// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Core/HLE/HLE.h" #include "Core/HLE/FunctionWrappers.h" u32 sceGameUpdateInit() { ERROR_LOG(SCEUTILITY, "UNIMPL sceGameUpdateInit()"); return 0; } u32 sceGameUpdateTerm() { ERROR_LOG(SCEUTILITY, "UNIMPL sceGameUpdateTerm()"); return 0; } u32 sceGameUpdateRun() { ERROR_LOG(SCEUTILITY, "UNIMPL sceGameUpdateRun()"); return 0; } u32 sceGameUpdateAbort() { ERROR_LOG(SCEUTILITY, "UNIMPL sceGameUpdateAbort()"); return 0; } const HLEFunction sceGameUpdate[] = { {0xCBE69FB3, WrapU_V, "sceGameUpdateInit"}, {0xBB4B68DE, WrapU_V, "sceGameUpdateTerm"}, {0x596AD78C, WrapU_V, "sceGameUpdateRun"}, {0x5F5D98A6, WrapU_V, "sceGameUpdateAbort"}, }; void Register_sceGameUpdate() { RegisterModule("sceGameUpdate", ARRAY_SIZE(sceGameUpdate), sceGameUpdate); }