// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include "Common/File/Path.h" #include "GPU/GPUCommonHW.h" #include "GPU/Common/TextureShaderCommon.h" #include "GPU/GLES/FramebufferManagerGLES.h" #include "GPU/GLES/DrawEngineGLES.h" #include "GPU/GLES/FragmentTestCacheGLES.h" class ShaderManagerGLES; class TextureCacheGLES; class LinkedShader; class GPU_GLES : public GPUCommonHW { public: GPU_GLES(GraphicsContext *gfxCtx, Draw::DrawContext *draw); ~GPU_GLES(); // This gets called on startup and when we get back from settings. u32 CheckGPUFeatures() const override; void GetStats(char *buffer, size_t bufsize) override; void DeviceLost() override; // Only happens on Android. Drop all textures and shaders. void DeviceRestore(Draw::DrawContext *draw) override; void BeginHostFrame() override; void EndHostFrame() override; protected: void FinishDeferred() override; private: void BuildReportingInfo() override; FramebufferManagerGLES *framebufferManagerGL_; TextureCacheGLES *textureCacheGL_; DrawEngineGLES drawEngine_; FragmentTestCacheGLES fragmentTestCache_; ShaderManagerGLES *shaderManagerGL_; Path shaderCachePath_; };