iota97
fc1b83fd93
Fixes
2020-02-04 09:54:01 +01:00
iota97
3248d58c4d
Switch mode only if needed
2020-02-04 07:47:02 +01:00
iota97
4b28482479
SDL analog mouse input
2020-02-04 05:11:07 +01:00
李通洲
55bb58e13e
NativeApp: add System_GetPropertyFloat all the places
2020-02-04 09:20:34 +08:00
Florin9doi
c824fabd53
Update macOS system name
2020-01-25 16:54:45 +02:00
Henrik Rydgård
1d6d66ac43
Merge pull request #12582 from Florin9doi/sdl_app_icon
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SDL app icon
2020-01-24 15:27:10 +01:00
李通洲
7cd60549dd
Initial support for vulkan on macOS ( MoltenVK )
2020-01-20 14:42:40 +08:00
Florin9doi
24a8077616
SDL app icon
2020-01-17 21:05:59 +02:00
Unknown W. Brackets
9989c51f21
SDL: Ignore audio switch events in first second.
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We get new device events right on start, which makes auto switch away from
the preferred / most recent device otherwise. Fixes #12536 .
2020-01-01 07:47:26 -08:00
Unknown W. Brackets
a1ee226c39
SDL: Switch audio device when plugged in.
2019-10-07 20:16:20 -07:00
Unknown W. Brackets
c30bc4ee7d
SDL: Add UI to reset audio device at runtime.
2019-10-07 20:16:19 -07:00
Unknown W. Brackets
8751316051
SDL: Use a configurable output device.
2019-10-07 20:15:25 -07:00
Unknown W. Brackets
141258c366
SDL: Use SDL2 audio API for output.
2019-10-07 20:15:25 -07:00
Conn O'Griofa
18edfefa0a
SDL: ensure swap interval is set correctly for SDL2 kmsdrm driver
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It appears that SDL2's kmsdrm driver ignores the swap interval setting
if the SDL context has not yet been created. Moving the call to after context
creation allows it to work as expected.
Fixes vsync when running ppsspp in a KMS context using the SDL2 kmsdrm driver
(which is especially useful for Raspberry Pi 4 B, but is also needed for other
systems including Raspberry Pi 3B via firmware KMS & Intel Haswell i965 via
KMS on x64).
2019-10-03 07:40:19 +01:00
Henrik Rydgård
63305d5248
SDL: Add back a couple of lines that should have been copied, not deleted. Thanks [Unknown]
2019-09-01 23:00:53 +02:00
Henrik Rydgård
1d46f40634
SDL/Vulkan: Fix scale problems when maximizing/restoring the window.
2019-09-01 16:22:29 +02:00
Cameron Cawley
ba7ea39a1c
Move NKCodeFrom*.h into the relevant platform folders
2019-08-06 16:12:19 +01:00
Unknown W. Brackets
54a393386f
SDL: Use whatever display SDL gives us for EGL.
2019-07-06 12:33:37 -07:00
Silent
bb2ba8086b
Improved Show in Folder:
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- Not spawning cmd.exe anymore, rather using the same way Chromium does to spawn a shell window with a file focused
- Hid a nonfunctional "Show In Folder" button for UWP builds
2019-05-23 19:59:08 +02:00
Cameron Cawley
427d5f821e
SDL: Implement clipboard support
2019-05-15 22:29:40 +01:00
Unknown W. Brackets
f042dc1773
SDL: Make it clear Vulkan check is not an error.
2019-03-23 08:32:51 -07:00
Unknown W. Brackets
3e4faea6ad
cmake: Automatically disable Wayland for Raspbian.
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Also add a shortcut to b.sh since it has its own toolchain file.
2019-03-23 08:25:39 -07:00
Henrik Rydgård
58c240045e
Make window resize work with Vulkan. Seems more stable now.
2019-02-23 15:53:05 +01:00
Henrik Rydgård
24510b8187
SDL/Qt: At least quit properly when switching backends
2019-02-23 11:55:34 +01:00
Unknown W. Brackets
556b17503b
SDL: Allow PauseWhenMinimized to work.
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Essentially fixes #6276 , see also #10445 and its fix.
2019-02-18 05:29:38 -08:00
Unknown W. Brackets
bba008f162
Qt: Cleanup indentation.
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Also some NULL -> nullptr. No actual code changes.
2019-02-18 05:00:28 -08:00
Henrik Rydgård
aa47db846c
Merge pull request #11806 from unknownbrackets/sdl-fbdev
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SDL: Force fullscreen desktop for USING_FBDEV
2019-02-17 17:14:14 +00:00
Unknown W. Brackets
555a8db335
SDL: Force fullscreen desktop for USING_FBDEV.
2019-02-17 06:27:41 -08:00
Unknown W. Brackets
dfc75e8c34
SDL: Prevent mouse capture on macbook trackpad.
2019-02-17 04:54:21 -08:00
orbea
2bbe0d7e65
SDL: Allow toggling fullscreen for GLES2 on desktops.
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Fixes https://github.com/hrydgard/ppsspp/issues/11627
2018-12-02 20:03:54 -08:00
AreaScout
57bf9e3048
Add: allow touch screen events on fullscreen
2018-09-16 07:11:15 +00:00
AreaScout
1fb111c2bb
Add: Touchscreen event support for SDL2
2018-09-08 07:15:31 +00:00
AreaScout
c6c66e7608
Add: Get user-preferred locale from OS (linux only)
2018-09-01 16:43:37 +00:00
Unknown W. Brackets
b4496f1975
Core: Move config enums to separate file.
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These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
34cef82ea3
SDL: Use UpdateScreenScale().
2018-06-09 16:50:31 -07:00
Unknown W. Brackets
a7023ac542
SDL: Move EGL init code into SDLGLGraphicsContext.
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It should really be cleaned up, but I'm not sure if EGL_Open can be
moved later and don't currently have a setup to test, so I'm just
cargo culting.
2018-06-05 23:02:50 -07:00
Unknown W. Brackets
78a41980df
SDL: Use fullscreen for mobile/GLES.
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Also, allow resize for Vulkan outside mobile.
Thanks go to hissingshark.
2018-06-05 20:40:58 -07:00
vnctdj
3f4bfddafc
Allow showing version only for SDL
2018-05-09 21:22:47 +02:00
Henrik Rydgård
0130e75852
Merge pull request #10801 from unknownbrackets/sdl-shutdown
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Fix shutdown segfault in SDL, fix headless
2018-03-26 21:10:48 +02:00
Unknown W. Brackets
0d10bb8515
SDL: Fix shutdown ordering.
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This fixes the segfault on quit.
2018-03-25 14:19:02 -07:00
Unknown W. Brackets
7abf9baf38
SDL: Use wstrings in Windows API calls.
2018-03-25 14:18:31 -07:00
Henrik Rydgård
043ba41b08
PPSSPPSDL: Throttle refresh rate when in menu. Fixes #10445
2018-03-25 15:34:01 +02:00
Unknown W. Brackets
cdf378d20c
GLES: Prevent race condition on shutdown.
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emuThreadState might become STOPPED before the last frame has been run,
which can cause WaitUntilQueueIdle to hang.
It's simpler just to wait until StopThread() is called, since it now is.
This will line up properly with run_.
2018-02-11 11:40:11 -08:00
Unknown W. Brackets
a85a88e112
SDL: Apply shutdown race condition fix.
2018-02-10 16:55:50 -08:00
Henrik Rydgård
d9af90e016
SDL: Fix issue with vulkan-to-opengl fallback
2018-02-10 09:09:13 +01:00
Henrik Rydgård
ae19c48138
Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet.
2018-02-07 16:00:29 +01:00
Henrik Rydgård
b3a09791b1
SDL: Fix emuthread management to exit cleanly without hanging.
2018-02-07 12:22:19 +01:00
Henrik Rydgård
020eb9d86c
Fix further memory leaks
2018-02-04 13:42:04 +01:00
Henrik Rydgård
85446d6c51
Split the SDL graphics contexts into their own files.
2018-02-04 13:42:04 +01:00
Henrik Rydgård
c16e397fc6
SDL: NativeInitGraphics/NativeShutdownGraphics should run on the emu thread.
2018-02-04 13:42:04 +01:00
Henrik Rydgård
583c20991f
Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager.
2018-02-04 13:42:04 +01:00
Unknown W. Brackets
56a18907dd
SDL: Oops, only start the emu thread for GLES.
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Probably would've caused issues (at least weird vsync) for Vulkan.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
062566b67c
Core: Set thread names when possible.
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This doesn't seem to be working for lldb, though.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
59904c316b
SDL: Allow running GL on thread.
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Tested on a Mac.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
766b40aad8
GPU: Reset GPUBackend on graphics init.
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This way, when using a port that doesn't support Vulkan, it doesn't just
silently use upside down GL, etc.
2017-12-26 16:02:55 -08:00
Unknown W. Brackets
d6da758ed3
GPU: Remove duplicate BACKEND constants.
2017-12-26 15:55:24 -08:00
Greg V
f3783bdb44
Add support for Vulkan on Wayland
2017-12-26 16:09:27 +03:00
Jan Beich
d4984ab991
SDL: unbreak on more non-Vulkan platforms
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SDL/SDLMain.cpp:160:2: error: unknown type name 'SDL_SysWMinfo'; did you mean 'SDL_SysWMmsg'?
SDL_SysWMinfo sysInfo; //Will hold our Window information
^~~~~~~~~~~~~
SDL_SysWMmsg
SDL/SDLMain.cpp:433:2: error: unknown type name 'SDL_SysWMinfo'; did you mean 'SDL_SysWMmsg'?
SDL_SysWMinfo sys_info{};
^~~~~~~~~~~~~
SDL_SysWMmsg
SDL/SDLMain.cpp:440:2: warning: expression result unused [-Wunused-value]
Window x11_window = sys_info.info.x11.window;
^~~~~~
2017-12-21 21:31:26 +00:00
Henrik Rydgård
fe45a059b5
SDL: Fix OpenGL init again. Fixes #10424
2017-12-21 17:36:00 +01:00
Henrik Rydgård
f73ec4608e
Build Vulkan on all platforms, won't be used if not supported.
2017-12-21 14:13:55 +01:00
Henrik Rydgård
9007abddbf
Get Vulkan going on Linux
2017-12-21 11:02:11 +01:00
Henrik Rydgård
7f758d52dc
Statically link a vulkan loader on Linux. Use to to init vulkan on X11. Unfortunately, it's broken.
2017-12-21 11:02:11 +01:00
Henrik Rydgård
6d6ad3ed14
Cleanups in PCMain.cpp
2017-12-21 10:52:48 +01:00
Henrik Rydgård
ea387b2a48
WIP vulkan on linux stuff
2017-12-21 10:48:00 +01:00
Conn O'Griofa
d67d201681
SDL: really try lower GL profiles & add GLES context support
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* When compiled with USING_GLES2, attempt to use only valid ES context
versions.
* Ensure that lower profiles are attempted correctly rather than
prematurely returning from the function after the first failure.
Needed for Raspberry Pi to successfully launch.
2017-12-20 16:28:53 +00:00
Henrik Rydgård
740d0504ad
Move QtMain.cpp and PCMain.cpp to more sensible locations. Native isn't standalone anymore...
2017-12-19 18:04:26 +01:00