// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "ppsspp_config.h" #include #include #include "ext/jpge/jpge.h" #include "Common/Data/Convert/ColorConv.h" #include "Common/File/FileUtil.h" #include "Common/File/Path.h" #include "Common/Log.h" #include "Common/System/Display.h" #include "Core/Config.h" #include "Core/Screenshot.h" #include "Core/Core.h" #include "GPU/Common/GPUDebugInterface.h" #include "GPU/Common/FramebufferManagerCommon.h" #include "GPU/GPUInterface.h" #include "GPU/GPUState.h" // This is used to make non-ASCII paths work for filename. // Technically only needed on Windows. class JPEGFileStream : public jpge::output_stream { public: JPEGFileStream(const Path &filename) { fp_ = File::OpenCFile(filename, "wb"); } ~JPEGFileStream() { if (fp_ ) { fclose(fp_); } } bool put_buf(const void *buf, int len) override { if (fp_) { if (fwrite(buf, len, 1, fp_) != 1) { fclose(fp_); fp_ = nullptr; } } return Valid(); } bool Valid() { return fp_ != nullptr; } private: FILE *fp_; }; static bool WriteScreenshotToJPEG(const Path &filename, int width, int height, int num_channels, const uint8_t *image_data, const jpge::params &comp_params) { JPEGFileStream dst_stream(filename); if (!dst_stream.Valid()) { ERROR_LOG(Log::IO, "Unable to open screenshot file for writing."); return false; } jpge::jpeg_encoder dst_image; if (!dst_image.init(&dst_stream, width, height, num_channels, comp_params)) { return false; } for (u32 pass_index = 0; pass_index < dst_image.get_total_passes(); pass_index++) { for (int i = 0; i < height; i++) { const uint8_t *buf = image_data + i * width * num_channels; if (!dst_image.process_scanline(buf)) { return false; } } if (!dst_image.process_scanline(NULL)) { return false; } } if (!dst_stream.Valid()) { ERROR_LOG(Log::System, "Screenshot file write failed."); } dst_image.deinit(); return dst_stream.Valid(); } static bool WriteScreenshotToPNG(png_imagep image, const Path &filename, int convert_to_8bit, const void *buffer, png_int_32 row_stride, const void *colormap) { FILE *fp = File::OpenCFile(filename, "wb"); if (!fp) { ERROR_LOG(Log::IO, "Unable to open screenshot file for writing."); return false; } if (png_image_write_to_stdio(image, fp, convert_to_8bit, buffer, row_stride, colormap)) { fclose(fp); return true; } else { ERROR_LOG(Log::IO, "Screenshot PNG encode failed."); fclose(fp); // Should we even do this? File::Delete(filename); return false; } } static bool ConvertPixelTo8888RGBA(GPUDebugBufferFormat fmt, u8 &r, u8 &g, u8 &b, u8 &a, const void *buffer, int offset, bool rev) { const u8 *buf8 = (const u8 *)buffer; const u16 *buf16 = (const u16 *)buffer; const u32 *buf32 = (const u32 *)buffer; const float *fbuf = (const float *)buffer; // NOTE: a and r might be the same channel. This is used for RGB. u32 src; double fsrc; switch (fmt) { case GPU_DBG_FORMAT_565: src = buf16[offset]; if (rev) { src = bswap16(src); } a = 255; r = Convert5To8((src >> 0) & 0x1F); g = Convert6To8((src >> 5) & 0x3F); b = Convert5To8((src >> 11) & 0x1F); break; case GPU_DBG_FORMAT_5551: src = buf16[offset]; if (rev) { src = bswap16(src); } a = (src >> 15) ? 255 : 0; r = Convert5To8((src >> 0) & 0x1F); g = Convert5To8((src >> 5) & 0x1F); b = Convert5To8((src >> 10) & 0x1F); break; case GPU_DBG_FORMAT_4444: src = buf16[offset]; if (rev) { src = bswap16(src); } a = Convert4To8((src >> 12) & 0xF); r = Convert4To8((src >> 0) & 0xF); g = Convert4To8((src >> 4) & 0xF); b = Convert4To8((src >> 8) & 0xF); break; case GPU_DBG_FORMAT_8888: src = buf32[offset]; if (rev) { src = bswap32(src); } a = (src >> 24) & 0xFF; r = (src >> 0) & 0xFF; g = (src >> 8) & 0xFF; b = (src >> 16) & 0xFF; break; case GPU_DBG_FORMAT_FLOAT: fsrc = fbuf[offset]; r = 255; g = 0; b = 0; a = fsrc >= 1.0 ? 255 : (fsrc < 0.0 ? 0 : (int)(fsrc * 255.0)); break; case GPU_DBG_FORMAT_16BIT: src = buf16[offset]; r = 255; g = 0; b = 0; a = src >> 8; break; case GPU_DBG_FORMAT_8BIT: src = buf8[offset]; r = 255; g = 0; b = 0; a = src; break; case GPU_DBG_FORMAT_24BIT_8X: src = buf32[offset]; r = 255; g = 0; b = 0; a = (src >> 16) & 0xFF; break; case GPU_DBG_FORMAT_24X_8BIT: src = buf32[offset]; r = 255; g = 0; b = 0; a = (src >> 24) & 0xFF; break; case GPU_DBG_FORMAT_24BIT_8X_DIV_256: src = buf32[offset]& 0x00FFFFFF; src = src - 0x800000 + 0x8000; r = 255; g = 0; b = 0; a = (src >> 8) & 0xFF; break; case GPU_DBG_FORMAT_FLOAT_DIV_256: fsrc = fbuf[offset]; src = (int)(fsrc * 16777215.0); src = src - 0x800000 + 0x8000; r = 255; g = 0; b = 0; a = (src >> 8) & 0xFF; break; default: _assert_msg_(false, "Unsupported framebuffer format for screenshot: %d", fmt); return false; } return true; } const u8 *ConvertBufferToScreenshot(const GPUDebugBuffer &buf, bool alpha, u8 *&temp, u32 &w, u32 &h) { size_t pixelSize = alpha ? 4 : 3; GPUDebugBufferFormat nativeFmt = alpha ? GPU_DBG_FORMAT_8888 : GPU_DBG_FORMAT_888_RGB; w = std::min(w, buf.GetStride()); h = std::min(h, buf.GetHeight()); // The temp buffer will be freed by the caller if set, and can be the return value. temp = nullptr; const u8 *buffer = buf.GetData(); if (buf.GetFlipped() && buf.GetFormat() == nativeFmt) { temp = new u8[pixelSize * w * h]; // Silly OpenGL reads upside down, we flip to another buffer for simplicity. for (u32 y = 0; y < h; y++) { memcpy(temp + y * w * pixelSize, buffer + (buf.GetHeight() - y - 1) * buf.GetStride() * pixelSize, w * pixelSize); } } else if (buf.GetFormat() < GPU_DBG_FORMAT_FLOAT && buf.GetFormat() != nativeFmt) { temp = new u8[pixelSize * w * h]; // Let's boil it down to how we need to interpret the bits. int baseFmt = buf.GetFormat() & ~(GPU_DBG_FORMAT_REVERSE_FLAG | GPU_DBG_FORMAT_BRSWAP_FLAG); bool rev = (buf.GetFormat() & GPU_DBG_FORMAT_REVERSE_FLAG) != 0; bool brswap = (buf.GetFormat() & GPU_DBG_FORMAT_BRSWAP_FLAG) != 0; bool flip = buf.GetFlipped(); // This is pretty inefficient. for (u32 y = 0; y < h; y++) { for (u32 x = 0; x < w; x++) { u8 *dst; if (flip) { dst = &temp[(h - y - 1) * w * pixelSize + x * pixelSize]; } else { dst = &temp[y * w * pixelSize + x * pixelSize]; } u8 &r = brswap ? dst[2] : dst[0]; u8 &g = dst[1]; u8 &b = brswap ? dst[0] : dst[2]; u8 &a = alpha ? dst[3] : r; if (!ConvertPixelTo8888RGBA(GPUDebugBufferFormat(baseFmt), r, g, b, a, buffer, y * buf.GetStride() + x, rev)) { return nullptr; } } } } else if (buf.GetFormat() != nativeFmt) { temp = new u8[pixelSize * w * h]; bool flip = buf.GetFlipped(); // This is pretty inefficient. for (u32 y = 0; y < h; y++) { for (u32 x = 0; x < w; x++) { u8 *dst; if (flip) { dst = &temp[(h - y - 1) * w * pixelSize + x * pixelSize]; } else { dst = &temp[y * w * pixelSize + x * pixelSize]; } u8 &a = alpha ? dst[3] : dst[0]; if (!ConvertPixelTo8888RGBA(buf.GetFormat(), dst[0], dst[1], dst[2], a, buffer, y * buf.GetStride() + x, false)) { return nullptr; } } } } return temp ? temp : buffer; } static GPUDebugBuffer ApplyRotation(const GPUDebugBuffer &buf, DisplayRotation rotation) { GPUDebugBuffer rotated; // This is a simple but not terribly efficient rotation. if (rotation == DisplayRotation::ROTATE_90) { rotated.Allocate(buf.GetHeight(), buf.GetStride(), buf.GetFormat(), false); for (u32 y = 0; y < buf.GetStride(); ++y) { for (u32 x = 0; x < buf.GetHeight(); ++x) { rotated.SetRawPixel(x, y, buf.GetRawPixel(buf.GetStride() - y - 1, x)); } } } else if (rotation == DisplayRotation::ROTATE_180) { rotated.Allocate(buf.GetStride(), buf.GetHeight(), buf.GetFormat(), false); for (u32 y = 0; y < buf.GetHeight(); ++y) { for (u32 x = 0; x < buf.GetStride(); ++x) { rotated.SetRawPixel(x, y, buf.GetRawPixel(buf.GetStride() - x - 1, buf.GetHeight() - y - 1)); } } } else { rotated.Allocate(buf.GetHeight(), buf.GetStride(), buf.GetFormat(), false); for (u32 y = 0; y < buf.GetStride(); ++y) { for (u32 x = 0; x < buf.GetHeight(); ++x) { rotated.SetRawPixel(x, y, buf.GetRawPixel(y, buf.GetHeight() - x - 1)); } } } return rotated; } bool TakeGameScreenshot(Draw::DrawContext *draw, const Path &filename, ScreenshotFormat fmt, ScreenshotType type, int *width, int *height, int maxRes) { GPUDebugBuffer buf; bool success = false; u32 w = (u32)-1; u32 h = (u32)-1; if (type == SCREENSHOT_DISPLAY || type == SCREENSHOT_RENDER) { if (!gpuDebug) { ERROR_LOG(Log::System, "Can't take screenshots when GPU not running"); return false; } success = gpuDebug->GetCurrentFramebuffer(buf, type == SCREENSHOT_RENDER ? GPU_DBG_FRAMEBUF_RENDER : GPU_DBG_FRAMEBUF_DISPLAY, maxRes); w = maxRes > 0 ? 480 * maxRes : PSP_CoreParameter().renderWidth; h = maxRes > 0 ? 272 * maxRes : PSP_CoreParameter().renderHeight; } else if (g_display.rotation != DisplayRotation::ROTATE_0) { _dbg_assert_(draw); GPUDebugBuffer temp; success = ::GetOutputFramebuffer(draw, buf); if (success) { buf = ApplyRotation(temp, g_display.rotation); } } else { _dbg_assert_(draw); success = ::GetOutputFramebuffer(draw, buf); } if (!success) { ERROR_LOG(Log::G3D, "Failed to obtain screenshot data."); return false; } if (success) { u8 *flipbuffer = nullptr; const u8 *buffer = ConvertBufferToScreenshot(buf, false, flipbuffer, w, h); success = buffer != nullptr; if (success) { if (width) *width = w; if (height) *height = h; success = Save888RGBScreenshot(filename, fmt, buffer, w, h); } delete[] flipbuffer; } if (!success) { ERROR_LOG(Log::IO, "Failed to write screenshot."); } return success; } bool Save888RGBScreenshot(const Path &filename, ScreenshotFormat fmt, const u8 *bufferRGB888, int w, int h) { if (fmt == ScreenshotFormat::PNG) { png_image png; memset(&png, 0, sizeof(png)); png.version = PNG_IMAGE_VERSION; png.format = PNG_FORMAT_RGB; png.width = w; png.height = h; bool success = WriteScreenshotToPNG(&png, filename, 0, bufferRGB888, w * 3, nullptr); png_image_free(&png); if (png.warning_or_error >= 2) { ERROR_LOG(Log::IO, "Saving screenshot to PNG produced errors."); success = false; } return success; } else if (fmt == ScreenshotFormat::JPG) { jpge::params params; params.m_quality = 90; return WriteScreenshotToJPEG(filename, w, h, 3, bufferRGB888, params); } else { return false; } } bool Save8888RGBAScreenshot(const Path &filename, const u8 *buffer, int w, int h) { png_image png{}; png.version = PNG_IMAGE_VERSION; png.format = PNG_FORMAT_RGBA; png.width = w; png.height = h; bool success = WriteScreenshotToPNG(&png, filename, 0, buffer, w * 4, nullptr); png_image_free(&png); if (png.warning_or_error >= 2) { ERROR_LOG(Log::IO, "Saving screenshot to PNG produced errors."); success = false; } return success; } bool Save8888RGBAScreenshot(std::vector &bufferPNG, const u8 *bufferRGBA8888, int w, int h) { png_image png{}; png.version = PNG_IMAGE_VERSION; png.format = PNG_FORMAT_RGBA; png.width = w; png.height = h; png_alloc_size_t allocSize = bufferPNG.size(); int result = png_image_write_to_memory(&png, allocSize == 0 ? nullptr : bufferPNG.data(), &allocSize, 0, bufferRGBA8888, w * 4, nullptr); bool success = result != 0 && png.warning_or_error <= 1; if (!success && allocSize != bufferPNG.size()) { bufferPNG.resize(allocSize); png.warning_or_error = 0; result = png_image_write_to_memory(&png, bufferPNG.data(), &allocSize, 0, bufferRGBA8888, w * 4, nullptr); success = result != 0 && png.warning_or_error <= 1; } if (success) bufferPNG.resize(allocSize); png_image_free(&png); if (!success) { ERROR_LOG(Log::IO, "Buffering screenshot to PNG produced errors."); bufferPNG.clear(); } return success; }