# Options: # # IOS_PLATFORM = OS (default) # This needs to be OS as the simulator cannot use the required GLES2.0 environment. # OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. # # CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder # By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. # If set manually, this will force the use of a specific SDK version # PPSSPP platform flags set(MOBILE_DEVICE ON) set(USING_GLES2 ON) set(IPHONEOS_DEPLOYMENT_TARGET 12.0) add_definitions( -DGL_ETC1_RGB8_OES=0 -U__STRICT_ANSI__ ) set(OPENGL_LIBRARIES "-framework OpenGLES") if(IOS_PLATFORM STREQUAL "TVOS") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mappletvos-version-min=${IPHONEOS_DEPLOYMENT_TARGET}") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mappletvos-version-min=${IPHONEOS_DEPLOYMENT_TARGET}") else() set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mios-version-min=${IPHONEOS_DEPLOYMENT_TARGET}") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mios-version-min=${IPHONEOS_DEPLOYMENT_TARGET}") endif() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++") set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++") # Standard settings set(CMAKE_SYSTEM_NAME Darwin) set(CMAKE_SYSTEM_VERSION 1) set(CMAKE_SYSTEM_PROCESSOR aarch64) set(IOS ON) set(CMAKE_CROSSCOMPILING ON) set(CMAKE_MACOSX_BUNDLE YES) if(IOS_PLATFORM STREQUAL "TVOS") #set(CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${IPHONEOS_DEPLOYMENT_TARGET}) else() set(CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${IPHONEOS_DEPLOYMENT_TARGET}) endif() # Setup iOS platform unless specified manually with IOS_PLATFORM if(NOT DEFINED IOS_PLATFORM) set(IOS_PLATFORM "OS") endif() set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") # Check the platform selection and setup for developer root if(IOS_PLATFORM STREQUAL "OS") set(IOS_SDK_NAME "iphoneos") elseif(IOS_PLATFORM STREQUAL "SIMULATOR") set(IOS_SDK_NAME "iphonesimulator") elseif(IOS_PLATFORM STREQUAL "TVOS") set(IOS_SDK_NAME "appletvos") else() message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected '${IOS_PLATFORM}'. Please choose OS or leave default") endif() # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT if(NOT CMAKE_IOS_SDK_ROOT) execute_process(COMMAND xcrun --sdk ${IOS_SDK_NAME} --show-sdk-path OUTPUT_VARIABLE CMAKE_IOS_SDK_ROOT OUTPUT_STRIP_TRAILING_WHITESPACE ) message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") endif() set(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") # Set the sysroot default to the most recent SDK set(CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") # set the architecture for iOS if(IOS_PLATFORM STREQUAL "OS" OR IOS_PLATFORM STREQUAL "TVOS") set(IOS_ARCH "arm64") else() set(IOS_ARCH "i386;x86_64") endif() set(CMAKE_OSX_ARCHITECTURES "${IOS_ARCH}" CACHE STRING "Build architecture for iOS") set(CMAKE_ASM_FLAGS "" CACHE STRING "" FORCE) foreach(arch ${IOS_ARCH}) set(CMAKE_ASM_FLAGS "${CMAKE_ASM_FLAGS} -arch ${arch}" CACHE STRING "" FORCE) endforeach() # Set the find root to the iOS developer roots and to user defined paths set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root") # default to searching for frameworks first set(CMAKE_FIND_FRAMEWORK FIRST) # set up the default search directories for frameworks set(CMAKE_SYSTEM_FRAMEWORK_PATH ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks ) # only search the iOS sdks, not the remainder of the host filesystem set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)