// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "GPU/GPUState.h" #include "GPU/ge_constants.h" #include "Core/MemMap.h" #include "Core/HLE/sceKernelInterrupt.h" #include "Core/HLE/sceGe.h" #include "Core/Reporting.h" #include "gfx/gl_common.h" #include "GPU/Software/SoftGpu.h" #include "GPU/Software/TransformUnit.h" #include "GPU/Software/Colors.h" static GLuint temp_texture = 0; static GLint attr_pos = -1, attr_tex = -1; static GLint uni_tex = -1; static GLuint program; const int FB_WIDTH = 480; const int FB_HEIGHT = 272; FormatBuffer fb = {NULL}; FormatBuffer depthbuf = {NULL}; u32 clut[4096]; GLuint OpenGL_CompileProgram(const char* vertexShader, const char* fragmentShader) { // generate objects GLuint vertexShaderID = glCreateShader(GL_VERTEX_SHADER); GLuint fragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER); GLuint programID = glCreateProgram(); // compile vertex shader glShaderSource(vertexShaderID, 1, &vertexShader, NULL); glCompileShader(vertexShaderID); #if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL) GLint Result = GL_FALSE; char stringBuffer[1024]; GLsizei stringBufferUsage = 0; glGetShaderiv(vertexShaderID, GL_COMPILE_STATUS, &Result); glGetShaderInfoLog(vertexShaderID, 1024, &stringBufferUsage, stringBuffer); if(Result && stringBufferUsage) { // not nice } else if(!Result) { // not nice } else { // not nice } bool shader_errors = !Result; #endif // compile fragment shader glShaderSource(fragmentShaderID, 1, &fragmentShader, NULL); glCompileShader(fragmentShaderID); #if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL) glGetShaderiv(fragmentShaderID, GL_COMPILE_STATUS, &Result); glGetShaderInfoLog(fragmentShaderID, 1024, &stringBufferUsage, stringBuffer); if(Result && stringBufferUsage) { // not nice } else if(!Result) { // not nice } else { // not nice } shader_errors |= !Result; #endif // link them glAttachShader(programID, vertexShaderID); glAttachShader(programID, fragmentShaderID); glLinkProgram(programID); #if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL) glGetProgramiv(programID, GL_LINK_STATUS, &Result); glGetProgramInfoLog(programID, 1024, &stringBufferUsage, stringBuffer); if(Result && stringBufferUsage) { // not nice } else if(!Result && !shader_errors) { // not nice } #endif // cleanup glDeleteShader(vertexShaderID); glDeleteShader(fragmentShaderID); return programID; } SoftGPU::SoftGPU() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment glGenTextures(1, &temp_texture); // TODO: Use highp for GLES static const char *fragShaderText = "varying vec2 TexCoordOut;\n" "uniform sampler2D Texture;\n" "void main() {\n" " vec4 tmpcolor;\n" " tmpcolor = texture2D(Texture, TexCoordOut);\n" " gl_FragColor = tmpcolor;\n" "}\n"; static const char *vertShaderText = "attribute vec4 pos;\n" "attribute vec2 TexCoordIn;\n " "varying vec2 TexCoordOut;\n " "void main() {\n" " gl_Position = pos;\n" " TexCoordOut = TexCoordIn;\n" "}\n"; program = OpenGL_CompileProgram(vertShaderText, fragShaderText); glUseProgram(program); uni_tex = glGetUniformLocation(program, "Texture"); attr_pos = glGetAttribLocation(program, "pos"); attr_tex = glGetAttribLocation(program, "TexCoordIn"); fb.data = Memory::GetPointer(0x44000000); // TODO: correct default address? depthbuf.data = Memory::GetPointer(0x44000000); // TODO: correct default address? } SoftGPU::~SoftGPU() { glDeleteProgram(program); glDeleteTextures(1, &temp_texture); } // Copies RGBA8 data from RAM to the currently bound render target. void SoftGPU::CopyToCurrentFboFromRam(u8* data, int srcwidth, int srcheight, int dstwidth, int dstheight) { glDisable(GL_BLEND); glViewport(0, 0, dstwidth, dstheight); glScissor(0, 0, dstwidth, dstheight); glBindTexture(GL_TEXTURE_2D, temp_texture); GLfloat texvert_u; if (gstate.FrameBufFormat() == GE_FORMAT_8888) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)gstate.FrameBufStride(), (GLsizei)srcheight, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); texvert_u = (float)srcwidth / gstate.FrameBufStride(); } else { // TODO: This should probably be converted in a shader instead.. // TODO: Do something less brain damaged to manage this buffer... u32 *buf = new u32[srcwidth * srcheight]; for (int y = 0; y < srcheight; ++y) { u32 *buf_line = &buf[y * srcwidth]; const u16 *fb_line = &fb.as16[y * gstate.FrameBufStride()]; switch (gstate.FrameBufFormat()) { case GE_FORMAT_565: for (int x = 0; x < srcwidth; ++x) { buf_line[x] = DecodeRGB565(fb_line[x]); } break; case GE_FORMAT_5551: for (int x = 0; x < srcwidth; ++x) { buf_line[x] = DecodeRGBA5551(fb_line[x]); } break; case GE_FORMAT_4444: for (int x = 0; x < srcwidth; ++x) { buf_line[x] = DecodeRGBA4444(fb_line[x]); } break; default: ERROR_LOG_REPORT(G3D, "Software: Unexpected framebuffer format: %d", gstate.FrameBufFormat()); } } glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)srcwidth, (GLsizei)srcheight, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf); texvert_u = 1.0f; delete[] buf; } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glUseProgram(program); static const GLfloat verts[4][2] = { { -1, -1}, // Left top { -1, 1}, // left bottom { 1, 1}, // right bottom { 1, -1} // right top }; const GLfloat texverts[4][2] = { {0, 1}, {0, 0}, {texvert_u, 0}, {texvert_u, 1} }; glVertexAttribPointer(attr_pos, 2, GL_FLOAT, GL_FALSE, 0, verts); glVertexAttribPointer(attr_tex, 2, GL_FLOAT, GL_FALSE, 0, texverts); glEnableVertexAttribArray(attr_pos); glEnableVertexAttribArray(attr_tex); glUniform1i(uni_tex, 0); glActiveTexture(GL_TEXTURE0); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableVertexAttribArray(attr_pos); glDisableVertexAttribArray(attr_tex); glBindTexture(GL_TEXTURE_2D, 0); } void SoftGPU::CopyDisplayToOutput() { ScheduleEvent(GPU_EVENT_COPY_DISPLAY_TO_OUTPUT); } void SoftGPU::CopyDisplayToOutputInternal() { // The display always shows 480x272. CopyToCurrentFboFromRam(fb.data, FB_WIDTH, FB_HEIGHT, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight); } void SoftGPU::ProcessEvent(GPUEvent ev) { switch (ev.type) { case GPU_EVENT_COPY_DISPLAY_TO_OUTPUT: CopyDisplayToOutputInternal(); break; default: GPUCommon::ProcessEvent(ev); } } void SoftGPU::FastRunLoop(DisplayList &list) { for (; downcount > 0; --downcount) { u32 op = Memory::ReadUnchecked_U32(list.pc); u32 cmd = op >> 24; u32 diff = op ^ gstate.cmdmem[cmd]; gstate.cmdmem[cmd] = op; ExecuteOp(op, diff); list.pc += 4; } } void SoftGPU::ExecuteOp(u32 op, u32 diff) { u32 cmd = op >> 24; u32 data = op & 0xFFFFFF; // Handle control and drawing commands here directly. The others we delegate. switch (cmd) { case GE_CMD_BASE: break; case GE_CMD_VADDR: gstate_c.vertexAddr = gstate_c.getRelativeAddress(data); break; case GE_CMD_IADDR: gstate_c.indexAddr = gstate_c.getRelativeAddress(data); break; case GE_CMD_PRIM: { u32 count = data & 0xFFFF; u32 type = data >> 16; static const char* types[7] = { "POINTS=0,", "LINES=1,", "LINE_STRIP=2,", "TRIANGLES=3,", "TRIANGLE_STRIP=4,", "TRIANGLE_FAN=5,", "RECTANGLES=6,", }; if (type != GE_PRIM_TRIANGLES && type != GE_PRIM_TRIANGLE_STRIP && type != GE_PRIM_TRIANGLE_FAN && type != GE_PRIM_RECTANGLES) { ERROR_LOG_REPORT(G3D, "Software: DL DrawPrim type: %s count: %i vaddr= %08x, iaddr= %08x", type<7 ? types[type] : "INVALID", count, gstate_c.vertexAddr, gstate_c.indexAddr); break; } if (!Memory::IsValidAddress(gstate_c.vertexAddr)) { ERROR_LOG_REPORT(G3D, "Software: Bad vertex address %08x!", gstate_c.vertexAddr); break; } void *verts = Memory::GetPointer(gstate_c.vertexAddr); void *indices = NULL; if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) { if (!Memory::IsValidAddress(gstate_c.indexAddr)) { ERROR_LOG_REPORT(G3D, "Software: Bad index address %08x!", gstate_c.indexAddr); break; } indices = Memory::GetPointer(gstate_c.indexAddr); } TransformUnit::SubmitPrimitive(verts, indices, type, count, gstate.vertType); } break; // The arrow and other rotary items in Puzbob are bezier patches, strangely enough. case GE_CMD_BEZIER: { int bz_ucount = data & 0xFF; int bz_vcount = (data >> 8) & 0xFF; DEBUG_LOG(G3D,"DL DRAW BEZIER: %i x %i", bz_ucount, bz_vcount); } break; case GE_CMD_SPLINE: { int sp_ucount = data & 0xFF; int sp_vcount = (data >> 8) & 0xFF; int sp_utype = (data >> 16) & 0x3; int sp_vtype = (data >> 18) & 0x3; if (!Memory::IsValidAddress(gstate_c.vertexAddr)) { ERROR_LOG_REPORT(G3D, "Software: Bad vertex address %08x!", gstate_c.vertexAddr); break; } void *control_points = Memory::GetPointer(gstate_c.vertexAddr); void *indices = NULL; if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) { if (!Memory::IsValidAddress(gstate_c.indexAddr)) { ERROR_LOG_REPORT(G3D, "Software: Bad index address %08x!", gstate_c.indexAddr); break; } indices = Memory::GetPointer(gstate_c.indexAddr); } if (gstate.getPatchPrimitiveType() != GE_PATCHPRIM_TRIANGLES) { ERROR_LOG_REPORT(G3D, "Software: Unsupported patch primitive %x", gstate.patchprimitive&3); break; } TransformUnit::SubmitSpline(control_points, indices, sp_ucount, sp_vcount, sp_utype, sp_vtype, gstate.getPatchPrimitiveType(), gstate.vertType); DEBUG_LOG(G3D,"DL DRAW SPLINE: %i x %i, %i x %i", sp_ucount, sp_vcount, sp_utype, sp_vtype); } break; case GE_CMD_BOUNDINGBOX: if (data != 0) DEBUG_LOG(G3D, "Unsupported bounding box: %06x", data); // bounding box test. Let's assume the box was within the drawing region. currentList->bboxResult = true; break; case GE_CMD_VERTEXTYPE: break; case GE_CMD_REGION1: case GE_CMD_REGION2: break; case GE_CMD_CLIPENABLE: break; case GE_CMD_CULLFACEENABLE: case GE_CMD_CULL: break; case GE_CMD_TEXTUREMAPENABLE: break; case GE_CMD_LIGHTINGENABLE: break; case GE_CMD_FOGCOLOR: case GE_CMD_FOG1: case GE_CMD_FOG2: case GE_CMD_FOGENABLE: break; case GE_CMD_DITHERENABLE: break; case GE_CMD_OFFSETX: break; case GE_CMD_OFFSETY: break; case GE_CMD_TEXSCALEU: gstate_c.uv.uScale = getFloat24(data); break; case GE_CMD_TEXSCALEV: gstate_c.uv.vScale = getFloat24(data); break; case GE_CMD_TEXOFFSETU: gstate_c.uv.uOff = getFloat24(data); break; case GE_CMD_TEXOFFSETV: gstate_c.uv.vOff = getFloat24(data); break; case GE_CMD_SCISSOR1: case GE_CMD_SCISSOR2: break; case GE_CMD_MINZ: break; case GE_CMD_FRAMEBUFPTR: fb.data = Memory::GetPointer(0x44000000 | (gstate.fbptr & 0xFFFFFF) | ((gstate.fbwidth & 0xFF0000) << 8)); break; case GE_CMD_FRAMEBUFWIDTH: fb.data = Memory::GetPointer(0x44000000 | (gstate.fbptr & 0xFFFFFF) | ((gstate.fbwidth & 0xFF0000) << 8)); break; case GE_CMD_FRAMEBUFPIXFORMAT: break; case GE_CMD_TEXADDR0: case GE_CMD_TEXADDR1: case GE_CMD_TEXADDR2: case GE_CMD_TEXADDR3: case GE_CMD_TEXADDR4: case GE_CMD_TEXADDR5: case GE_CMD_TEXADDR6: case GE_CMD_TEXADDR7: break; case GE_CMD_TEXBUFWIDTH0: case GE_CMD_TEXBUFWIDTH1: case GE_CMD_TEXBUFWIDTH2: case GE_CMD_TEXBUFWIDTH3: case GE_CMD_TEXBUFWIDTH4: case GE_CMD_TEXBUFWIDTH5: case GE_CMD_TEXBUFWIDTH6: case GE_CMD_TEXBUFWIDTH7: break; case GE_CMD_CLUTADDR: case GE_CMD_CLUTADDRUPPER: break; case GE_CMD_LOADCLUT: { u32 clutAddr = gstate.getClutAddress(); u32 clutTotalBytes = gstate.getClutLoadBytes(); if (Memory::IsValidAddress(clutAddr)) { Memory::MemcpyUnchecked(clut, clutAddr, clutTotalBytes); } else { // TODO: Does this make any sense? ERROR_LOG_REPORT_ONCE(badClut, G3D, "Software: Invalid CLUT address, filling with garbage instead of crashing"); memset(clut, 0xFF, clutTotalBytes); } } break; // Don't need to do anything, just state for transferstart. case GE_CMD_TRANSFERSRC: case GE_CMD_TRANSFERSRCW: case GE_CMD_TRANSFERDST: case GE_CMD_TRANSFERDSTW: case GE_CMD_TRANSFERSRCPOS: case GE_CMD_TRANSFERDSTPOS: case GE_CMD_TRANSFERSIZE: break; case GE_CMD_TRANSFERSTART: { u32 srcBasePtr = gstate.getTransferSrcAddress(); u32 srcStride = gstate.getTransferSrcStride(); u32 dstBasePtr = gstate.getTransferDstAddress(); u32 dstStride = gstate.getTransferDstStride(); int srcX = gstate.getTransferSrcX(); int srcY = gstate.getTransferSrcY(); int dstX = gstate.getTransferDstX(); int dstY = gstate.getTransferDstY(); int width = gstate.getTransferWidth(); int height = gstate.getTransferHeight(); int bpp = gstate.getTransferBpp(); DEBUG_LOG(G3D, "Block transfer: %08x/%x -> %08x/%x, %ix%ix%i (%i,%i)->(%i,%i)", srcBasePtr, srcStride, dstBasePtr, dstStride, width, height, bpp, srcX, srcY, dstX, dstY); for (int y = 0; y < height; y++) { const u8 *src = Memory::GetPointer(srcBasePtr + ((y + srcY) * srcStride + srcX) * bpp); u8 *dst = Memory::GetPointer(dstBasePtr + ((y + dstY) * dstStride + dstX) * bpp); memcpy(dst, src, width * bpp); } break; } case GE_CMD_TEXSIZE0: case GE_CMD_TEXSIZE1: case GE_CMD_TEXSIZE2: case GE_CMD_TEXSIZE3: case GE_CMD_TEXSIZE4: case GE_CMD_TEXSIZE5: case GE_CMD_TEXSIZE6: case GE_CMD_TEXSIZE7: break; case GE_CMD_ZBUFPTR: depthbuf.data = Memory::GetPointer(0x44000000 | (gstate.zbptr & 0xFFFFFF) | ((gstate.zbwidth & 0xFF0000) << 8)); break; case GE_CMD_ZBUFWIDTH: depthbuf.data = Memory::GetPointer(0x44000000 | (gstate.zbptr & 0xFFFFFF) | ((gstate.zbwidth & 0xFF0000) << 8)); break; case GE_CMD_AMBIENTCOLOR: case GE_CMD_AMBIENTALPHA: case GE_CMD_MATERIALAMBIENT: case GE_CMD_MATERIALDIFFUSE: case GE_CMD_MATERIALEMISSIVE: case GE_CMD_MATERIALSPECULAR: case GE_CMD_MATERIALALPHA: case GE_CMD_MATERIALSPECULARCOEF: break; case GE_CMD_LIGHTTYPE0: case GE_CMD_LIGHTTYPE1: case GE_CMD_LIGHTTYPE2: case GE_CMD_LIGHTTYPE3: break; case GE_CMD_LX0:case GE_CMD_LY0:case GE_CMD_LZ0: case GE_CMD_LX1:case GE_CMD_LY1:case GE_CMD_LZ1: case GE_CMD_LX2:case GE_CMD_LY2:case GE_CMD_LZ2: case GE_CMD_LX3:case GE_CMD_LY3:case GE_CMD_LZ3: break; case GE_CMD_LDX0:case GE_CMD_LDY0:case GE_CMD_LDZ0: case GE_CMD_LDX1:case GE_CMD_LDY1:case GE_CMD_LDZ1: case GE_CMD_LDX2:case GE_CMD_LDY2:case GE_CMD_LDZ2: case GE_CMD_LDX3:case GE_CMD_LDY3:case GE_CMD_LDZ3: break; case GE_CMD_LKA0:case GE_CMD_LKB0:case GE_CMD_LKC0: case GE_CMD_LKA1:case GE_CMD_LKB1:case GE_CMD_LKC1: case GE_CMD_LKA2:case GE_CMD_LKB2:case GE_CMD_LKC2: case GE_CMD_LKA3:case GE_CMD_LKB3:case GE_CMD_LKC3: break; case GE_CMD_LAC0:case GE_CMD_LAC1:case GE_CMD_LAC2:case GE_CMD_LAC3: case GE_CMD_LDC0:case GE_CMD_LDC1:case GE_CMD_LDC2:case GE_CMD_LDC3: case GE_CMD_LSC0:case GE_CMD_LSC1:case GE_CMD_LSC2:case GE_CMD_LSC3: break; case GE_CMD_VIEWPORTX1: case GE_CMD_VIEWPORTY1: case GE_CMD_VIEWPORTZ1: case GE_CMD_VIEWPORTX2: case GE_CMD_VIEWPORTY2: case GE_CMD_VIEWPORTZ2: break; case GE_CMD_LIGHTENABLE0: case GE_CMD_LIGHTENABLE1: case GE_CMD_LIGHTENABLE2: case GE_CMD_LIGHTENABLE3: break; case GE_CMD_LIGHTMODE: break; case GE_CMD_PATCHDIVISION: break; case GE_CMD_MATERIALUPDATE: break; ////////////////////////////////////////////////////////////////// // CLEARING ////////////////////////////////////////////////////////////////// case GE_CMD_CLEARMODE: break; ////////////////////////////////////////////////////////////////// // ALPHA BLENDING ////////////////////////////////////////////////////////////////// case GE_CMD_ALPHABLENDENABLE: break; case GE_CMD_BLENDMODE: break; case GE_CMD_BLENDFIXEDA: case GE_CMD_BLENDFIXEDB: break; case GE_CMD_ALPHATESTENABLE: case GE_CMD_ALPHATEST: break; case GE_CMD_TEXFUNC: case GE_CMD_TEXFILTER: break; ////////////////////////////////////////////////////////////////// // Z/STENCIL TESTING ////////////////////////////////////////////////////////////////// case GE_CMD_ZTESTENABLE: case GE_CMD_STENCILTESTENABLE: case GE_CMD_ZTEST: break; case GE_CMD_MORPHWEIGHT0: case GE_CMD_MORPHWEIGHT1: case GE_CMD_MORPHWEIGHT2: case GE_CMD_MORPHWEIGHT3: case GE_CMD_MORPHWEIGHT4: case GE_CMD_MORPHWEIGHT5: case GE_CMD_MORPHWEIGHT6: case GE_CMD_MORPHWEIGHT7: gstate_c.morphWeights[cmd - GE_CMD_MORPHWEIGHT0] = getFloat24(data); break; case GE_CMD_DITH0: case GE_CMD_DITH1: case GE_CMD_DITH2: case GE_CMD_DITH3: break; case GE_CMD_WORLDMATRIXNUMBER: gstate.worldmtxnum = data&0xF; break; case GE_CMD_WORLDMATRIXDATA: { int num = gstate.worldmtxnum & 0xF; if (num < 12) { gstate.worldMatrix[num] = getFloat24(data); } gstate.worldmtxnum = (++num) & 0xF; } break; case GE_CMD_VIEWMATRIXNUMBER: gstate.viewmtxnum = data&0xF; break; case GE_CMD_VIEWMATRIXDATA: { int num = gstate.viewmtxnum & 0xF; if (num < 12) { gstate.viewMatrix[num] = getFloat24(data); } gstate.viewmtxnum = (++num) & 0xF; } break; case GE_CMD_PROJMATRIXNUMBER: gstate.projmtxnum = data&0xF; break; case GE_CMD_PROJMATRIXDATA: { int num = gstate.projmtxnum & 0xF; gstate.projMatrix[num] = getFloat24(data); gstate.projmtxnum = (++num) & 0xF; } break; case GE_CMD_TGENMATRIXNUMBER: gstate.texmtxnum = data&0xF; break; case GE_CMD_TGENMATRIXDATA: { int num = gstate.texmtxnum & 0xF; if (num < 12) { gstate.tgenMatrix[num] = getFloat24(data); } gstate.texmtxnum = (++num) & 0xF; } break; case GE_CMD_BONEMATRIXNUMBER: gstate.boneMatrixNumber = data & 0x7F; break; case GE_CMD_BONEMATRIXDATA: { int num = gstate.boneMatrixNumber & 0x7F; if (num < 96) { gstate.boneMatrix[num] = getFloat24(data); } gstate.boneMatrixNumber = (++num) & 0x7F; } break; default: GPUCommon::ExecuteOp(op, diff); break; } } void SoftGPU::UpdateStats() { gpuStats.numVertexShaders = 0; gpuStats.numFragmentShaders = 0; gpuStats.numShaders = 0; gpuStats.numTextures = 0; } void SoftGPU::InvalidateCache(u32 addr, int size, GPUInvalidationType type) { // Nothing to invalidate. } void SoftGPU::UpdateMemory(u32 dest, u32 src, int size) { // Nothing to update. InvalidateCache(dest, size, GPU_INVALIDATE_HINT); } bool SoftGPU::GetCurrentFramebuffer(GPUDebugBuffer &buffer) { // We don't know the height, so just use 512, which should be the max (hopefully?) // TODO: Could check clipping and such, though...? buffer = GPUDebugBuffer(fb.data, gstate.FrameBufStride(), 512, gstate.FrameBufFormat()); return true; }