// Copyright (C) 2012 PPSSPP Project // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "Common/Data/Encoding/Utf8.h" #include "Common/Thread/ThreadUtil.h" #include "Common/System/Request.h" #include "Common/File/AndroidContentURI.h" #include "Common/File/FileUtil.h" #include "Common/StringUtils.h" #ifdef _WIN32 #include "Common/CommonWindows.h" #endif #include "Core/ELF/ElfReader.h" #include "Core/ELF/ParamSFO.h" #include "Core/FileSystems/BlockDevices.h" #include "Core/FileSystems/BlobFileSystem.h" #include "Core/FileSystems/DirectoryFileSystem.h" #include "Core/FileSystems/ISOFileSystem.h" #include "Core/FileSystems/MetaFileSystem.h" #include "Core/FileSystems/VirtualDiscFileSystem.h" #include "Core/Loaders.h" #include "Core/MemMap.h" #include "Core/HDRemaster.h" #include "Core/MIPS/MIPS.h" #include "Core/MIPS/MIPSAnalyst.h" #include "Core/MIPS/MIPSCodeUtils.h" #include "Core/Config.h" #include "Core/ConfigValues.h" #include "Core/System.h" #include "Core/PSPLoaders.h" #include "Core/HLE/HLE.h" #include "Core/HLE/sceKernel.h" #include "Core/HLE/sceKernelThread.h" #include "Core/HLE/sceKernelModule.h" #include "Core/HLE/sceKernelMemory.h" static std::thread g_loadingThread; static void UseLargeMem(int memsize) { if (memsize != 1) { // Nothing requested. return; } if (Memory::g_PSPModel != PSP_MODEL_FAT) { INFO_LOG(Log::Loader, "Game requested full PSP-2000 memory access"); Memory::g_MemorySize = Memory::RAM_DOUBLE_SIZE; } else { WARN_LOG(Log::Loader, "Game requested full PSP-2000 memory access, ignoring in PSP-1000 mode"); } } // We gather the game info before actually loading/booting the ISO // to determine if the emulator should enable extra memory and // double-sized texture coordinates. void InitMemoryForGameISO(FileLoader *fileLoader) { if (!fileLoader->Exists()) { return; } std::shared_ptr fileSystem; std::shared_ptr blockSystem; if (fileLoader->IsDirectory()) { fileSystem = std::make_shared(&pspFileSystem, fileLoader->GetPath()); blockSystem = fileSystem; } else { auto bd = constructBlockDevice(fileLoader); // Can't init anything without a block device... if (!bd) return; fileSystem = std::make_shared(&pspFileSystem, bd); blockSystem = std::make_shared(fileSystem); } pspFileSystem.Mount("umd0:", blockSystem); pspFileSystem.Mount("umd1:", blockSystem); pspFileSystem.Mount("disc0:", fileSystem); pspFileSystem.Mount("umd:", blockSystem); // TODO: Should we do this? //pspFileSystem.Mount("host0:", fileSystem); std::string gameID; std::string umdData; std::string sfoPath("disc0:/PSP_GAME/PARAM.SFO"); PSPFileInfo fileInfo = pspFileSystem.GetFileInfo(sfoPath.c_str()); if (fileInfo.exists) { std::vector paramsfo; pspFileSystem.ReadEntireFile(sfoPath, paramsfo); if (g_paramSFO.ReadSFO(paramsfo)) { UseLargeMem(g_paramSFO.GetValueInt("MEMSIZE")); gameID = g_paramSFO.GetValueString("DISC_ID"); } std::vector umdDataBin; if (pspFileSystem.ReadEntireFile("disc0:/UMD_DATA.BIN", umdDataBin) >= 0) { umdData = std::string((const char *)&umdDataBin[0], umdDataBin.size()); } } for (size_t i = 0; i < g_HDRemastersCount; i++) { const auto &entry = g_HDRemasters[i]; if (entry.gameID != gameID) { continue; } if (entry.umdDataValue && umdData.find(entry.umdDataValue) == umdData.npos) { continue; } g_RemasterMode = true; Memory::g_MemorySize = entry.memorySize; g_DoubleTextureCoordinates = entry.doubleTextureCoordinates; break; } if (g_RemasterMode) { INFO_LOG(Log::Loader, "HDRemaster found, using increased memory"); } } bool ReInitMemoryForGameISO(FileLoader *fileLoader) { if (!fileLoader->Exists()) { return false; } std::shared_ptr fileSystem; std::shared_ptr blockSystem; if (fileLoader->IsDirectory()) { fileSystem = std::make_shared(&pspFileSystem, fileLoader->GetPath()); blockSystem = fileSystem; } else { auto bd = constructBlockDevice(fileLoader); if (!bd) return false; auto iso = std::make_shared(&pspFileSystem, bd); fileSystem = iso; blockSystem = std::make_shared(iso); } pspFileSystem.Remount("umd0:", blockSystem); pspFileSystem.Remount("umd1:", blockSystem); pspFileSystem.Remount("umd:", blockSystem); pspFileSystem.Remount("disc0:", fileSystem); return true; } void InitMemoryForGamePBP(FileLoader *fileLoader) { if (!fileLoader->Exists()) { return; } PBPReader pbp(fileLoader); if (pbp.IsValid() && !pbp.IsELF()) { std::vector sfoData; if (pbp.GetSubFile(PBP_PARAM_SFO, &sfoData)) { ParamSFOData paramSFO; if (paramSFO.ReadSFO(sfoData)) { // This is the parameter CFW uses to determine homebrew wants the full 64MB. UseLargeMem(paramSFO.GetValueInt("MEMSIZE")); // Take this moment to bring over the title, if set. std::string title = paramSFO.GetValueString("TITLE"); if (g_paramSFO.GetValueString("TITLE").empty() && !title.empty()) { g_paramSFO.SetValue("TITLE", title, (int)title.size()); } std::string discID = paramSFO.GetValueString("DISC_ID"); std::string systemVer = paramSFO.GetValueString("PSP_SYSTEM_VER"); // Homebrew typically always leave this zero. bool discTotalCheck = paramSFO.GetValueInt("DISC_TOTAL") != 0; // A lot of homebrew reuse real game disc IDs - avoid. bool formatCheck = discID.substr(0, 2) != "NP" && discID.substr(0, 2) != "UL" && discID.substr(0, 2) != "UC"; char region = discID.size() > 3 ? discID[2] : '\0'; bool regionCheck = region != 'A' && region != 'E' && region != 'H' && region != 'I' && region != 'J' && region != 'K' && region != 'U' && region != 'X'; bool systemVerCheck = !systemVer.empty() && systemVer[0] >= '5'; if ((formatCheck || regionCheck || discTotalCheck || systemVerCheck) && !discID.empty()) { g_paramSFO.SetValue("DISC_ID", discID, (int)discID.size()); std::string ver = paramSFO.GetValueString("DISC_VERSION"); if (ver.empty()) ver = "1.00"; g_paramSFO.SetValue("DISC_VERSION", ver, (int)ver.size()); } } } } } // Chinese translators like to rename EBOOT.BIN and replace it with some kind of stub // that probably loads a plugin and then launches the actual game. These stubs don't work in PPSSPP. // No idea why they are doing this, but it works to just bypass it. They could stop // inventing new filenames though... static const char * const altBootNames[] = { "disc0:/PSP_GAME/SYSDIR/EBOOT.OLD", "disc0:/PSP_GAME/SYSDIR/EBOOT.DAT", "disc0:/PSP_GAME/SYSDIR/EBOOT.BI", "disc0:/PSP_GAME/SYSDIR/EBOOT.LLD", //"disc0:/PSP_GAME/SYSDIR/OLD_EBOOT.BIN", //Utawareru Mono Chinese version "disc0:/PSP_GAME/SYSDIR/EBOOT.123", //"disc0:/PSP_GAME/SYSDIR/EBOOT_LRC_CH.BIN", // Hatsune Miku Project Diva Extend chinese version "disc0:/PSP_GAME/SYSDIR/BOOT0.OLD", "disc0:/PSP_GAME/SYSDIR/BOOT1.OLD", "disc0:/PSP_GAME/SYSDIR/BINOT.BIN", "disc0:/PSP_GAME/SYSDIR/EBOOT.FRY", "disc0:/PSP_GAME/SYSDIR/EBOOT.Z.Y", "disc0:/PSP_GAME/SYSDIR/EBOOT.LEI", "disc0:/PSP_GAME/SYSDIR/EBOOT.DNR", "disc0:/PSP_GAME/SYSDIR/DBZ2.BIN", //"disc0:/PSP_GAME/SYSDIR/ss.RAW",//Code Geass: Lost Colors chinese version }; bool Load_PSP_ISO(FileLoader *fileLoader, std::string *error_string) { // Mounting stuff relocated to InitMemoryForGameISO due to HD Remaster restructuring of code. std::string sfoPath("disc0:/PSP_GAME/PARAM.SFO"); PSPFileInfo fileInfo = pspFileSystem.GetFileInfo(sfoPath.c_str()); if (fileInfo.exists) { std::vector paramsfo; pspFileSystem.ReadEntireFile(sfoPath, paramsfo); if (g_paramSFO.ReadSFO(paramsfo)) { std::string title = StringFromFormat("%s : %s", g_paramSFO.GetValueString("DISC_ID").c_str(), g_paramSFO.GetValueString("TITLE").c_str()); INFO_LOG(Log::Loader, "%s", title.c_str()); System_SetWindowTitle(title); } } std::string bootpath("disc0:/PSP_GAME/SYSDIR/EBOOT.BIN"); // Bypass Chinese translation patches, see comment above. for (size_t i = 0; i < ARRAY_SIZE(altBootNames); i++) { if (pspFileSystem.GetFileInfo(altBootNames[i]).exists) { bootpath = altBootNames[i]; } } // Bypass another more dangerous one where the file is in USRDIR - this could collide with files in some game. std::string id = g_paramSFO.GetValueString("DISC_ID"); if (id == "NPJH50624" && pspFileSystem.GetFileInfo("disc0:/PSP_GAME/USRDIR/PAKFILE2.BIN").exists) { bootpath = "disc0:/PSP_GAME/USRDIR/PAKFILE2.BIN"; } if (id == "NPJH00100" && pspFileSystem.GetFileInfo("disc0:/PSP_GAME/USRDIR/DATA/GIM/GBL").exists) { bootpath = "disc0:/PSP_GAME/USRDIR/DATA/GIM/GBL"; } bool hasEncrypted = false; int fd; if ((fd = pspFileSystem.OpenFile(bootpath, FILEACCESS_READ)) >= 0) { u8 head[4]; pspFileSystem.ReadFile(fd, head, 4); if (memcmp(head, "~PSP", 4) == 0 || memcmp(head, "\x7F""ELF", 4) == 0) { hasEncrypted = true; } pspFileSystem.CloseFile(fd); } if (!hasEncrypted) { // try unencrypted Boot.BIN bootpath = "disc0:/PSP_GAME/SYSDIR/BOOT.BIN"; } // Fail early with a clearer message for some types of ISOs. if (!pspFileSystem.GetFileInfo(bootpath).exists) { // Can't tell for sure if it's PS1 or PS2, but doesn't much matter. if (pspFileSystem.GetFileInfo("disc0:/SYSTEM.CNF;1").exists || pspFileSystem.GetFileInfo("disc0:/PSX.EXE;1").exists) { *error_string = "PPSSPP plays PSP games, not PlayStation 1 or 2 games."; } else if (pspFileSystem.GetFileInfo("disc0:/UMD_VIDEO/PLAYLIST.UMD").exists) { *error_string = "PPSSPP doesn't support UMD Video."; } else if (pspFileSystem.GetFileInfo("disc0:/UMD_AUDIO/PLAYLIST.UMD").exists) { *error_string = "PPSSPP doesn't support UMD Music."; } else if (pspFileSystem.GetDirListing("disc0:/").empty()) { *error_string = "Not a valid disc image."; } else { *error_string = "A PSP game couldn't be found on the disc."; } coreState = CORE_BOOT_ERROR; return false; } //in case we didn't go through EmuScreen::boot g_Config.loadGameConfig(id, g_paramSFO.GetValueString("TITLE")); System_PostUIMessage(UIMessage::CONFIG_LOADED); INFO_LOG(Log::Loader, "Loading %s...", bootpath.c_str()); PSPLoaders_Shutdown(); // Note: this thread reads the game binary, loads caches, and links HLE while UI spins. // To do something deterministically when the game starts, disabling this thread won't be enough. // Instead: Use Core_ListenLifecycle() or watch coreState. g_loadingThread = std::thread([bootpath] { SetCurrentThreadName("ExecLoader"); PSP_LoadingLock guard; if (coreState != CORE_POWERUP) return; AndroidJNIThreadContext jniContext; PSP_SetLoading("Loading executable..."); // TODO: We can't use the initial error_string pointer. bool success = __KernelLoadExec(bootpath.c_str(), 0, &PSP_CoreParameter().errorString); if (success && coreState == CORE_POWERUP) { coreState = PSP_CoreParameter().startBreak ? CORE_STEPPING : CORE_RUNNING; } else { coreState = CORE_BOOT_ERROR; // TODO: This is a crummy way to communicate the error... PSP_CoreParameter().fileToStart.clear(); } }); return true; } static Path NormalizePath(const Path &path) { if (path.Type() != PathType::NATIVE) { // Nothing to do - these can't be non-normalized. return path; } #ifdef _WIN32 std::wstring wpath = path.ToWString(); std::wstring buf; buf.resize(512); size_t sz = GetFullPathName(wpath.c_str(), (DWORD)buf.size(), &buf[0], nullptr); if (sz != 0 && sz < buf.size()) { buf.resize(sz); } else if (sz > buf.size()) { buf.resize(sz); sz = GetFullPathName(wpath.c_str(), (DWORD)buf.size(), &buf[0], nullptr); // This should truncate off the null terminator. buf.resize(sz); } return Path(buf); #else char buf[PATH_MAX + 1]; if (!realpath(path.c_str(), buf)) return Path(); return Path(buf); #endif } bool Load_PSP_ELF_PBP(FileLoader *fileLoader, std::string *error_string) { // This is really just for headless, might need tweaking later. if (PSP_CoreParameter().mountIsoLoader != nullptr) { auto bd = constructBlockDevice(PSP_CoreParameter().mountIsoLoader); if (bd != NULL) { auto umd2 = std::make_shared(&pspFileSystem, bd); auto blockSystem = std::make_shared(umd2); pspFileSystem.Mount("umd1:", blockSystem); pspFileSystem.Mount("disc0:", umd2); pspFileSystem.Mount("umd:", blockSystem); } } Path full_path = fileLoader->GetPath(); std::string path = full_path.GetDirectory(); std::string file = full_path.GetFilename(); if (full_path.Type() == PathType::CONTENT_URI) { path = AndroidContentURI(full_path.GetDirectory()).FilePath(); } size_t pos = path.find("PSP/GAME/"); std::string ms_path; if (pos != std::string::npos) { ms_path = "ms0:/" + path.substr(pos) + "/"; } else { // This is wrong, but it's better than not having a working directory at all. // Note that umd0:/ is actually the writable containing directory, in this case. ms_path = "umd0:/"; } Path dir; if (!PSP_CoreParameter().mountRoot.empty()) { // We don't want to worry about .. and cwd and such. const Path rootNorm = NormalizePath(PSP_CoreParameter().mountRoot); Path pathNorm = NormalizePath(Path(path)); if (full_path.Type() == PathType::CONTENT_URI) { pathNorm = full_path.NavigateUp(); } // If root is not a subpath of path, we can't boot the game. if (!pathNorm.StartsWith(rootNorm)) { *error_string = "Cannot boot ELF located outside mountRoot."; coreState = CORE_BOOT_ERROR; return false; } std::string filepath; if (full_path.Type() == PathType::CONTENT_URI) { std::string rootFilePath = AndroidContentURI(rootNorm.c_str()).FilePath(); std::string pathFilePath = AndroidContentURI(pathNorm.c_str()).FilePath(); filepath = pathFilePath.substr(rootFilePath.size()); } else { filepath = ReplaceAll(pathNorm.ToString().substr(rootNorm.ToString().size()), "\\", "/"); } file = filepath + "/" + file; path = rootNorm.ToString(); pspFileSystem.SetStartingDirectory(filepath); dir = Path(path); } else { pspFileSystem.SetStartingDirectory(ms_path); dir = full_path.NavigateUp(); } auto fs = std::make_shared(&pspFileSystem, dir, FileSystemFlags::SIMULATE_FAT32 | FileSystemFlags::CARD); pspFileSystem.Mount("umd0:", fs); std::string finalName = ms_path + file; std::string homebrewName = PSP_CoreParameter().fileToStart.ToVisualString(); std::size_t lslash = homebrewName.find_last_of('/'); #if PPSSPP_PLATFORM(UWP) if (lslash == homebrewName.npos) { lslash = homebrewName.find_last_of("\\"); } #endif if (lslash != homebrewName.npos) homebrewName = homebrewName.substr(lslash + 1); std::string homebrewTitle = g_paramSFO.GetValueString("TITLE"); if (homebrewTitle.empty()) homebrewTitle = homebrewName; std::string discID = g_paramSFO.GetDiscID(); std::string discVersion = g_paramSFO.GetValueString("DISC_VERSION"); std::string madeUpID = g_paramSFO.GenerateFakeID(Path()); std::string title = StringFromFormat("%s : %s", discID.c_str(), homebrewTitle.c_str()); INFO_LOG(Log::Loader, "%s", title.c_str()); System_SetWindowTitle(title); // Migrate old save states from old versions of fake game IDs. const Path savestateDir = GetSysDirectory(DIRECTORY_SAVESTATE); for (int i = 0; i < 5; ++i) { Path newPrefix = savestateDir / StringFromFormat("%s_%s_%d", discID.c_str(), discVersion.c_str(), i); Path oldNamePrefix = savestateDir / StringFromFormat("%s_%d", homebrewName.c_str(), i); Path oldIDPrefix = savestateDir / StringFromFormat("%s_1.00_%d", madeUpID.c_str(), i); if (oldIDPrefix != newPrefix && File::Exists(oldIDPrefix.WithExtraExtension(".ppst"))) File::Rename(oldIDPrefix.WithExtraExtension(".ppst"), newPrefix.WithExtraExtension(".ppst")); else if (File::Exists(oldNamePrefix.WithExtraExtension(".ppst"))) File::Rename(oldNamePrefix.WithExtraExtension(".ppst"), newPrefix.WithExtraExtension(".ppst")); if (oldIDPrefix != newPrefix && File::Exists(oldIDPrefix.WithExtraExtension(".jpg"))) File::Rename(oldIDPrefix.WithExtraExtension(".jpg"), newPrefix.WithExtraExtension(".jpg")); else if (File::Exists(oldNamePrefix.WithExtraExtension(".jpg"))) File::Rename(oldNamePrefix.WithExtraExtension(".jpg"), newPrefix.WithExtraExtension(".jpg")); } PSPLoaders_Shutdown(); // Note: See Load_PSP_ISO for notes about this thread. g_loadingThread = std::thread([finalName] { SetCurrentThreadName("ExecLoader"); PSP_LoadingLock guard; if (coreState != CORE_POWERUP) return; AndroidJNIThreadContext jniContext; bool success = __KernelLoadExec(finalName.c_str(), 0, &PSP_CoreParameter().errorString); if (success && coreState == CORE_POWERUP) { coreState = PSP_CoreParameter().startBreak ? CORE_STEPPING : CORE_RUNNING; } else { coreState = CORE_BOOT_ERROR; // TODO: This is a crummy way to communicate the error... PSP_CoreParameter().fileToStart.clear(); } }); return true; } bool Load_PSP_GE_Dump(FileLoader *fileLoader, std::string *error_string) { auto umd = std::make_shared(&pspFileSystem, fileLoader, "data.ppdmp"); pspFileSystem.Mount("disc0:", umd); PSPLoaders_Shutdown(); // Note: See Load_PSP_ISO for notes about this thread. g_loadingThread = std::thread([] { SetCurrentThreadName("ExecLoader"); PSP_LoadingLock guard; if (coreState != CORE_POWERUP) return; AndroidJNIThreadContext jniContext; bool success = __KernelLoadGEDump("disc0:/data.ppdmp", &PSP_CoreParameter().errorString); if (success && coreState == CORE_POWERUP) { coreState = PSP_CoreParameter().startBreak ? CORE_STEPPING : CORE_RUNNING; } else { coreState = CORE_BOOT_ERROR; // TODO: This is a crummy way to communicate the error... PSP_CoreParameter().fileToStart.clear(); } }); return true; } void PSPLoaders_Shutdown() { if (g_loadingThread.joinable()) g_loadingThread.join(); }