#pragma once #include "GPUCommon.h" // Shared GPUCommon implementation for the HW backends. // Things that are irrelevant for SoftGPU should live here. class GPUCommonHW : public GPUCommon { public: GPUCommonHW(GraphicsContext *gfxCtx, Draw::DrawContext *draw); ~GPUCommonHW(); protected: void PreExecuteOp(u32 op, u32 diff); };