// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include #include "Common/Data/Text/I18n.h" #include "Common/Net/HTTPClient.h" #include "Common/UI/UIScreen.h" #include "UI/TabbedDialogScreen.h" #include "UI/MiscScreens.h" #include "GPU/Common/ShaderCommon.h" class DevMenuScreen : public PopupScreen { public: DevMenuScreen(const Path &gamePath, I18NCat cat) : PopupScreen(T(cat, "Dev Tools")), gamePath_(gamePath) {} const char *tag() const override { return "DevMenu"; } void CreatePopupContents(UI::ViewGroup *parent) override; void dialogFinished(const Screen *dialog, DialogResult result) override; protected: UI::EventReturn OnLogView(UI::EventParams &e); UI::EventReturn OnLogConfig(UI::EventParams &e); UI::EventReturn OnJitCompare(UI::EventParams &e); UI::EventReturn OnShaderView(UI::EventParams &e); UI::EventReturn OnDeveloperTools(UI::EventParams &e); UI::EventReturn OnResetLimitedLogging(UI::EventParams &e); private: Path gamePath_; }; class JitDebugScreen : public UIDialogScreenWithBackground { public: JitDebugScreen() {} void CreateViews() override; const char *tag() const override { return "JitDebug"; } private: UI::EventReturn OnEnableAll(UI::EventParams &e); UI::EventReturn OnDisableAll(UI::EventParams &e); }; class LogConfigScreen : public UIDialogScreenWithBackground { public: LogConfigScreen() {} void CreateViews() override; const char *tag() const override { return "LogConfig"; } private: UI::EventReturn OnToggleAll(UI::EventParams &e); UI::EventReturn OnEnableAll(UI::EventParams &e); UI::EventReturn OnDisableAll(UI::EventParams &e); UI::EventReturn OnLogLevel(UI::EventParams &e); UI::EventReturn OnLogLevelChange(UI::EventParams &e); }; class LogScreen : public UIDialogScreenWithBackground { public: void CreateViews() override; void update() override; const char *tag() const override { return "Log"; } private: void UpdateLog(); UI::EventReturn OnSubmit(UI::EventParams &e); UI::TextEdit *cmdLine_ = nullptr; UI::LinearLayout *vert_ = nullptr; UI::ScrollView *scroll_ = nullptr; bool toBottom_ = false; }; class LogLevelScreen : public UI::ListPopupScreen { public: LogLevelScreen(std::string_view title); const char *tag() const override { return "LogLevel"; } private: void OnCompleted(DialogResult result) override; }; class SystemInfoScreen : public TabbedUIDialogScreenWithGameBackground { public: SystemInfoScreen(const Path &filename) : TabbedUIDialogScreenWithGameBackground(filename) {} const char *tag() const override { return "SystemInfo"; } void CreateTabs() override; void update() override; protected: bool ShowSearchControls() const override { return false; } void CreateInternalsTab(UI::ViewGroup *internals); }; class GPIGPOScreen : public PopupScreen { public: GPIGPOScreen(std::string_view title) : PopupScreen(title, "OK") {} const char *tag() const override { return "GPIGPO"; } protected: void CreatePopupContents(UI::ViewGroup *parent) override; }; class ShaderListScreen : public UIDialogScreenWithBackground { public: void CreateViews() override; const char *tag() const override { return "ShaderList"; } private: int ListShaders(DebugShaderType shaderType, UI::LinearLayout *view); UI::EventReturn OnShaderClick(UI::EventParams &e); UI::TabHolder *tabs_; }; class ShaderViewScreen : public UIDialogScreenWithBackground { public: ShaderViewScreen(std::string id, DebugShaderType type) : id_(id), type_(type) {} void CreateViews() override; bool key(const KeyInput &ki) override; const char *tag() const override { return "ShaderView"; } private: std::string id_; DebugShaderType type_; }; class FrameDumpTestScreen : public UIDialogScreenWithBackground { public: FrameDumpTestScreen(); ~FrameDumpTestScreen(); void CreateViews() override; void update() override; const char *tag() const override { return "FrameDumpTest"; } private: UI::EventReturn OnLoadDump(UI::EventParams &e); std::vector files_; std::shared_ptr listing_; std::shared_ptr dumpDownload_; }; class TouchTestScreen : public UIDialogScreenWithGameBackground { public: TouchTestScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) { for (int i = 0; i < MAX_TOUCH_POINTS; i++) { touches_[i].id = -1; } } void touch(const TouchInput &touch) override; void DrawForeground(UIContext &dc) override; bool key(const KeyInput &key) override; void axis(const AxisInput &axis) override; const char *tag() const override { return "TouchTest"; } protected: struct TrackedTouch { int id; float x; float y; }; enum { MAX_TOUCH_POINTS = 10, }; TrackedTouch touches_[MAX_TOUCH_POINTS]{}; std::vector keyEventLog_; UI::TextView *lastKeyEvents_ = nullptr; double lastFrameTime_ = 0.0; void CreateViews() override; void UpdateLogView(); UI::EventReturn OnImmersiveModeChange(UI::EventParams &e); UI::EventReturn OnRenderingBackend(UI::EventParams &e); UI::EventReturn OnRecreateActivity(UI::EventParams &e); }; void DrawProfile(UIContext &ui); void AddOverlayList(UI::ViewGroup *items, ScreenManager *screenManager);