// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "../HLE/sceKernel.h" enum SceUtilitySavedataType { SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD = 0, SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE = 1, SCE_UTILITY_SAVEDATA_TYPE_LOAD = 2, SCE_UTILITY_SAVEDATA_TYPE_SAVE = 3, SCE_UTILITY_SAVEDATA_TYPE_LISTLOAD = 4, SCE_UTILITY_SAVEDATA_TYPE_LISTSAVE = 5, SCE_UTILITY_SAVEDATA_TYPE_LISTDELETE = 6, SCE_UTILITY_SAVEDATA_TYPE_DELETE = 7, SCE_UTILITY_SAVEDATA_TYPE_SIZES = 8, SCE_UTILITY_SAVEDATA_TYPE_LIST = 11 } ; // title, savedataTitle, detail: parts of the unencrypted SFO // data, it contains what the VSH and standard load screen shows struct PspUtilitySavedataSFOParam { char title[0x80]; char savedataTitle[0x80]; char detail[0x400]; unsigned char parentalLevel; unsigned char unknown[3]; }; struct PspUtilitySavedataFileData { int buf; SceSize bufSize; // Size of the buffer pointed to by buf SceSize size; // Actual file size to write / was read int unknown; }; // Structure to hold the parameters for the sceUtilitySavedataInitStart function. struct SceUtilitySavedataParam { SceSize size; // Size of the structure int language; int buttonSwap; int unknown[4]; int result; int unknown2[4]; int mode; // 0 to load, 1 to save int bind; int overwriteMode; // use 0x10 ? /** gameName: name used from the game for saves, equal for all saves */ char gameName[13]; char unused[3]; /** saveName: name of the particular save, normally a number */ char saveName[20]; int saveNameList; /** fileName: name of the data file of the game for example DATA.BIN */ char fileName[13]; char unused2[3]; /** pointer to a buffer that will contain data file unencrypted data */ int dataBuf; // Initially void*, but void* in 64bit system take 8 bytes. /** size of allocated space to dataBuf */ SceSize dataBufSize; SceSize dataSize; // Size of the actual save data PspUtilitySavedataSFOParam sfoParam; PspUtilitySavedataFileData icon0FileData; PspUtilitySavedataFileData icon1FileData; PspUtilitySavedataFileData pic1FileData; PspUtilitySavedataFileData snd0FileData; int newData; int focus; int abortStatus; // Function SCE_UTILITY_SAVEDATA_TYPE_SIZES int msFree; int msData; int utilityData; char key[16]; int secureVersion; int multiStatus; // Function 11 LIST int idListAddr; // Function 12 FILES int fileListAddr; // Function 22 GETSIZES int sizeAddr; }; struct SaveFileInfo { int size; std::string saveName; int idx; char title[128]; char saveTitle[128]; char saveDetail[1024]; tm modif_time; u32 textureData; int textureWidth; int textureHeight; }; class SavedataParam { public: static void Init(); std::string GetSaveFilePath(SceUtilitySavedataParam* param, int saveId = -1); std::string GetSaveDir(SceUtilitySavedataParam* param, int saveId = -1); bool Delete(SceUtilitySavedataParam* param, int saveId = -1); bool Save(SceUtilitySavedataParam* param, int saveId = -1); bool Load(SceUtilitySavedataParam* param, int saveId = -1); bool GetSizes(SceUtilitySavedataParam* param); bool GetList(SceUtilitySavedataParam* param); std::string GetGameName(SceUtilitySavedataParam* param); std::string GetSaveName(SceUtilitySavedataParam* param); std::string GetFileName(SceUtilitySavedataParam* param); SavedataParam(); void SetPspParam(SceUtilitySavedataParam* param); SceUtilitySavedataParam* GetPspParam(); int GetFilenameCount(); const SaveFileInfo& GetFileInfo(int idx); std::string GetFilename(int idx); int GetSelectedSave(); void SetSelectedSave(int idx); private: void Clear(); SceUtilitySavedataParam* pspParam; int selectedSave; char (*saveNameListData)[20]; SaveFileInfo* saveDataList; int saveNameListDataCount; };