// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "Common/Log.h" #include "Common/Data/Format/IniFile.h" #include "Common/File/VFS/VFS.h" #include "Common/StringUtils.h" #include "Core/Compatibility.h" #include "Core/Config.h" #include "Core/System.h" void Compatibility::Load(const std::string &gameID) { Clear(); // Allow ignoring compat settings by name (regardless of game ID.) std::vector ignored; SplitString(g_Config.sIgnoreCompatSettings, ',', ignored); ignored_ = std::set(ignored.begin(), ignored.end()); // If ALL, don't process any compat flags. if (ignored_.find("ALL") != ignored_.end()) return; { IniFile compat; // This loads from assets. if (compat.LoadFromVFS(g_VFS, "compat.ini")) { CheckSettings(compat, gameID); } } { IniFile compat2; // This one is user-editable. Need to load it after the system one. Path path = GetSysDirectory(DIRECTORY_SYSTEM) / "compat.ini"; if (compat2.Load(path)) { CheckSettings(compat2, gameID); } } { IniFile compat; // This loads from assets. if (compat.LoadFromVFS(g_VFS, "compatvr.ini")) { CheckVRSettings(compat, gameID); } } { IniFile compat2; // This one is user-editable. Need to load it after the system one. Path path = GetSysDirectory(DIRECTORY_SYSTEM) / "compatvr.ini"; if (compat2.Load(path)) { CheckVRSettings(compat2, gameID); } } } void Compatibility::Clear() { memset(&flags_, 0, sizeof(flags_)); memset(&vrCompat_, 0, sizeof(vrCompat_)); } void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) { CheckSetting(iniFile, gameID, "VertexDepthRounding", &flags_.VertexDepthRounding); CheckSetting(iniFile, gameID, "PixelDepthRounding", &flags_.PixelDepthRounding); CheckSetting(iniFile, gameID, "DepthRangeHack", &flags_.DepthRangeHack); CheckSetting(iniFile, gameID, "ClearToRAM", &flags_.ClearToRAM); CheckSetting(iniFile, gameID, "Force04154000Download", &flags_.Force04154000Download); CheckSetting(iniFile, gameID, "DrawSyncEatCycles", &flags_.DrawSyncEatCycles); CheckSetting(iniFile, gameID, "DrawSyncInstant", &flags_.DrawSyncInstant); CheckSetting(iniFile, gameID, "FakeMipmapChange", &flags_.FakeMipmapChange); CheckSetting(iniFile, gameID, "RequireBufferedRendering", &flags_.RequireBufferedRendering); CheckSetting(iniFile, gameID, "RequireBlockTransfer", &flags_.RequireBlockTransfer); CheckSetting(iniFile, gameID, "RequireDefaultCPUClock", &flags_.RequireDefaultCPUClock); CheckSetting(iniFile, gameID, "DisableAccurateDepth", &flags_.DisableAccurateDepth); CheckSetting(iniFile, gameID, "MGS2AcidHack", &flags_.MGS2AcidHack); CheckSetting(iniFile, gameID, "SonicRivalsHack", &flags_.SonicRivalsHack); CheckSetting(iniFile, gameID, "BlockTransferAllowCreateFB", &flags_.BlockTransferAllowCreateFB); CheckSetting(iniFile, gameID, "IntraVRAMBlockTransferAllowCreateFB", &flags_.IntraVRAMBlockTransferAllowCreateFB); CheckSetting(iniFile, gameID, "YugiohSaveFix", &flags_.YugiohSaveFix); CheckSetting(iniFile, gameID, "ForceUMDDelay", &flags_.ForceUMDDelay); CheckSetting(iniFile, gameID, "ForceMax60FPS", &flags_.ForceMax60FPS); CheckSetting(iniFile, gameID, "GoWFramerateHack60", &flags_.GoWFramerateHack60); CheckSetting(iniFile, gameID, "FramerateHack30", &flags_.FramerateHack30); CheckSetting(iniFile, gameID, "JitInvalidationHack", &flags_.JitInvalidationHack); CheckSetting(iniFile, gameID, "HideISOFiles", &flags_.HideISOFiles); CheckSetting(iniFile, gameID, "MoreAccurateVMMUL", &flags_.MoreAccurateVMMUL); CheckSetting(iniFile, gameID, "ForceSoftwareRenderer", &flags_.ForceSoftwareRenderer); CheckSetting(iniFile, gameID, "DarkStalkersPresentHack", &flags_.DarkStalkersPresentHack); CheckSetting(iniFile, gameID, "ReportSmallMemstick", &flags_.ReportSmallMemstick); CheckSetting(iniFile, gameID, "MemstickFixedFree", &flags_.MemstickFixedFree); CheckSetting(iniFile, gameID, "DateLimited", &flags_.DateLimited); CheckSetting(iniFile, gameID, "ShaderColorBitmask", &flags_.ShaderColorBitmask); CheckSetting(iniFile, gameID, "DisableFirstFrameReadback", &flags_.DisableFirstFrameReadback); CheckSetting(iniFile, gameID, "MpegAvcWarmUp", &flags_.MpegAvcWarmUp); CheckSetting(iniFile, gameID, "BlueToAlpha", &flags_.BlueToAlpha); CheckSetting(iniFile, gameID, "CenteredLines", &flags_.CenteredLines); CheckSetting(iniFile, gameID, "MaliDepthStencilBugWorkaround", &flags_.MaliDepthStencilBugWorkaround); CheckSetting(iniFile, gameID, "ZZT3SelectHack", &flags_.ZZT3SelectHack); CheckSetting(iniFile, gameID, "AllowLargeFBTextureOffsets", &flags_.AllowLargeFBTextureOffsets); CheckSetting(iniFile, gameID, "AtracLoopHack", &flags_.AtracLoopHack); CheckSetting(iniFile, gameID, "DeswizzleDepth", &flags_.DeswizzleDepth); CheckSetting(iniFile, gameID, "SplitFramebufferMargin", &flags_.SplitFramebufferMargin); CheckSetting(iniFile, gameID, "ForceLowerResolutionForEffectsOn", &flags_.ForceLowerResolutionForEffectsOn); CheckSetting(iniFile, gameID, "ForceLowerResolutionForEffectsOff", &flags_.ForceLowerResolutionForEffectsOff); CheckSetting(iniFile, gameID, "AllowDownloadCLUT", &flags_.AllowDownloadCLUT); CheckSetting(iniFile, gameID, "NearestFilteringOnFramebufferCreate", &flags_.NearestFilteringOnFramebufferCreate); CheckSetting(iniFile, gameID, "SecondaryTextureCache", &flags_.SecondaryTextureCache); CheckSetting(iniFile, gameID, "EnglishOrJapaneseOnly", &flags_.EnglishOrJapaneseOnly); CheckSetting(iniFile, gameID, "OldAdrenoPixelDepthRoundingGL", &flags_.OldAdrenoPixelDepthRoundingGL); CheckSetting(iniFile, gameID, "ForceCircleButtonConfirm", &flags_.ForceCircleButtonConfirm); CheckSetting(iniFile, gameID, "DisallowFramebufferAtOffset", &flags_.DisallowFramebufferAtOffset); CheckSetting(iniFile, gameID, "RockmanDash2SoundFix", &flags_.RockmanDash2SoundFix); CheckSetting(iniFile, gameID, "ReadbackDepth", &flags_.ReadbackDepth); CheckSetting(iniFile, gameID, "BlockTransferDepth", &flags_.BlockTransferDepth); CheckSetting(iniFile, gameID, "DaxterRotatedAnalogStick", &flags_.DaxterRotatedAnalogStick); CheckSetting(iniFile, gameID, "ForceMaxDepthResolution", &flags_.ForceMaxDepthResolution); CheckSetting(iniFile, gameID, "SOCOMClut8Replacement", &flags_.SOCOMClut8Replacement); CheckSetting(iniFile, gameID, "Fontltn12Hack", &flags_.Fontltn12Hack); CheckSetting(iniFile, gameID, "LoadCLUTFromCurrentFrameOnly", &flags_.LoadCLUTFromCurrentFrameOnly); CheckSetting(iniFile, gameID, "ForceUMDReadSpeed", &flags_.ForceUMDReadSpeed); CheckSetting(iniFile, gameID, "AllowDelayedReadbacks", &flags_.AllowDelayedReadbacks); CheckSetting(iniFile, gameID, "KernelGetSystemTimeLowEatMoreCycles", &flags_.KernelGetSystemTimeLowEatMoreCycles); CheckSetting(iniFile, gameID, "TacticsOgreEliminateDebugReadback", &flags_.TacticsOgreEliminateDebugReadback); CheckSetting(iniFile, gameID, "FramebufferAllowLargeVerticalOffset", &flags_.FramebufferAllowLargeVerticalOffset); CheckSetting(iniFile, gameID, "DisableMemcpySlicing", &flags_.DisableMemcpySlicing); CheckSetting(iniFile, gameID, "ForceEnableGPUReadback", &flags_.ForceEnableGPUReadback); CheckSetting(iniFile, gameID, "UseFFMPEGFindStreamInfo", &flags_.UseFFMPEGFindStreamInfo); } void Compatibility::CheckVRSettings(IniFile &iniFile, const std::string &gameID) { CheckSetting(iniFile, gameID, "ForceFlatScreen", &vrCompat_.ForceFlatScreen); CheckSetting(iniFile, gameID, "ForceMono", &vrCompat_.ForceMono); CheckSetting(iniFile, gameID, "IdentityViewHack", &vrCompat_.IdentityViewHack); CheckSetting(iniFile, gameID, "MirroringVariant", &vrCompat_.MirroringVariant); CheckSetting(iniFile, gameID, "ProjectionHack", &vrCompat_.ProjectionHack); CheckSetting(iniFile, gameID, "Skyplane", &vrCompat_.Skyplane); CheckSetting(iniFile, gameID, "UnitsPerMeter", &vrCompat_.UnitsPerMeter); NOTICE_LOG(Log::G3D, "UnitsPerMeter for %s: %f", gameID.c_str(), vrCompat_.UnitsPerMeter); } void Compatibility::CheckSetting(IniFile &iniFile, const std::string &gameID, const char *option, bool *flag) { if (ignored_.find(option) == ignored_.end()) { iniFile.Get(option, gameID.c_str(), flag, *flag); // Shortcut for debugging, sometimes useful to globally enable compat flags. bool all = false; iniFile.Get(option, "ALL", &all, false); *flag |= all; } } void Compatibility::CheckSetting(IniFile &iniFile, const std::string &gameID, const char *option, float *flag) { std::string value; iniFile.Get(option, gameID.c_str(), &value, "0"); *flag = stof(value); } void Compatibility::CheckSetting(IniFile &iniFile, const std::string &gameID, const char *option, int *flag) { std::string value; iniFile.Get(option, gameID.c_str(), &value, "0"); *flag = stof(value); }