
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558e29a9bb
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Switch to the copy-free method of initializing initsteps
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2023-05-23 08:54:41 +02:00 |
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Henrik Rydgård
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956d784bde
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Add FastVec, start using it for InitSteps
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2023-05-23 08:54:40 +02:00 |
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Henrik Rydgård
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78eaa8c235
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Make sure we never copy GLRRenderThreadTask objects
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2023-05-23 08:53:48 +02:00 |
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Henrik Rydgård
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c30895b6b4
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Remove unnecessary variable
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2023-05-23 08:53:48 +02:00 |
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Henrik Rydgård
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e4a729d371
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Remove unnecessary zero-initialization of GLRRenderCommand structs
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2023-05-23 08:53:48 +02:00 |
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Henrik Rydgård
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b9157fd4d4
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Break out EnableDisableVertexArrays
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2023-05-23 08:52:42 +02:00 |
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Nemoumbra
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7517b7a4e8
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Debugger comments actualized (#17385)
* Comments actualized
* Event name fixed
* Updated cpu.stepping description
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2023-05-23 08:46:49 +02:00 |
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Henrik Rydgård
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71511c845f
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Merge pull request #17480 from hrydgard/break-out-glpushbuffer
GL: Break out GLPushBuffer from GLRenderManager.cpp/h
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2023-05-23 08:46:16 +02:00 |
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Henrik Rydgård
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a4baed4c0c
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Minor GLPushBuffer cleanup (now same API as the VK one)
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2023-05-23 08:41:09 +02:00 |
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Henrik Rydgård
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d7a5edeb6f
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GL: Break out GLPushBuffer from GLRenderManager.cpp/h
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2023-05-23 08:41:09 +02:00 |
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Henrik Rydgård
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736ba3dd90
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Merge pull request #17357 from unknownbrackets/game-search
Add half of game list search
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2023-05-23 08:31:04 +02:00 |
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Henrik Rydgård
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67a35d3476
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Merge pull request #17356 from unknownbrackets/minor-cleanup
Cleanup some more string formats, mostly in debugger
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2023-05-23 08:29:23 +02:00 |
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Henrik Rydgård
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9a80120dc0
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v1.15.4
v1.15.4
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2023-05-22 16:26:49 +02:00 |
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Henrik Rydgård
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bdadde147d
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Linkify the readme
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2023-05-22 15:54:00 +02:00 |
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