// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "MiscScreens.h" #include "UI/GamepadEmu.h" namespace UI { class CheckBox; } class CustomButtonMappingScreen : public UIDialogScreenWithGameBackground { public: CustomButtonMappingScreen(const Path &gamePath, int id) : UIDialogScreenWithGameBackground(gamePath), id_(id) {} const char *tag() const override { return "CustomButton"; } void CreateViews() override; void onFinish(DialogResult result) override; protected: void dialogFinished(const Screen *dialog, DialogResult result) override; private: void saveArray(); bool array[ARRAY_SIZE(CustomKeyData::customKeyList)]{}; int id_; UI::ScrollView *rightScroll_ = nullptr; class ChoiceEventHandler{ public: ChoiceEventHandler(UI::CheckBox *checkbox) : checkbox_(checkbox) {} UI::EventReturn onChoiceClick(UI::EventParams &e); private: UI::CheckBox *checkbox_; }; };