// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include #include #include "base/display.h" #include "base/NativeApp.h" #include "file/ini_file.h" #include "i18n/i18n.h" #include "json/json_reader.h" #include "gfx_es2/gpu_features.h" #include "net/http_client.h" #include "util/text/parsers.h" #include "net/url.h" #include "Common/CPUDetect.h" #include "Common/FileUtil.h" #include "Common/KeyMap.h" #include "Common/LogManager.h" #include "Common/OSVersion.h" #include "Common/StringUtils.h" #include "Common/Vulkan/VulkanLoader.h" #include "Core/Config.h" #include "Core/ConfigValues.h" #include "Core/Loaders.h" #include "Core/HLE/sceUtility.h" #include "GPU/Common/FramebufferCommon.h" // TODO: Find a better place for this. http::Downloader g_DownloadManager; Config g_Config; bool jitForcedOff; #ifdef _DEBUG static const char *logSectionName = "LogDebug"; #else static const char *logSectionName = "Log"; #endif struct ConfigSetting { enum Type { TYPE_TERMINATOR, TYPE_BOOL, TYPE_INT, TYPE_UINT32, TYPE_FLOAT, TYPE_STRING, TYPE_TOUCH_POS, }; union Value { bool b; int i; uint32_t u; float f; const char *s; ConfigTouchPos touchPos; }; union SettingPtr { bool *b; int *i; uint32_t *u; float *f; std::string *s; ConfigTouchPos *touchPos; }; typedef bool (*BoolDefaultCallback)(); typedef int (*IntDefaultCallback)(); typedef uint32_t (*Uint32DefaultCallback)(); typedef float (*FloatDefaultCallback)(); typedef const char *(*StringDefaultCallback)(); typedef ConfigTouchPos (*TouchPosDefaultCallback)(); union Callback { BoolDefaultCallback b; IntDefaultCallback i; Uint32DefaultCallback u; FloatDefaultCallback f; StringDefaultCallback s; TouchPosDefaultCallback touchPos; }; ConfigSetting(bool v) : ini_(""), type_(TYPE_TERMINATOR), report_(false), save_(false), perGame_(false) { ptr_.b = nullptr; cb_.b = nullptr; } ConfigSetting(const char *ini, bool *v, bool def, bool save = true, bool perGame = false) : ini_(ini), type_(TYPE_BOOL), report_(false), save_(save), perGame_(perGame) { ptr_.b = v; cb_.b = nullptr; default_.b = def; } ConfigSetting(const char *ini, int *v, int def, bool save = true, bool perGame = false) : ini_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame) { ptr_.i = v; cb_.i = nullptr; default_.i = def; } ConfigSetting(const char *ini, uint32_t *v, uint32_t def, bool save = true, bool perGame = false) : ini_(ini), type_(TYPE_UINT32), report_(false), save_(save), perGame_(perGame) { ptr_.u = v; cb_.u = nullptr; default_.u = def; } ConfigSetting(const char *ini, float *v, float def, bool save = true, bool perGame = false) : ini_(ini), type_(TYPE_FLOAT), report_(false), save_(save), perGame_(perGame) { ptr_.f = v; cb_.f = nullptr; default_.f = def; } ConfigSetting(const char *ini, std::string *v, const char *def, bool save = true, bool perGame = false) : ini_(ini), type_(TYPE_STRING), report_(false), save_(save), perGame_(perGame) { ptr_.s = v; cb_.s = nullptr; default_.s = def; } ConfigSetting(const char *iniX, const char *iniY, const char *iniScale, const char *iniShow, ConfigTouchPos *v, ConfigTouchPos def, bool save = true, bool perGame = false) : ini_(iniX), ini2_(iniY), ini3_(iniScale), ini4_(iniShow), type_(TYPE_TOUCH_POS), report_(false), save_(save), perGame_(perGame) { ptr_.touchPos = v; cb_.touchPos = nullptr; default_.touchPos = def; } ConfigSetting(const char *ini, bool *v, BoolDefaultCallback def, bool save = true, bool perGame = false) : ini_(ini), type_(TYPE_BOOL), report_(false), save_(save), perGame_(perGame) { ptr_.b = v; cb_.b = def; } ConfigSetting(const char *ini, int *v, IntDefaultCallback def, bool save = true, bool perGame = false) : ini_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame) { ptr_ .i = v; cb_.i = def; } ConfigSetting(const char *ini, uint32_t *v, Uint32DefaultCallback def, bool save = true, bool perGame = false) : ini_(ini), type_(TYPE_UINT32), report_(false), save_(save), perGame_(perGame) { ptr_ .u = v; cb_.u = def; } ConfigSetting(const char *ini, float *v, FloatDefaultCallback def, bool save = true, bool perGame = false) : ini_(ini), type_(TYPE_FLOAT), report_(false), save_(save), perGame_(perGame) { ptr_.f = v; cb_.f = def; } ConfigSetting(const char *ini, std::string *v, StringDefaultCallback def, bool save = true, bool perGame = false) : ini_(ini), type_(TYPE_STRING), report_(false), save_(save), perGame_(perGame) { ptr_.s = v; cb_.s = def; } ConfigSetting(const char *iniX, const char *iniY, const char *iniScale, const char *iniShow, ConfigTouchPos *v, TouchPosDefaultCallback def, bool save = true, bool perGame = false) : ini_(iniX), ini2_(iniY), ini3_(iniScale), ini4_(iniShow), type_(TYPE_TOUCH_POS), report_(false), save_(save), perGame_(perGame) { ptr_.touchPos = v; cb_.touchPos = def; } bool HasMore() const { return type_ != TYPE_TERMINATOR; } bool Get(IniFile::Section *section) { switch (type_) { case TYPE_BOOL: if (cb_.b) { default_.b = cb_.b(); } return section->Get(ini_, ptr_.b, default_.b); case TYPE_INT: if (cb_.i) { default_.i = cb_.i(); } return section->Get(ini_, ptr_.i, default_.i); case TYPE_UINT32: if (cb_.u) { default_.u = cb_.u(); } return section->Get(ini_, ptr_.u, default_.u); case TYPE_FLOAT: if (cb_.f) { default_.f = cb_.f(); } return section->Get(ini_, ptr_.f, default_.f); case TYPE_STRING: if (cb_.s) { default_.s = cb_.s(); } return section->Get(ini_, ptr_.s, default_.s); case TYPE_TOUCH_POS: if (cb_.touchPos) { default_.touchPos = cb_.touchPos(); } section->Get(ini_, &ptr_.touchPos->x, default_.touchPos.x); section->Get(ini2_, &ptr_.touchPos->y, default_.touchPos.y); section->Get(ini3_, &ptr_.touchPos->scale, default_.touchPos.scale); if (ini4_) { section->Get(ini4_, &ptr_.touchPos->show, default_.touchPos.show); } else { ptr_.touchPos->show = default_.touchPos.show; } return true; default: _dbg_assert_msg_(LOADER, false, "Unexpected ini setting type"); return false; } } void Set(IniFile::Section *section) { if (!save_) return; switch (type_) { case TYPE_BOOL: return section->Set(ini_, *ptr_.b); case TYPE_INT: return section->Set(ini_, *ptr_.i); case TYPE_UINT32: return section->Set(ini_, *ptr_.u); case TYPE_FLOAT: return section->Set(ini_, *ptr_.f); case TYPE_STRING: return section->Set(ini_, *ptr_.s); case TYPE_TOUCH_POS: section->Set(ini_, ptr_.touchPos->x); section->Set(ini2_, ptr_.touchPos->y); section->Set(ini3_, ptr_.touchPos->scale); if (ini4_) { section->Set(ini4_, ptr_.touchPos->show); } return; default: _dbg_assert_msg_(LOADER, false, "Unexpected ini setting type"); return; } } void Report(UrlEncoder &data, const std::string &prefix) { if (!report_) return; switch (type_) { case TYPE_BOOL: return data.Add(prefix + ini_, *ptr_.b); case TYPE_INT: return data.Add(prefix + ini_, *ptr_.i); case TYPE_UINT32: return data.Add(prefix + ini_, *ptr_.u); case TYPE_FLOAT: return data.Add(prefix + ini_, *ptr_.f); case TYPE_STRING: return data.Add(prefix + ini_, *ptr_.s); case TYPE_TOUCH_POS: // Doesn't report. return; default: _dbg_assert_msg_(LOADER, false, "Unexpected ini setting type"); return; } } const char *ini_; const char *ini2_; const char *ini3_; const char *ini4_; Type type_; bool report_; bool save_; bool perGame_; SettingPtr ptr_; Value default_; Callback cb_; }; struct ReportedConfigSetting : public ConfigSetting { template ReportedConfigSetting(const char *ini, T1 *v, T2 def, bool save = true, bool perGame = false) : ConfigSetting(ini, v, def, save, perGame) { report_ = true; } }; const char *DefaultLangRegion() { // Unfortunate default. There's no need to use bFirstRun, since this is only a default. static std::string defaultLangRegion = "en_US"; std::string langRegion = System_GetProperty(SYSPROP_LANGREGION); if (i18nrepo.IniExists(langRegion)) { defaultLangRegion = langRegion; } else if (langRegion.length() >= 3) { // Don't give up. Let's try a fuzzy match - so nl_BE can match nl_NL. IniFile mapping; mapping.LoadFromVFS("langregion.ini"); std::vector keys; mapping.GetKeys("LangRegionNames", keys); for (std::string key : keys) { if (startsWithNoCase(key, langRegion)) { // Exact submatch, or different case. Let's use it. defaultLangRegion = key; break; } else if (startsWithNoCase(key, langRegion.substr(0, 3))) { // Best so far. defaultLangRegion = key; } } } return defaultLangRegion.c_str(); } std::string CreateRandMAC() { std::stringstream randStream; srand(time(nullptr)); for (int i = 0; i < 6; i++) { u32 value = rand() % 256; if (value <= 15) randStream << '0' << std::hex << value; else randStream << std::hex << value; if (i < 5) { randStream << ':'; //we need a : between every octet } } return randStream.str(); } static int DefaultNumWorkers() { return cpu_info.num_cores; } static int DefaultCpuCore() { #if defined(ARM) || defined(ARM64) || defined(_M_IX86) || defined(_M_X64) return (int)CPUCore::JIT; #else return (int)CPUCore::INTERPRETER; #endif } static bool DefaultCodeGen() { #if defined(ARM) || defined(ARM64) || defined(_M_IX86) || defined(_M_X64) return true; #else return false; #endif } static bool DefaultEnableStateUndo() { #ifdef MOBILE_DEVICE // Off on mobile to save disk space. return false; #endif return true; } struct ConfigSectionSettings { const char *section; ConfigSetting *settings; }; static ConfigSetting generalSettings[] = { ConfigSetting("FirstRun", &g_Config.bFirstRun, true), ConfigSetting("RunCount", &g_Config.iRunCount, 0), ConfigSetting("Enable Logging", &g_Config.bEnableLogging, true), ConfigSetting("AutoRun", &g_Config.bAutoRun, true), ConfigSetting("Browse", &g_Config.bBrowse, false), ConfigSetting("IgnoreBadMemAccess", &g_Config.bIgnoreBadMemAccess, true, true), ConfigSetting("CurrentDirectory", &g_Config.currentDirectory, ""), ConfigSetting("ShowDebuggerOnLoad", &g_Config.bShowDebuggerOnLoad, false), ConfigSetting("CheckForNewVersion", &g_Config.bCheckForNewVersion, true), ConfigSetting("Language", &g_Config.sLanguageIni, &DefaultLangRegion), ConfigSetting("ForceLagSync", &g_Config.bForceLagSync, false, true, true), ConfigSetting("DiscordPresence", &g_Config.bDiscordPresence, true, true, false), // Or maybe it makes sense to have it per-game? Race conditions abound... ReportedConfigSetting("NumWorkerThreads", &g_Config.iNumWorkerThreads, &DefaultNumWorkers, true, true), ConfigSetting("AutoLoadSaveState", &g_Config.iAutoLoadSaveState, 0, true, true), ReportedConfigSetting("EnableCheats", &g_Config.bEnableCheats, false, true, true), ConfigSetting("CwCheatRefreshRate", &g_Config.iCwCheatRefreshRate, 77, true, true), ConfigSetting("ScreenshotsAsPNG", &g_Config.bScreenshotsAsPNG, false, true, true), ConfigSetting("UseFFV1", &g_Config.bUseFFV1, false), ConfigSetting("DumpFrames", &g_Config.bDumpFrames, false), ConfigSetting("DumpAudio", &g_Config.bDumpAudio, false), ConfigSetting("SaveLoadResetsAVdumping", &g_Config.bSaveLoadResetsAVdumping, false), ConfigSetting("StateSlot", &g_Config.iCurrentStateSlot, 0, true, true), ConfigSetting("EnableStateUndo", &g_Config.bEnableStateUndo, &DefaultEnableStateUndo, true, true), ConfigSetting("RewindFlipFrequency", &g_Config.iRewindFlipFrequency, 0, true, true), ConfigSetting("GridView1", &g_Config.bGridView1, true), ConfigSetting("GridView2", &g_Config.bGridView2, true), ConfigSetting("GridView3", &g_Config.bGridView3, false), ConfigSetting("ComboMode", &g_Config.iComboMode, 0), // "default" means let emulator decide, "" means disable. ConfigSetting("ReportingHost", &g_Config.sReportHost, "default"), ConfigSetting("AutoSaveSymbolMap", &g_Config.bAutoSaveSymbolMap, false, true, true), ConfigSetting("CacheFullIsoInRam", &g_Config.bCacheFullIsoInRam, false, true, true), ConfigSetting("RemoteISOPort", &g_Config.iRemoteISOPort, 0, true, false), ConfigSetting("LastRemoteISOServer", &g_Config.sLastRemoteISOServer, ""), ConfigSetting("LastRemoteISOPort", &g_Config.iLastRemoteISOPort, 0), ConfigSetting("RemoteISOManualConfig", &g_Config.bRemoteISOManual, false), ConfigSetting("RemoteShareOnStartup", &g_Config.bRemoteShareOnStartup, false), ConfigSetting("RemoteISOSubdir", &g_Config.sRemoteISOSubdir, "/"), ConfigSetting("RemoteDebuggerOnStartup", &g_Config.bRemoteDebuggerOnStartup, false), #ifdef __ANDROID__ ConfigSetting("ScreenRotation", &g_Config.iScreenRotation, ROTATION_LOCKED_HORIZONTAL), #endif ConfigSetting("InternalScreenRotation", &g_Config.iInternalScreenRotation, ROTATION_LOCKED_HORIZONTAL), #if defined(USING_WIN_UI) ConfigSetting("TopMost", &g_Config.bTopMost, false), ConfigSetting("WindowX", &g_Config.iWindowX, -1), // -1 tells us to center the window. ConfigSetting("WindowY", &g_Config.iWindowY, -1), ConfigSetting("WindowWidth", &g_Config.iWindowWidth, 0), // 0 will be automatically reset later (need to do the AdjustWindowRect dance). ConfigSetting("WindowHeight", &g_Config.iWindowHeight, 0), ConfigSetting("PauseOnLostFocus", &g_Config.bPauseOnLostFocus, false, true, true), #endif ConfigSetting("PauseWhenMinimized", &g_Config.bPauseWhenMinimized, false, true, true), ConfigSetting("DumpDecryptedEboots", &g_Config.bDumpDecryptedEboot, false, true, true), ConfigSetting("FullscreenOnDoubleclick", &g_Config.bFullscreenOnDoubleclick, true, false, false), ReportedConfigSetting("MemStickInserted", &g_Config.bMemStickInserted, true, true, true), ConfigSetting(false), }; static bool DefaultSasThread() { return cpu_info.num_cores > 1; } static ConfigSetting cpuSettings[] = { ReportedConfigSetting("CPUCore", &g_Config.iCpuCore, &DefaultCpuCore, true, true), ReportedConfigSetting("SeparateSASThread", &g_Config.bSeparateSASThread, &DefaultSasThread, true, true), ReportedConfigSetting("SeparateIOThread", &g_Config.bSeparateIOThread, true, true, true), ReportedConfigSetting("IOTimingMethod", &g_Config.iIOTimingMethod, IOTIMING_FAST, true, true), ConfigSetting("FastMemoryAccess", &g_Config.bFastMemory, true, true, true), ReportedConfigSetting("FuncReplacements", &g_Config.bFuncReplacements, true, true, true), ConfigSetting("HideSlowWarnings", &g_Config.bHideSlowWarnings, false, true, false), ConfigSetting("HideStateWarnings", &g_Config.bHideStateWarnings, false, true, false), ConfigSetting("PreloadFunctions", &g_Config.bPreloadFunctions, false, true, true), ReportedConfigSetting("CPUSpeed", &g_Config.iLockedCPUSpeed, 0, true, true), ConfigSetting(false), }; static int DefaultRenderingMode() { // Workaround for ancient device. Can probably be removed now as we do no longer // support Froyo (Android 2.2)... if (System_GetProperty(SYSPROP_NAME) == "samsung:GT-S5360") { return 0; // Non-buffered } return 1; } static int DefaultInternalResolution() { // Auto on Windows, 2x on large screens, 1x elsewhere. #if defined(USING_WIN_UI) return 0; #else int longestDisplaySide = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES)); int scale = longestDisplaySide >= 1000 ? 2 : 1; ILOG("Longest display side: %d pixels. Choosing scale %d", longestDisplaySide, scale); return scale; #endif } static bool DefaultFrameskipUnthrottle() { #if !PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(UWP) return true; #else return false; #endif } static int DefaultZoomType() { return (int)SmallDisplayZoom::AUTO; } static bool DefaultTimerHack() { return false; } static int DefaultAndroidHwScale() { #ifdef __ANDROID__ // Get the real resolution as passed in during startup, not dp_xres and stuff int xres = System_GetPropertyInt(SYSPROP_DISPLAY_XRES); int yres = System_GetPropertyInt(SYSPROP_DISPLAY_YRES); if (xres <= 960) { // Smaller than the PSP*2, let's go native. return 0; } else if (xres <= 480 * 3) { // 720p xres // Small-ish screen, we should default to 2x return 2 + 1; } else { // Large or very large screen. Default to 3x psp resolution. return 3 + 1; } return 0; #else return 1; #endif } static int DefaultGPUBackend() { #if PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(ANDROID) // Where supported, let's use Vulkan. if (VulkanMayBeAvailable()) { return (int)GPUBackend::VULKAN; } #endif #if PPSSPP_PLATFORM(WINDOWS) // If no Vulkan, use Direct3D 11 on Windows 8+ (most importantly 10.) if (DoesVersionMatchWindows(6, 2, 0, 0, true)) { return (int)GPUBackend::DIRECT3D11; } #endif return (int)GPUBackend::OPENGL; } static bool DefaultVertexCache() { return DefaultGPUBackend() == (int)GPUBackend::OPENGL; } static ConfigSetting graphicsSettings[] = { ConfigSetting("EnableCardboard", &g_Config.bEnableCardboard, false, true, true), ConfigSetting("CardboardScreenSize", &g_Config.iCardboardScreenSize, 50, true, true), ConfigSetting("CardboardXShift", &g_Config.iCardboardXShift, 0, true, true), ConfigSetting("CardboardYShift", &g_Config.iCardboardXShift, 0, true, true), ConfigSetting("ShowFPSCounter", &g_Config.iShowFPSCounter, 0, true, true), ReportedConfigSetting("GraphicsBackend", &g_Config.iGPUBackend, &DefaultGPUBackend), ConfigSetting("VulkanDevice", &g_Config.sVulkanDevice, "", true, false), #ifdef _WIN32 ConfigSetting("D3D11Device", &g_Config.sD3D11Device, "", true, false), #endif ReportedConfigSetting("RenderingMode", &g_Config.iRenderingMode, &DefaultRenderingMode, true, true), ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, true, true), ReportedConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, true, true), ReportedConfigSetting("SoftwareSkinning", &g_Config.bSoftwareSkinning, true, true, true), ReportedConfigSetting("TextureFiltering", &g_Config.iTexFiltering, 1, true, true), ReportedConfigSetting("BufferFiltering", &g_Config.iBufFilter, SCALE_LINEAR, true, true), ReportedConfigSetting("InternalResolution", &g_Config.iInternalResolution, &DefaultInternalResolution, true, true), ReportedConfigSetting("AndroidHwScale", &g_Config.iAndroidHwScale, &DefaultAndroidHwScale), ReportedConfigSetting("HighQualityDepth", &g_Config.bHighQualityDepth, true, true, true), ReportedConfigSetting("FrameSkip", &g_Config.iFrameSkip, 0, true, true), ReportedConfigSetting("AutoFrameSkip", &g_Config.bAutoFrameSkip, false, true, true), ConfigSetting("FrameRate", &g_Config.iFpsLimit1, 0, true, true), ConfigSetting("FrameRate2", &g_Config.iFpsLimit2, -1, true, true), ConfigSetting("FrameSkipUnthrottle", &g_Config.bFrameSkipUnthrottle, &DefaultFrameskipUnthrottle, true, false), #if defined(USING_WIN_UI) ConfigSetting("RestartRequired", &g_Config.bRestartRequired, false, false), #endif ReportedConfigSetting("ForceMaxEmulatedFPS", &g_Config.iForceMaxEmulatedFPS, 60, true, true), // Most low-performance (and many high performance) mobile GPUs do not support aniso anyway so defaulting to 4 is fine. ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, true, true), ReportedConfigSetting("VertexDecCache", &g_Config.bVertexCache, &DefaultVertexCache, true, true), ReportedConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, true, true), ReportedConfigSetting("TextureSecondaryCache", &g_Config.bTextureSecondaryCache, false, true, true), ReportedConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultCodeGen, false), #ifndef MOBILE_DEVICE ConfigSetting("FullScreen", &g_Config.bFullScreen, false), ConfigSetting("FullScreenMulti", &g_Config.bFullScreenMulti, false), #endif ConfigSetting("SmallDisplayZoomType", &g_Config.iSmallDisplayZoomType, &DefaultZoomType, true, true), ConfigSetting("SmallDisplayOffsetX", &g_Config.fSmallDisplayOffsetX, 0.5f, true, true), ConfigSetting("SmallDisplayOffsetY", &g_Config.fSmallDisplayOffsetY, 0.5f, true, true), ConfigSetting("SmallDisplayZoomLevel", &g_Config.fSmallDisplayZoomLevel, 1.0f, true, true), ConfigSetting("ImmersiveMode", &g_Config.bImmersiveMode, false, true, true), ConfigSetting("SustainedPerformanceMode", &g_Config.bSustainedPerformanceMode, false, true, true), ReportedConfigSetting("TrueColor", &g_Config.bTrueColor, true, true, true), ReportedConfigSetting("ReplaceTextures", &g_Config.bReplaceTextures, true, true, true), ReportedConfigSetting("SaveNewTextures", &g_Config.bSaveNewTextures, false, true, true), ReportedConfigSetting("TexScalingLevel", &g_Config.iTexScalingLevel, 1, true, true), ReportedConfigSetting("TexScalingType", &g_Config.iTexScalingType, 0, true, true), ReportedConfigSetting("TexDeposterize", &g_Config.bTexDeposterize, false, true, true), ConfigSetting("VSyncInterval", &g_Config.bVSync, false, true, true), ReportedConfigSetting("DisableStencilTest", &g_Config.bDisableStencilTest, false, true, true), ReportedConfigSetting("BloomHack", &g_Config.iBloomHack, 0, true, true), // Not really a graphics setting... ReportedConfigSetting("TimerHack", &g_Config.bTimerHack, &DefaultTimerHack, true, true), ReportedConfigSetting("SplineBezierQuality", &g_Config.iSplineBezierQuality, 2, true, true), ReportedConfigSetting("HardwareTessellation", &g_Config.bHardwareTessellation, false, true, true), ReportedConfigSetting("PostShader", &g_Config.sPostShaderName, "Off", true, true), ReportedConfigSetting("MemBlockTransferGPU", &g_Config.bBlockTransferGPU, true, true, true), ReportedConfigSetting("DisableSlowFramebufEffects", &g_Config.bDisableSlowFramebufEffects, false, true, true), ReportedConfigSetting("FragmentTestCache", &g_Config.bFragmentTestCache, true, true, true), ConfigSetting("GfxDebugOutput", &g_Config.bGfxDebugOutput, false, false, false), ConfigSetting("GfxDebugSplitSubmit", &g_Config.bGfxDebugSplitSubmit, false, false, false), ConfigSetting("LogFrameDrops", &g_Config.bLogFrameDrops, false, true, false), ConfigSetting(false), }; static ConfigSetting soundSettings[] = { ConfigSetting("Enable", &g_Config.bEnableSound, true, true, true), ConfigSetting("AudioBackend", &g_Config.iAudioBackend, 0, true, true), ConfigSetting("AudioLatency", &g_Config.iAudioLatency, 1, true, true), ConfigSetting("ExtraAudioBuffering", &g_Config.bExtraAudioBuffering, false, true, false), ConfigSetting("SoundSpeedHack", &g_Config.bSoundSpeedHack, false, true, true), ConfigSetting("AudioResampler", &g_Config.bAudioResampler, true, true, true), ConfigSetting("GlobalVolume", &g_Config.iGlobalVolume, VOLUME_MAX, true, true), ConfigSetting(false), }; static bool DefaultShowTouchControls() { int deviceType = System_GetPropertyInt(SYSPROP_DEVICE_TYPE); if (deviceType == DEVICE_TYPE_MOBILE) { std::string name = System_GetProperty(SYSPROP_NAME); if (KeyMap::HasBuiltinController(name)) { return false; } else { return true; } } else if (deviceType == DEVICE_TYPE_TV) { return false; } else if (deviceType == DEVICE_TYPE_DESKTOP) { return false; } else { return false; } } static const float defaultControlScale = 1.15f; static const ConfigTouchPos defaultTouchPosShow = { -1.0f, -1.0f, defaultControlScale, true }; static const ConfigTouchPos defaultTouchPosHide = { -1.0f, -1.0f, defaultControlScale, false }; static ConfigSetting controlSettings[] = { ConfigSetting("HapticFeedback", &g_Config.bHapticFeedback, false, true, true), ConfigSetting("ShowTouchCross", &g_Config.bShowTouchCross, true, true, true), ConfigSetting("ShowTouchCircle", &g_Config.bShowTouchCircle, true, true, true), ConfigSetting("ShowTouchSquare", &g_Config.bShowTouchSquare, true, true, true), ConfigSetting("ShowTouchTriangle", &g_Config.bShowTouchTriangle, true, true, true), ConfigSetting("ComboKey0Mapping", &g_Config.iCombokey0, 0, true, true), ConfigSetting("ComboKey1Mapping", &g_Config.iCombokey1, 0, true, true), ConfigSetting("ComboKey2Mapping", &g_Config.iCombokey2, 0, true, true), ConfigSetting("ComboKey3Mapping", &g_Config.iCombokey3, 0, true, true), ConfigSetting("ComboKey4Mapping", &g_Config.iCombokey4, 0, true, true), #if defined(_WIN32) // A win32 user seeing touch controls is likely using PPSSPP on a tablet. There it makes // sense to default this to on. ConfigSetting("ShowTouchPause", &g_Config.bShowTouchPause, true, true, false), #else ConfigSetting("ShowTouchPause", &g_Config.bShowTouchPause, false, true, false), #endif #if defined(USING_WIN_UI) ConfigSetting("IgnoreWindowsKey", &g_Config.bIgnoreWindowsKey, false, true, true), #endif ConfigSetting("ShowTouchControls", &g_Config.bShowTouchControls, &DefaultShowTouchControls, true, true), // ConfigSetting("KeyMapping", &g_Config.iMappingMap, 0), #ifdef MOBILE_DEVICE ConfigSetting("TiltBaseX", &g_Config.fTiltBaseX, 0.0f, true, true), ConfigSetting("TiltBaseY", &g_Config.fTiltBaseY, 0.0f, true, true), ConfigSetting("InvertTiltX", &g_Config.bInvertTiltX, false, true, true), ConfigSetting("InvertTiltY", &g_Config.bInvertTiltY, true, true, true), ConfigSetting("TiltSensitivityX", &g_Config.iTiltSensitivityX, 100, true, true), ConfigSetting("TiltSensitivityY", &g_Config.iTiltSensitivityY, 100, true, true), ConfigSetting("DeadzoneRadius", &g_Config.fDeadzoneRadius, 0.2f, true, true), ConfigSetting("TiltInputType", &g_Config.iTiltInputType, 0, true, true), #endif ConfigSetting("DisableDpadDiagonals", &g_Config.bDisableDpadDiagonals, false, true, true), ConfigSetting("GamepadOnlyFocused", &g_Config.bGamepadOnlyFocused, false, true, true), ConfigSetting("TouchButtonStyle", &g_Config.iTouchButtonStyle, 1, true, true), ConfigSetting("TouchButtonOpacity", &g_Config.iTouchButtonOpacity, 65, true, true), ConfigSetting("TouchButtonHideSeconds", &g_Config.iTouchButtonHideSeconds, 20, true, true), ConfigSetting("AutoCenterTouchAnalog", &g_Config.bAutoCenterTouchAnalog, false, true, true), // -1.0f means uninitialized, set in GamepadEmu::CreatePadLayout(). ConfigSetting("ActionButtonSpacing2", &g_Config.fActionButtonSpacing, 1.0f, true, true), ConfigSetting("ActionButtonCenterX", "ActionButtonCenterY", "ActionButtonScale", nullptr, &g_Config.touchActionButtonCenter, defaultTouchPosShow, true, true), ConfigSetting("DPadX", "DPadY", "DPadScale", "ShowTouchDpad", &g_Config.touchDpad, defaultTouchPosShow, true, true), // Note: these will be overwritten if DPadRadius is set. ConfigSetting("DPadSpacing", &g_Config.fDpadSpacing, 1.0f, true, true), ConfigSetting("StartKeyX", "StartKeyY", "StartKeyScale", "ShowTouchStart", &g_Config.touchStartKey, defaultTouchPosShow, true, true), ConfigSetting("SelectKeyX", "SelectKeyY", "SelectKeyScale", "ShowTouchSelect", &g_Config.touchSelectKey, defaultTouchPosShow, true, true), ConfigSetting("UnthrottleKeyX", "UnthrottleKeyY", "UnthrottleKeyScale", "ShowTouchUnthrottle", &g_Config.touchUnthrottleKey, defaultTouchPosShow, true, true), ConfigSetting("LKeyX", "LKeyY", "LKeyScale", "ShowTouchLTrigger", &g_Config.touchLKey, defaultTouchPosShow, true, true), ConfigSetting("RKeyX", "RKeyY", "RKeyScale", "ShowTouchRTrigger", &g_Config.touchRKey, defaultTouchPosShow, true, true), ConfigSetting("AnalogStickX", "AnalogStickY", "AnalogStickScale", "ShowAnalogStick", &g_Config.touchAnalogStick, defaultTouchPosShow, true, true), ConfigSetting("fcombo0X", "fcombo0Y", "comboKeyScale0", "ShowComboKey0", &g_Config.touchCombo0, defaultTouchPosHide, true, true), ConfigSetting("fcombo1X", "fcombo1Y", "comboKeyScale1", "ShowComboKey1", &g_Config.touchCombo1, defaultTouchPosHide, true, true), ConfigSetting("fcombo2X", "fcombo2Y", "comboKeyScale2", "ShowComboKey2", &g_Config.touchCombo2, defaultTouchPosHide, true, true), ConfigSetting("fcombo3X", "fcombo3Y", "comboKeyScale3", "ShowComboKey3", &g_Config.touchCombo3, defaultTouchPosHide, true, true), ConfigSetting("fcombo4X", "fcombo4Y", "comboKeyScale4", "ShowComboKey4", &g_Config.touchCombo4, defaultTouchPosHide, true, true), ConfigSetting("Speed1KeyX", "Speed1KeyY", "Speed1KeyScale", "ShowSpeed1Key", &g_Config.touchSpeed1Key, defaultTouchPosHide, true, true), ConfigSetting("Speed2KeyX", "Speed2KeyY", "Speed2KeyScale", "ShowSpeed2Key", &g_Config.touchSpeed2Key, defaultTouchPosHide, true, true), #ifdef _WIN32 ConfigSetting("DInputAnalogDeadzone", &g_Config.fDInputAnalogDeadzone, 0.1f, true, true), ConfigSetting("DInputAnalogInverseMode", &g_Config.iDInputAnalogInverseMode, 0, true, true), ConfigSetting("DInputAnalogInverseDeadzone", &g_Config.fDInputAnalogInverseDeadzone, 0.0f, true, true), ConfigSetting("DInputAnalogSensitivity", &g_Config.fDInputAnalogSensitivity, 1.0f, true, true), ConfigSetting("XInputAnalogDeadzone", &g_Config.fXInputAnalogDeadzone, 0.24f, true, true), ConfigSetting("XInputAnalogInverseMode", &g_Config.iXInputAnalogInverseMode, 0, true, true), ConfigSetting("XInputAnalogInverseDeadzone", &g_Config.fXInputAnalogInverseDeadzone, 0.0f, true, true), #endif // Also reused as generic analog sensitivity ConfigSetting("XInputAnalogSensitivity", &g_Config.fXInputAnalogSensitivity, 1.0f, true, true), ConfigSetting("AnalogLimiterDeadzone", &g_Config.fAnalogLimiterDeadzone, 0.6f, true, true), ConfigSetting("UseMouse", &g_Config.bMouseControl, false, true, true), ConfigSetting("MapMouse", &g_Config.bMapMouse, false, true, true), ConfigSetting("ConfineMap", &g_Config.bMouseConfine, false, true, true), ConfigSetting("MouseSensitivity", &g_Config.fMouseSensitivity, 0.1f, true, true), ConfigSetting("MouseSmoothing", &g_Config.fMouseSmoothing, 0.9f, true, true), ConfigSetting(false), }; static ConfigSetting networkSettings[] = { ConfigSetting("EnableWlan", &g_Config.bEnableWlan, false, true, true), ConfigSetting("EnableAdhocServer", &g_Config.bEnableAdhocServer, false, true, true), ConfigSetting(false), }; static int DefaultPSPModel() { // TODO: Can probably default this on, but not sure about its memory differences. #if !defined(_M_X64) && !defined(_WIN32) return PSP_MODEL_FAT; #else return PSP_MODEL_SLIM; #endif } static int DefaultSystemParamLanguage() { int defaultLang = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH; if (g_Config.bFirstRun) { // TODO: Be smart about same language, different country auto langValuesMapping = GetLangValuesMapping(); if (langValuesMapping.find(g_Config.sLanguageIni) != langValuesMapping.end()) { defaultLang = langValuesMapping[g_Config.sLanguageIni].second; } } return defaultLang; } static ConfigSetting systemParamSettings[] = { ReportedConfigSetting("PSPModel", &g_Config.iPSPModel, &DefaultPSPModel, true, true), ReportedConfigSetting("PSPFirmwareVersion", &g_Config.iFirmwareVersion, PSP_DEFAULT_FIRMWARE, true, true), ConfigSetting("NickName", &g_Config.sNickName, "PPSSPP", true, true), ConfigSetting("proAdhocServer", &g_Config.proAdhocServer, "coldbird.net", true, true), ConfigSetting("MacAddress", &g_Config.sMACAddress, "", true, true), ConfigSetting("PortOffset", &g_Config.iPortOffset, 0, true, true), ReportedConfigSetting("Language", &g_Config.iLanguage, &DefaultSystemParamLanguage, true, true), ConfigSetting("TimeFormat", &g_Config.iTimeFormat, PSP_SYSTEMPARAM_TIME_FORMAT_24HR, true, true), ConfigSetting("DateFormat", &g_Config.iDateFormat, PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD, true, true), ConfigSetting("TimeZone", &g_Config.iTimeZone, 0, true, true), ConfigSetting("DayLightSavings", &g_Config.bDayLightSavings, (bool) PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD, true, true), ReportedConfigSetting("ButtonPreference", &g_Config.iButtonPreference, PSP_SYSTEMPARAM_BUTTON_CROSS, true, true), ConfigSetting("LockParentalLevel", &g_Config.iLockParentalLevel, 0, true, true), ConfigSetting("WlanAdhocChannel", &g_Config.iWlanAdhocChannel, PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC, true, true), #if defined(USING_WIN_UI) ConfigSetting("BypassOSKWithKeyboard", &g_Config.bBypassOSKWithKeyboard, false, true, true), #endif ConfigSetting("WlanPowerSave", &g_Config.bWlanPowerSave, (bool) PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF, true, true), ReportedConfigSetting("EncryptSave", &g_Config.bEncryptSave, true, true, true), ConfigSetting("SavedataUpgradeVersion", &g_Config.bSavedataUpgrade, true, true, false), ConfigSetting(false), }; static ConfigSetting debuggerSettings[] = { ConfigSetting("DisasmWindowX", &g_Config.iDisasmWindowX, -1), ConfigSetting("DisasmWindowY", &g_Config.iDisasmWindowY, -1), ConfigSetting("DisasmWindowW", &g_Config.iDisasmWindowW, -1), ConfigSetting("DisasmWindowH", &g_Config.iDisasmWindowH, -1), ConfigSetting("GEWindowX", &g_Config.iGEWindowX, -1), ConfigSetting("GEWindowY", &g_Config.iGEWindowY, -1), ConfigSetting("GEWindowW", &g_Config.iGEWindowW, -1), ConfigSetting("GEWindowH", &g_Config.iGEWindowH, -1), ConfigSetting("ConsoleWindowX", &g_Config.iConsoleWindowX, -1), ConfigSetting("ConsoleWindowY", &g_Config.iConsoleWindowY, -1), ConfigSetting("FontWidth", &g_Config.iFontWidth, 8), ConfigSetting("FontHeight", &g_Config.iFontHeight, 12), ConfigSetting("DisplayStatusBar", &g_Config.bDisplayStatusBar, true), ConfigSetting("ShowBottomTabTitles",&g_Config.bShowBottomTabTitles,true), ConfigSetting("ShowDeveloperMenu", &g_Config.bShowDeveloperMenu, false), ConfigSetting("ShowAllocatorDebug", &g_Config.bShowAllocatorDebug, false, false), ConfigSetting("SkipDeadbeefFilling", &g_Config.bSkipDeadbeefFilling, false), ConfigSetting("FuncHashMap", &g_Config.bFuncHashMap, false), ConfigSetting(false), }; static ConfigSetting jitSettings[] = { ReportedConfigSetting("DiscardRegsOnJRRA", &g_Config.bDiscardRegsOnJRRA, false, false), ConfigSetting(false), }; static ConfigSetting upgradeSettings[] = { ConfigSetting("UpgradeMessage", &g_Config.upgradeMessage, ""), ConfigSetting("UpgradeVersion", &g_Config.upgradeVersion, ""), ConfigSetting("DismissedVersion", &g_Config.dismissedVersion, ""), ConfigSetting(false), }; static ConfigSetting themeSettings[] = { ConfigSetting("ItemStyleFg", &g_Config.uItemStyleFg, 0xFFFFFFFF, true, false), ConfigSetting("ItemStyleBg", &g_Config.uItemStyleBg, 0x55000000, true, false), ConfigSetting("ItemFocusedStyleFg", &g_Config.uItemFocusedStyleFg, 0xFFFFFFFF, true, false), ConfigSetting("ItemFocusedStyleBg", &g_Config.uItemFocusedStyleBg, 0xFFEDC24C, true, false), ConfigSetting("ItemDownStyleFg", &g_Config.uItemDownStyleFg, 0xFFFFFFFF, true, false), ConfigSetting("ItemDownStyleBg", &g_Config.uItemDownStyleBg, 0xFFBD9939, true, false), ConfigSetting("ItemDisabledStyleFg", &g_Config.uItemDisabledStyleFg, 0x80EEEEEE, true, false), ConfigSetting("ItemDisabledStyleBg", &g_Config.uItemDisabledStyleBg, 0x55E0D4AF, true, false), ConfigSetting("ItemHighlightedStyleFg", &g_Config.uItemHighlightedStyleFg, 0xFFFFFFFF, true, false), ConfigSetting("ItemHighlightedStyleBg", &g_Config.uItemHighlightedStyleBg, 0x55BDBB39, true, false), ConfigSetting("ButtonStyleFg", &g_Config.uButtonStyleFg, 0xFFFFFFFF, true, false), ConfigSetting("ButtonStyleBg", &g_Config.uButtonStyleBg, 0x55000000, true, false), ConfigSetting("ButtonFocusedStyleFg", &g_Config.uButtonFocusedStyleFg, 0xFFFFFFFF, true, false), ConfigSetting("ButtonFocusedStyleBg", &g_Config.uButtonFocusedStyleBg, 0xFFEDC24C, true, false), ConfigSetting("ButtonDownStyleFg", &g_Config.uButtonDownStyleFg, 0xFFFFFFFF, true, false), ConfigSetting("ButtonDownStyleBg", &g_Config.uButtonDownStyleBg, 0xFFBD9939, true, false), ConfigSetting("ButtonDisabledStyleFg", &g_Config.uButtonDisabledStyleFg, 0x80EEEEEE, true, false), ConfigSetting("ButtonDisabledStyleBg", &g_Config.uButtonDisabledStyleBg, 0x55E0D4AF, true, false), ConfigSetting("ButtonHighlightedStyleFg", &g_Config.uButtonHighlightedStyleFg, 0xFFFFFFFF, true, false), ConfigSetting("ButtonHighlightedStyleBg", &g_Config.uButtonHighlightedStyleBg, 0x55BDBB39, true, false), ConfigSetting("HeaderStyleFg", &g_Config.uHeaderStyleFg, 0xFFFFFFFF, true, false), ConfigSetting("InfoStyleFg", &g_Config.uInfoStyleFg, 0xFFFFFFFF, true, false), ConfigSetting("InfoStyleBg", &g_Config.uInfoStyleBg, 0x00000000U, true, false), ConfigSetting("PopupTitleStyleFg", &g_Config.uPopupTitleStyleFg, 0xFFE3BE59, true, false), ConfigSetting("PopupStyleFg", &g_Config.uPopupStyleFg, 0xFFFFFFFF, true, false), ConfigSetting("PopupStyleBg", &g_Config.uPopupStyleBg, 0xFF303030, true, false), ConfigSetting(false), }; static ConfigSectionSettings sections[] = { {"General", generalSettings}, {"CPU", cpuSettings}, {"Graphics", graphicsSettings}, {"Sound", soundSettings}, {"Control", controlSettings}, {"Network", networkSettings}, {"SystemParam", systemParamSettings}, {"Debugger", debuggerSettings}, {"JIT", jitSettings}, {"Upgrade", upgradeSettings}, {"Theme", themeSettings}, }; static void IterateSettings(IniFile &iniFile, std::function func) { for (size_t i = 0; i < ARRAY_SIZE(sections); ++i) { IniFile::Section *section = iniFile.GetOrCreateSection(sections[i].section); for (auto setting = sections[i].settings; setting->HasMore(); ++setting) { func(section, setting); } } } Config::Config() : bGameSpecific(false) { } Config::~Config() { } std::map> GetLangValuesMapping() { std::map> langValuesMapping; IniFile mapping; mapping.LoadFromVFS("langregion.ini"); std::vector keys; mapping.GetKeys("LangRegionNames", keys); std::map langCodeMapping; langCodeMapping["JAPANESE"] = PSP_SYSTEMPARAM_LANGUAGE_JAPANESE; langCodeMapping["ENGLISH"] = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH; langCodeMapping["FRENCH"] = PSP_SYSTEMPARAM_LANGUAGE_FRENCH; langCodeMapping["SPANISH"] = PSP_SYSTEMPARAM_LANGUAGE_SPANISH; langCodeMapping["GERMAN"] = PSP_SYSTEMPARAM_LANGUAGE_GERMAN; langCodeMapping["ITALIAN"] = PSP_SYSTEMPARAM_LANGUAGE_ITALIAN; langCodeMapping["DUTCH"] = PSP_SYSTEMPARAM_LANGUAGE_DUTCH; langCodeMapping["PORTUGUESE"] = PSP_SYSTEMPARAM_LANGUAGE_PORTUGUESE; langCodeMapping["RUSSIAN"] = PSP_SYSTEMPARAM_LANGUAGE_RUSSIAN; langCodeMapping["KOREAN"] = PSP_SYSTEMPARAM_LANGUAGE_KOREAN; langCodeMapping["CHINESE_TRADITIONAL"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_TRADITIONAL; langCodeMapping["CHINESE_SIMPLIFIED"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED; IniFile::Section *langRegionNames = mapping.GetOrCreateSection("LangRegionNames"); IniFile::Section *systemLanguage = mapping.GetOrCreateSection("SystemLanguage"); for (size_t i = 0; i < keys.size(); i++) { std::string langName; langRegionNames->Get(keys[i].c_str(), &langName, "ERROR"); std::string langCode; systemLanguage->Get(keys[i].c_str(), &langCode, "ENGLISH"); int iLangCode = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH; if (langCodeMapping.find(langCode) != langCodeMapping.end()) iLangCode = langCodeMapping[langCode]; langValuesMapping[keys[i]] = std::make_pair(langName, iLangCode); } return langValuesMapping; } void Config::Load(const char *iniFileName, const char *controllerIniFilename) { const bool useIniFilename = iniFileName != nullptr && strlen(iniFileName) > 0; iniFilename_ = FindConfigFile(useIniFilename ? iniFileName : "ppsspp.ini"); const bool useControllerIniFilename = controllerIniFilename != nullptr && strlen(controllerIniFilename) > 0; controllerIniFilename_ = FindConfigFile(useControllerIniFilename ? controllerIniFilename : "controls.ini"); INFO_LOG(LOADER, "Loading config: %s", iniFilename_.c_str()); bSaveSettings = true; bShowFrameProfiler = true; IniFile iniFile; if (!iniFile.Load(iniFilename_)) { ERROR_LOG(LOADER, "Failed to read '%s'. Setting config to default.", iniFilename_.c_str()); // Continue anyway to initialize the config. } IterateSettings(iniFile, [](IniFile::Section *section, ConfigSetting *setting) { setting->Get(section); }); iRunCount++; if (!File::Exists(currentDirectory)) currentDirectory = ""; IniFile::Section *log = iniFile.GetOrCreateSection(logSectionName); bool debugDefaults = false; #ifdef _DEBUG debugDefaults = true; #endif LogManager::GetInstance()->LoadConfig(log, debugDefaults); IniFile::Section *recent = iniFile.GetOrCreateSection("Recent"); recent->Get("MaxRecent", &iMaxRecent, 30); // Fix issue from switching from uint (hex in .ini) to int (dec) // -1 is okay, though. We'll just ignore recent stuff if it is. if (iMaxRecent == 0) iMaxRecent = 30; if (iMaxRecent > 0) { recentIsos.clear(); for (int i = 0; i < iMaxRecent; i++) { char keyName[64]; std::string fileName; snprintf(keyName, sizeof(keyName), "FileName%d", i); if (recent->Get(keyName, &fileName, "") && !fileName.empty()) { recentIsos.push_back(fileName); } } } auto pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths")->ToMap(); vPinnedPaths.clear(); for (auto it = pinnedPaths.begin(), end = pinnedPaths.end(); it != end; ++it) { vPinnedPaths.push_back(it->second); } // This caps the exponent 4 (so 16x.) if (iAnisotropyLevel > 4) { iAnisotropyLevel = 4; } if (iRenderingMode != FB_NON_BUFFERED_MODE && iRenderingMode != FB_BUFFERED_MODE) { g_Config.iRenderingMode = FB_BUFFERED_MODE; } // Check for an old dpad setting IniFile::Section *control = iniFile.GetOrCreateSection("Control"); float f; control->Get("DPadRadius", &f, 0.0f); if (f > 0.0f) { ResetControlLayout(); } const char *gitVer = PPSSPP_GIT_VERSION; Version installed(gitVer); Version upgrade(upgradeVersion); const bool versionsValid = installed.IsValid() && upgrade.IsValid(); // Do this regardless of iRunCount to prevent a silly bug where one might use an older // build of PPSSPP, receive an upgrade notice, then start a newer version, and still receive the upgrade notice, // even if said newer version is >= the upgrade found online. if ((dismissedVersion == upgradeVersion) || (versionsValid && (installed >= upgrade))) { upgradeMessage = ""; } // Check for new version on every 10 runs. // Sometimes the download may not be finished when the main screen shows (if the user dismisses the // splash screen quickly), but then we'll just show the notification next time instead, we store the // upgrade number in the ini. if (iRunCount % 10 == 0 && bCheckForNewVersion) { std::shared_ptr dl = g_DownloadManager.StartDownloadWithCallback( "http://www.ppsspp.org/version.json", "", &DownloadCompletedCallback); dl->SetHidden(true); } INFO_LOG(LOADER, "Loading controller config: %s", controllerIniFilename_.c_str()); bSaveSettings = true; LoadStandardControllerIni(); //so this is all the way down here to overwrite the controller settings //sadly it won't benefit from all the "version conversion" going on up-above //but these configs shouldn't contain older versions anyhow if (bGameSpecific) { loadGameConfig(gameId_); } CleanRecent(); // Set a default MAC, and correct if it's an old format. if (sMACAddress.length() != 17) sMACAddress = CreateRandMAC(); if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) { g_Config.iRenderingMode = FB_BUFFERED_MODE; } // Override ppsspp.ini JIT value to prevent crashing if (DefaultCpuCore() != (int)CPUCore::JIT && g_Config.iCpuCore == (int)CPUCore::JIT) { jitForcedOff = true; g_Config.iCpuCore = (int)CPUCore::INTERPRETER; } } void Config::Save() { if (jitForcedOff) { // if JIT has been forced off, we don't want to screw up the user's ppsspp.ini g_Config.iCpuCore = (int)CPUCore::JIT; } if (iniFilename_.size() && g_Config.bSaveSettings) { saveGameConfig(gameId_); CleanRecent(); IniFile iniFile; if (!iniFile.Load(iniFilename_.c_str())) { ERROR_LOG(LOADER, "Error saving config - can't read ini '%s'", iniFilename_.c_str()); } // Need to do this somewhere... bFirstRun = false; IterateSettings(iniFile, [&](IniFile::Section *section, ConfigSetting *setting) { if (!bGameSpecific || !setting->perGame_) { setting->Set(section); } }); IniFile::Section *recent = iniFile.GetOrCreateSection("Recent"); recent->Set("MaxRecent", iMaxRecent); for (int i = 0; i < iMaxRecent; i++) { char keyName[64]; snprintf(keyName, sizeof(keyName), "FileName%d", i); if (i < (int)recentIsos.size()) { recent->Set(keyName, recentIsos[i]); } else { recent->Delete(keyName); // delete the nonexisting FileName } } IniFile::Section *pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths"); pinnedPaths->Clear(); for (size_t i = 0; i < vPinnedPaths.size(); ++i) { char keyName[64]; snprintf(keyName, sizeof(keyName), "Path%d", (int)i); pinnedPaths->Set(keyName, vPinnedPaths[i]); } IniFile::Section *control = iniFile.GetOrCreateSection("Control"); control->Delete("DPadRadius"); IniFile::Section *log = iniFile.GetOrCreateSection(logSectionName); if (LogManager::GetInstance()) LogManager::GetInstance()->SaveConfig(log); if (!iniFile.Save(iniFilename_.c_str())) { ERROR_LOG(LOADER, "Error saving config - can't write ini '%s'", iniFilename_.c_str()); System_SendMessage("toast", "Failed to save settings!\nCheck permissions, or try to restart the device."); return; } INFO_LOG(LOADER, "Config saved: '%s'", iniFilename_.c_str()); if (!bGameSpecific) //otherwise we already did this in saveGameConfig() { IniFile controllerIniFile; if (!controllerIniFile.Load(controllerIniFilename_.c_str())) { ERROR_LOG(LOADER, "Error saving config - can't read ini '%s'", controllerIniFilename_.c_str()); } KeyMap::SaveToIni(controllerIniFile); if (!controllerIniFile.Save(controllerIniFilename_.c_str())) { ERROR_LOG(LOADER, "Error saving config - can't write ini '%s'", controllerIniFilename_.c_str()); return; } INFO_LOG(LOADER, "Controller config saved: %s", controllerIniFilename_.c_str()); } } else { INFO_LOG(LOADER, "Not saving config"); } if (jitForcedOff) { // force JIT off again just in case Config::Save() is called without exiting PPSSPP g_Config.iCpuCore = (int)CPUCore::INTERPRETER; } } // Use for debugging the version check without messing with the server #if 0 #define PPSSPP_GIT_VERSION "v0.0.1-gaaaaaaaaa" #endif void Config::DownloadCompletedCallback(http::Download &download) { if (download.ResultCode() != 200) { ERROR_LOG(LOADER, "Failed to download %s: %d", download.url().c_str(), download.ResultCode()); return; } std::string data; download.buffer().TakeAll(&data); if (data.empty()) { ERROR_LOG(LOADER, "Version check: Empty data from server!"); return; } json::JsonReader reader(data.c_str(), data.size()); const json::JsonGet root = reader.root(); if (!root) { ERROR_LOG(LOADER, "Failed to parse json"); return; } std::string version = root.getString("version", ""); const char *gitVer = PPSSPP_GIT_VERSION; Version installed(gitVer); Version upgrade(version); Version dismissed(g_Config.dismissedVersion); if (!installed.IsValid()) { ERROR_LOG(LOADER, "Version check: Local version string invalid. Build problems? %s", PPSSPP_GIT_VERSION); return; } if (!upgrade.IsValid()) { ERROR_LOG(LOADER, "Version check: Invalid server version: %s", version.c_str()); return; } if (installed >= upgrade) { INFO_LOG(LOADER, "Version check: Already up to date, erasing any upgrade message"); g_Config.upgradeMessage = ""; g_Config.upgradeVersion = upgrade.ToString(); g_Config.dismissedVersion = ""; return; } if (installed < upgrade && dismissed != upgrade) { g_Config.upgradeMessage = "New version of PPSSPP available!"; g_Config.upgradeVersion = upgrade.ToString(); g_Config.dismissedVersion = ""; } } void Config::DismissUpgrade() { g_Config.dismissedVersion = g_Config.upgradeVersion; } void Config::AddRecent(const std::string &file) { // Don't bother with this if the user disabled recents (it's -1). if (iMaxRecent <= 0) return; const std::string filename = File::ResolvePath(file); for (auto str = recentIsos.begin(); str != recentIsos.end(); ++str) { const std::string recent = File::ResolvePath(*str); if (filename == recent) { recentIsos.erase(str); // We'll add it back below. } } recentIsos.insert(recentIsos.begin(), filename); if ((int)recentIsos.size() > iMaxRecent) recentIsos.resize(iMaxRecent); } void Config::RemoveRecent(const std::string &file) { // Don't bother with this if the user disabled recents (it's -1). if (iMaxRecent <= 0) return; const std::string filename = File::ResolvePath(file); for (auto str = recentIsos.begin(); str != recentIsos.end(); ++str) { const std::string recent = File::ResolvePath(*str); if (filename == recent) { recentIsos.erase(str); } } } void Config::CleanRecent() { std::vector cleanedRecent; for (size_t i = 0; i < recentIsos.size(); i++) { FileLoader *loader = ConstructFileLoader(recentIsos[i]); if (loader->ExistsFast()) { // Make sure we don't have any redundant items. auto duplicate = std::find(cleanedRecent.begin(), cleanedRecent.end(), recentIsos[i]); if (duplicate == cleanedRecent.end()) { cleanedRecent.push_back(recentIsos[i]); } } delete loader; } recentIsos = cleanedRecent; } void Config::SetDefaultPath(const std::string &defaultPath) { defaultPath_ = defaultPath; } void Config::AddSearchPath(const std::string &path) { searchPath_.push_back(path); } const std::string Config::FindConfigFile(const std::string &baseFilename) { // Don't search for an absolute path. if (baseFilename.size() > 1 && baseFilename[0] == '/') { return baseFilename; } #ifdef _WIN32 if (baseFilename.size() > 3 && baseFilename[1] == ':' && (baseFilename[2] == '/' || baseFilename[2] == '\\')) { return baseFilename; } #endif for (size_t i = 0; i < searchPath_.size(); ++i) { std::string filename = searchPath_[i] + baseFilename; if (File::Exists(filename)) { return filename; } } const std::string filename = defaultPath_.empty() ? baseFilename : defaultPath_ + baseFilename; if (!File::Exists(filename)) { std::string path; SplitPath(filename, &path, NULL, NULL); if (createdPath_ != path) { File::CreateFullPath(path); createdPath_ = path; } } return filename; } void Config::RestoreDefaults() { if (bGameSpecific) { deleteGameConfig(gameId_); createGameConfig(gameId_); } else { if (File::Exists(iniFilename_)) File::Delete(iniFilename_); recentIsos.clear(); currentDirectory = ""; } Load(); } bool Config::hasGameConfig(const std::string &pGameId) { std::string fullIniFilePath = getGameConfigFile(pGameId); return File::Exists(fullIniFilePath); } void Config::changeGameSpecific(const std::string &pGameId) { Save(); gameId_ = pGameId; bGameSpecific = !pGameId.empty(); } bool Config::createGameConfig(const std::string &pGameId) { std::string fullIniFilePath = getGameConfigFile(pGameId); if (hasGameConfig(pGameId)) { return false; } File::CreateEmptyFile(fullIniFilePath); return true; } bool Config::deleteGameConfig(const std::string& pGameId) { std::string fullIniFilePath = getGameConfigFile(pGameId); File::Delete(fullIniFilePath); return true; } std::string Config::getGameConfigFile(const std::string &pGameId) { std::string iniFileName = pGameId + "_ppsspp.ini"; std::string iniFileNameFull = FindConfigFile(iniFileName); return iniFileNameFull; } bool Config::saveGameConfig(const std::string &pGameId) { if (pGameId.empty()) { return false; } std::string fullIniFilePath = getGameConfigFile(pGameId); IniFile iniFile; IterateSettings(iniFile, [](IniFile::Section *section, ConfigSetting *setting) { if (setting->perGame_) { setting->Set(section); } }); KeyMap::SaveToIni(iniFile); iniFile.Save(fullIniFilePath); return true; } bool Config::loadGameConfig(const std::string &pGameId) { std::string iniFileNameFull = getGameConfigFile(pGameId); if (!hasGameConfig(pGameId)) { INFO_LOG(LOADER, "Failed to read %s. No game-specific settings found, using global defaults.", iniFileNameFull.c_str()); return false; } changeGameSpecific(pGameId); IniFile iniFile; iniFile.Load(iniFileNameFull); IterateSettings(iniFile, [](IniFile::Section *section, ConfigSetting *setting) { if (setting->perGame_) { setting->Get(section); } }); KeyMap::LoadFromIni(iniFile); return true; } void Config::unloadGameConfig() { if (bGameSpecific){ changeGameSpecific(); IniFile iniFile; iniFile.Load(iniFilename_); // Reload game specific settings back to standard. IterateSettings(iniFile, [](IniFile::Section *section, ConfigSetting *setting) { if (setting->perGame_) { setting->Get(section); } }); LoadStandardControllerIni(); } } void Config::LoadStandardControllerIni() { IniFile controllerIniFile; if (!controllerIniFile.Load(controllerIniFilename_)) { ERROR_LOG(LOADER, "Failed to read %s. Setting controller config to default.", controllerIniFilename_.c_str()); KeyMap::RestoreDefault(); } else { // Continue anyway to initialize the config. It will just restore the defaults. KeyMap::LoadFromIni(controllerIniFile); } } void Config::ResetControlLayout() { auto reset = [](ConfigTouchPos &pos) { pos.x = defaultTouchPosShow.x; pos.y = defaultTouchPosShow.y; pos.scale = defaultTouchPosShow.scale; }; reset(g_Config.touchActionButtonCenter); g_Config.fActionButtonSpacing = 1.0f; reset(g_Config.touchDpad); g_Config.fDpadSpacing = 1.0f; reset(g_Config.touchStartKey); reset(g_Config.touchSelectKey); reset(g_Config.touchUnthrottleKey); reset(g_Config.touchLKey); reset(g_Config.touchRKey); reset(g_Config.touchAnalogStick); reset(g_Config.touchCombo0); reset(g_Config.touchCombo1); reset(g_Config.touchCombo2); reset(g_Config.touchCombo3); reset(g_Config.touchCombo4); reset(g_Config.touchSpeed1Key); reset(g_Config.touchSpeed2Key); } void Config::GetReportingInfo(UrlEncoder &data) { for (size_t i = 0; i < ARRAY_SIZE(sections); ++i) { const std::string prefix = std::string("config.") + sections[i].section; for (auto setting = sections[i].settings; setting->HasMore(); ++setting) { setting->Report(data, prefix); } } } bool Config::IsPortrait() const { return (iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180) && iRenderingMode != FB_NON_BUFFERED_MODE; }