#pragma once #include // Seconds. double time_now_d(); // Raw time in nanoseconds. // The only intended use is to match the timings from VK_GOOGLE_display_timing. uint64_t time_now_raw(); // This is only interesting for Linux, in relation to VK_GOOGLE_display_timing. double from_time_raw(uint64_t raw_time); double from_time_raw_relative(uint64_t raw_time); // Seconds, Unix UTC time double time_now_unix_utc(); // Sleep. Does not necessarily have millisecond granularity, especially on Windows. void sleep_ms(int ms); // Yield. Signals that this thread is busy-waiting but wants to allow other hyperthreads to run. void yield(); void GetCurrentTimeFormatted(char formattedTime[13]); // Rust-style Instant for clear and easy timing. class Instant { public: static Instant Now() { return Instant(time_now_d()); } double ElapsedSeconds() const { return time_now_d() - instantTime_; } private: explicit Instant(double initTime) : instantTime_(initTime) {} double instantTime_; }; // Most accurate timer possible - no extra double conversions. Only for spans. class TimeSpan { public: TimeSpan(); double ElapsedSeconds() const; int64_t ElapsedNanos() const; private: uint64_t nativeStart_; #ifndef _WIN32 int64_t nsecs_; #endif }; class LogScopeIfSlowMs { public: LogScopeIfSlowMs(const char *title, int limitMs) { title_ = title; endTime_ = time_now_d() + 0.001 * limitMs; } ~LogScopeIfSlowMs(); private: const char *title_; double endTime_; };