// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "Common/CommonTypes.h" #include "Common/Math/lin/matrix4x4.h" #include "GPU/Common/VertexDecoderCommon.h" class FramebufferManagerCommon; class TextureCacheCommon; enum SoftwareTransformAction { SW_NOT_READY, SW_DRAW_PRIMITIVES, SW_CLEAR, }; struct SoftwareTransformResult { SoftwareTransformAction action; u32 color; float depth; bool setStencil; u8 stencilValue; bool setSafeSize; u32 safeWidth; u32 safeHeight; TransformedVertex *drawBuffer; int drawNumTrans; bool drawIndexed; }; struct SoftwareTransformParams { u8 *decoded; TransformedVertex *transformed; TransformedVertex *transformedExpanded; FramebufferManagerCommon *fbman; TextureCacheCommon *texCache; bool allowClear; bool allowSeparateAlphaClear; bool provokeFlatFirst; bool flippedY; bool usesHalfZ; }; class SoftwareTransform { public: SoftwareTransform(SoftwareTransformParams ¶ms) : params_(params) { } void SetProjMatrix(float mtx[14], bool invertedX, bool invertedY, const Lin::Vec3 &trans, const Lin::Vec3 &scale); void Decode(int prim, u32 vertexType, const DecVtxFormat &decVtxFormat, int maxIndex, SoftwareTransformResult *result); void DetectOffsetTexture(int maxIndex); void BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int &maxIndex, SoftwareTransformResult *result); protected: void CalcCullParams(float &minZValue, float &maxZValue); void ExpandRectangles(int vertexCount, int &maxIndex, u16 *&inds, TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode); void ExpandLines(int vertexCount, int &maxIndex, u16 *&inds, TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode); void ExpandPoints(int vertexCount, int &maxIndex, u16 *&inds, TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode); const SoftwareTransformParams ¶ms_; Lin::Matrix4x4 projMatrix_; };