// Copyright (c) 2014- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "stdafx.h" #include #include #include "Common/Input/InputState.h" #include "Common/System/System.h" #include "Common/Thread/ThreadUtil.h" #include "Core/Config.h" #include "Windows/InputDevice.h" static std::atomic_flag threadRunningFlag; static std::thread inputThread; static std::atomic_bool focused = ATOMIC_VAR_INIT(true); inline static void ExecuteInputPoll() { if (focused.load(std::memory_order_relaxed) || !g_Config.bGamepadOnlyFocused) { System_Notify(SystemNotification::POLL_CONTROLLERS); } } static void RunInputThread() { SetCurrentThreadName("Input"); // NOTE: The keyboard and mouse buttons are handled via raw input, not here. // This is mainly for controllers which need to be polled, instead of generating events. while (threadRunningFlag.test_and_set(std::memory_order_relaxed)) { ExecuteInputPoll(); // Try to update 250 times per second. Sleep(4); } } void InputDevice::BeginPolling() { threadRunningFlag.test_and_set(std::memory_order_relaxed); inputThread = std::thread(&RunInputThread); } void InputDevice::StopPolling() { threadRunningFlag.clear(std::memory_order_relaxed); inputThread.join(); } void InputDevice::GainFocus() { focused.store(true, std::memory_order_relaxed); } void InputDevice::LoseFocus() { focused.store(false, std::memory_order_relaxed); }