#ifndef __SOUNDSTREAM_H__ #define __SOUNDSTREAM_H__ #include namespace DSound { typedef int (*StreamCallback)(short *buffer, int numSamples, int bits, int rate, int channels); bool DSound_StartSound(HWND window, StreamCallback _callback); void DSound_UpdateSound(); void DSound_StopSound(); float DSound_GetTimer(); int DSound_GetCurSample(); int DSound_GetSampleRate(); } #endif //__SOUNDSTREAM_H__