#include #include "ppsspp_config.h" #include "Common/UI/Root.h" #include "Common/UI/Context.h" #include "Common/UI/View.h" #include "Common/UI/ViewGroup.h" #include "Common/UI/ScrollView.h" #include "Common/UI/UI.h" #include "Common/Data/Text/I18n.h" #include "Common/Data/Encoding/Utf8.h" #include "Common/System/Request.h" #include "Core/Config.h" #include "Core/System.h" #include "Core/HLE/proAdhoc.h" #include "UI/ChatScreen.h" #include "UI/PopupScreens.h" void ChatMenu::CreateContents(UI::ViewGroup *parent) { using namespace UI; auto n = GetI18NCategory(I18NCat::NETWORKING); LinearLayout *outer = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT,400)); scroll_ = outer->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0))); LinearLayout *bottom = outer->Add(new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT))); chatButton_ = nullptr; chatEdit_ = nullptr; chatVert_ = nullptr; if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_DESKTOP) { // We have direct keyboard input. chatEdit_ = bottom->Add(new TextEdit("", n->T("Chat message"), n->T("Chat Here"), new LinearLayoutParams(1.0))); chatEdit_->OnEnter.Handle(this, &ChatMenu::OnSubmitMessage); } else { // If we have a native input box, like on Android, or at least we can do a popup text input with our UI... chatButton_ = bottom->Add(new Button(n->T("Chat message"), new LayoutParams(FILL_PARENT, WRAP_CONTENT))); chatButton_->OnClick.Handle(this, &ChatMenu::OnAskForChatMessage); } if (g_Config.bEnableQuickChat) { LinearLayout *quickChat = outer->Add(new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT))); quickChat->Add(new Button("1", new LinearLayoutParams(1.0)))->OnClick.Handle(this, &ChatMenu::OnQuickChat1); quickChat->Add(new Button("2", new LinearLayoutParams(1.0)))->OnClick.Handle(this, &ChatMenu::OnQuickChat2); quickChat->Add(new Button("3", new LinearLayoutParams(1.0)))->OnClick.Handle(this, &ChatMenu::OnQuickChat3); quickChat->Add(new Button("4", new LinearLayoutParams(1.0)))->OnClick.Handle(this, &ChatMenu::OnQuickChat4); quickChat->Add(new Button("5", new LinearLayoutParams(1.0)))->OnClick.Handle(this, &ChatMenu::OnQuickChat5); } chatVert_ = scroll_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); chatVert_->SetSpacing(0); parent->Add(outer); } void ChatMenu::CreateSubviews(const Bounds &screenBounds) { using namespace UI; float width = 550.0f; switch (g_Config.iChatScreenPosition) { // the chat screen size is still static 280x240 need a dynamic size based on device resolution case 0: box_ = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(width, WRAP_CONTENT, 280, NONE, NONE, 240, true)); break; case 1: box_ = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(width, WRAP_CONTENT, screenBounds.centerX(), NONE, NONE, 240, true)); break; case 2: box_ = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(width, WRAP_CONTENT, NONE, NONE, 280, 240, true)); break; case 3: box_ = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(width, WRAP_CONTENT, 280, 240, NONE, NONE, true)); break; case 4: box_ = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(width, WRAP_CONTENT, screenBounds.centerX(), 240, NONE, NONE, true)); break; case 5: box_ = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(width, WRAP_CONTENT, NONE, 240, 280, NONE, true)); break; default: box_ = nullptr; break; } if (box_) { Add(box_); box_->SetBG(UI::Drawable(0x99303030)); box_->SetHasDropShadow(false); auto n = GetI18NCategory(I18NCat::NETWORKING); View *title = new PopupHeader(n->T("Chat")); box_->Add(title); CreateContents(box_); } UpdateChat(); } UI::EventReturn ChatMenu::OnSubmitMessage(UI::EventParams &e) { std::string chat = chatEdit_->GetText(); chatEdit_->SetText(""); chatEdit_->SetFocus(); sendChat(chat); return UI::EVENT_DONE; } UI::EventReturn ChatMenu::OnAskForChatMessage(UI::EventParams &e) { auto n = GetI18NCategory(I18NCat::NETWORKING); using namespace UI; if (System_GetPropertyBool(SYSPROP_HAS_TEXT_INPUT_DIALOG)) { System_InputBoxGetString(token_, n->T("Chat"), "", false, [](const std::string &value, int) { sendChat(value); }); } else { // We need to pop up a UI inputbox. messageTemp_.clear(); TextEditPopupScreen *popupScreen = new TextEditPopupScreen(&messageTemp_, "", n->T("Chat message"), 256); if (System_GetPropertyBool(SYSPROP_KEYBOARD_IS_SOFT)) { popupScreen->SetAlignTop(true); } popupScreen->OnChange.Add([=](UI::EventParams &e) { sendChat(messageTemp_); return UI::EVENT_DONE; }); popupScreen->SetPopupOrigin(chatButton_); screenManager_->push(popupScreen); } return UI::EVENT_DONE; } UI::EventReturn ChatMenu::OnQuickChat1(UI::EventParams &e) { sendChat(g_Config.sQuickChat0); return UI::EVENT_DONE; } UI::EventReturn ChatMenu::OnQuickChat2(UI::EventParams &e) { sendChat(g_Config.sQuickChat1); return UI::EVENT_DONE; } UI::EventReturn ChatMenu::OnQuickChat3(UI::EventParams &e) { sendChat(g_Config.sQuickChat2); return UI::EVENT_DONE; } UI::EventReturn ChatMenu::OnQuickChat4(UI::EventParams &e) { sendChat(g_Config.sQuickChat3); return UI::EVENT_DONE; } UI::EventReturn ChatMenu::OnQuickChat5(UI::EventParams &e) { sendChat(g_Config.sQuickChat4); return UI::EVENT_DONE; } void ChatMenu::UpdateChat() { using namespace UI; if (chatVert_ != nullptr) { chatVert_->Clear(); //read Access violation is proadhoc.cpp use NULL_->Clear() pointer? std::vector chatLog = getChatLog(); for (auto i : chatLog) { uint32_t namecolor = 0x29B6F6; uint32_t textcolor = 0xFFFFFF; uint32_t infocolor = 0xFDD835; std::string name = g_Config.sNickName; std::string displayname = i.substr(0, i.find(':')); if (name.substr(0, 8) == displayname) { namecolor = 0xE53935; } if (i.length() <= displayname.length() || i[displayname.length()] != ':') { TextView *v = chatVert_->Add(new TextView(i, ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LayoutParams(FILL_PARENT, WRAP_CONTENT))); v->SetTextColor(0xFF000000 | infocolor); } else { LinearLayout *line = chatVert_->Add(new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, FILL_PARENT))); line->SetSpacing(0.0f); TextView *nameView = line->Add(new TextView(displayname, ALIGN_LEFT, true, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT, 0.0f))); nameView->SetTextColor(0xFF000000 | namecolor); std::string chattext = i.substr(displayname.length()); TextView *chatView = line->Add(new TextView(chattext, ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f))); chatView->SetTextColor(0xFF000000 | textcolor); } } toBottom_ = true; } } void ChatMenu::Update() { AnchorLayout::Update(); if (scroll_ && toBottom_) { toBottom_ = false; scroll_->ScrollToBottom(); } if (chatChangeID_ != GetChatChangeID()) { chatChangeID_ = GetChatChangeID(); UpdateChat(); } #if defined(USING_WIN_UI) // Could remove the fullscreen check here, it works now. auto n = GetI18NCategory(I18NCat::NETWORKING); if (promptInput_ && g_Config.bBypassOSKWithKeyboard && !g_Config.UseFullScreen()) { System_InputBoxGetString(token_, n->T("Chat"), n->T("Chat Here"), false, [](const std::string &value, int) { sendChat(value); }); promptInput_ = false; } #endif } bool ChatMenu::SubviewFocused(UI::View *view) { if (!AnchorLayout::SubviewFocused(view)) return false; promptInput_ = true; return true; } void ChatMenu::Close() { SetVisibility(UI::V_GONE); }