// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "Common/Common.h" #include "Common/GPU/Shader.h" #include "Common/GPU/thin3d.h" struct FShaderID; // D3D9 float constants #define CONST_PS_TEXENV 0 #define CONST_PS_ALPHACOLORREF 1 #define CONST_PS_ALPHACOLORMASK 2 #define CONST_PS_FOGCOLOR 3 #define CONST_PS_STENCILREPLACE 4 #define CONST_PS_BLENDFIXA 5 #define CONST_PS_BLENDFIXB 6 #define CONST_PS_FBOTEXSIZE 7 #define CONST_PS_TEXCLAMP 8 #define CONST_PS_TEXCLAMPOFF 9 #define CONST_PS_MIPBIAS 10 #define CONST_PS_TEX_NO_ALPHA_MUL 11 // For stencil upload #define BCONST_PS_STENCILVALUE 13 // D3D9 bool constants, they have their own register space. // Can technically be deduced from the fragment shader ID, but this is safer. enum class FragmentShaderFlags : u32 { USES_DISCARD = 2, USES_FLAT_SHADING = 4, }; ENUM_CLASS_BITOPS(FragmentShaderFlags); bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLanguageDesc &compat, Draw::Bugs bugs, uint64_t *uniformMask, FragmentShaderFlags *fragmentShaderFlags, std::string *errorString);