#pragma once // These are our old implementation of VFPU math functions, that don't make use of the // accuracy-improving tables from #16984. float vfpu_asin_fallback(float angle); float vfpu_sqrt_fallback(float a); float vfpu_rsqrt_fallback(float a); float vfpu_sin_fallback(float a); float vfpu_cos_fallback(float a); void vfpu_sincos_fallback(float a, float &s, float &c); float vfpu_rcp_fallback(float x); float vfpu_log2_fallback(float x); float vfpu_exp2_fallback(float x);