#pragma once #include // Simple wrapper around the Discord api. // All platforms should call it, but we only actually take action on // platforms where we want it enabled (only PC initially). // All you need to call is FrameCallback, Shutdown, and UpdatePresence. class Discord { public: ~Discord(); void Update(); // Call every frame or at least regularly. Will initialize if necessary. void Shutdown(); void SetPresenceGame(std::string_view gameTitle); void SetPresenceMenu(); void ClearPresence(); static bool IsAvailable(); private: void Init(); bool IsEnabled() const; bool initialized_ = false; }; extern Discord g_Discord;