Henrik Rydgard
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f1c96c056d
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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c1f9f96621
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Minor code formatting in x86 Jit
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2017-02-04 14:34:39 +01:00 |
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LunaMoo
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8d37b97b20
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Place the hack into compat.ini
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2017-02-03 15:30:22 +01:00 |
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LunaMoo
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1b25959d86
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Modify Hack for Crash Tag Team Racing to fix Gundam games
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2017-02-03 01:13:02 +01:00 |
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sum2012
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1f2f044164
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Fix Dies irae Amantes amentes umd switch
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2017-01-30 21:39:42 +08:00 |
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Henrik Rydgard
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03b607f389
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Better way of updating menus on UMD switching calls
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2017-01-29 11:41:31 +01:00 |
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Henrik Rydgard
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d344f30162
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Merge branch 'umd-switch-' of https://github.com/sum2012/ppsspp into sum2012-umd-switch-
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2017-01-29 11:35:39 +01:00 |
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Henrik Rydgard
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d7da981a62
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Make the Dangan Ronpa hack use the compat system instead of hacky code
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2017-01-29 00:12:20 +01:00 |
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sum2012
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860661dc14
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Build fix for non-windows
First step to fix UnitTest
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2017-01-29 03:56:49 +08:00 |
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sum2012
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2c58d34f3e
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Add save status
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2017-01-29 03:38:28 +08:00 |
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sum2012
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c83db04a25
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Change to "schedule an event"
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2017-01-28 21:09:37 +08:00 |
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sum2012
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3f92bac4bb
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Rename UMD_insterted to UMDInserted
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2017-01-28 18:39:20 +08:00 |
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Henrik Rydgard
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9c55e1e0de
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Only enable RAM Clears for the SOCOM games that require it.
Should remove the performance impact of #8994 which is bigger than
expected, it seems (cache pollution?)
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2017-01-28 10:11:43 +01:00 |
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sum2012
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033e0604e9
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Build fix for non-windows
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2017-01-28 13:40:13 +08:00 |
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sum2012
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bd6764b65e
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Fix "Akaya Akashiya Ayakashi" umd switch
Also,make "switch umd" menu enable faster,
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2017-01-28 11:51:20 +08:00 |
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Henrik Rydgård
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c4bac2d379
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ABI: Switch to paired load/stores of floats too
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2017-01-27 14:56:38 +01:00 |
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Henrik Rydgård
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e1bae9aa67
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Follow the ARM64 ABI better (update the frame pointer).
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2017-01-27 14:19:03 +01:00 |
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Henrik Rydgard
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a1ec735f6c
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ARM64Emitter: Implement instructions to move data to/from SP
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2017-01-26 14:23:42 +01:00 |
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Henrik Rydgård
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635b2ada43
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Remove a function that didn't make a lot of sense.
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2017-01-26 09:50:16 +01:00 |
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Henrik Rydgård
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6e49341b91
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Workaround a shutdown crash by adding a sanity check .. which actually catches stuff. A bit worrying.
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2017-01-26 08:43:26 +01:00 |
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Henrik Rydgård
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193b5f3094
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By skipping kernel mappings, I got things to fit in the iOS 64-bit address space. However, something is still a bit broken with JIT...
|
2017-01-25 18:35:09 +01:00 |
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Henrik Rydgård
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5e61a5afe1
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Implement fastmem for Darwin. Not very successfully yet..
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2017-01-25 17:14:43 +01:00 |
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Henrik Rydgard
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73a2a1bc0f
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The MemArena code has way too many ifdefs. Split it up by platform.
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2017-01-25 16:20:21 +01:00 |
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Henrik Rydgard
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4e1f562f47
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Remove the "low" memory mappings, we have no use for them
|
2017-01-25 15:15:17 +01:00 |
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Henrik Rydgard
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5df4bac6d2
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Delete some left behind unused code
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2017-01-25 10:05:39 +01:00 |
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Henrik Rydgard
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d9acd27126
|
Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
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xebra
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192d8f3601
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[spline/bezier]Add an option for hardware tessellation.
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2017-01-23 14:12:02 +01:00 |
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Henrik Rydgård
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0aee26c285
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Minor fix
|
2017-01-17 19:02:47 +07:00 |
|
Henrik Rydgård
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901ccc9486
|
Buildfixes
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2017-01-17 18:57:04 +07:00 |
|
Henrik Rydgård
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0be02f6de0
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Improve smallwindow detection, code cleanup.
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2017-01-17 17:21:00 +07:00 |
|
Henrik Rydgård
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8b5048be72
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Fix high-DPI rendering/input on Windows
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2017-01-16 20:53:41 +07:00 |
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sum2012
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d5a5d13a34
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Add report for scePowerSetBusClockFrequency
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2017-01-01 16:11:28 +08:00 |
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Henrik Rydgård
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fc9599e062
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Merge pull request #9195 from sum2012/power-minor
Fix scePowerSetClockFrequency
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2016-12-30 10:08:32 +01:00 |
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Henrik Rydgård
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baf01ab99d
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Fix #9196 - bug with new audio interpolation when delay was bigger than grainsize.
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2016-12-30 09:52:32 +01:00 |
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sum2012
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9aeb8c65d7
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Fix scePowerSetClockFrequency
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2016-12-30 07:01:37 +08:00 |
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Henrik Rydgård
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ad04f97acb
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Fix bug causing stack overflow in SasAudio, #9190. Move the mixbuffer off the stack for easier-to-diagnose error (this trashed the info I needed to debug pretty badly...)
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2016-12-27 18:32:47 +01:00 |
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Henrik Rydgård
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c89ad2294c
|
Merge pull request #9187 from hrydgard/thin3d-rework
Thin3d rework (more prep for D3D11).
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2016-12-27 13:19:22 +01:00 |
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Henrik Rydgård
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8f7a65872b
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Buildfix
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2016-12-27 13:14:45 +01:00 |
|
Henrik Rydgård
|
33b3330f07
|
Minor cleanup in proAdhocServer.cpp
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2016-12-27 12:13:51 +01:00 |
|
Henrik Rydgård
|
f86b9f7900
|
Guess what? More renaming
|
2016-12-27 11:59:06 +01:00 |
|
Henrik Rydgård
|
10393f5d4e
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Move Thin3D into the Draw namespace.
|
2016-12-27 11:58:03 +01:00 |
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Henrik Rydgård
|
88ad1cb3d8
|
Attempt to workaround #9190
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2016-12-27 11:55:45 +01:00 |
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Gde Made Novan Priambhada
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bb973545e1
|
crosslink database & product id database
|
2016-12-24 05:46:50 +08:00 |
|
Henrik Rydgard
|
1e095951dd
|
Replace while loop with division (technically a right shift).
|
2016-12-20 22:02:40 +01:00 |
|
Henrik Rydgard
|
ff4b99dd97
|
Replace for-loop with multiplication
|
2016-12-20 21:52:25 +01:00 |
|
Henrik Rydgard
|
6782f7c75d
|
Just figure out how many samples to read, then read it, instead of one-by-one.
|
2016-12-20 21:47:50 +01:00 |
|
Henrik Rydgard
|
e802fb0b73
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Remove the verification.
|
2016-12-20 21:42:11 +01:00 |
|
Henrik Rydgard
|
451388070a
|
Fix bug. Now use the quick inner loop, just need to redo the sample reader...
|
2016-12-20 21:37:31 +01:00 |
|
Henrik Rydgard
|
064795216e
|
Add parallel resampling algorithm that reads directly from the temp buf
|
2016-12-20 21:05:23 +01:00 |
|
Henrik Rydgard
|
47df134b66
|
Optimization step 1: Separate the loops, save history from buffer.
|
2016-12-20 20:50:34 +01:00 |
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