Henrik Rydgård
47c06b9633
Vulkan: Enable the "accurate depth" codepath, using the same formula as D3D9.
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As a side effect, this should fix #10082 since backwards depth is no
longer used.
2017-11-11 11:36:26 +01:00
Henrik Rydgård
05930ea32e
MotoGP: Compat hack to disable framebuffer readbacks.
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This is the only known game to copy its framebufer to RAM before display on every frame and we already have a
hack so we can display the high resolution framebuffer, but we still did the readback for no good reason.
This eliminates the readback.
2017-11-10 16:32:56 +01:00
Henrik Rydgård
17d624d311
Ditch a silly vertex count limit that only makes sense for GLES, so move it there.
2017-11-10 15:59:36 +01:00
Henrik Rydgård
d618b3673b
Count readbacks in a frame and show in GPU debug stats.
2017-11-08 11:57:53 +01:00
Henrik Rydgård
4f4eb6f024
Vulkan: The validation layers don't like zero-size blits.
2017-11-06 23:49:27 +01:00
Henrik Rydgård
ea2fc55217
Merge pull request #10056 from hrydgard/remove-multithreading-2
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Remove the old style multithreading
2017-11-06 20:37:06 +01:00
Unknown W. Brackets
1f33907f20
TexCache: Warning fix.
2017-11-05 17:59:34 -08:00
Henrik Rydgård
9e35144b96
Remove/deprecate GPU tick sync
2017-11-05 23:21:53 +01:00
Henrik Rydgård
79208f105c
Merge pull request #10055 from unknownbrackets/vulkan-minor
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Vulkan: Correct logicop dirtying
2017-11-05 22:41:11 +01:00
Unknown W. Brackets
7ae451db1f
TexCache: Detect textures in FBO gutters.
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If it's not even within the framebuffer's bufferWidth, we can just go to
the RAM as normal and skip the FBO.
Fixes #10045 .
2017-11-05 13:03:09 -08:00
Unknown W. Brackets
78b5565035
GPU: Properly Release() FBOs.
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In case we end up wanting to use those reference counts, let's use the
right API.
2017-11-05 12:45:02 -08:00
Henrik Rydgård
2f305f9841
Merge pull request #10049 from unknownbrackets/vulkan-minor
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Vulkan threading tweaks and minor
2017-11-05 19:39:43 +01:00
Unknown W. Brackets
efbba31608
GPU: Restore initial readback on output.
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Needed when the last rendered FB needs to be downloaded.
2017-11-05 08:44:13 -08:00
Unknown W. Brackets
2ad9eb047e
Vulkan: Refcount framebuffer deletes.
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Fixes crash in GoW when using a thread.
2017-11-05 08:44:12 -08:00
Henrik Rydgård
fc60a2692c
Buildfix again. Should fix #10046 this time.
2017-11-05 13:44:23 +01:00
Henrik Rydgård
5d0bd85a70
Unify a little bit of depal code.
2017-11-05 10:40:21 +01:00
Henrik Rydgård
eb300d715c
Add <cmath> include. Will hopefully help #10046
2017-11-05 10:14:45 +01:00
Henrik Rydgård
b991dd5bd3
Should be bufferWidth here, not width. Thanks unknown.
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Get rid of Source.cpp, oops.
2017-11-05 10:14:33 +01:00
Henrik Rydgård
9e65ae1cef
Fix issue in framebuffer size calculation when viewport is bogus in through mode. Fixes #10043 .
2017-11-04 11:43:19 +01:00
Henrik Rydgård
b9443e54e3
Vulkan: Minor fixes.
2017-11-03 00:03:35 +01:00
Henrik Rydgård
8d0209c7e4
Stop leaking framebuffers on shutdown. Fix other shutdown issues.
2017-11-01 21:43:08 +01:00
Henrik Rydgård
b9d990ab02
Merge pull request #10042 from hrydgard/vulkan-stencil
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Vulkan: Implement stencil upload (for Star Ocean).
2017-11-01 16:16:45 +01:00
Henrik Rydgård
5018e400f2
Remove some code duplication
2017-11-01 14:51:15 +01:00
Henrik Rydgård
41089ca284
Small fix for a bad block transfer in Soul Calibur
2017-11-01 14:43:00 +01:00
Henrik Rydgård
3f503ca297
Implement the rest of Vulkan framebuffer depal. Not yet working though.
2017-10-31 12:34:59 +01:00
Henrik Rydgård
65e23bb9f3
Some reorganization. Start implementing framebuffer depal for Vulkan.
2017-10-31 12:34:31 +01:00
Henrik Rydgård
6253280fba
Delete superfluous bind of temporary render target on creation.
2017-10-31 12:34:31 +01:00
Henrik Rydgård
12f8580984
Assorted fixes
2017-10-26 10:57:00 +02:00
Henrik Rydgård
85cb604a24
Fix (some) crashes on blits. Validation issues remain.
2017-10-26 10:57:00 +02:00
Henrik Rydgård
02f76ae4a8
Rendering basics now works.
2017-10-26 10:56:59 +02:00
Henrik Rydgård
27db1d558c
Comment and typo fixes.
2017-10-22 10:13:25 +02:00
Henrik Rydgård
b886efe8f5
Another minor cleanup (DescribeCodePtr)
2017-10-20 11:06:12 +02:00
Henrik Rydgård
d53c88456a
Unify GetFramebufferList() (trivial)
2017-10-18 12:49:15 +02:00
Henrik Rydgård
898716cc26
Unify DownloadFramebufferForClut
2017-10-18 12:34:01 +02:00
Henrik Rydgård
981c49615c
Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager.
2017-10-18 12:26:02 +02:00
Henrik Rydgård
0d85f86e2d
Add some safety checks. Fix some inadvertent Y-flips (bit hacky).
2017-10-18 11:40:07 +02:00
Henrik Rydgård
4e3a9bc3e3
Unify some more framebuffer functions. Leave the GL stuff alone for now due to async.
2017-10-18 11:20:58 +02:00
Henrik Rydgård
f2ea0ce472
Unify (well, almost) GetOutputFramebuffer (D3D11/GL)
2017-10-18 10:54:26 +02:00
Henrik Rydgård
214270d192
Unify GetDepthBuffer/GetStencilBuffer in GL/D3D11
2017-10-18 10:54:26 +02:00
Henrik Rydgård
9b1ee6fce6
Unify GetFramebuffer in GLES and D3D11.
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D3D9 is left behind for now, and Vulkan still needs implementation - got a branch with initial work towards that.
2017-10-11 13:39:34 +02:00
LunaMoo
5b75d2af20
Add uniform to make post process aware of videos.
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And an example effect ~ subtle AA in-game/heavy smoothing for videos.
2017-09-13 08:13:51 +02:00
Unknown W. Brackets
55ef501739
GPU: Dirty viewport on RT width/height change.
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Fixes #9959 .
2017-09-09 20:46:03 -07:00
Henrik Rydgård
6a1fa728d8
Remove Globals.h
2017-08-31 17:15:22 +02:00
Henrik Rydgård
22e65ba80d
Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11
2017-08-31 01:14:51 +02:00
Henrik Rydgård
8d0498303a
Fix a PIC compliance bug in the VFPU. Comment other cases properly (for easy searching).
2017-08-29 11:45:12 +02:00
Henrik Rydgård
9c3549f0be
... And also for the vertex decoder (DenseHashMap)
2017-08-20 19:18:50 +02:00
Henrik Rydgård
2f85e6516e
Minor optimizations (use the new hashmap in a few more places)
2017-08-20 19:18:46 +02:00
Henrik Rydgård
91783a3281
SIMD-optimize some data conv routines used in uniform updates.
2017-08-20 11:43:35 +02:00
Henrik Rydgård
5e788ffadf
Implement vertex caching for Vulkan.
2017-08-17 11:22:45 +02:00
Henrik Rydgård
d19d8a8bb8
NEON-optimize CLUT loads
2017-08-15 16:02:31 +02:00