Henrik Rydgård
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98d9a9c8ca
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Merge pull request #16984 from fp64/vfpu-sincos
VFPU sin/cos
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2023-03-28 16:36:51 +02:00 |
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Henrik Rydgård
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d586ec0d5e
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Don't create Host objects except in headless/unittest
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2023-03-25 10:47:01 +01:00 |
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Henrik Rydgård
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5a5779dcd6
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Remove symbol-map related functions from Host
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2023-03-24 18:08:31 +01:00 |
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Henrik Rydgård
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1250692657
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Convert host->SetWindowTitle to a request
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2023-03-24 17:52:01 +01:00 |
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Henrik Rydgård
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b440e28e38
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Remove System_SendMessage!
iOS, Qt buildfixes
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2023-03-22 23:52:51 +01:00 |
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Henrik Rydgård
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f5472ba0d8
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Cleanup up unnecessary audio init functions
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2023-03-21 13:39:02 +01:00 |
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Henrik Rydgård
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dda8635c89
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Move three notifications out of Host
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2023-03-21 13:37:19 +01:00 |
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fp64
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67bb17eba3
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Add more vfpu_*, move tables to assets
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2023-03-12 08:21:15 -04:00 |
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Unknown W. Brackets
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be84bc9934
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softgpu: Detect binner alloc fail and bail.
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2023-01-01 06:59:14 -08:00 |
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Henrik Rydgård
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0f12d44e59
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Remove some unused/unnecessary code
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2022-12-03 12:05:10 +01:00 |
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Herman Semenov
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29b87e0c0b
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Merge branch 'master' into master
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2022-10-03 07:49:13 +00:00 |
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Unknown W. Brackets
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753ac95307
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Debugger: Fix game.reset by adding a reboot status.
We don't want EmuScreen to auto-exit, and we don't want to double-lock the
debugger lifecycle lock. Let's just handle reboot specifically.
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2022-10-01 18:13:22 -07:00 |
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lainon
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fec708489a
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Correct cleaning string and remove unused vars
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2022-09-30 12:26:30 +03:00 |
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sum2012
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976b502c82
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Increase log level of ppsspp version
Default log level is Error so that cannot see it,
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2022-09-16 21:05:55 +08:00 |
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Unknown W. Brackets
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fc50860f55
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headless: Fix startup on latest Android versions.
Otherwise it tries to use deprecated ashmem and chokes.
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2022-09-03 21:06:32 -07:00 |
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Unknown W. Brackets
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9bda04a0d2
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Core: Correct shutdown on late init failure.
Otherwise we leak and can't start again. This happened when shutdown
completed quickly after thread start.
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2022-08-12 22:30:15 -07:00 |
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Henrik Rydgård
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94800f6194
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Inline the CoreParameters accessor (eliminates a function call for each access)
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2022-06-11 12:13:07 +02:00 |
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Unknown W. Brackets
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0e932ba274
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Windows: Create SYSTEM directory early.
On UNC, we see paths as absolute and don't auto-create this on config
load. We should really create it here anyway.
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2022-03-01 19:36:36 -08:00 |
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iota97
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5e1062678f
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Allow custom UI themes
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2022-02-11 12:42:38 +01:00 |
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Unknown W. Brackets
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f24e255268
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Core: Skip stats reset while stepping.
This way, you can use it to actually see the stats.
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2022-01-30 11:53:48 -08:00 |
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Unknown W. Brackets
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3e73ce87ee
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Path: Check for PSP case insensitively.
This allows a game to look up ms0:/psp/ eve with the PSP special case path
handling.
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2021-12-16 15:06:15 -08:00 |
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Unknown W. Brackets
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1532a729d7
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Core: Allow forcing debug statistics collection.
Useful for remote debugging.
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2021-10-19 10:01:41 -07:00 |
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Unknown W. Brackets
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75eeb55617
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UI: Use a UIState for exceptions.
This makes it so we can enable Stop/Reset/etc. during them in the menus.
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2021-08-08 23:40:41 -07:00 |
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Henrik Rydgård
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43ba908225
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Propagate errors from file identification upwards better.
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2021-08-07 11:54:45 +02:00 |
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Henrik Rydgård
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b3c2252b28
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Fix further issues when the memstick dir is the PSP dir
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2021-07-25 19:23:24 +02:00 |
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Henrik Rydgård
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8ab627d6e9
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Workaround for the /PSP path thing. Needs testing.
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2021-07-25 17:32:12 +02:00 |
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Henrik Rydgård
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9ae00b80b1
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Cleanup the ownership model in MetaFileSystem.
The old one was error-prone spaghetti.
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2021-07-24 10:31:15 +02:00 |
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Henrik Rydgård
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b0558b2174
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Assorted directory fixes
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2021-07-19 17:34:50 +02:00 |
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Henrik Rydgård
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468f3d8b3f
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wip
More work towards moving PSP directory
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2021-06-07 00:24:52 +02:00 |
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Henrik Rydgård
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d5d25d3da5
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Merge pull request #14494 from unknownbrackets/debugger
Debugger: Expose API to reset game
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2021-05-31 11:44:42 +02:00 |
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Unknown W. Brackets
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6e128eb510
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Debugger: Expose API to reset game.
This can be useful to put the game back to a known-good state before
setting up breakpoints, overwriting memory, and processing replay data.
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2021-05-30 21:12:30 -07:00 |
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Henrik Rydgård
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0328816870
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Rename g_Config.externalDirectory to defaultCurrentDirectory - since that's what it was.
Also make currentDirectory a Path, and add support for Path config
parameters.
Buildfixes
More Qt buildfixes
Oops, didn't mean to change zstd ver
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2021-05-30 00:49:47 +02:00 |
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Unknown W. Brackets
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f2b2f26e8e
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Common: Use Path for GetExeDirectory().
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2021-05-15 11:12:54 -07:00 |
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Unknown W. Brackets
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2558022afe
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Config: Move data path settings to Paths.
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2021-05-15 11:11:37 -07:00 |
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Unknown W. Brackets
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a097403298
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Common: Remove File::GetFilename().
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2021-05-14 23:08:31 -07:00 |
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Unknown W. Brackets
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d376e67f87
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Common: Cleanup some Path constructions.
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2021-05-14 22:48:04 -07:00 |
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Henrik Rydgård
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47039b4bcd
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Address all the easy feedback. Some is left.
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2021-05-13 10:39:17 +02:00 |
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Henrik Rydgård
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2e16e83159
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It never ends...
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2021-05-13 10:39:16 +02:00 |
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Henrik Rydgård
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025bcb1673
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Introduce Path, start using it all over the place.
Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
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2021-05-13 10:39:16 +02:00 |
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Henrik Rydgård
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d775bf4e4c
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Merge pull request #14442 from unknownbrackets/path-extension
Update path extension and PSP/GAME/ handling
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2021-05-10 21:05:05 +02:00 |
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Henrik Rydgård
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ac68dac029
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Loaders: Avoid fileToStart compare with "".
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2021-05-09 17:38:39 -07:00 |
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Henrik Rydgård
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a40bb2eaa1
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headless: Avoid empty string compares for mountIso.
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2021-05-09 17:24:04 -07:00 |
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Unknown W. Brackets
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8544bd0c3e
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Windows: Avoid C++ files for consistency.
There's already the mingw thing, and we're avoiding these for Android
paths too. Let's be consistent.
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2021-05-09 17:00:48 -07:00 |
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Unknown W. Brackets
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07cb37c2c1
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Compat: Remove single/double sincos path.
New implementation should work for both cases.
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2021-04-25 07:09:50 -07:00 |
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Unknown W. Brackets
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cb8745bca8
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Core: Switch to double precision VFPU sin/cos.
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2021-04-24 16:29:20 -07:00 |
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Unknown W. Brackets
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49a4edbab5
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UI: Show more detailed load error messages.
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2021-04-06 07:04:25 -07:00 |
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Unknown W. Brackets
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f8306891c5
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Windows: Avoid segfault if memory except on boot.
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2021-03-28 19:44:17 -07:00 |
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Unknown W. Brackets
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4178f09e57
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Build: More consistently avoid _M_ defines.
We use PPSSPP_ARCH in several places already, this makes it more complete.
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2021-03-02 21:49:21 -08:00 |
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Unknown W. Brackets
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8c655750fe
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SaveState: Delay restart handling until end frame.
Otherwise, we end up having unmatched pushbuffer map/unmap.
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2021-02-21 08:18:13 -08:00 |
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Unknown W. Brackets
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aca9953b3c
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Core: Reset state properly on CPU init failure.
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2021-02-04 21:41:40 -08:00 |
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