// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "ppsspp_config.h" #include #include #include #include #include "Common/Render/TextureAtlas.h" #include "Common/UI/Root.h" #include "Common/UI/UI.h" #include "Common/UI/Context.h" #include "Common/UI/View.h" #include "Common/UI/ViewGroup.h" #include "Common/VR/PPSSPPVR.h" #include "Common/Log.h" #include "Common/Data/Color/RGBAUtil.h" #include "Common/Data/Text/I18n.h" #include "Common/Input/KeyCodes.h" #include "Common/Input/InputState.h" #include "Common/StringUtils.h" #include "Common/System/Display.h" #include "Common/System/System.h" #include "Common/System/Request.h" #include "Common/TimeUtil.h" #include "Core/KeyMap.h" #include "Core/HLE/sceCtrl.h" #include "Core/System.h" #include "Core/Config.h" #include "UI/ControlMappingScreen.h" #include "UI/GameSettingsScreen.h" #include "UI/JoystickHistoryView.h" #include "UI/OnScreenDisplay.h" #if PPSSPP_PLATFORM(ANDROID) #include "android/jni/app-android.h" #endif using KeyMap::MultiInputMapping; class SingleControlMapper : public UI::LinearLayout { public: SingleControlMapper(int pspKey, std::string keyName, ScreenManager *scrm, UI::LinearLayoutParams *layoutParams = nullptr); int GetPspKey() const { return pspKey_; } private: void Refresh(); UI::EventReturn OnAdd(UI::EventParams ¶ms); UI::EventReturn OnAddMouse(UI::EventParams ¶ms); UI::EventReturn OnDelete(UI::EventParams ¶ms); UI::EventReturn OnReplace(UI::EventParams ¶ms); UI::EventReturn OnReplaceAll(UI::EventParams ¶ms); void MappedCallback(const MultiInputMapping &kdf); enum Action { NONE, REPLACEONE, REPLACEALL, ADD, }; UI::Choice *addButton_ = nullptr; UI::Choice *replaceAllButton_ = nullptr; std::vector rows_; Action action_ = NONE; int actionIndex_ = 0; int pspKey_; std::string keyName_; ScreenManager *scrm_; }; SingleControlMapper::SingleControlMapper(int pspKey, std::string keyName, ScreenManager *scrm, UI::LinearLayoutParams *layoutParams) : UI::LinearLayout(UI::ORIENT_VERTICAL, layoutParams), pspKey_(pspKey), keyName_(keyName), scrm_(scrm) { Refresh(); } void SingleControlMapper::Refresh() { Clear(); auto mc = GetI18NCategory(I18NCat::MAPPABLECONTROLS); std::map keyImages = { { "Circle", ImageID("I_CIRCLE") }, { "Cross", ImageID("I_CROSS") }, { "Square", ImageID("I_SQUARE") }, { "Triangle", ImageID("I_TRIANGLE") }, { "Start", ImageID("I_START") }, { "Select", ImageID("I_SELECT") }, { "L", ImageID("I_L") }, { "R", ImageID("I_R") } }; using namespace UI; float itemH = 55.0f; float leftColumnWidth = 200; float rightColumnWidth = 350; // TODO: Should be flexible somehow. Maybe we need to implement Measure. LinearLayout *root = Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); root->SetSpacing(3.0f); auto iter = keyImages.find(keyName_); // First, look among images. if (iter != keyImages.end()) { replaceAllButton_ = new Choice(iter->second, new LinearLayoutParams(leftColumnWidth, itemH)); } else { // No image? Let's translate. replaceAllButton_ = new Choice(mc->T(keyName_), new LinearLayoutParams(leftColumnWidth, itemH)); replaceAllButton_->SetCentered(true); } root->Add(replaceAllButton_)->OnClick.Handle(this, &SingleControlMapper::OnReplaceAll); addButton_ = root->Add(new Choice(" + ", new LayoutParams(WRAP_CONTENT, itemH))); addButton_->OnClick.Handle(this, &SingleControlMapper::OnAdd); if (g_Config.bMouseControl) { Choice *p = root->Add(new Choice("M", new LayoutParams(WRAP_CONTENT, itemH))); p->OnClick.Handle(this, &SingleControlMapper::OnAddMouse); } LinearLayout *rightColumn = root->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(rightColumnWidth, WRAP_CONTENT))); rightColumn->SetSpacing(2.0f); std::vector mappings; KeyMap::InputMappingsFromPspButton(pspKey_, &mappings, false); rows_.clear(); for (size_t i = 0; i < mappings.size(); i++) { std::string multiMappingString = mappings[i].ToVisualString(); LinearLayout *row = rightColumn->Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); row->SetSpacing(2.0f); rows_.push_back(row); Choice *c = row->Add(new Choice(multiMappingString, new LinearLayoutParams(FILL_PARENT, itemH, 1.0f))); c->SetTag(StringFromFormat("%d_Change%d", (int)i, pspKey_)); c->OnClick.Handle(this, &SingleControlMapper::OnReplace); Choice *d = row->Add(new Choice(ImageID("I_TRASHCAN"), new LayoutParams(WRAP_CONTENT, itemH))); d->SetTag(StringFromFormat("%d_Del%d", (int)i, pspKey_)); d->OnClick.Handle(this, &SingleControlMapper::OnDelete); } if (mappings.empty()) { // look like an empty line Choice *c = rightColumn->Add(new Choice("", new LinearLayoutParams(FILL_PARENT, itemH))); c->OnClick.Handle(this, &SingleControlMapper::OnAdd); } } void SingleControlMapper::MappedCallback(const MultiInputMapping &kdf) { if (kdf.empty()) { // Don't want to try to add this. return; } switch (action_) { case ADD: KeyMap::SetInputMapping(pspKey_, kdf, false); addButton_->SetFocus(); break; case REPLACEALL: KeyMap::SetInputMapping(pspKey_, kdf, true); replaceAllButton_->SetFocus(); break; case REPLACEONE: { bool success = KeyMap::ReplaceSingleKeyMapping(pspKey_, actionIndex_, kdf); if (!success) { replaceAllButton_->SetFocus(); // Last got removed as a duplicate } else if (actionIndex_ < (int)rows_.size()) { rows_[actionIndex_]->SetFocus(); } else { SetFocus(); } break; } default: SetFocus(); break; } KeyMap::UpdateNativeMenuKeys(); g_Config.bMapMouse = false; } UI::EventReturn SingleControlMapper::OnReplace(UI::EventParams ¶ms) { actionIndex_ = atoi(params.v->Tag().c_str()); action_ = REPLACEONE; scrm_->push(new KeyMappingNewKeyDialog(pspKey_, true, std::bind(&SingleControlMapper::MappedCallback, this, std::placeholders::_1), I18NCat::KEYMAPPING)); return UI::EVENT_DONE; } UI::EventReturn SingleControlMapper::OnReplaceAll(UI::EventParams ¶ms) { action_ = REPLACEALL; scrm_->push(new KeyMappingNewKeyDialog(pspKey_, true, std::bind(&SingleControlMapper::MappedCallback, this, std::placeholders::_1), I18NCat::KEYMAPPING)); return UI::EVENT_DONE; } UI::EventReturn SingleControlMapper::OnAdd(UI::EventParams ¶ms) { action_ = ADD; scrm_->push(new KeyMappingNewKeyDialog(pspKey_, true, std::bind(&SingleControlMapper::MappedCallback, this, std::placeholders::_1), I18NCat::KEYMAPPING)); return UI::EVENT_DONE; } UI::EventReturn SingleControlMapper::OnAddMouse(UI::EventParams ¶ms) { action_ = ADD; g_Config.bMapMouse = true; scrm_->push(new KeyMappingNewMouseKeyDialog(pspKey_, true, std::bind(&SingleControlMapper::MappedCallback, this, std::placeholders::_1), I18NCat::KEYMAPPING)); return UI::EVENT_DONE; } UI::EventReturn SingleControlMapper::OnDelete(UI::EventParams ¶ms) { int index = atoi(params.v->Tag().c_str()); KeyMap::DeleteNthMapping(pspKey_, index); if (index + 1 < (int)rows_.size()) rows_[index]->SetFocus(); else SetFocus(); return UI::EVENT_DONE; } struct BindingCategory { const char *catName; int firstKey; }; // Category name, first input from psp_button_names. static const BindingCategory cats[] = { {"Standard PSP controls", CTRL_UP}, {"Control modifiers", VIRTKEY_ANALOG_ROTATE_CW}, {"Emulator controls", VIRTKEY_FASTFORWARD}, {"Extended PSP controls", VIRTKEY_AXIS_RIGHT_Y_MAX}, {}, // sentinel }; void ControlMappingScreen::CreateViews() { using namespace UI; mappers_.clear(); auto km = GetI18NCategory(I18NCat::KEYMAPPING); root_ = new LinearLayout(ORIENT_HORIZONTAL); LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT, Margins(10, 0, 0, 10))); leftColumn->Add(new Choice(km->T("Clear All")))->OnClick.Add([](UI::EventParams &) { KeyMap::ClearAllMappings(); return UI::EVENT_DONE; }); leftColumn->Add(new Choice(km->T("Default All")))->OnClick.Add([](UI::EventParams &) { KeyMap::RestoreDefault(); return UI::EVENT_DONE; }); std::string sysName = System_GetProperty(SYSPROP_NAME); // If there's a builtin controller, restore to default should suffice. No need to conf the controller on top. if (!KeyMap::HasBuiltinController(sysName) && KeyMap::GetSeenPads().size()) { leftColumn->Add(new Choice(km->T("Autoconfigure")))->OnClick.Handle(this, &ControlMappingScreen::OnAutoConfigure); } leftColumn->Add(new Choice(km->T("Show PSP")))->OnClick.Add([=](UI::EventParams &) { screenManager()->push(new VisualMappingScreen(gamePath_)); return UI::EVENT_DONE; }); leftColumn->Add(new CheckBox(&g_Config.bAllowMappingCombos, km->T("Allow combo mappings"))); leftColumn->Add(new CheckBox(&g_Config.bStrictComboOrder, km->T("Strict combo input order"))); leftColumn->Add(new Spacer(new LinearLayoutParams(1.0f))); AddStandardBack(leftColumn); rightScroll_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)); rightScroll_->SetTag("ControlMapping"); LinearLayout *rightColumn = new LinearLayoutList(ORIENT_VERTICAL); rightScroll_->Add(rightColumn); root_->Add(leftColumn); root_->Add(rightScroll_); size_t numMappableKeys = 0; const KeyMap::KeyMap_IntStrPair *mappableKeys = KeyMap::GetMappableKeys(&numMappableKeys); int curCat = -1; CollapsibleSection *curSection = nullptr; for (size_t i = 0; i < numMappableKeys; i++) { if (curCat < (int)ARRAY_SIZE(cats) && mappableKeys[i].key == cats[curCat + 1].firstKey) { if (curCat >= 0) { curSection->SetOpenPtr(&categoryToggles_[curCat]); } curCat++; curSection = rightColumn->Add(new CollapsibleSection(km->T(cats[curCat].catName))); curSection->SetSpacing(6.0f); } SingleControlMapper *mapper = curSection->Add( new SingleControlMapper(mappableKeys[i].key, mappableKeys[i].name, screenManager(), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); mapper->SetTag(StringFromFormat("KeyMap%s", mappableKeys[i].name)); mappers_.push_back(mapper); } if (curCat >= 0 && curSection) { curSection->SetOpenPtr(&categoryToggles_[curCat]); } _dbg_assert_(curCat == ARRAY_SIZE(cats) - 2); // count the sentinel keyMapGeneration_ = KeyMap::g_controllerMapGeneration; } void ControlMappingScreen::update() { if (KeyMap::HasChanged(keyMapGeneration_)) { RecreateViews(); } UIDialogScreenWithGameBackground::update(); SetVRAppMode(VRAppMode::VR_MENU_MODE); } UI::EventReturn ControlMappingScreen::OnAutoConfigure(UI::EventParams ¶ms) { std::vector items; const auto seenPads = KeyMap::GetSeenPads(); for (auto s = seenPads.begin(), end = seenPads.end(); s != end; ++s) { items.push_back(*s); } auto km = GetI18NCategory(I18NCat::KEYMAPPING); UI::ListPopupScreen *autoConfList = new UI::ListPopupScreen(km->T("Autoconfigure for device"), items, -1); if (params.v) autoConfList->SetPopupOrigin(params.v); screenManager()->push(autoConfList); return UI::EVENT_DONE; } void ControlMappingScreen::dialogFinished(const Screen *dialog, DialogResult result) { if (result == DR_OK && !strcmp(dialog->tag(), "listpopup")) { UI::ListPopupScreen *popup = (UI::ListPopupScreen *)dialog; KeyMap::AutoConfForPad(popup->GetChoiceString()); } } void KeyMappingNewKeyDialog::CreatePopupContents(UI::ViewGroup *parent) { using namespace UI; auto km = GetI18NCategory(I18NCat::KEYMAPPING); auto mc = GetI18NCategory(I18NCat::MAPPABLECONTROLS); std::string pspButtonName = KeyMap::GetPspButtonName(this->pspBtn_); parent->Add(new TextView(std::string(km->T("Map a new key for")) + " " + std::string(mc->T(pspButtonName)), new LinearLayoutParams(Margins(10, 0)))); parent->Add(new TextView(std::string(mapping_.ToVisualString()), new LinearLayoutParams(Margins(10, 0)))); comboMappingsNotEnabled_ = parent->Add(new NoticeView(NoticeLevel::WARN, km->T("Combo mappings are not enabled"), "", new LinearLayoutParams(Margins(10, 0)))); comboMappingsNotEnabled_->SetVisibility(UI::V_GONE); SetVRAppMode(VRAppMode::VR_CONTROLLER_MAPPING_MODE); } bool KeyMappingNewKeyDialog::key(const KeyInput &key) { if (ignoreInput_) return true; if (time_now_d() < delayUntil_) return true; if (key.flags & KEY_DOWN) { if (key.keyCode == NKCODE_EXT_MOUSEBUTTON_1) { // Don't map return true; } if (pspBtn_ == VIRTKEY_SPEED_ANALOG && !UI::IsEscapeKey(key)) { // Only map analog values to this mapping. return true; } InputMapping newMapping(key.deviceId, key.keyCode); if (!(key.flags & KEY_IS_REPEAT)) { if (!g_Config.bAllowMappingCombos && !mapping_.mappings.empty()) { comboMappingsNotEnabled_->SetVisibility(UI::V_VISIBLE); } else if (!mapping_.mappings.contains(newMapping)) { mapping_.mappings.push_back(newMapping); RecreateViews(); } } } if (key.flags & KEY_UP) { // If the key released wasn't part of the mapping, ignore it here. Some device can cause // stray key-up events. InputMapping upMapping(key.deviceId, key.keyCode); if (!mapping_.mappings.contains(upMapping)) { return true; } if (callback_) callback_(mapping_); TriggerFinish(DR_YES); } return true; } void KeyMappingNewKeyDialog::SetDelay(float t) { delayUntil_ = time_now_d() + t; } void KeyMappingNewMouseKeyDialog::CreatePopupContents(UI::ViewGroup *parent) { using namespace UI; auto km = GetI18NCategory(I18NCat::KEYMAPPING); parent->Add(new TextView(std::string(km->T("You can press ESC to cancel.")), new LinearLayoutParams(Margins(10, 0)))); SetVRAppMode(VRAppMode::VR_CONTROLLER_MAPPING_MODE); } bool KeyMappingNewMouseKeyDialog::key(const KeyInput &key) { if (mapped_) return false; if (ignoreInput_) return true; if (key.flags & KEY_DOWN) { if (key.keyCode == NKCODE_ESCAPE) { TriggerFinish(DR_OK); g_Config.bMapMouse = false; return false; } mapped_ = true; TriggerFinish(DR_YES); g_Config.bMapMouse = false; if (callback_) { MultiInputMapping kdf(InputMapping(key.deviceId, key.keyCode)); callback_(kdf); } } return true; } // Only used during the bind process. In other places, it's configurable for some types of axis, like trigger. const float AXIS_BIND_THRESHOLD = 0.75f; const float AXIS_BIND_RELEASE_THRESHOLD = 0.35f; // Used during mapping only to detect a "key-up" reliably. void KeyMappingNewKeyDialog::axis(const AxisInput &axis) { if (time_now_d() < delayUntil_) return; if (ignoreInput_) return; if (axis.value > AXIS_BIND_THRESHOLD) { InputMapping mapping(axis.deviceId, axis.axisId, 1); triggeredAxes_.insert(mapping); if (!g_Config.bAllowMappingCombos && !mapping_.mappings.empty()) { if (mapping_.mappings.size() == 1 && mapping != mapping_.mappings[0]) comboMappingsNotEnabled_->SetVisibility(UI::V_VISIBLE); } else if (!mapping_.mappings.contains(mapping)) { mapping_.mappings.push_back(mapping); RecreateViews(); } } else if (axis.value < -AXIS_BIND_THRESHOLD) { InputMapping mapping(axis.deviceId, axis.axisId, -1); triggeredAxes_.insert(mapping); if (!g_Config.bAllowMappingCombos && !mapping_.mappings.empty()) { if (mapping_.mappings.size() == 1 && mapping != mapping_.mappings[0]) comboMappingsNotEnabled_->SetVisibility(UI::V_VISIBLE); } else if (!mapping_.mappings.contains(mapping)) { mapping_.mappings.push_back(mapping); RecreateViews(); } } else if (fabsf(axis.value) < AXIS_BIND_RELEASE_THRESHOLD) { InputMapping neg(axis.deviceId, axis.axisId, -1); InputMapping pos(axis.deviceId, axis.axisId, 1); if (triggeredAxes_.find(neg) != triggeredAxes_.end() || triggeredAxes_.find(pos) != triggeredAxes_.end()) { // "Key-up" the axis. TriggerFinish(DR_YES); if (callback_) callback_(mapping_); } } } void KeyMappingNewMouseKeyDialog::axis(const AxisInput &axis) { if (mapped_) return; if (axis.value > AXIS_BIND_THRESHOLD) { mapped_ = true; TriggerFinish(DR_YES); if (callback_) { MultiInputMapping kdf(InputMapping(axis.deviceId, axis.axisId, 1)); callback_(kdf); } } if (axis.value < -AXIS_BIND_THRESHOLD) { mapped_ = true; TriggerFinish(DR_YES); if (callback_) { MultiInputMapping kdf(InputMapping(axis.deviceId, axis.axisId, -1)); callback_(kdf); } } } AnalogSetupScreen::AnalogSetupScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) { mapper_.SetCallbacks( [](int vkey, bool down) {}, [](int vkey, float analogValue) {}, [&](uint32_t bitsToSet, uint32_t bitsToClear) {}, [&](int stick, float x, float y) { analogX_[stick] = x; analogY_[stick] = y; }, [&](int stick, float x, float y) { rawX_[stick] = x; rawY_[stick] = y; }); } void AnalogSetupScreen::update() { mapper_.Update(time_now_d()); // We ignore the secondary stick for now and just use the two views // for raw and psp input. if (stickView_[0]) { stickView_[0]->SetXY(analogX_[0], analogY_[0]); } if (stickView_[1]) { stickView_[1]->SetXY(rawX_[0], rawY_[0]); } UIScreen::update(); } bool AnalogSetupScreen::key(const KeyInput &key) { bool retval = UIScreen::key(key); // Allow testing auto-rotation. If it collides with UI keys, too bad. bool pauseTrigger = false; mapper_.Key(key, &pauseTrigger); if (UI::IsEscapeKey(key)) { TriggerFinish(DR_BACK); return retval; } return retval; } void AnalogSetupScreen::axis(const AxisInput &axis) { // We DON'T call UIScreen::Axis here! Otherwise it'll try to move the UI focus around. // UIScreen::axis(axis); // Instead we just send the input directly to the mapper, that we'll visualize. mapper_.Axis(&axis, 1); } void AnalogSetupScreen::CreateViews() { using namespace UI; auto di = GetI18NCategory(I18NCat::DIALOG); root_ = new LinearLayout(ORIENT_HORIZONTAL); LinearLayout *leftColumn = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(300.0f, FILL_PARENT))); LinearLayout *rightColumn = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f))); auto co = GetI18NCategory(I18NCat::CONTROLS); ScrollView *scroll = leftColumn->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0))); LinearLayout *scrollContents = scroll->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(300.0f, WRAP_CONTENT))); scrollContents->Add(new ItemHeader(co->T("Analog Settings", "Analog Settings"))); // TODO: Would be nicer if these didn't pop up... scrollContents->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogDeadzone, 0.0f, 0.5f, 0.15f, co->T("Deadzone radius"), 0.01f, screenManager(), "/ 1.0")); scrollContents->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogInverseDeadzone, 0.0f, 1.0f, 0.0f, co->T("Low end radius"), 0.01f, screenManager(), "/ 1.0")); scrollContents->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogSensitivity, 0.0f, 2.0f, 1.1f, co->T("Sensitivity (scale)", "Sensitivity"), 0.01f, screenManager(), "x")); // TODO: This should probably be a slider. scrollContents->Add(new CheckBox(&g_Config.bAnalogIsCircular, co->T("Circular stick input"))); scrollContents->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogAutoRotSpeed, 0.1f, 20.0f, 8.0f, co->T("Auto-rotation speed"), 1.0f, screenManager())); scrollContents->Add(new Choice(co->T("Reset to defaults")))->OnClick.Handle(this, &AnalogSetupScreen::OnResetToDefaults); LinearLayout *theTwo = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(1.0f)); stickView_[0] = theTwo->Add(new JoystickHistoryView(StickHistoryViewType::OUTPUT, co->T("Calibrated"), new LinearLayoutParams(1.0f))); stickView_[1] = theTwo->Add(new JoystickHistoryView(StickHistoryViewType::INPUT, co->T("Raw input"), new LinearLayoutParams(1.0f))); rightColumn->Add(theTwo); leftColumn->Add(new Button(di->T("Back"), new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->OnClick.Handle(this, &UIScreen::OnBack); } UI::EventReturn AnalogSetupScreen::OnResetToDefaults(UI::EventParams &e) { g_Config.fAnalogDeadzone = 0.15f; g_Config.fAnalogInverseDeadzone = 0.0f; g_Config.fAnalogSensitivity = 1.1f; g_Config.bAnalogIsCircular = false; g_Config.fAnalogAutoRotSpeed = 8.0f; return UI::EVENT_DONE; } class Backplate : public UI::InertView { public: explicit Backplate(float scale, UI::LayoutParams *layoutParams = nullptr) : InertView(layoutParams), scale_(scale) {} void Draw(UIContext &dc) override { for (float dy = 0.0f; dy <= 4.0f; dy += 1.0f) { for (float dx = 0.0f; dx <= 4.0f; dx += 1.0f) { if (dx == 2.0f && dy == 2.0f) continue; DrawPSP(dc, dx, dy, 0x06C1B6B6); } } DrawPSP(dc, 2.0f, 2.0f, 0xC01C1818); } void DrawPSP(UIContext &dc, float xoff, float yoff, uint32_t color) { using namespace UI; const AtlasImage *whiteImage = dc.Draw()->GetAtlas()->getImage(dc.theme->whiteImage); float centerU = (whiteImage->u1 + whiteImage->u2) * 0.5f; float centerV = (whiteImage->v1 + whiteImage->v2) * 0.5f; auto V = [&](float x, float y) { dc.Draw()->V(bounds_.x + (x + xoff) * scale_, bounds_.y + (y + yoff) * scale_, color, centerU, centerV); }; auto R = [&](float x1, float y1, float x2, float y2) { V(x1, y1); V(x2, y1); V(x2, y2); V(x1, y1); V(x2, y2); V(x1, y2); }; // Curved left side. V(12.0f, 44.0f); V(30.0f, 16.0f); V(30.0f, 44.0f); V(0.0f, 80.0f); V(12.0f, 44.0f); V(12.0f, 80.0f); R(12.0f, 44.0f, 30.0f, 80.0f); R(0.0f, 80.0f, 30.0f, 114.0f); V(0.0f, 114.0f); V(12.0f, 114.0f); V(12.0f, 154.0f); R(12.0f, 114.0f, 30.0f, 154.0f); V(12.0f, 154.0f); V(30.0f, 154.0f); V(30.0f, 180.0f); // Left side. V(30.0f, 16.0f); V(64.0f, 13.0f); V(64.0f, 184.0f); V(30.0f, 16.0f); V(64.0f, 184.0f); V(30.0f, 180.0f); V(64.0f, 13.0f); V(76.0f, 0.0f); V(76.0f, 13.0f); V(64.0f, 184.0f); V(76.0f, 200.0f); V(76.0f, 184.0f); R(64.0f, 13.0f, 76.0f, 184.0f); // Center. R(76.0f, 0.0f, 400.0f, 13.0f); R(76.0f, 167.0f, 400.0f, 200.0f); R(76.0f, 13.0f, 99.0f, 167.0f); R(377.0f, 13.0f, 400.0f, 167.0f); // Right side. V(400.0f, 0.0f); V(412.0f, 13.0f); V(400.0f, 13.0f); V(400.0f, 184.0f); V(412.0f, 184.0f); V(400.0f, 200.0f); R(400.0f, 13.0f, 412.0f, 184.0f); V(412.0f, 13.0f); V(446.0f, 16.0f); V(446.0f, 180.0f); V(412.0f, 13.0f); V(446.0f, 180.0f); V(412.0f, 184.0f); // Curved right side. V(446.0f, 16.0f); V(462.0f, 44.0f); V(446.0f, 44.0f); V(462.0f, 44.0f); V(474.0f, 80.0f); V(462.0f, 80.0f); R(446.0f, 44.0f, 462.0f, 80.0f); R(446.0f, 80.0f, 474.0f, 114.0f); V(462.0f, 114.0f); V(474.0f, 114.0f); V(462.0f, 154.0f); R(446.0f, 114.0f, 462.0f, 154.0f); V(446.0f, 154.0f); V(462.0f, 154.0f); V(446.0f, 180.0f); } void GetContentDimensions(const UIContext &dc, float &w, float &h) const override { w = 478.0f * scale_; h = 204.0f * scale_; } protected: float scale_ = 1.0f; }; class MockScreen : public UI::InertView { public: explicit MockScreen(UI::LayoutParams *layoutParams = nullptr) : InertView(layoutParams) { } void Draw(UIContext &dc) override { ImageID bg = ImageID("I_PSP_DISPLAY"); dc.Draw()->DrawImageStretch(bg, bounds_, 0x7FFFFFFF); } }; class MockButton : public UI::Clickable { public: MockButton(int button, ImageID img, ImageID bg, float angle, UI::LayoutParams *layoutParams = nullptr) : Clickable(layoutParams), button_(button), img_(img), bgImg_(bg), angle_(angle) { } void Draw(UIContext &dc) override { uint32_t c = 0xFFFFFFFF; if (HasFocus() || Selected()) c = dc.theme->itemFocusedStyle.background.color; float scales[2]{}; if (bgImg_.isValid()) dc.Draw()->DrawImageRotatedStretch(bgImg_, bounds_, scales, angle_, c, flipHBG_); if (img_.isValid()) { scales[0] *= scaleX_; scales[1] *= scaleY_; if (timeLastPressed_ >= 0.0) { double sincePress = time_now_d() - timeLastPressed_; if (sincePress < 1.0) { c = colorBlend(c, dc.theme->itemDownStyle.background.color, (float)sincePress); } } dc.Draw()->DrawImageRotatedStretch(img_, bounds_.Offset(offsetX_, offsetY_), scales, angle_, c); } } MockButton *SetScale(float s) { scaleX_ = s; scaleY_ = s; return this; } MockButton *SetScale(float x, float y) { scaleX_ = x; scaleY_ = y; return this; } MockButton *SetFlipHBG(bool b) { flipHBG_ = b; return this; } MockButton *SetOffset(float x, float y) { offsetX_ = x; offsetY_ = y; return this; } MockButton *SetSelectedButton(int *s) { selectedButton_ = s; return this; } bool Selected() { return selectedButton_ && *selectedButton_ == button_; } int Button() const { return button_; } void NotifyPressed() { timeLastPressed_ = time_now_d(); } private: int button_; ImageID img_; ImageID bgImg_; float angle_; float scaleX_ = 1.0f; float scaleY_ = 1.0f; float offsetX_ = 0.0f; float offsetY_ = 0.0f; bool flipHBG_ = false; int *selectedButton_ = nullptr; double timeLastPressed_ = -1.0; }; class MockPSP : public UI::AnchorLayout { public: static constexpr float SCALE = 1.4f; explicit MockPSP(UI::LayoutParams *layoutParams = nullptr); void SelectButton(int btn); void FocusButton(int btn); void NotifyPressed(int btn); float GetPopupOffset(); bool SubviewFocused(View *view) override; UI::Event ButtonClick; private: UI::AnchorLayoutParams *LayoutAt(float l, float t, float r, float b); UI::AnchorLayoutParams *LayoutSize(float w, float h, float l, float t); MockButton *AddButton(int button, ImageID img, ImageID bg, float angle, UI::LayoutParams *lp); UI::EventReturn OnSelectButton(UI::EventParams &e); std::unordered_map buttons_; UI::TextView *labelView_ = nullptr; int selectedButton_ = 0; }; MockPSP::MockPSP(UI::LayoutParams *layoutParams) : AnchorLayout(layoutParams) { Add(new Backplate(SCALE)); Add(new MockScreen(LayoutAt(99.0f, 13.0f, 97.0f, 33.0f))); // Left side. AddButton(VIRTKEY_AXIS_Y_MAX, ImageID("I_STICK_LINE"), ImageID("I_STICK_BG_LINE"), 0.0f, LayoutSize(34.0f, 34.0f, 35.0f, 133.0f)); AddButton(CTRL_LEFT, ImageID("I_ARROW"), ImageID("I_DIR_LINE"), M_PI * 0.0f, LayoutSize(28.0f, 20.0f, 14.0f, 75.0f))->SetOffset(-4.0f * SCALE, 0.0f); AddButton(CTRL_UP, ImageID("I_ARROW"), ImageID("I_DIR_LINE"), M_PI * 0.5f, LayoutSize(20.0f, 28.0f, 40.0f, 50.0f))->SetOffset(0.0f, -4.0f * SCALE); AddButton(CTRL_RIGHT, ImageID("I_ARROW"), ImageID("I_DIR_LINE"), M_PI * 1.0f, LayoutSize(28.0f, 20.0f, 58.0f, 75.0f))->SetOffset(4.0f * SCALE, 0.0f); AddButton(CTRL_DOWN, ImageID("I_ARROW"), ImageID("I_DIR_LINE"), M_PI * 1.5f, LayoutSize(20.0f, 28.0f, 40.0f, 92.0f))->SetOffset(0.0f, 4.0f * SCALE); // Top. AddButton(CTRL_LTRIGGER, ImageID("I_L"), ImageID("I_SHOULDER_LINE"), 0.0f, LayoutSize(50.0f, 16.0f, 29.0f, 0.0f)); AddButton(CTRL_RTRIGGER, ImageID("I_R"), ImageID("I_SHOULDER_LINE"), 0.0f, LayoutSize(50.0f, 16.0f, 397.0f, 0.0f))->SetFlipHBG(true); // Bottom. AddButton(CTRL_HOME, ImageID("I_HOME"), ImageID("I_RECT_LINE"), 0.0f, LayoutSize(28.0f, 14.0f, 88.0f, 181.0f))->SetScale(1.0f, 0.65f); AddButton(CTRL_SELECT, ImageID("I_SELECT"), ImageID("I_RECT_LINE"), 0.0f, LayoutSize(28.0f, 14.0f, 330.0f, 181.0f)); AddButton(CTRL_START, ImageID("I_START"), ImageID("I_RECT_LINE"), 0.0f, LayoutSize(28.0f, 14.0f, 361.0f, 181.0f)); // Right side. AddButton(CTRL_TRIANGLE, ImageID("I_TRIANGLE"), ImageID("I_ROUND_LINE"), 0.0f, LayoutSize(23.0f, 23.0f, 419.0f, 46.0f))->SetScale(0.7f)->SetOffset(0.0f, -1.0f * SCALE); AddButton(CTRL_CIRCLE, ImageID("I_CIRCLE"), ImageID("I_ROUND_LINE"), 0.0f, LayoutSize(23.0f, 23.0f, 446.0f, 74.0f))->SetScale(0.7f); AddButton(CTRL_CROSS, ImageID("I_CROSS"), ImageID("I_ROUND_LINE"), 0.0f, LayoutSize(23.0f, 23.0f, 419.0f, 102.0f))->SetScale(0.7f); AddButton(CTRL_SQUARE, ImageID("I_SQUARE"), ImageID("I_ROUND_LINE"), 0.0f, LayoutSize(23.0f, 23.0f, 392.0f, 74.0f))->SetScale(0.7f); labelView_ = Add(new UI::TextView("")); labelView_->SetShadow(true); labelView_->SetVisibility(UI::V_GONE); } void MockPSP::SelectButton(int btn) { selectedButton_ = btn; } void MockPSP::FocusButton(int btn) { MockButton *view = buttons_[btn]; if (view) { view->SetFocus(); } else { labelView_->SetVisibility(UI::V_GONE); } } void MockPSP::NotifyPressed(int btn) { MockButton *view = buttons_[btn]; if (view) view->NotifyPressed(); } bool MockPSP::SubviewFocused(View *view) { for (auto it : buttons_) { if (view == it.second) { labelView_->SetVisibility(UI::V_VISIBLE); labelView_->SetText(KeyMap::GetPspButtonName(it.first)); const Bounds &pos = view->GetBounds().Offset(-GetBounds().x, -GetBounds().y); labelView_->ReplaceLayoutParams(new UI::AnchorLayoutParams(pos.centerX(), pos.y2() + 5, UI::NONE, UI::NONE)); } } return AnchorLayout::SubviewFocused(view); } float MockPSP::GetPopupOffset() { MockButton *view = buttons_[selectedButton_]; if (!view) return 0.0f; float ypos = view->GetBounds().centerY(); if (ypos > bounds_.centerY()) { return -0.25f; } return 0.25f; } UI::AnchorLayoutParams *MockPSP::LayoutAt(float l, float t, float r, float b) { return new UI::AnchorLayoutParams(l * SCALE, t * SCALE, r * SCALE, b * SCALE); } UI::AnchorLayoutParams *MockPSP::LayoutSize(float w, float h, float l, float t) { return new UI::AnchorLayoutParams(w * SCALE, h * SCALE, l * SCALE, t * SCALE, UI::NONE, UI::NONE); } MockButton *MockPSP::AddButton(int button, ImageID img, ImageID bg, float angle, UI::LayoutParams *lp) { MockButton *view = Add(new MockButton(button, img, bg, angle, lp)); view->OnClick.Handle(this, &MockPSP::OnSelectButton); view->SetSelectedButton(&selectedButton_); buttons_[button] = view; return view; } UI::EventReturn MockPSP::OnSelectButton(UI::EventParams &e) { auto view = (MockButton *)e.v; e.a = view->Button(); return ButtonClick.Dispatch(e); } static std::vector bindAllOrder{ CTRL_LTRIGGER, CTRL_RTRIGGER, CTRL_UP, CTRL_DOWN, CTRL_LEFT, CTRL_RIGHT, VIRTKEY_AXIS_Y_MAX, VIRTKEY_AXIS_Y_MIN, VIRTKEY_AXIS_X_MIN, VIRTKEY_AXIS_X_MAX, CTRL_HOME, CTRL_SELECT, CTRL_START, CTRL_CROSS, CTRL_CIRCLE, CTRL_TRIANGLE, CTRL_SQUARE, }; void VisualMappingScreen::CreateViews() { using namespace UI; auto km = GetI18NCategory(I18NCat::KEYMAPPING); root_ = new LinearLayout(ORIENT_HORIZONTAL); constexpr float leftColumnWidth = 200.0f; LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(leftColumnWidth, FILL_PARENT, Margins(10, 0, 0, 10))); leftColumn->Add(new Choice(km->T("Bind All")))->OnClick.Handle(this, &VisualMappingScreen::OnBindAll); leftColumn->Add(new CheckBox(&replace_, km->T("Replace"), "")); leftColumn->Add(new Spacer(new LinearLayoutParams(1.0f))); AddStandardBack(leftColumn); Bounds bounds = screenManager()->getUIContext()->GetLayoutBounds(); // Account for left side. bounds.w -= leftColumnWidth + 10.0f; AnchorLayout *rightColumn = new AnchorLayout(new LinearLayoutParams(bounds.w, FILL_PARENT, 1.0f)); psp_ = rightColumn->Add(new MockPSP(new AnchorLayoutParams(bounds.centerX(), bounds.centerY(), NONE, NONE, true))); psp_->ButtonClick.Handle(this, &VisualMappingScreen::OnMapButton); root_->Add(leftColumn); root_->Add(rightColumn); } bool VisualMappingScreen::key(const KeyInput &key) { if (key.flags & KEY_DOWN) { std::vector pspKeys; KeyMap::InputMappingToPspButton(InputMapping(key.deviceId, key.keyCode), &pspKeys); for (int pspKey : pspKeys) { switch (pspKey) { case VIRTKEY_AXIS_X_MIN: case VIRTKEY_AXIS_Y_MIN: case VIRTKEY_AXIS_X_MAX: case VIRTKEY_AXIS_Y_MAX: psp_->NotifyPressed(VIRTKEY_AXIS_Y_MAX); break; default: psp_->NotifyPressed(pspKey); break; } } } return UIDialogScreenWithGameBackground::key(key); } void VisualMappingScreen::axis(const AxisInput &axis) { std::vector results; if (axis.value >= g_Config.fAnalogDeadzone * 0.7f) KeyMap::InputMappingToPspButton(InputMapping(axis.deviceId, axis.axisId, 1), &results); if (axis.value <= g_Config.fAnalogDeadzone * -0.7f) KeyMap::InputMappingToPspButton(InputMapping(axis.deviceId, axis.axisId, -1), &results); for (int result : results) { switch (result) { case VIRTKEY_AXIS_X_MIN: case VIRTKEY_AXIS_Y_MIN: case VIRTKEY_AXIS_X_MAX: case VIRTKEY_AXIS_Y_MAX: psp_->NotifyPressed(VIRTKEY_AXIS_Y_MAX); break; default: psp_->NotifyPressed(result); break; } } UIDialogScreenWithGameBackground::axis(axis); } void VisualMappingScreen::resized() { UIDialogScreenWithGameBackground::resized(); RecreateViews(); } UI::EventReturn VisualMappingScreen::OnMapButton(UI::EventParams &e) { nextKey_ = e.a; MapNext(false); return UI::EVENT_DONE; } UI::EventReturn VisualMappingScreen::OnBindAll(UI::EventParams &e) { bindAll_ = 0; nextKey_ = bindAllOrder[bindAll_]; MapNext(false); return UI::EVENT_DONE; } void VisualMappingScreen::HandleKeyMapping(const KeyMap::MultiInputMapping &key) { KeyMap::SetInputMapping(nextKey_, key, replace_); KeyMap::UpdateNativeMenuKeys(); if (bindAll_ < 0) { // For analog, we do each direction in a row. if (nextKey_ == VIRTKEY_AXIS_Y_MAX) nextKey_ = VIRTKEY_AXIS_Y_MIN; else if (nextKey_ == VIRTKEY_AXIS_Y_MIN) nextKey_ = VIRTKEY_AXIS_X_MIN; else if (nextKey_ == VIRTKEY_AXIS_X_MIN) nextKey_ = VIRTKEY_AXIS_X_MAX; else { if (nextKey_ == VIRTKEY_AXIS_X_MAX) psp_->FocusButton(VIRTKEY_AXIS_Y_MAX); else psp_->FocusButton(nextKey_); nextKey_ = 0; } } else if ((size_t)bindAll_ + 1 < bindAllOrder.size()) { bindAll_++; nextKey_ = bindAllOrder[bindAll_]; } else { bindAll_ = -1; nextKey_ = 0; } } void VisualMappingScreen::dialogFinished(const Screen *dialog, DialogResult result) { if (result == DR_YES && nextKey_ != 0) { MapNext(true); } else { // This means they canceled. if (nextKey_ != 0) psp_->FocusButton(nextKey_); nextKey_ = 0; bindAll_ = -1; psp_->SelectButton(0); } } void VisualMappingScreen::MapNext(bool successive) { if (nextKey_ == VIRTKEY_AXIS_Y_MIN || nextKey_ == VIRTKEY_AXIS_X_MIN || nextKey_ == VIRTKEY_AXIS_X_MAX) { psp_->SelectButton(VIRTKEY_AXIS_Y_MAX); } else { psp_->SelectButton(nextKey_); } auto dialog = new KeyMappingNewKeyDialog(nextKey_, true, std::bind(&VisualMappingScreen::HandleKeyMapping, this, std::placeholders::_1), I18NCat::KEYMAPPING); Bounds bounds = screenManager()->getUIContext()->GetLayoutBounds(); dialog->SetPopupOffset(psp_->GetPopupOffset() * bounds.h); dialog->SetDelay(successive ? 0.5f : 0.1f); screenManager()->push(dialog); }