Commit Graph

7680 Commits

Author SHA1 Message Date
Unknown W. Brackets
1aac569e73 Sas: Add in zeroes like the PSP seems to. 2015-11-01 20:56:34 -08:00
Unknown W. Brackets
9c378c4eda Sas: Properly support the OFF reverb type. 2015-11-01 20:33:42 -08:00
Unknown W. Brackets
42222ad497 Sas: Support the dry flag as well as wet. 2015-11-01 20:32:35 -08:00
Unknown W. Brackets
4a390ea18e Sas: Default to the right preset in reverb.
This needs to match waveformEffect.type, which is the default on the PSP.

Otherwise, setting to OFF initially does nothing, and it remains ROOM.
2015-11-01 20:25:21 -08:00
tpunix
6672534f49 bugfix of scefont
charCode should be limit to 16bit
see issue #8131
2015-11-01 21:11:31 +08:00
Henrik Rydgard
b998131581 Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
LunaMoo
ae1cf1d85d Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
//Rebased & removed atlas stuff which was added with #8096
//squashed with some improvements
2015-10-31 20:50:02 +01:00
Unknown W. Brackets
a13683e777 Add some param validation for sas functions. 2015-10-31 09:20:14 -07:00
Henrik Rydgard
9fa6f1f89d Minor improvements to audio debug display 2015-10-31 13:02:19 +01:00
Henrik Rydgård
9cdd23c089 Merge pull request #8105 from unknownbrackets/atrac-parsing
Improve atrac parsing and differentiate streaming from data
2015-10-31 13:00:15 +01:00
Henrik Rydgård
5ebb5d5630 Merge pull request #8116 from hrydgard/reverb
Implement sceSas' reverb effect, guessing that the reverb is the same as the one in PSX's SPU
2015-10-29 11:13:04 +01:00
Sacha
bbc4f64999 MIPS: Fix build so we can compile this again. 2015-10-29 02:46:43 +00:00
Henrik Rydgard
a941c6e64c Reverb minor optimization, comment changes 2015-10-28 21:43:38 +01:00
Henrik Rydgard
40246e894c Fix buzzsaw noises in reverb by preventing integer wraparound in a couple of places 2015-10-28 21:36:00 +01:00
Henrik Rydgard
22f71f1e9a Show simple info about currently playing audio in on-screen Debug Statistics 2015-10-28 21:20:20 +01:00
Henrik Rydgard
541a5e2c51 Halve the reverb input volume as a quick hack. Remove an unnecessary computation. 2015-10-27 16:34:30 +01:00
Henrik Rydgard
07f311fee1 Those multiplications with 4 from the doc ("scaled by 8" but 16-bit data) didn't seem to make lots of sense... Sounds better removing them 2015-10-27 16:12:05 +01:00
Henrik Rydgard
06fec54dba Forgot to scale a multiplication. Slightly better but quickly devolves into harsh noise. 2015-10-27 15:56:11 +01:00
Henrik Rydgard
9bb8aff715 Forgot that the address registers are scaled. still doens't fix it. 2015-10-27 15:52:19 +01:00
Henrik Rydgard
85c8f7d3c2 Hook up SasReverb. It sounds more like a buzzsaw than a reverb at the moment, needs debugging.
Added a bit of code that only enables it when a reverbed sound is active. This will need to be turned off later but useful right now for hearing when it's used..
2015-10-27 12:36:30 +01:00
Henrik Rydgard
0283d00066 Implement a PSX reverb from a specification. Not hooked up. 2015-10-27 11:46:04 +01:00
Unknown W. Brackets
85fac290c9 Atrac: Calc NO DATA status when loading old state. 2015-10-25 18:00:13 -07:00
Unknown W. Brackets
2b58af3db5 Atrac: Handle loop samples more correctly.
They need to be offset same as currentSamples.  Starting to really think
it'd be better to offset currentSamples instead...
2015-10-25 17:04:27 -07:00
Unknown W. Brackets
278d6b3690 Atrac: Set 0 read offset when fully loaded. 2015-10-25 17:04:27 -07:00
Unknown W. Brackets
85a699912d Atrac: Correct streamed bytes field in context. 2015-10-25 17:04:26 -07:00
Unknown W. Brackets
5cc13c45f4 Atrac: Try to handle endSample more consistently.
Maybe we should offset currentSample by the firstSampleOffset instead?
2015-10-25 17:04:25 -07:00
Unknown W. Brackets
e51891e9cd Atrac: Keep track of PSP-like buffer status.
This isn't correct yet, but tracking this much fixes looping of certain
audio.
2015-10-25 17:04:25 -07:00
Unknown W. Brackets
7e05d0db4b Atrac: Correct decode data when there's an offset. 2015-10-25 17:04:24 -07:00
Unknown W. Brackets
e90f88a687 Atrac: Parse size and fact offset more correctly. 2015-10-25 17:04:24 -07:00
Unknown W. Brackets
2e5f8d687f Atrac: Validate loop end and return an error. 2015-10-25 17:04:23 -07:00
Unknown W. Brackets
9ea765a347 Atrac: Calculate total samples based on data chunk.
Not on the entire RIFF size, which will be (slightly) inflated.
2015-10-25 17:04:22 -07:00
Unknown W. Brackets
ac56eff31c Atrac: Parse the smpl chunk more correctly.
Returns the same errors as the PSP.
2015-10-25 17:04:22 -07:00
Unknown W. Brackets
596ecdc431 Atrac: Allow data to extend outside RIFF size.
This seems technically incorrect, but it's allowed on the PSP, possibly
intentionally due to data shipped truncated by accident?
2015-10-25 17:04:21 -07:00
Unknown W. Brackets
522a1743f4 Atrac: Return an error if there's no data chunk. 2015-10-25 17:04:20 -07:00
Unknown W. Brackets
62629827ea Kernel: Clean up event flag logging, style. 2015-10-25 09:08:38 -07:00
Unknown W. Brackets
043891014d Add a simpler way to force on HLE logging. 2015-10-25 09:05:16 -07:00
Unknown W. Brackets
d43247b8b8 Kernel: Act on wait clear for flags after callback. 2015-10-25 08:28:07 -07:00
Henrik Rydgard
488aec1df4 Typo fix 2015-10-25 00:54:00 +02:00
Unknown W. Brackets
f725453ae6 Sas: Report when revert is enabled. 2015-10-24 13:53:57 -07:00
Henrik Rydgård
4c0868448a Merge pull request #8102 from unknownbrackets/callbacks
Cleanup RETURN() in __KernelWaitCurThread()
2015-10-24 22:14:03 +02:00
Unknown W. Brackets
9591db2daa Cleanup RETURN() in __KernelWaitCurThread().
This hasn't been needed for a while.
2015-10-24 13:11:07 -07:00
Unknown W. Brackets
ec2d88cf17 Make the vag block buffer s16.
The values are clamped already, anyway.
2015-10-24 13:08:10 -07:00
Unknown W. Brackets
f7fa0a06d4 Atrac: Reset the fileoffset only when adding data.
Otherwise, it's only a seek.  For example, a seek to 0, as commonly seen.
2015-10-24 10:37:14 -07:00
Henrik Rydgård
e69a456713 Merge pull request #8095 from hrydgard/improve-x64-disasm
x64 disasm: properly symbolize rip-relative addresses
2015-10-24 13:29:57 +02:00
xiushu
14e7658bbb Implement on-screen touch combo keys.
Replace A,B,cross1,square1,triangle1 with number images 1-6

Rebuild the atlas, update the code to use combo keys 1-5

Also add psp_display.png from pull request #8082.
2015-10-24 13:22:43 +02:00
Henrik Rydgard
aa584d1992 x86 32-bit buildfix 2015-10-24 11:10:14 +02:00
Henrik Rydgard
b7db15225f x64 disasm: properly symbolize rip-relative addresses 2015-10-24 10:37:01 +02:00
Unknown W. Brackets
23c27d61df Improve an error return value. 2015-10-18 13:02:05 -07:00
Unknown W. Brackets
cb99c9fc4a Prevent a warning when loading some utility mods. 2015-10-18 12:53:18 -07:00
Unknown W. Brackets
d0a9813844 Account for uneven sized chunks by rounding up.
Chunks have an extra pad byte if the size is uneven.  This probably isn't
happening, but just to be safe.
2015-10-18 12:50:40 -07:00
Henrik Rydgård
e632b32be2 Merge pull request #8011 from unknownbrackets/atrac-demux
Manually read packets in sceAtrac, skipping ffmpeg
2015-10-18 20:51:39 +02:00
Lioncash
b1901fbad2 Core: Remove unimplemented class function declarations 2015-10-18 10:55:11 -04:00
Unknown W. Brackets
8fa843bbc3 Atrac: attempt to power through bad frames. 2015-10-17 16:20:27 -07:00
Unknown W. Brackets
d30508ac43 Buildfix for Symbian/Blackberry/etc. 2015-10-17 16:20:27 -07:00
Unknown W. Brackets
60378dd59d Atrac: Hack to make seeking in GTA work. 2015-10-17 16:20:26 -07:00
Unknown W. Brackets
0e8d3d9c56 Fix leak in FFmpeg codec ctx usage.
Turns out we were leaking these here too.
2015-10-17 16:20:25 -07:00
Unknown W. Brackets
7d32876610 Atrac: Cleanup FFmpeg context ptr management. 2015-10-17 16:20:25 -07:00
Unknown W. Brackets
b47458eabb Atrac: fix loading certain savestates.
Some worked with it that high, but others not.
2015-10-17 16:20:24 -07:00
Unknown W. Brackets
5177f16c8d Atrac: Use constants for the states, more clarity. 2015-10-17 16:20:23 -07:00
Unknown W. Brackets
310aa6ed47 Atrac: Remove avio helpers. 2015-10-17 16:20:22 -07:00
Unknown W. Brackets
6420b679d4 Atrac: Split out low-level packet handling.
So we don't have the hack in the other code at all.
2015-10-17 16:20:22 -07:00
Unknown W. Brackets
5174f7df69 Atrac: Read in the jointStereo flag for ATRAC3. 2015-10-17 16:20:21 -07:00
Unknown W. Brackets
27a10bc49f Atrac: Fix AA3 dataOff value.
Note: will still be wrong in savestates...
2015-10-17 16:20:20 -07:00
Unknown W. Brackets
7d0dd0b94a Atrac: Stop using avio/avformat entirely.
Probably breaks AA3 support at this point...
2015-10-17 16:20:20 -07:00
Unknown W. Brackets
2037977292 Revert compatibility flag for GTA Music Hack.
This reverts commit eb4ca0cf81.
2015-10-17 16:20:19 -07:00
Unknown W. Brackets
3735dc7c16 arm64: Fix crash on not-nice jr delay slot.
These are very rare, I only caught this while debugging with nice
disabled.  But it could happen.
2015-10-17 01:22:26 -07:00
Unknown W. Brackets
387ebf3ddd arm64: Only clobber HI and LO together.
We can't clobber LO if HI is still needed.  Fixes a crash in Trails in
the Sky on new game (due to a mfhi getting the wrong result.)
2015-10-17 01:21:51 -07:00
Lioncash
fea7428fdb Core: Add missing override specifiers 2015-10-17 02:58:02 -04:00
Henrik Rydgård
27a124dcff Merge pull request #8043 from sum2012/modules---
Allocate memory better  by @unknownbrackets
2015-10-14 21:18:00 +02:00
Henrik Rydgård
953f712e3a Merge pull request #8065 from hrydgard/shader-view
Add new shader viewing tool
2015-10-14 19:05:24 +02:00
Henrik Rydgård
f7b3e5e693 Merge pull request #7922 from hrydgard/fragshader-depth-round
WIP: Alternative to #7920: Round depth in the fragment shader.
2015-10-14 18:36:05 +02:00
Henrik Rydgard
7f4e473e8c Add new shader viewing tool 2015-10-14 18:10:21 +02:00
Unknown W. Brackets
4e7c59daae Fix minor typo. 2015-10-12 22:14:14 -07:00
Unknown W. Brackets
679b64ef5a Atrac: calculate instead of using header value map.
These are knowable values, so there's no real benefit to a static table
except potentially error detection.
2015-10-12 22:10:35 -07:00
Unknown W. Brackets
e3254e05f6 Clean up a bit of logging. 2015-10-13 04:24:44 +08:00
Unknown W. Brackets
4aa8c35950 Removed unused code to return fake module id.
We already allocate modules now.
2015-10-13 04:24:38 +08:00
Henrik Rydgard
65b78b18ea Only enable fragment shader depth rounding for Heroes Phantasia, should reduce flicker.
Doens't fix but helps #6485
2015-10-11 20:52:00 +02:00
Henrik Rydgard
39145252e3 Windows: Add the ability to turn on GL_ARB_debug_output via a hidden config option 2015-10-11 11:52:40 +02:00
Henrik Rydgard
92f7f459dc Not safe to change the rounding mode function pointer in GenerateCode 2015-10-10 16:46:07 +02:00
Henrik Rydgard
65ee3723d3 ARM64: Don't update currentRoundingFunc unless necessary. 2015-10-10 14:33:01 +02:00
Henrik Rydgard
70239f1611 Fix another rounding bug. ARM64 passes the fpu test again. 2015-10-10 13:30:30 +02:00
Henrik Rydgard
a6294f3e2d Now the three backends actually do the same thing with rounding. Fixes a bug in the x86 backend, too. 2015-10-10 13:11:38 +02:00
Henrik Rydgard
1ddb508542 Improve x86 disassembly (a few symbols) 2015-10-10 13:05:17 +02:00
Henrik Rydgard
30555f31ca ARM64 typo fix. Add a couple of worrying comments... 2015-10-10 11:56:59 +02:00
Henrik Rydgard
8914cd9914 ARM64 disassembler improvements (show many kinds of branch targets properly) 2015-10-10 11:27:28 +02:00
Henrik Rydgard
d628b9b57b Minor fixes, mostly comments 2015-10-10 10:03:34 +02:00
sum2012
5f7cbc9603 Crash fix by @hrydgard 2015-10-09 20:10:57 +08:00
Unknown W. Brackets
5b9a506b82 Remove the cheat address hack for Gods Eater Burst.
It's wrong now.  Although the memory is still not being allocated exactly
the same, it's much closer.
2015-10-09 20:08:15 +08:00
Unknown W. Brackets
5fe49b23e9 Reschedule on module load/unload more correctly. 2015-10-09 20:08:11 +08:00
Unknown W. Brackets
cc92d6fb34 Allocate for utility modules, handle dependencies. 2015-10-09 20:08:07 +08:00
Unknown W. Brackets
ecd5062617 Leave free space for alignment "holes" in mem.
This allows other, small allocates to fit in these spaces, which happens
in some games (like Gods Eater Burst.)
2015-10-09 20:08:02 +08:00
Henrik Rydgard
b2b5f3424f Fix for 32-bit ARM 2015-10-08 23:11:57 +02:00
Henrik Rydgard
7fee5abf9f x86/x64: Don't use a separate code block for pregenerated functions, just like on ARM 2015-10-08 22:15:28 +02:00
Henrik Rydgard
c41baab747 Pregenerate code to handle rounding mode switches. This time, for all three cores. 2015-10-08 19:58:37 +02:00
Henrik Rydgard
b7725c4f40 Remove empty header files 2015-10-08 18:54:33 +02:00
Henrik Rydgard
8a3c96a413 ARM64: Don't need to avoid destroying SCRATCH1 in these functions. 2015-10-08 14:54:43 +02:00
Henrik Rydgard
bfed830f91 Remove the ability to disable rounding mode support. It's time. 2015-10-08 14:54:42 +02:00
Henrik Rydgard
6dd86cd843 Get rid of the ForceFlushToZero hidden config option 2015-10-08 14:54:41 +02:00
Henrik Rydgard
42ce836ba5 Some minor renames and cleanups 2015-10-08 14:43:16 +02:00
Henrik Rydgard
5f4145238a Fix #8034. Cannot leave IMMs or REGIMM in statically allocated registers after a FlushAll. 2015-10-08 14:39:21 +02:00