Commit Graph

24 Commits

Author SHA1 Message Date
Unknown W. Brackets
b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Unknown W. Brackets
20ad7f2914 Audio: Track SRC frequency.
sceAudioSetFrequency is kernel mode only, and it sounds like it changes
the audio controller clock (didn't test.)  SRC only affects the SRC
channel.

Currently, this doesn't actually use the sample rate yet, but at least
it's tracked appropriately.
2019-06-30 23:09:46 -07:00
Unknown W. Brackets
1339bf18c1 sceVaudio: Fix typo in constant name.
Same value, but this is clearer.
2017-06-07 18:54:47 -07:00
Unknown W. Brackets
fcf0518223 Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
Lioncash
4ccb838306 Core: Mark some module functions as static 2014-12-08 04:40:08 -05:00
Unknown W. Brackets
05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
Unknown W. Brackets
21c617a7be Correct some syscall names. 2013-12-02 23:40:16 -08:00
Unknown W. Brackets
50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Unknown W. Brackets
d8eede0b9a Add some unknown syscalls from reporting.
These are being linked in by games, so defining them will log them when
they are hit.
2013-06-30 12:05:14 -07:00
Unknown W. Brackets
9ae2bedeab Fix sceVaudioChReserve format parameter. 2013-05-21 07:38:37 -07:00
Unknown W. Brackets
839ff0a795 Correctly reset audio channels on shutdown.
Fixes #1876.
2013-05-21 00:59:05 -07:00
Unknown W. Brackets
2076b00c9d Oops, fix sceVaudio typo breaking things. 2013-05-20 00:08:43 -07:00
Unknown W. Brackets
ded3fb5e12 Add reporting to a bunch of unimpl functions.
Also some comment/logging fixes along the way.
2013-05-19 22:12:37 -07:00
Unknown W. Brackets
71b72b5eaf Correct some error codes and init in Vaudio.
This makes Velocity at least play sound, hurray.
2013-05-19 15:50:52 -07:00
Unknown W. Brackets
d4f3137a2c Don't overlay Vaudio with multichannel.
It seems to share living space with Output2/SRC.
2013-05-19 15:46:24 -07:00
Unknown W. Brackets
8f81deae1c Correct sceVaudio NIDs.
May fix #1738.
2013-05-19 15:46:24 -07:00
Henrik Rydgard
a75e85aa3c Hacky implementation of sceVaudio, whatever the point of that API is... 2013-01-22 22:03:40 +01:00
raven02
764a75df1a Add 3 new functions for sceVaudio 2012-12-24 00:42:28 +08:00
Henrik Rydgård
5e3590d94e Remove some RETURN, cleanup 2012-12-09 19:41:19 +07:00
jacky400
bfb0108959 Change HACK to UNIMPL in sceAudio 2012-12-08 17:26:04 +08:00
jacky400
b6b26e38f6 New functions for sceSas/sceVaudio .Massive checkup on all functions parameters and return value. 2012-12-08 16:09:10 +08:00
TMaul
ea21789d34 Fake sceDisplayWaitVblankStartMulti
And stub the sceVaudio fuctions called by DOA paradise
2012-12-06 18:02:56 +00:00