// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "ppsspp_config.h" #include // native stuff #include "Common/System/Display.h" #include "Common/System/NativeApp.h" #include "Common/Input/InputState.h" #include "Common/Input/KeyCodes.h" #include "Common/StringUtils.h" #include "Core/Core.h" #include "Core/Config.h" #include "Core/ConfigValues.h" #include "Core/CoreParameter.h" #include "Core/HLE/Plugins.h" #include "Core/System.h" #include "Core/Debugger/SymbolMap.h" #include "Core/Instance.h" #include "UI/OnScreenDisplay.h" #include "Windows/EmuThread.h" #include "Windows/WindowsHost.h" #include "Windows/MainWindow.h" #ifndef _M_ARM #include "Windows/DinputDevice.h" #endif #include "Windows/XinputDevice.h" #include "Windows/main.h" void SetConsolePosition() { HWND console = GetConsoleWindow(); if (console != NULL && g_Config.iConsoleWindowX != -1 && g_Config.iConsoleWindowY != -1) { SetWindowPos(console, NULL, g_Config.iConsoleWindowX, g_Config.iConsoleWindowY, 0, 0, SWP_NOSIZE | SWP_NOZORDER); } } void UpdateConsolePosition() { RECT rc; HWND console = GetConsoleWindow(); if (console != NULL && GetWindowRect(console, &rc) && !IsIconic(console)) { g_Config.iConsoleWindowX = rc.left; g_Config.iConsoleWindowY = rc.top; } } void WindowsInputManager::Init() { //add first XInput device to respond input.push_back(std::make_unique()); #ifndef _M_ARM //find all connected DInput devices of class GamePad numDinputDevices_ = DinputDevice::getNumPads(); for (size_t i = 0; i < numDinputDevices_; i++) { input.push_back(std::make_unique(static_cast(i))); } #endif } void WindowsInputManager::PollControllers() { static const int CHECK_FREQUENCY = 71; // Just an arbitrary prime to try to not collide with other periodic checks. if (checkCounter_++ > CHECK_FREQUENCY) { #ifndef _M_ARM size_t newCount = DinputDevice::getNumPads(); if (newCount > numDinputDevices_) { INFO_LOG(SYSTEM, "New controller device detected"); for (size_t i = numDinputDevices_; i < newCount; i++) { input.push_back(std::make_unique(static_cast(i))); } numDinputDevices_ = newCount; } #endif checkCounter_ = 0; } for (const auto &device : input) { if (device->UpdateState() == InputDevice::UPDATESTATE_SKIP_PAD) break; } // Disabled by default, needs a workaround to map to psp keys. if (g_Config.bMouseControl) { NativeMouseDelta(mouseDeltaX_, mouseDeltaY_); } mouseDeltaX_ *= g_Config.fMouseSmoothing; mouseDeltaY_ *= g_Config.fMouseSmoothing; HLEPlugins::PluginDataAxis[JOYSTICK_AXIS_MOUSE_REL_X] = mouseDeltaX_; HLEPlugins::PluginDataAxis[JOYSTICK_AXIS_MOUSE_REL_Y] = mouseDeltaY_; }