Commit Graph

2765 Commits

Author SHA1 Message Date
Henrik Rydgård
eb21a2e6c9 Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h 2023-06-30 17:15:49 +02:00
Henrik Rydgård
7cc8c6cea4 OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI). 2023-06-20 14:40:46 +02:00
Henrik Rydgård
def09bf575 Update the uvscale uniform a bit more conservatively on framebuffer changes
Plus fixes a few minor oversights

Fixes #17581 and possibly #17522
2023-06-15 11:57:30 +02:00
Henrik Rydgård
6d8069dfd1 Vulkan: Remove the remains of the input attachment experiment
Haven't been using these for a while.

I've come to the conclusion here that I think it's better to try to
deal with the issues using safe workarounds like copies, instead of
relying on features with somewhat iffy driver support that are not
universal across APIs anyway.
2023-06-13 20:46:27 +02:00
Henrik Rydgård
df7bd89b7d Division->shift. since it's a signed integer, gets rid of a cdq instruction. 2023-06-13 11:57:28 +02:00
Henrik Rydgård
0eb3702ecb Then add the early-outs for NEON too. 2023-06-13 11:48:04 +02:00
Henrik Rydgård
9647872a09 Same for NEON, first the refactor... 2023-06-13 11:48:04 +02:00
Henrik Rydgård
77da36c03f SSE addstrip: Add the early-outs. 2023-06-13 11:47:53 +02:00
Henrik Rydgård
39034586a4 SSE: Refactor AddStrip to prepare for early out 2023-06-13 11:45:59 +02:00
Henrik Rydgård
22632b82bd
Merge pull request #17565 from hrydgard/breakout-vcache-vulkan
Vulkan: Breakout the vertex cache logic from DoFlush()
2023-06-13 09:56:52 +02:00
Henrik Rydgård
963ca50ba7
Merge pull request #17567 from hrydgard/uvscale-as-argument
Pass uvScale in as a fourth argument to the vertex decoder
2023-06-13 09:49:31 +02:00
Henrik Rydgård
cdcf3b272e ARM64: Optimize saved registers in vertex decoder.
Simplify away some arrays with unused elements
2023-06-13 00:26:38 +02:00
Henrik Rydgård
4af6fac726 Nop-align the ARM and ARM64 loops too. Many CPUs benefit somewhat from hot loops being 16-byte aligned. 2023-06-13 00:05:48 +02:00
Henrik Rydgård
5ae9c9c64e
Merge pull request #17568 from hrydgard/extract-some-changes
Extract some minor changes from #17497
2023-06-12 23:38:14 +02:00
Henrik Rydgård
c4e44d66b0 x86/x64: Nop-align the main loop of vertex decoder loops 2023-06-12 20:39:39 +02:00
Henrik Rydgård
01cea7f088 Pass uvScale in as an argument to the vertex decoder
Cleaner than overwriting/restoring gstate_c.uvScale in the decoder
loop. A small cleanup I've been wanting to do for ages.

Expecting a negligble perf boost if any.
2023-06-12 20:25:18 +02:00
Henrik Rydgård
880379c15d Extract some minor changes from #17497 2023-06-12 20:20:06 +02:00
Henrik Rydgård
d957f6b0be Of course got the check backwards 2023-06-12 19:45:34 +02:00
Henrik Rydgård
1a1462ecb0 x86 buildfix, warning fix 2023-06-12 17:46:57 +02:00
Henrik Rydgård
c9aa3479a4 Make vertexFullAlpha-in-register work the same as on ARM. 2023-06-12 16:08:14 +02:00
Henrik Rydgård
a164f77f47 VertexDecoderX86 (64-bit only): Avoid a memory access per loop iteration for alpha 2023-06-12 15:58:55 +02:00
Henrik Rydgård
f5516d3248 Actually switch away from XXH to a custom hash, to de-risk 2023-06-12 14:24:20 +02:00
Henrik Rydgård
468757b93a Add comment about possible UV scale/offset bug. Move loop-max to local. 2023-06-12 13:16:14 +02:00
Henrik Rydgård
186b0f105c Simplify the vertex cache ID handling 2023-06-12 13:16:13 +02:00
Henrik Rydgård
e9e95d23ce VulkanDebug log fix, reduce log spam 2023-05-30 18:32:33 +02:00
Henrik Rydgård
49ecc01556 Fix image leak bug when pausing and we're just displaying a framebuffer in memory 2023-05-30 18:29:50 +02:00
Henrik Rydgård
7c4b9bac90 Cache textures created by MakePixelsTexture and reuse where appropriate. 2023-05-30 14:07:44 +02:00
Henrik Rydgård
ea552bc573 Add a new GPU stat (DrawPixels), kinda heavy since creates textures. GoW does 20-ish per frame. 2023-05-30 10:15:34 +02:00
Henrik Rydgård
ad8827ae70 Cleanup, address feedback 2023-05-26 10:28:10 +02:00
Henrik Rydgård
6cee08c74f Post-processing: Fix using limited UV ranges when there's a single upscaling filter in the chain.
Fixes #17499
2023-05-26 09:48:51 +02:00
Henrik Rydgård
80e47b7bd3 Only dirty the uniform UVSCALEOFFSET when really needed
Broken out from #17479

With OpenGL, greatly reduces the amount of glUniform4fv calls in many games (and
similar in the other backends).
2023-05-25 15:00:57 +02:00
Henrik Rydgård
7178c0cd42 Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state. 2023-05-25 10:19:01 +02:00
Henrik Rydgård
bb6d696a84 Merge the tex "ubershader" uniforms into one for convenience 2023-05-25 10:19:01 +02:00
Henrik Rydgård
ebd36a4369 Reorganize the fragment shader bits 2023-05-25 10:19:01 +02:00
Henrik Rydgård
f16f879b41 Some renaming to follow the standard of appending _ to member vars 2023-05-23 18:00:50 +02:00
Henrik Rydgård
d51d1413a3 DrawEngineCommon: Rename decoded to decoded_ 2023-05-23 16:46:43 +02:00
Henrik Rydgård
67a35d3476
Merge pull request #17356 from unknownbrackets/minor-cleanup
Cleanup some more string formats, mostly in debugger
2023-05-23 08:29:23 +02:00
Henrik Rydgård
05b6bbdc56 Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands.
Accessed from the in-game dev menu just like the Vulkan frame profiler.

With this we can easily see that actually submitting the GL commands is often the bottleneck on old
devices like a Galaxy S3.
2023-05-17 14:38:11 +02:00
Henrik Rydgård
9512bc6174 Don't cache render target copies for shader blending, only cache copies for overlap
Fixes #17451, while also keeping the Dante performance fix from #17032.

Of course, it's possible that something else could slow down now... But
hopefully not. This could also fix other problems.
2023-05-11 12:04:29 +02:00
Henrik Rydgård
fd43807c4d New fragment shader optimization: Only clamp color output if needed. 2023-05-09 18:44:24 +02:00
Henrik Rydgård
b42670cf59 Manually revert the rest of the lmode optimization 2023-05-09 18:44:24 +02:00
Henrik Rydgård
0babac5c5f Manually revert "Remove LM flag from vshader too" (#16718)
Reverts #16718

Though maybe we can keep this one? Let's see.
2023-05-09 18:44:18 +02:00
Henrik Rydgård
f42c682d34 Revert "Merge pull request #16628 from hrydgard/remove-fog-fshader-flag"
This reverts commit 10dee90c83, reversing
changes made to 34c11c8acf.
2023-05-08 22:01:38 +02:00
Henrik Rydgård
0e2fb13c61 Make sure we never end up with a null vertex decoder. 2023-05-03 22:22:54 +02:00
Henrik Rydgård
cee9d2bdd2 Delete outdated lines 2023-05-03 08:35:07 +02:00
Henrik Rydgård
c476d986f7 Bump the index/vertex cpu-side buffer sizes a little. Replaces #17387 2023-05-03 00:24:43 +02:00
Henrik Rydgård
dc96374eb2
Merge pull request #17380 from hrydgard/replacement-find-files
Pre-scan the root of texture packs for hash-named files.
2023-05-02 21:40:05 +02:00
Henrik Rydgård
ee7e8d7c06 Add a unit test, fix listing zip directories 2023-05-02 11:35:45 +02:00
Unknown W. Brackets
bd37e98299
Merge pull request #17382 from hrydgard/avoid-double-texreplace-load
Avoid double texture cache load.
2023-05-01 22:14:20 -07:00
Henrik Rydgård
bdd0eeb7c3 Avoid double texture cache load.
Texture packs are loaded from NotifyConfigChanged which is called
anyway.

Fixes #17381
2023-05-01 23:52:39 +02:00