Henrik Rydgard
c61d10363a
Rewrite callback handling, part 1. All sorts of other fixes too.
2012-11-06 15:46:46 +01:00
Henrik Rydgard
91eeed6408
Hack to prevent stack checker from alerting
2012-11-06 15:46:00 +01:00
Henrik Rydgard
d086c18db7
MemoryStick HW
2012-11-06 15:45:13 +01:00
Henrik Rydgård
71c235a093
Merge pull request #13 from artart78/master
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Better blacklisting, fixed exports
2012-11-05 15:26:16 -08:00
Henrik Rydgård
ddcb541656
Merge pull request #15 from adalgiso/patch-1
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Wiki: fixed shell command formatting
2012-11-05 15:20:04 -08:00
Adalgiso Mancini IV
c6a738529b
fixed shell command formatting
2012-11-05 15:40:16 -05:00
Arthur Blot
6a1af73b37
Better module blacklisting, export fix
2012-11-05 18:03:02 +01:00
Henrik Rydgård
73c9e8086b
Merge pull request #12 from artart78/master
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Fixed some issues related to encrypted PRXes
2012-11-05 08:06:18 -08:00
Arthur Blot
d0542e3531
Fixed a few issues related to encrypted PRXes
2012-11-05 16:56:40 +01:00
Henrik Rydgard
652045e462
delete [] -> free()
2012-11-05 15:53:54 +01:00
Henrik Rydgard
ac910d7e75
Fix Windows and Android builds.
2012-11-05 15:42:21 +01:00
Henrik Rydgard
8288c307cc
VCXproj fix
2012-11-05 15:08:28 +01:00
Henrik Rydgård
728d443ca6
Merge pull request #11 from artart78/master
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Encrypted module decryption using kirk-engine (and code from PSARDumper)
2012-11-05 06:06:43 -08:00
Arthur Blot
5b5618d32d
Added ~PSP decryption system using kirk-engine
2012-11-05 14:59:38 +01:00
Henrik Rydgard
ddfbd18370
Warning fixes
2012-11-05 14:38:55 +01:00
Henrik Rydgard
b96859828f
Merge branch 'master' of github.com:hrydgard/ppsspp
2012-11-05 14:36:39 +01:00
Henrik Rydgard
e775bc385f
Add some logging to sceIoDevCtl
2012-11-05 14:36:27 +01:00
Henrik Rydgård
c39d9a8397
Merge pull request #10 from xsacha/master
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Blackberry 10 port (WIP)
2012-11-05 05:35:02 -08:00
Henrik Rydgård
7a86f4924c
Merge pull request #3 from xsacha/master
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Blackberry 10 port
2012-11-05 05:29:21 -08:00
Sacha
b52bd57aa1
PPSSPP ported to Blackberry 10
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Now builds for Playbook and Dev Alpha
Android's GLES2 backend is used.
2012-11-05 23:22:10 +10:00
Henrik Rydgard
4cd99b527a
Some work on FPL pools
2012-11-05 14:16:41 +01:00
Sacha
41f5abab31
PPSSPP ported to Blackberry10
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Now builds on Playbook and Dev Alpha
Make emulator more compatible with other OS (case sensitivity, defines, includes)
Uses Android's code paths and backend
2012-11-05 23:09:49 +10:00
Henrik Rydgard
b963990449
Fix cancelled-boot crash on Windows
2012-11-05 13:42:33 +01:00
Henrik Rydgard
5ee6f607c4
Fix bug I introduced in DirectoryFileSystem
2012-11-05 13:42:23 +01:00
Henrik Rydgard
0f04d108de
Sanity checks and cleanup
2012-11-05 13:36:12 +01:00
Henrik Rydgard
57026bee37
Attempt to fix bogus size calculation in elf loader
2012-11-05 13:35:29 +01:00
Henrik Rydgard
6f85f02e25
Module loading fixes - proper module blacklisting, correct some error codes
2012-11-05 12:02:09 +01:00
Henrik Rydgard
8f751efe4d
Don't load modules that we have HLE implementations of.
2012-11-05 10:25:28 +01:00
Henrik Rydgard
b214a1a1da
Revert "Better wrapper system, and fixed warnings"
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This reverts commit a00b1855cb
.
Conflicts:
Core/HLE/FunctionWrappers.h
Core/HLE/sceCtrl.cpp
Core/HLE/sceKernelModule.cpp
2012-11-05 10:05:09 +01:00
Henrik Rydgard
6bed1afb72
Merge branch 'master' of https://github.com/artart78/ppsspp into artart78-master
2012-11-04 23:59:26 +01:00
Henrik Rydgard
72e27d3a7f
Update .gitignore
2012-11-04 23:58:54 +01:00
Henrik Rydgard
687b085357
Missed these somehow
2012-11-04 23:58:25 +01:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Henrik Rydgard
907e2e2765
Add a missing file that gitignore caught
2012-11-04 21:06:39 +01:00
Henrik Rydgard
37ce062757
Use http instead of ssh to refere to the "native" submodule
2012-11-04 20:00:23 +01:00
Henrik Rydgard
0c66247c0d
Merge branch 'master' of github.com:hrydgard/ppsspp
2012-11-04 19:57:37 +01:00
Arthur Blot
9be8be6b7f
Implemented sceKernelLoadModule()
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Note that it wasn't tested because all the games I tested had other problems (already implemented modules, encrypted modules, using different functions etc).
But code looks good so it'd probably need few (no?) fixes.
2012-11-04 19:01:20 +01:00
Arthur Blot
6f391515a6
Redid some things about callbacks, and made easy bugfixes
2012-11-04 17:32:55 +01:00
Henrik Rydgård
1ea930e8c8
code style fixing, remove unused field
2012-11-04 15:44:53 +01:00
Arthur Blot
133e1394f8
Merge remote-tracking branch 'upstream/master'
2012-11-04 15:09:03 +01:00
Arthur Blot
a00b1855cb
Better wrapper system, and fixed warnings
2012-11-04 15:08:23 +01:00
Henrik Rydgård
b6b7ac51b3
Allow specifying a range when allocating UIDs, default to [16, inf]
2012-11-04 13:28:52 +01:00
Henrik Rydgård
794dd9567b
Warning fixes
2012-11-04 13:27:11 +01:00
Henrik Rydgård
4ac0f63c42
Reindent sceKernel
2012-11-04 12:24:10 +01:00
Henrik Rydgård
baebaaddf9
Respect the IgnoreBadMemAccess ini option (exit on bad access if set).
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Fix ini save/load on SDL build.
2012-11-04 11:54:45 +01:00
Henrik Rydgård
63beeb5030
Add command line flag to set log level to debug. Cleanup.
2012-11-04 11:31:06 +01:00
Henrik Rydgård
581872f2d0
If filename specified on command line, jump directly to it. Retab NativeApp.cpp.
2012-11-04 10:56:22 +01:00
Henrik Rydgård
a54dcbedc1
Add a reminder about the submodule to the README, and some other minor
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stuff (permissions etc), fixing the build for MacOSX again
2012-11-03 22:42:15 +01:00
Henrik Rydgård
249baf2408
Merge pull request #3 from mrordinaire/master
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fix missing #include's and missing CMake linking directives
2012-11-03 14:29:56 -07:00
Henrik Rydgård
b80e99726b
Merge pull request #2 from mrordinaire/master
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fix missing #include's and missing CMake linking directives
2012-11-02 23:17:07 -07:00