// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. // Hack around name collisions between UI and xlib // Only affects this file. #undef VK_USE_PLATFORM_XLIB_KHR #undef VK_USE_PLATFORM_XCB_KHR #undef VK_USE_PLATFORM_DIRECTFB_EXT #undef VK_USE_PLATFORM_XLIB_XRANDR_EXT #include #include #include "ppsspp_config.h" #include "Common/Common.h" #include "Common/System/Display.h" #include "Common/System/NativeApp.h" #include "Common/System/System.h" #include "Common/System/OSD.h" #include "Common/GPU/OpenGL/GLFeatures.h" #include "Common/File/AndroidStorage.h" #include "Common/Data/Text/I18n.h" #include "Common/Data/Encoding/Utf8.h" #include "Common/Net/HTTPClient.h" #include "Common/UI/Context.h" #include "Common/UI/View.h" #include "Common/UI/ViewGroup.h" #include "Common/UI/UI.h" #include "Common/UI/IconCache.h" #include "Common/Data/Text/Parsers.h" #include "Common/Profiler/Profiler.h" #include "Common/Log/LogManager.h" #include "Common/CPUDetect.h" #include "Common/StringUtils.h" #include "Core/MemMap.h" #include "Core/Config.h" #include "Core/ConfigValues.h" #include "Core/System.h" #include "Core/Reporting.h" #include "Core/CoreParameter.h" #include "Core/HLE/sceKernel.h" // GPI/GPO #include "Core/MIPS/MIPSTables.h" #include "Core/MIPS/JitCommon/JitBlockCache.h" #include "Core/MIPS/JitCommon/JitCommon.h" #include "Core/MIPS/JitCommon/JitState.h" #include "GPU/Debugger/Record.h" #include "GPU/GPUInterface.h" #include "GPU/GPUState.h" #include "UI/MiscScreens.h" #include "UI/DevScreens.h" #include "UI/MainScreen.h" #include "UI/ControlMappingScreen.h" #include "UI/GameSettingsScreen.h" #include "UI/JitCompareScreen.h" #ifdef _WIN32 // Want to avoid including the full header here as it includes d3dx.h int GetD3DCompilerVersion(); #endif #include "android/jni/app-android.h" static const char *logLevelList[] = { "Notice", "Error", "Warn", "Info", "Debug", "Verb." }; static const char *g_debugOverlayList[] = { "Off", "Debug stats", "Draw Frametimes Graph", "Frame timing", #ifdef USE_PROFILER "Frame profile", #endif "Control Debug", "Audio Debug", "GPU Profile", "GPU Allocator Viewer", "Framebuffer List", }; void AddOverlayList(UI::ViewGroup *items, ScreenManager *screenManager) { using namespace UI; auto dev = GetI18NCategory(I18NCat::DEVELOPER); int numOverlays = ARRAY_SIZE(g_debugOverlayList); if (!(g_Config.iGPUBackend == (int)GPUBackend::VULKAN || g_Config.iGPUBackend == (int)GPUBackend::OPENGL)) { numOverlays -= 2; // skip the last 2. } items->Add(new PopupMultiChoice((int *)&g_Config.iDebugOverlay, dev->T("Debug overlay"), g_debugOverlayList, 0, numOverlays, I18NCat::DEVELOPER, screenManager)); } void DevMenuScreen::CreatePopupContents(UI::ViewGroup *parent) { using namespace UI; auto dev = GetI18NCategory(I18NCat::DEVELOPER); auto sy = GetI18NCategory(I18NCat::SYSTEM); ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f)); LinearLayout *items = new LinearLayout(ORIENT_VERTICAL); #if !defined(MOBILE_DEVICE) items->Add(new Choice(dev->T("Log View")))->OnClick.Handle(this, &DevMenuScreen::OnLogView); #endif items->Add(new Choice(dev->T("Logging Channels")))->OnClick.Handle(this, &DevMenuScreen::OnLogConfig); items->Add(new Choice(dev->T("Debugger")))->OnClick.Add([](UI::EventParams &e) { g_Config.bShowImDebugger = !g_Config.bShowImDebugger; return UI::EVENT_DONE; }); items->Add(new Choice(sy->T("Developer Tools")))->OnClick.Handle(this, &DevMenuScreen::OnDeveloperTools); // Debug overlay AddOverlayList(items, screenManager()); items->Add(new Choice(dev->T("Jit Compare")))->OnClick.Handle(this, &DevMenuScreen::OnJitCompare); items->Add(new Choice(dev->T("Shader Viewer")))->OnClick.Handle(this, &DevMenuScreen::OnShaderView); items->Add(new Choice(dev->T("Toggle Freeze")))->OnClick.Add([](UI::EventParams &e) { if (PSP_CoreParameter().frozen) { PSP_CoreParameter().frozen = false; } else { PSP_CoreParameter().freezeNext = true; } return UI::EVENT_DONE; }); items->Add(new Choice(dev->T("Reset limited logging")))->OnClick.Handle(this, &DevMenuScreen::OnResetLimitedLogging); items->Add(new Choice(dev->T("GPI/GPO switches/LEDs")))->OnClick.Add([=](UI::EventParams &e) { screenManager()->push(new GPIGPOScreen(dev->T("GPI/GPO switches/LEDs"))); return UI::EVENT_DONE; }); items->Add(new Choice(dev->T("Create frame dump")))->OnClick.Add([](UI::EventParams &e) { GPURecord::RecordNextFrame([](const Path &dumpPath) { NOTICE_LOG(Log::System, "Frame dump created at '%s'", dumpPath.c_str()); if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) { System_ShowFileInFolder(dumpPath); } else { g_OSD.Show(OSDType::MESSAGE_SUCCESS, dumpPath.ToVisualString(), 7.0f); } }); return UI::EVENT_DONE; }); // This one is not very useful these days, and only really on desktop. Hide it on other platforms. if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_DESKTOP) { items->Add(new Choice(dev->T("Dump next frame to log")))->OnClick.Add([](UI::EventParams &e) { gpu->DumpNextFrame(); return UI::EVENT_DONE; }); } scroll->Add(items); parent->Add(scroll); RingbufferLogListener *ring = LogManager::GetInstance()->GetRingbufferListener(); if (ring) { ring->SetEnabled(true); } } UI::EventReturn DevMenuScreen::OnResetLimitedLogging(UI::EventParams &e) { Reporting::ResetCounts(); return UI::EVENT_DONE; } UI::EventReturn DevMenuScreen::OnLogView(UI::EventParams &e) { UpdateUIState(UISTATE_PAUSEMENU); screenManager()->push(new LogScreen()); return UI::EVENT_DONE; } UI::EventReturn DevMenuScreen::OnLogConfig(UI::EventParams &e) { UpdateUIState(UISTATE_PAUSEMENU); screenManager()->push(new LogConfigScreen()); return UI::EVENT_DONE; } UI::EventReturn DevMenuScreen::OnDeveloperTools(UI::EventParams &e) { UpdateUIState(UISTATE_PAUSEMENU); screenManager()->push(new DeveloperToolsScreen(gamePath_)); return UI::EVENT_DONE; } UI::EventReturn DevMenuScreen::OnJitCompare(UI::EventParams &e) { UpdateUIState(UISTATE_PAUSEMENU); screenManager()->push(new JitCompareScreen()); return UI::EVENT_DONE; } UI::EventReturn DevMenuScreen::OnShaderView(UI::EventParams &e) { UpdateUIState(UISTATE_PAUSEMENU); if (gpu) // Avoid crashing if chosen while the game is being loaded. screenManager()->push(new ShaderListScreen()); return UI::EVENT_DONE; } void DevMenuScreen::dialogFinished(const Screen *dialog, DialogResult result) { UpdateUIState(UISTATE_INGAME); // Close when a subscreen got closed. // TODO: a bug in screenmanager causes this not to work here. // TriggerFinish(DR_OK); } void GPIGPOScreen::CreatePopupContents(UI::ViewGroup *parent) { using namespace UI; auto dev = GetI18NCategory(I18NCat::DEVELOPER); parent->Add(new CheckBox(&g_Config.bShowGPOLEDs, dev->T("Show GPO LEDs"))); for (int i = 0; i < 8; i++) { std::string name = ApplySafeSubstitutions(dev->T("GPI switch %1"), i); parent->Add(new BitCheckBox(&g_GPIBits, 1 << i, name)); } } void LogScreen::UpdateLog() { using namespace UI; RingbufferLogListener *ring = LogManager::GetInstance()->GetRingbufferListener(); if (!ring) return; vert_->Clear(); for (int i = ring->GetCount() - 1; i >= 0; i--) { TextView *v = vert_->Add(new TextView(ring->TextAt(i), FLAG_DYNAMIC_ASCII, false)); uint32_t color = 0xFFFFFF; switch (ring->LevelAt(i)) { case LogLevel::LDEBUG: color = 0xE0E0E0; break; case LogLevel::LWARNING: color = 0x50FFFF; break; case LogLevel::LERROR: color = 0x5050FF; break; case LogLevel::LNOTICE: color = 0x30FF30; break; case LogLevel::LINFO: color = 0xFFFFFF; break; case LogLevel::LVERBOSE: color = 0xC0C0C0; break; } v->SetTextColor(0xFF000000 | color); } toBottom_ = true; } void LogScreen::update() { UIDialogScreenWithBackground::update(); if (toBottom_) { toBottom_ = false; scroll_->ScrollToBottom(); } } void LogScreen::CreateViews() { using namespace UI; auto di = GetI18NCategory(I18NCat::DIALOG); LinearLayout *outer = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); root_ = outer; scroll_ = outer->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0))); LinearLayout *bottom = outer->Add(new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT))); bottom->Add(new Button(di->T("Back")))->OnClick.Handle(this, &UIScreen::OnBack); cmdLine_ = bottom->Add(new TextEdit("", "Command", "Command Line", new LinearLayoutParams(1.0))); cmdLine_->OnEnter.Handle(this, &LogScreen::OnSubmit); bottom->Add(new Button(di->T("Submit")))->OnClick.Handle(this, &LogScreen::OnSubmit); vert_ = scroll_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); vert_->SetSpacing(0); UpdateLog(); } UI::EventReturn LogScreen::OnSubmit(UI::EventParams &e) { std::string cmd = cmdLine_->GetText(); // TODO: Can add all sorts of fun stuff here that we can't be bothered writing proper UI for, like various memdumps etc. NOTICE_LOG(Log::System, "Submitted: %s", cmd.c_str()); UpdateLog(); cmdLine_->SetText(""); cmdLine_->SetFocus(); return UI::EVENT_DONE; } void LogConfigScreen::CreateViews() { using namespace UI; auto di = GetI18NCategory(I18NCat::DIALOG); auto dev = GetI18NCategory(I18NCat::DEVELOPER); root_ = new ScrollView(ORIENT_VERTICAL); LinearLayout *vert = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); vert->SetSpacing(0); LinearLayout *topbar = new LinearLayout(ORIENT_HORIZONTAL); topbar->Add(new Choice(di->T("Back")))->OnClick.Handle(this, &UIScreen::OnBack); topbar->Add(new Choice(di->T("Toggle All")))->OnClick.Handle(this, &LogConfigScreen::OnToggleAll); topbar->Add(new Choice(di->T("Enable All")))->OnClick.Handle(this, &LogConfigScreen::OnEnableAll); topbar->Add(new Choice(di->T("Disable All")))->OnClick.Handle(this, &LogConfigScreen::OnDisableAll); topbar->Add(new Choice(dev->T("Log Level")))->OnClick.Handle(this, &LogConfigScreen::OnLogLevel); vert->Add(topbar); vert->Add(new ItemHeader(dev->T("Logging Channels"))); LogManager *logMan = LogManager::GetInstance(); int cellSize = 400; UI::GridLayoutSettings gridsettings(cellSize, 64, 5); gridsettings.fillCells = true; GridLayout *grid = vert->Add(new GridLayoutList(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT))); for (int i = 0; i < LogManager::GetNumChannels(); i++) { Log type = (Log)i; LogChannel *chan = logMan->GetLogChannel(type); LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(cellSize - 50, WRAP_CONTENT)); row->SetSpacing(0); row->Add(new CheckBox(&chan->enabled, "", "", new LinearLayoutParams(50, WRAP_CONTENT))); row->Add(new PopupMultiChoice((int *)&chan->level, chan->m_shortName, logLevelList, 1, 6, I18NCat::NONE, screenManager(), new LinearLayoutParams(1.0))); grid->Add(row); } } UI::EventReturn LogConfigScreen::OnToggleAll(UI::EventParams &e) { LogManager *logMan = LogManager::GetInstance(); for (int i = 0; i < LogManager::GetNumChannels(); i++) { LogChannel *chan = logMan->GetLogChannel((Log)i); chan->enabled = !chan->enabled; } return UI::EVENT_DONE; } UI::EventReturn LogConfigScreen::OnEnableAll(UI::EventParams &e) { LogManager *logMan = LogManager::GetInstance(); for (int i = 0; i < LogManager::GetNumChannels(); i++) { LogChannel *chan = logMan->GetLogChannel((Log)i); chan->enabled = true; } return UI::EVENT_DONE; } UI::EventReturn LogConfigScreen::OnDisableAll(UI::EventParams &e) { LogManager *logMan = LogManager::GetInstance(); for (int i = 0; i < LogManager::GetNumChannels(); i++) { LogChannel *chan = logMan->GetLogChannel((Log)i); chan->enabled = false; } return UI::EVENT_DONE; } UI::EventReturn LogConfigScreen::OnLogLevelChange(UI::EventParams &e) { RecreateViews(); return UI::EVENT_DONE; } UI::EventReturn LogConfigScreen::OnLogLevel(UI::EventParams &e) { auto dev = GetI18NCategory(I18NCat::DEVELOPER); auto logLevelScreen = new LogLevelScreen(dev->T("Log Level")); logLevelScreen->OnChoice.Handle(this, &LogConfigScreen::OnLogLevelChange); if (e.v) logLevelScreen->SetPopupOrigin(e.v); screenManager()->push(logLevelScreen); return UI::EVENT_DONE; } LogLevelScreen::LogLevelScreen(std::string_view title) : ListPopupScreen(title) { int NUMLOGLEVEL = 6; std::vector list; for (int i = 0; i < NUMLOGLEVEL; ++i) { list.push_back(logLevelList[i]); } adaptor_ = UI::StringVectorListAdaptor(list, -1); // CreateViews takes care of, well, that. } void LogLevelScreen::OnCompleted(DialogResult result) { if (result != DR_OK) return; int selected = listView_->GetSelected(); LogManager *logMan = LogManager::GetInstance(); for (int i = 0; i < LogManager::GetNumChannels(); ++i) { Log type = (Log)i; LogChannel *chan = logMan->GetLogChannel(type); if (chan->enabled) chan->level = (LogLevel)(selected + 1); } } struct JitDisableFlag { MIPSComp::JitDisable flag; const char *name; }; // Please do not try to translate these :) static const JitDisableFlag jitDisableFlags[] = { { MIPSComp::JitDisable::ALU, "ALU" }, { MIPSComp::JitDisable::ALU_IMM, "ALU_IMM" }, { MIPSComp::JitDisable::ALU_BIT, "ALU_BIT" }, { MIPSComp::JitDisable::MULDIV, "MULDIV" }, { MIPSComp::JitDisable::FPU, "FPU" }, { MIPSComp::JitDisable::FPU_COMP, "FPU_COMP" }, { MIPSComp::JitDisable::FPU_XFER, "FPU_XFER" }, { MIPSComp::JitDisable::VFPU_VEC, "VFPU_VEC" }, { MIPSComp::JitDisable::VFPU_MTX_VTFM, "VFPU_MTX_VTFM" }, { MIPSComp::JitDisable::VFPU_MTX_VMSCL, "VFPU_MTX_VMSCL" }, { MIPSComp::JitDisable::VFPU_MTX_VMMUL, "VFPU_MTX_VMMUL" }, { MIPSComp::JitDisable::VFPU_MTX_VMMOV, "VFPU_MTX_VMMOV" }, { MIPSComp::JitDisable::VFPU_COMP, "VFPU_COMP" }, { MIPSComp::JitDisable::VFPU_XFER, "VFPU_XFER" }, { MIPSComp::JitDisable::LSU, "LSU" }, { MIPSComp::JitDisable::LSU_UNALIGNED, "LSU_UNALIGNED" }, { MIPSComp::JitDisable::LSU_FPU, "LSU_FPU" }, { MIPSComp::JitDisable::LSU_VFPU, "LSU_VFPU" }, { MIPSComp::JitDisable::SIMD, "SIMD" }, { MIPSComp::JitDisable::BLOCKLINK, "Block Linking" }, { MIPSComp::JitDisable::POINTERIFY, "Pointerify" }, { MIPSComp::JitDisable::STATIC_ALLOC, "Static regalloc" }, { MIPSComp::JitDisable::CACHE_POINTERS, "Cached pointers" }, { MIPSComp::JitDisable::REGALLOC_GPR, "GPR Regalloc across instructions" }, { MIPSComp::JitDisable::REGALLOC_FPR, "FPR Regalloc across instructions" }, }; void JitDebugScreen::CreateViews() { using namespace UI; auto di = GetI18NCategory(I18NCat::DIALOG); auto dev = GetI18NCategory(I18NCat::DEVELOPER); root_ = new ScrollView(ORIENT_VERTICAL); LinearLayout *vert = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); vert->SetSpacing(0); LinearLayout *topbar = new LinearLayout(ORIENT_HORIZONTAL); topbar->Add(new Choice(di->T("Back")))->OnClick.Handle(this, &UIScreen::OnBack); topbar->Add(new Choice(di->T("Disable All")))->OnClick.Handle(this, &JitDebugScreen::OnDisableAll); topbar->Add(new Choice(di->T("Enable All")))->OnClick.Handle(this, &JitDebugScreen::OnEnableAll); vert->Add(topbar); vert->Add(new ItemHeader(dev->T("Disabled JIT functionality"))); for (auto flag : jitDisableFlags) { // Do not add translation of these. vert->Add(new BitCheckBox(&g_Config.uJitDisableFlags, (uint32_t)flag.flag, flag.name)); } } UI::EventReturn JitDebugScreen::OnEnableAll(UI::EventParams &e) { g_Config.uJitDisableFlags &= ~(uint32_t)MIPSComp::JitDisable::ALL_FLAGS; return UI::EVENT_DONE; } UI::EventReturn JitDebugScreen::OnDisableAll(UI::EventParams &e) { g_Config.uJitDisableFlags |= (uint32_t)MIPSComp::JitDisable::ALL_FLAGS; return UI::EVENT_DONE; } void SystemInfoScreen::update() { TabbedUIDialogScreenWithGameBackground::update(); g_OSD.NudgeSidebar(); } void SystemInfoScreen::CreateTabs() { using namespace Draw; using namespace UI; auto di = GetI18NCategory(I18NCat::DIALOG); auto si = GetI18NCategory(I18NCat::SYSINFO); auto sy = GetI18NCategory(I18NCat::SYSTEM); auto gr = GetI18NCategory(I18NCat::GRAPHICS); LinearLayout *deviceSpecs = AddTab("Device Info", si->T("Device Info")); CollapsibleSection *systemInfo = deviceSpecs->Add(new CollapsibleSection(si->T("System Information"))); systemInfo->Add(new InfoItem(si->T("System Name", "Name"), System_GetProperty(SYSPROP_NAME))); #if PPSSPP_PLATFORM(ANDROID) systemInfo->Add(new InfoItem(si->T("System Version"), StringFromInt(System_GetPropertyInt(SYSPROP_SYSTEMVERSION)))); #elif PPSSPP_PLATFORM(WINDOWS) std::string sysVersion = System_GetProperty(SYSPROP_SYSTEMBUILD); if (!sysVersion.empty()) { systemInfo->Add(new InfoItem(si->T("OS Build"), sysVersion)); } #endif systemInfo->Add(new InfoItem(si->T("Lang/Region"), System_GetProperty(SYSPROP_LANGREGION))); std::string board = System_GetProperty(SYSPROP_BOARDNAME); if (!board.empty()) systemInfo->Add(new InfoItem(si->T("Board"), board)); systemInfo->Add(new InfoItem(si->T("ABI"), GetCompilerABI())); if (System_GetPropertyBool(SYSPROP_DEBUGGER_PRESENT)) { systemInfo->Add(new InfoItem(si->T("Debugger Present"), di->T("Yes"))); } CollapsibleSection *cpuInfo = deviceSpecs->Add(new CollapsibleSection(si->T("CPU Information"))); // Don't bother showing the CPU name if we don't have one. if (strcmp(cpu_info.brand_string, "Unknown") != 0) { cpuInfo->Add(new InfoItem(si->T("CPU Name", "Name"), cpu_info.brand_string)); } int totalThreads = cpu_info.num_cores * cpu_info.logical_cpu_count; std::string cores = StringFromFormat(si->T_cstr("%d (%d per core, %d cores)"), totalThreads, cpu_info.logical_cpu_count, cpu_info.num_cores); cpuInfo->Add(new InfoItem(si->T("Threads"), cores)); #if PPSSPP_PLATFORM(IOS) cpuInfo->Add(new InfoItem(si->T("JIT available"), System_GetPropertyBool(SYSPROP_CAN_JIT) ? di->T("Yes") : di->T("No"))); #endif CollapsibleSection *gpuInfo = deviceSpecs->Add(new CollapsibleSection(si->T("GPU Information"))); DrawContext *draw = screenManager()->getDrawContext(); const std::string apiNameKey = draw->GetInfoString(InfoField::APINAME); std::string_view apiName = gr->T(apiNameKey); gpuInfo->Add(new InfoItem(si->T("3D API"), apiName)); // TODO: Not really vendor, on most APIs it's a device name (GL calls it vendor though). std::string vendorString; if (draw->GetDeviceCaps().deviceID != 0) { vendorString = StringFromFormat("%s (%08x)", draw->GetInfoString(InfoField::VENDORSTRING).c_str(), draw->GetDeviceCaps().deviceID); } else { vendorString = draw->GetInfoString(InfoField::VENDORSTRING); } gpuInfo->Add(new InfoItem(si->T("Vendor"), vendorString)); std::string vendor = draw->GetInfoString(InfoField::VENDOR); if (vendor.size()) gpuInfo->Add(new InfoItem(si->T("Vendor (detected)"), vendor)); gpuInfo->Add(new InfoItem(si->T("Driver Version"), draw->GetInfoString(InfoField::DRIVER))); #ifdef _WIN32 if (GetGPUBackend() != GPUBackend::VULKAN) { gpuInfo->Add(new InfoItem(si->T("Driver Version"), System_GetProperty(SYSPROP_GPUDRIVER_VERSION))); } #if !PPSSPP_PLATFORM(UWP) if (GetGPUBackend() == GPUBackend::DIRECT3D9) { gpuInfo->Add(new InfoItem(si->T("D3DCompiler Version"), StringFromFormat("%d", GetD3DCompilerVersion()))); } #endif #endif if (GetGPUBackend() == GPUBackend::OPENGL) { gpuInfo->Add(new InfoItem(si->T("Core Context"), gl_extensions.IsCoreContext ? di->T("Active") : di->T("Inactive"))); int highp_int_min = gl_extensions.range[1][5][0]; int highp_int_max = gl_extensions.range[1][5][1]; int highp_float_min = gl_extensions.range[1][2][0]; int highp_float_max = gl_extensions.range[1][2][1]; if (highp_int_max != 0) { char temp[128]; snprintf(temp, sizeof(temp), "%d-%d", highp_int_min, highp_int_max); gpuInfo->Add(new InfoItem(si->T("High precision int range"), temp)); } if (highp_float_max != 0) { char temp[128]; snprintf(temp, sizeof(temp), "%d-%d", highp_int_min, highp_int_max); gpuInfo->Add(new InfoItem(si->T("High precision float range"), temp)); } } gpuInfo->Add(new InfoItem(si->T("Depth buffer format"), DataFormatToString(draw->GetDeviceCaps().preferredDepthBufferFormat))); std::string texCompressionFormats; // Simple non-detailed summary of supported tex compression formats. if (draw->GetDataFormatSupport(Draw::DataFormat::ETC2_R8G8B8_UNORM_BLOCK)) texCompressionFormats += "ETC2 "; if (draw->GetDataFormatSupport(Draw::DataFormat::ASTC_4x4_UNORM_BLOCK)) texCompressionFormats += "ASTC "; if (draw->GetDataFormatSupport(Draw::DataFormat::BC1_RGBA_UNORM_BLOCK)) texCompressionFormats += "BC1-3 "; if (draw->GetDataFormatSupport(Draw::DataFormat::BC4_UNORM_BLOCK)) texCompressionFormats += "BC4-5 "; if (draw->GetDataFormatSupport(Draw::DataFormat::BC7_UNORM_BLOCK)) texCompressionFormats += "BC7 "; gpuInfo->Add(new InfoItem(si->T("Compressed texture formats"), texCompressionFormats)); CollapsibleSection *osInformation = deviceSpecs->Add(new CollapsibleSection(si->T("OS Information"))); osInformation->Add(new InfoItem(si->T("Memory Page Size"), StringFromFormat(si->T_cstr("%d bytes"), GetMemoryProtectPageSize()))); osInformation->Add(new InfoItem(si->T("RW/RX exclusive"), PlatformIsWXExclusive() ? di->T("Active") : di->T("Inactive"))); #if PPSSPP_PLATFORM(ANDROID) osInformation->Add(new InfoItem(si->T("Sustained perf mode"), System_GetPropertyBool(SYSPROP_SUPPORTS_SUSTAINED_PERF_MODE) ? di->T("Supported") : di->T("Unsupported"))); #endif std::string_view build = si->T("Release"); #ifdef _DEBUG build = si->T("Debug"); #endif osInformation->Add(new InfoItem(si->T("PPSSPP build"), build)); CollapsibleSection *audioInformation = deviceSpecs->Add(new CollapsibleSection(si->T("Audio Information"))); audioInformation->Add(new InfoItem(si->T("Sample rate"), StringFromFormat(si->T_cstr("%d Hz"), System_GetPropertyInt(SYSPROP_AUDIO_SAMPLE_RATE)))); int framesPerBuffer = System_GetPropertyInt(SYSPROP_AUDIO_FRAMES_PER_BUFFER); if (framesPerBuffer > 0) { audioInformation->Add(new InfoItem(si->T("Frames per buffer"), StringFromFormat("%d", framesPerBuffer))); } #if PPSSPP_PLATFORM(ANDROID) audioInformation->Add(new InfoItem(si->T("Optimal sample rate"), StringFromFormat(si->T_cstr("%d Hz"), System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_SAMPLE_RATE)))); audioInformation->Add(new InfoItem(si->T("Optimal frames per buffer"), StringFromFormat("%d", System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_FRAMES_PER_BUFFER)))); #endif CollapsibleSection *displayInfo = deviceSpecs->Add(new CollapsibleSection(si->T("Display Information"))); #if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(UWP) displayInfo->Add(new InfoItem(si->T("Native resolution"), StringFromFormat("%dx%d", System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES)))); #endif displayInfo->Add(new InfoItem(si->T("UI resolution"), StringFromFormat("%dx%d (%s: %0.2f)", g_display.dp_xres, g_display.dp_yres, si->T_cstr("DPI"), g_display.dpi))); displayInfo->Add(new InfoItem(si->T("Pixel resolution"), StringFromFormat("%dx%d", g_display.pixel_xres, g_display.pixel_yres))); const float insets[4] = { System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_LEFT), System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_TOP), System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_RIGHT), System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_BOTTOM), }; if (insets[0] != 0.0f || insets[1] != 0.0f || insets[2] != 0.0f || insets[3] != 0.0f) { displayInfo->Add(new InfoItem(si->T("Screen notch insets"), StringFromFormat("%0.1f %0.1f %0.1f %0.1f", insets[0], insets[1], insets[2], insets[3]))); } // Don't show on Windows, since it's always treated as 60 there. displayInfo->Add(new InfoItem(si->T("Refresh rate"), StringFromFormat(si->T_cstr("%0.2f Hz"), (float)System_GetPropertyFloat(SYSPROP_DISPLAY_REFRESH_RATE)))); std::string presentModes; if (draw->GetDeviceCaps().presentModesSupported & Draw::PresentMode::FIFO) presentModes += "FIFO, "; if (draw->GetDeviceCaps().presentModesSupported & Draw::PresentMode::IMMEDIATE) presentModes += "IMMEDIATE, "; if (draw->GetDeviceCaps().presentModesSupported & Draw::PresentMode::MAILBOX) presentModes += "MAILBOX, "; if (!presentModes.empty()) { presentModes.pop_back(); presentModes.pop_back(); } displayInfo->Add(new InfoItem(si->T("Present modes"), presentModes)); CollapsibleSection *versionInfo = deviceSpecs->Add(new CollapsibleSection(si->T("Version Information"))); std::string apiVersion; if (GetGPUBackend() == GPUBackend::OPENGL) { if (gl_extensions.IsGLES) { apiVersion = StringFromFormat("v%d.%d.%d ES", gl_extensions.ver[0], gl_extensions.ver[1], gl_extensions.ver[2]); } else { apiVersion = StringFromFormat("v%d.%d.%d", gl_extensions.ver[0], gl_extensions.ver[1], gl_extensions.ver[2]); } versionInfo->Add(new InfoItem(si->T("API Version"), apiVersion)); } else { apiVersion = draw->GetInfoString(InfoField::APIVERSION); if (apiVersion.size() > 30) apiVersion.resize(30); versionInfo->Add(new InfoItem(si->T("API Version"), apiVersion)); if (GetGPUBackend() == GPUBackend::VULKAN) { std::string deviceApiVersion = draw->GetInfoString(InfoField::DEVICE_API_VERSION); versionInfo->Add(new InfoItem(si->T("Device API Version"), deviceApiVersion)); } } versionInfo->Add(new InfoItem(si->T("Shading Language"), draw->GetInfoString(InfoField::SHADELANGVERSION))); #if PPSSPP_PLATFORM(ANDROID) std::string moga = System_GetProperty(SYSPROP_MOGA_VERSION); if (moga.empty()) { moga = si->T("(none detected)"); } versionInfo->Add(new InfoItem("Moga", moga)); #endif if (gstate_c.GetUseFlags()) { // We're in-game, and can determine these. // TODO: Call a static version of GPUCommon::CheckGPUFeatures() and derive them here directly. CollapsibleSection *gpuFlags = deviceSpecs->Add(new CollapsibleSection(si->T("GPU Flags"))); for (int i = 0; i < 32; i++) { if (gstate_c.Use((1 << i))) { gpuFlags->Add(new TextView(GpuUseFlagToString(i), new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true); } } } LinearLayout *storage = AddTab("Storage", si->T("Storage")); storage->Add(new ItemHeader(si->T("Directories"))); // Intentionally non-translated storage->Add(new InfoItem("MemStickDirectory", g_Config.memStickDirectory.ToVisualString())); storage->Add(new InfoItem("InternalDataDirectory", g_Config.internalDataDirectory.ToVisualString())); storage->Add(new InfoItem("AppCacheDir", g_Config.appCacheDirectory.ToVisualString())); storage->Add(new InfoItem("DefaultCurrentDir", g_Config.defaultCurrentDirectory.ToVisualString())); #if PPSSPP_PLATFORM(ANDROID) storage->Add(new InfoItem("ExtFilesDir", g_extFilesDir)); bool scoped = System_GetPropertyBool(SYSPROP_ANDROID_SCOPED_STORAGE); storage->Add(new InfoItem("Scoped Storage", scoped ? di->T("Yes") : di->T("No"))); if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 30) { // This flag is only relevant on Android API 30+. storage->Add(new InfoItem("IsStoragePreservedLegacy", Android_IsExternalStoragePreservedLegacy() ? di->T("Yes") : di->T("No"))); } #endif LinearLayout *buildConfig = AddTab("DevSystemInfoBuildConfig", si->T("Build Config")); buildConfig->Add(new ItemHeader(si->T("Build Configuration"))); #ifdef JENKINS buildConfig->Add(new InfoItem(si->T("Built by"), "Jenkins")); #endif #ifdef ANDROID_LEGACY buildConfig->Add(new InfoItem("ANDROID_LEGACY", "")); #endif #ifdef _DEBUG buildConfig->Add(new InfoItem("_DEBUG", "")); #else buildConfig->Add(new InfoItem("NDEBUG", "")); #endif #ifdef USE_ASAN buildConfig->Add(new InfoItem("USE_ASAN", "")); #endif #ifdef USING_GLES2 buildConfig->Add(new InfoItem("USING_GLES2", "")); #endif #ifdef MOBILE_DEVICE buildConfig->Add(new InfoItem("MOBILE_DEVICE", "")); #endif #if PPSSPP_ARCH(ARMV7S) buildConfig->Add(new InfoItem("ARMV7S", "")); #endif #if PPSSPP_ARCH(ARM_NEON) buildConfig->Add(new InfoItem("ARM_NEON", "")); #endif #ifdef _M_SSE buildConfig->Add(new InfoItem("_M_SSE", StringFromFormat("0x%x", _M_SSE))); #endif if (System_GetPropertyBool(SYSPROP_APP_GOLD)) { buildConfig->Add(new InfoItem("GOLD", "")); } LinearLayout *cpuExtensions = AddTab("DevSystemInfoCPUExt", si->T("CPU Extensions")); cpuExtensions->Add(new ItemHeader(si->T("CPU Extensions"))); std::vector exts = cpu_info.Features(); for (std::string &ext : exts) { cpuExtensions->Add(new TextView(ext, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true); } LinearLayout *driverBugs = AddTab("DevSystemInfoDriverBugs", si->T("Driver bugs")); bool anyDriverBugs = false; for (int i = 0; i < (int)draw->GetBugs().MaxBugIndex(); i++) { if (draw->GetBugs().Has(i)) { anyDriverBugs = true; driverBugs->Add(new TextView(draw->GetBugs().GetBugName(i), new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true); } } if (!anyDriverBugs) { driverBugs->Add(new TextView(si->T("No GPU driver bugs detected"), new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true); } if (GetGPUBackend() == GPUBackend::OPENGL) { LinearLayout *gpuExtensions = AddTab("DevSystemInfoOGLExt", si->T("OGL Extensions")); if (!gl_extensions.IsGLES) { gpuExtensions->Add(new ItemHeader(si->T("OpenGL Extensions"))); } else if (gl_extensions.GLES3) { gpuExtensions->Add(new ItemHeader(si->T("OpenGL ES 3.0 Extensions"))); } else { gpuExtensions->Add(new ItemHeader(si->T("OpenGL ES 2.0 Extensions"))); } exts.clear(); SplitString(g_all_gl_extensions, ' ', exts); std::sort(exts.begin(), exts.end()); for (auto &extension : exts) { gpuExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true); } exts.clear(); SplitString(g_all_egl_extensions, ' ', exts); std::sort(exts.begin(), exts.end()); // If there aren't any EGL extensions, no need to show the tab. if (exts.size() > 0) { LinearLayout *eglExtensions = AddTab("EglExt", si->T("EGL Extensions")); eglExtensions->SetSpacing(0); eglExtensions->Add(new ItemHeader(si->T("EGL Extensions"))); for (auto &extension : exts) { eglExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true); } } } else if (GetGPUBackend() == GPUBackend::VULKAN) { LinearLayout *gpuExtensions = AddTab("DevSystemInfoOGLExt", si->T("Vulkan Features")); CollapsibleSection *vulkanFeatures = gpuExtensions->Add(new CollapsibleSection(si->T("Vulkan Features"))); std::vector features = draw->GetFeatureList(); for (auto &feature : features) { vulkanFeatures->Add(new TextView(feature, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true); } CollapsibleSection *presentModes = gpuExtensions->Add(new CollapsibleSection(si->T("Present modes"))); for (auto mode : draw->GetPresentModeList(di->T("Current"))) { presentModes->Add(new TextView(mode, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true); } CollapsibleSection *colorFormats = gpuExtensions->Add(new CollapsibleSection(si->T("Display Color Formats"))); for (auto &format : draw->GetSurfaceFormatList()) { colorFormats->Add(new TextView(format, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true); } CollapsibleSection *enabledExtensions = gpuExtensions->Add(new CollapsibleSection(std::string(si->T("Vulkan Extensions")) + " (" + std::string(di->T("Enabled")) + ")")); std::vector extensions = draw->GetExtensionList(true, true); std::sort(extensions.begin(), extensions.end()); for (auto &extension : extensions) { enabledExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true); } // Also get instance extensions enabledExtensions->Add(new ItemHeader(si->T("Instance"))); extensions = draw->GetExtensionList(false, true); std::sort(extensions.begin(), extensions.end()); for (auto &extension : extensions) { enabledExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true); } CollapsibleSection *vulkanExtensions = gpuExtensions->Add(new CollapsibleSection(si->T("Vulkan Extensions"))); extensions = draw->GetExtensionList(true, false); std::sort(extensions.begin(), extensions.end()); for (auto &extension : extensions) { vulkanExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true); } vulkanExtensions->Add(new ItemHeader(si->T("Instance"))); // Also get instance extensions extensions = draw->GetExtensionList(false, false); std::sort(extensions.begin(), extensions.end()); for (auto &extension : extensions) { vulkanExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true); } } #ifdef _DEBUG LinearLayout *internals = AddTab("DevSystemInfoInternals", si->T("Internals")); CreateInternalsTab(internals); #endif } void SystemInfoScreen::CreateInternalsTab(UI::ViewGroup *internals) { using namespace UI; auto di = GetI18NCategory(I18NCat::DIALOG); auto si = GetI18NCategory(I18NCat::SYSINFO); auto sy = GetI18NCategory(I18NCat::SYSTEM); auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS); internals->Add(new ItemHeader(si->T("Icon cache"))); IconCacheStats iconStats = g_iconCache.GetStats(); internals->Add(new InfoItem(si->T("Image data count"), StringFromFormat("%d", iconStats.cachedCount))); internals->Add(new InfoItem(si->T("Texture count"), StringFromFormat("%d", iconStats.textureCount))); internals->Add(new InfoItem(si->T("Data size"), NiceSizeFormat(iconStats.dataSize))); internals->Add(new Choice(di->T("Clear")))->OnClick.Add([&](UI::EventParams &) { g_iconCache.ClearData(); RecreateViews(); return UI::EVENT_DONE; }); internals->Add(new ItemHeader(si->T("Notification tests"))); internals->Add(new Choice(si->T("Error")))->OnClick.Add([&](UI::EventParams &) { std::string str = "Error " + CodepointToUTF8(0x1F41B) + CodepointToUTF8(0x1F41C) + CodepointToUTF8(0x1F914); g_OSD.Show(OSDType::MESSAGE_ERROR, str); return UI::EVENT_DONE; }); internals->Add(new Choice(si->T("Warning")))->OnClick.Add([&](UI::EventParams &) { g_OSD.Show(OSDType::MESSAGE_WARNING, "Warning", "Some\nAdditional\nDetail"); return UI::EVENT_DONE; }); internals->Add(new Choice(si->T("Info")))->OnClick.Add([&](UI::EventParams &) { g_OSD.Show(OSDType::MESSAGE_INFO, "Info"); return UI::EVENT_DONE; }); // This one is clickable internals->Add(new Choice(si->T("Success")))->OnClick.Add([&](UI::EventParams &) { g_OSD.Show(OSDType::MESSAGE_SUCCESS, "Success", 0.0f, "clickable"); g_OSD.SetClickCallback("clickable", [](bool clicked, void *) { if (clicked) { System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.google.com/"); } }, nullptr); return UI::EVENT_DONE; }); internals->Add(new Choice(sy->T("RetroAchievements")))->OnClick.Add([&](UI::EventParams &) { g_OSD.Show(OSDType::MESSAGE_WARNING, "RetroAchievements warning", "", "I_RETROACHIEVEMENTS_LOGO"); return UI::EVENT_DONE; }); internals->Add(new ItemHeader(si->T("Progress tests"))); internals->Add(new Choice(si->T("30%")))->OnClick.Add([&](UI::EventParams &) { g_OSD.SetProgressBar("testprogress", "Test Progress", 1, 100, 30, 0.0f); return UI::EVENT_DONE; }); internals->Add(new Choice(si->T("100%")))->OnClick.Add([&](UI::EventParams &) { g_OSD.SetProgressBar("testprogress", "Test Progress", 1, 100, 100, 1.0f); return UI::EVENT_DONE; }); internals->Add(new Choice(si->T("N/A%")))->OnClick.Add([&](UI::EventParams &) { g_OSD.SetProgressBar("testprogress", "Test Progress", 0, 0, 0, 0.0f); return UI::EVENT_DONE; }); internals->Add(new Choice(si->T("Success")))->OnClick.Add([&](UI::EventParams &) { g_OSD.RemoveProgressBar("testprogress", true, 0.5f); return UI::EVENT_DONE; }); internals->Add(new Choice(si->T("Failure")))->OnClick.Add([&](UI::EventParams &) { g_OSD.RemoveProgressBar("testprogress", false, 0.5f); return UI::EVENT_DONE; }); internals->Add(new ItemHeader(si->T("Achievement tests"))); internals->Add(new Choice(si->T("Leaderboard tracker: Show")))->OnClick.Add([=](UI::EventParams &) { g_OSD.ShowLeaderboardTracker(1, "My leaderboard tracker", true); return UI::EVENT_DONE; }); internals->Add(new Choice(si->T("Leaderboard tracker: Update")))->OnClick.Add([=](UI::EventParams &) { g_OSD.ShowLeaderboardTracker(1, "Updated tracker", true); return UI::EVENT_DONE; }); internals->Add(new Choice(si->T("Leaderboard tracker: Hide")))->OnClick.Add([=](UI::EventParams &) { g_OSD.ShowLeaderboardTracker(1, nullptr, false); return UI::EVENT_DONE; }); static const char *positions[] = { "Bottom Left", "Bottom Center", "Bottom Right", "Top Left", "Top Center", "Top Right", "Center Left", "Center Right", "None" }; internals->Add(new ItemHeader(ac->T("Notifications"))); internals->Add(new PopupMultiChoice(&g_Config.iAchievementsLeaderboardTrackerPos, ac->T("Leaderboard tracker"), positions, 0, ARRAY_SIZE(positions), I18NCat::DIALOG, screenManager()))->SetEnabledPtr(&g_Config.bAchievementsEnable); #if PPSSPP_PLATFORM(ANDROID) internals->Add(new Choice(si->T("Exception")))->OnClick.Add([&](UI::EventParams &) { System_Notify(SystemNotification::TEST_JAVA_EXCEPTION); return UI::EVENT_DONE; }); #endif } int ShaderListScreen::ListShaders(DebugShaderType shaderType, UI::LinearLayout *view) { using namespace UI; std::vector shaderIds_ = gpu->DebugGetShaderIDs(shaderType); int count = 0; for (const auto &id : shaderIds_) { Choice *choice = view->Add(new Choice(gpu->DebugGetShaderString(id, shaderType, SHADER_STRING_SHORT_DESC))); choice->SetTag(id); choice->SetDrawTextFlags(FLAG_DYNAMIC_ASCII); choice->OnClick.Handle(this, &ShaderListScreen::OnShaderClick); count++; } return count; } struct { DebugShaderType type; const char *name; } shaderTypes[] = { { SHADER_TYPE_VERTEX, "Vertex" }, { SHADER_TYPE_FRAGMENT, "Fragment" }, { SHADER_TYPE_GEOMETRY, "Geometry" }, { SHADER_TYPE_VERTEXLOADER, "VertexLoader" }, { SHADER_TYPE_PIPELINE, "Pipeline" }, { SHADER_TYPE_TEXTURE, "Texture" }, { SHADER_TYPE_SAMPLER, "Sampler" }, }; void ShaderListScreen::CreateViews() { using namespace UI; auto di = GetI18NCategory(I18NCat::DIALOG); LinearLayout *layout = new LinearLayout(ORIENT_VERTICAL); root_ = layout; tabs_ = new TabHolder(ORIENT_HORIZONTAL, 40, new LinearLayoutParams(1.0)); tabs_->SetTag("DevShaderList"); layout->Add(tabs_); layout->Add(new Button(di->T("Back")))->OnClick.Handle(this, &UIScreen::OnBack); for (size_t i = 0; i < ARRAY_SIZE(shaderTypes); i++) { ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0)); LinearLayout *shaderList = new LinearLayoutList(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT)); int count = ListShaders(shaderTypes[i].type, shaderList); scroll->Add(shaderList); tabs_->AddTab(StringFromFormat("%s (%d)", shaderTypes[i].name, count), scroll); } } UI::EventReturn ShaderListScreen::OnShaderClick(UI::EventParams &e) { using namespace UI; std::string id = e.v->Tag(); DebugShaderType type = shaderTypes[tabs_->GetCurrentTab()].type; screenManager()->push(new ShaderViewScreen(id, type)); return EVENT_DONE; } void ShaderViewScreen::CreateViews() { using namespace UI; auto di = GetI18NCategory(I18NCat::DIALOG); LinearLayout *layout = new LinearLayout(ORIENT_VERTICAL); root_ = layout; layout->Add(new TextView(gpu->DebugGetShaderString(id_, type_, SHADER_STRING_SHORT_DESC), FLAG_DYNAMIC_ASCII | FLAG_WRAP_TEXT, false)); ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0)); scroll->SetTag("DevShaderView"); layout->Add(scroll); LinearLayout *lineLayout = new LinearLayoutList(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); lineLayout->SetSpacing(0.0); scroll->Add(lineLayout); std::vector lines; SplitString(gpu->DebugGetShaderString(id_, type_, SHADER_STRING_SOURCE_CODE), '\n', lines); for (const auto &line : lines) { lineLayout->Add(new TextView(line, FLAG_DYNAMIC_ASCII | FLAG_WRAP_TEXT, true)); } layout->Add(new Button(di->T("Back")))->OnClick.Handle(this, &UIScreen::OnBack); } bool ShaderViewScreen::key(const KeyInput &ki) { if (ki.flags & KEY_CHAR) { if (ki.unicodeChar == 'C' || ki.unicodeChar == 'c') { System_CopyStringToClipboard(gpu->DebugGetShaderString(id_, type_, SHADER_STRING_SHORT_DESC)); } } return UIDialogScreenWithBackground::key(ki); } const std::string framedumpsBaseUrl = "http://framedump.ppsspp.org/repro/"; FrameDumpTestScreen::FrameDumpTestScreen() { } FrameDumpTestScreen::~FrameDumpTestScreen() { g_DownloadManager.CancelAll(); } void FrameDumpTestScreen::CreateViews() { using namespace UI; root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT)); auto di = GetI18NCategory(I18NCat::DIALOG); TabHolder *tabHolder; tabHolder = new TabHolder(ORIENT_VERTICAL, 200, new AnchorLayoutParams(10, 0, 10, 0, false)); root_->Add(tabHolder); AddStandardBack(root_); tabHolder->SetTag("DumpTypes"); root_->SetDefaultFocusView(tabHolder); ViewGroup *dumpsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); dumpsScroll->SetTag("GameSettingsGraphics"); LinearLayout *dumps = new LinearLayoutList(ORIENT_VERTICAL); dumps->SetSpacing(0); dumpsScroll->Add(dumps); tabHolder->AddTab("Dumps", dumpsScroll); dumps->Add(new ItemHeader("GE Frame Dumps")); for (auto &file : files_) { std::string url = framedumpsBaseUrl + file; Choice *c = dumps->Add(new Choice(file)); c->SetTag(url); c->OnClick.Handle(this, &FrameDumpTestScreen::OnLoadDump); } } UI::EventReturn FrameDumpTestScreen::OnLoadDump(UI::EventParams ¶ms) { std::string url = params.v->Tag(); INFO_LOG(Log::Common, "Trying to launch '%s'", url.c_str()); // Our disc streaming functionality detects the URL and takes over and handles loading framedumps well, // except for some reason the game ID. // TODO: Fix that since it can be important for compat settings. LaunchFile(screenManager(), Path(url)); return UI::EVENT_DONE; } void FrameDumpTestScreen::update() { UIScreen::update(); if (!listing_) { const char *acceptMime = "text/html, */*; q=0.8"; listing_ = g_DownloadManager.StartDownload(framedumpsBaseUrl, Path(), http::ProgressBarMode::DELAYED, acceptMime); } if (listing_ && listing_->Done() && files_.empty()) { if (listing_->ResultCode() == 200) { std::string listingHtml; listing_->buffer().TakeAll(&listingHtml); std::vector lines; // We rely slightly on nginx listing format here. Not great. SplitString(listingHtml, '\n', lines); for (auto &line : lines) { std::string trimmed = StripSpaces(line); if (startsWith(trimmed, "Add(new TextView("-", new LayoutParams(FILL_PARENT, WRAP_CONTENT))); root_->Add(theTwo); #if !PPSSPP_PLATFORM(UWP) static const char *renderingBackend[] = { "OpenGL", "Direct3D 9", "Direct3D 11", "Vulkan" }; PopupMultiChoice *renderingBackendChoice = root_->Add(new PopupMultiChoice(&g_Config.iGPUBackend, gr->T("Backend"), renderingBackend, (int)GPUBackend::OPENGL, ARRAY_SIZE(renderingBackend), I18NCat::GRAPHICS, screenManager())); renderingBackendChoice->OnChoice.Handle(this, &TouchTestScreen::OnRenderingBackend); if (!g_Config.IsBackendEnabled(GPUBackend::OPENGL)) renderingBackendChoice->HideChoice((int)GPUBackend::OPENGL); if (!g_Config.IsBackendEnabled(GPUBackend::DIRECT3D9)) renderingBackendChoice->HideChoice((int)GPUBackend::DIRECT3D9); if (!g_Config.IsBackendEnabled(GPUBackend::DIRECT3D11)) renderingBackendChoice->HideChoice((int)GPUBackend::DIRECT3D11); if (!g_Config.IsBackendEnabled(GPUBackend::VULKAN)) renderingBackendChoice->HideChoice((int)GPUBackend::VULKAN); #endif #if PPSSPP_PLATFORM(ANDROID) root_->Add(new Choice(gr->T("Recreate Activity")))->OnClick.Handle(this, &TouchTestScreen::OnRecreateActivity); #endif root_->Add(new CheckBox(&g_Config.bImmersiveMode, gr->T("FullScreen", "Full Screen")))->OnClick.Handle(this, &TouchTestScreen::OnImmersiveModeChange); root_->Add(new Button(di->T("Back")))->OnClick.Handle(this, &UIScreen::OnBack); } void TouchTestScreen::UpdateLogView() { while (keyEventLog_.size() > 8) { keyEventLog_.erase(keyEventLog_.begin()); } std::string text; for (auto &iter : keyEventLog_) { text += iter + "\n"; } if (lastKeyEvents_) { lastKeyEvents_->SetText(text); } } bool TouchTestScreen::key(const KeyInput &key) { UIScreen::key(key); char buf[512]; snprintf(buf, sizeof(buf), "%s (%d) Device ID: %d [%s%s%s%s]", KeyMap::GetKeyName(key.keyCode).c_str(), key.keyCode, key.deviceId, (key.flags & KEY_IS_REPEAT) ? "REP" : "", (key.flags & KEY_UP) ? "UP" : "", (key.flags & KEY_DOWN) ? "DOWN" : "", (key.flags & KEY_CHAR) ? "CHAR" : ""); keyEventLog_.push_back(buf); UpdateLogView(); return true; } void TouchTestScreen::axis(const AxisInput &axis) { char buf[512]; snprintf(buf, sizeof(buf), "Axis: %s (%d) (value %1.3f) Device ID: %d", KeyMap::GetAxisName(axis.axisId).c_str(), axis.axisId, axis.value, axis.deviceId); keyEventLog_.push_back(buf); if (keyEventLog_.size() > 8) { keyEventLog_.erase(keyEventLog_.begin()); } UpdateLogView(); } void TouchTestScreen::DrawForeground(UIContext &dc) { Bounds bounds = dc.GetLayoutBounds(); double now = dc.FrameStartTime(); double delta = now - lastFrameTime_; lastFrameTime_ = now; dc.BeginNoTex(); for (int i = 0; i < MAX_TOUCH_POINTS; i++) { if (touches_[i].id != -1) { dc.Draw()->Circle(touches_[i].x, touches_[i].y, 100.0, 3.0, 80, 0.0f, 0xFFFFFFFF, 1.0); } } dc.Flush(); dc.Begin(); char buffer[4096]; for (int i = 0; i < MAX_TOUCH_POINTS; i++) { if (touches_[i].id != -1) { dc.Draw()->Circle(touches_[i].x, touches_[i].y, 100.0, 3.0, 80, 0.0f, 0xFFFFFFFF, 1.0); snprintf(buffer, sizeof(buffer), "%0.1fx%0.1f", touches_[i].x, touches_[i].y); dc.DrawText(buffer, touches_[i].x, touches_[i].y + (touches_[i].y > g_display.dp_yres - 100.0f ? -135.0f : 95.0f), 0xFFFFFFFF, ALIGN_HCENTER | FLAG_DYNAMIC_ASCII); } } char extra_debug[2048]{}; #if PPSSPP_PLATFORM(ANDROID) truncate_cpy(extra_debug, Android_GetInputDeviceDebugString().c_str()); #endif snprintf(buffer, sizeof(buffer), #if PPSSPP_PLATFORM(ANDROID) "display_res: %dx%d\n" #endif "dp_res: %dx%d pixel_res: %dx%d\n" "g_dpi: %0.3f g_dpi_scale: %0.3fx%0.3f\n" "g_dpi_scale_real: %0.3fx%0.3f\n" "delta: %0.2f ms fps: %0.3f\n%s", #if PPSSPP_PLATFORM(ANDROID) (int)System_GetPropertyInt(SYSPROP_DISPLAY_XRES), (int)System_GetPropertyInt(SYSPROP_DISPLAY_YRES), #endif g_display.dp_xres, g_display.dp_yres, g_display.pixel_xres, g_display.pixel_yres, g_display.dpi, g_display.dpi_scale_x, g_display.dpi_scale_y, g_display.dpi_scale_real_x, g_display.dpi_scale_real_y, delta * 1000.0, 1.0 / delta, extra_debug); // On Android, also add joystick debug data. dc.DrawTextShadow(buffer, bounds.centerX(), bounds.y + 20.0f, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII); dc.Flush(); } void RecreateActivity() { const int SYSTEM_JELLYBEAN = 16; if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= SYSTEM_JELLYBEAN) { INFO_LOG(Log::System, "Sending recreate"); System_Notify(SystemNotification::FORCE_RECREATE_ACTIVITY); INFO_LOG(Log::System, "Got back from recreate"); } else { auto gr = GetI18NCategory(I18NCat::GRAPHICS); System_Toast(gr->T_cstr("Must Restart", "You must restart PPSSPP for this change to take effect")); } } UI::EventReturn TouchTestScreen::OnImmersiveModeChange(UI::EventParams &e) { System_Notify(SystemNotification::IMMERSIVE_MODE_CHANGE); if (g_Config.iAndroidHwScale != 0) { RecreateActivity(); } return UI::EVENT_DONE; } UI::EventReturn TouchTestScreen::OnRenderingBackend(UI::EventParams &e) { g_Config.Save("GameSettingsScreen::RenderingBackend"); System_RestartApp("--touchscreentest"); return UI::EVENT_DONE; } UI::EventReturn TouchTestScreen::OnRecreateActivity(UI::EventParams &e) { RecreateActivity(); return UI::EVENT_DONE; }