// Copyright (c) 2015- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include "Common/File/Path.h" #include "Common/UI/UIScreen.h" #include "Common/UI/View.h" #include "Common/UI/ViewGroup.h" #include "UI/MiscScreens.h" #include "UI/GameInfoCache.h" enum class SavedataSortOption { FILENAME, SIZE, DATE, }; class SavedataBrowser : public UI::LinearLayout { public: SavedataBrowser(const Path &path, UI::LayoutParams *layoutParams = 0); void Update() override; void SetSortOption(SavedataSortOption opt); void SetSearchFilter(const std::string &filter); UI::Event OnChoice; private: static void PrepFilename(UI::View *); static void PrepSize(UI::View *); static void PrepDate(UI::View *); static bool ByFilename(const UI::View *, const UI::View *); static bool BySize(const UI::View *, const UI::View *); static bool ByDate(const UI::View *, const UI::View *); void Refresh(); UI::EventReturn SavedataButtonClick(UI::EventParams &e); SavedataSortOption sortOption_ = SavedataSortOption::FILENAME; UI::ViewGroup *gameList_ = nullptr; UI::TextView *noMatchView_ = nullptr; UI::TextView *searchingView_ = nullptr; Path path_; std::string searchFilter_; bool searchPending_ = false; }; class SavedataScreen : public UIDialogScreenWithGameBackground { public: // gamePath can be empty, in that case this screen will show all savedata in the save directory. SavedataScreen(const Path &gamePath); ~SavedataScreen(); void dialogFinished(const Screen *dialog, DialogResult result) override; void sendMessage(UIMessage message, const char *value) override; const char *tag() const override { return "Savedata"; } protected: UI::EventReturn OnSavedataButtonClick(UI::EventParams &e); UI::EventReturn OnSortClick(UI::EventParams &e); UI::EventReturn OnSearch(UI::EventParams &e); void CreateViews() override; bool gridStyle_; SavedataSortOption sortOption_ = SavedataSortOption::FILENAME; SavedataBrowser *dataBrowser_; SavedataBrowser *stateBrowser_; std::string searchFilter_; }; class GameIconView : public UI::InertView { public: GameIconView(const Path &gamePath, float scale, UI::LayoutParams *layoutParams = 0) : InertView(layoutParams), gamePath_(gamePath), scale_(scale) {} void GetContentDimensions(const UIContext &dc, float &w, float &h) const override; void Draw(UIContext &dc) override; std::string DescribeText() const override { return ""; } private: Path gamePath_; float scale_ = 1.0f; int textureWidth_ = 0; int textureHeight_ = 0; }; class SavedataButton : public UI::Clickable { public: SavedataButton(const Path &gamePath, UI::LayoutParams *layoutParams = 0) : UI::Clickable(layoutParams), savePath_(gamePath) { SetTag(gamePath.ToString()); } void Draw(UIContext &dc) override; bool UpdateText(); std::string DescribeText() const override; void GetContentDimensions(const UIContext &dc, float &w, float &h) const override { w = 500; h = 74; } const Path &GamePath() const { return savePath_; } uint64_t GetTotalSize() const { return totalSize_; } int64_t GetDateSeconds() const { return dateSeconds_; } void UpdateTotalSize(); void UpdateDateSeconds(); private: void UpdateText(const std::shared_ptr &ginfo); Path savePath_; std::string title_; std::string subtitle_; uint64_t totalSize_ = 0; int64_t dateSeconds_ = 0; bool hasTotalSize_ = false; bool hasDateSeconds_ = false; }; // View used for the detailed popup, and also in the import savedata comparison. // It doesn't do its own data loading for that reason. class SavedataView : public UI::LinearLayout { public: SavedataView(UIContext &dc, GameInfo *ginfo, IdentifiedFileType type, bool showIcon, UI::LayoutParams *layoutParams = nullptr); SavedataView(UIContext &dc, const Path &savePath, IdentifiedFileType type, std::string_view title, std::string_view savedataTitle, std::string_view savedataDetail, std::string_view fileSize, std::string_view mtime, bool showIcon, UI::LayoutParams *layoutParams = nullptr); void UpdateGame(GameInfo *ginfo); private: UI::TextView *savedataTitle_ = nullptr; UI::TextView *detail_ = nullptr; UI::TextView *mTime_ = nullptr; UI::TextView *fileSize_ = nullptr; };