// Copyright (c) 2015- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once struct SasReverbData; class SasReverb { public: SasReverb(); ~SasReverb(); void SetPreset(int preset); int GetPreset() { return preset_; } static const char *GetPresetName(int preset); // Input should be a mixdown of all the channels that have reverb enabled, at 22khz. // Output is written back at 44khz. void ProcessReverb(int16_t *output, const int16_t *input, size_t inputSize, uint16_t volLeft, uint16_t volRight); private: enum { BUFSIZE = 0x20000, }; int16_t *workspace_; int preset_; int pos_; };