// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "Core/System.h" #include "Core/CoreParameter.h" class GraphicsContext; // called from emu thread void UpdateRunLoop(); void Core_Run(GraphicsContext *ctx); void Core_Stop(); // For platforms that don't call Core_Run void Core_SetGraphicsContext(GraphicsContext *ctx); // called from gui void Core_EnableStepping(bool step, const char *reason = nullptr, u32 relatedAddress = 0); bool Core_NextFrame(); void Core_DoSingleStep(); void Core_UpdateSingleStep(); void Core_ProcessStepping(); // Changes every time we enter stepping. int Core_GetSteppingCounter(); struct SteppingReason { const char *reason = nullptr; u32 relatedAddress = 0; }; SteppingReason Core_GetSteppingReason(); enum class CoreLifecycle { STARTING, // Note: includes failure cases. Guaranteed call after STARTING. START_COMPLETE, STOPPING, // Guaranteed call after STOPPING. STOPPED, // Sometimes called for save states. Guaranteed sequence, and never during STARTING or STOPPING. MEMORY_REINITING, MEMORY_REINITED, }; // Callback is called on the Emu thread. typedef void (* CoreLifecycleFunc)(CoreLifecycle stage); void Core_ListenLifecycle(CoreLifecycleFunc func); void Core_NotifyLifecycle(CoreLifecycle stage); // Callback is executed on requesting thread. typedef void (* CoreStopRequestFunc)(); void Core_ListenStopRequest(CoreStopRequestFunc callback); bool Core_IsStepping(); bool Core_IsActive(); bool Core_IsInactive(); // Warning: these currently work only on Windows. void Core_WaitInactive(); void Core_WaitInactive(int milliseconds); bool UpdateScreenScale(int width, int height); // Don't run the core when minimized etc. void Core_NotifyWindowHidden(bool hidden); void Core_NotifyActivity(); void Core_SetPowerSaving(bool mode); bool Core_GetPowerSaving(); enum class MemoryExceptionType { NONE, UNKNOWN, READ_WORD, WRITE_WORD, READ_BLOCK, WRITE_BLOCK, ALIGNMENT, }; enum class ExecExceptionType { JUMP, THREAD, }; // Separate one for without info, to avoid having to allocate a string void Core_MemoryException(u32 address, u32 pc, MemoryExceptionType type); void Core_MemoryExceptionInfo(u32 address, u32 pc, MemoryExceptionType type, std::string additionalInfo); void Core_ExecException(u32 address, u32 pc, ExecExceptionType type); void Core_Break(u32 pc); // Call when loading save states, etc. void Core_ResetException(); enum class ExceptionType { NONE, MEMORY, BREAK, BAD_EXEC_ADDR, }; struct ExceptionInfo { ExceptionType type; std::string info; // Memory exception info MemoryExceptionType memory_type; uint32_t pc; uint32_t address; uint32_t ra = 0; // Reuses pc and address from memory type, where address is the failed destination. ExecExceptionType exec_type; }; const ExceptionInfo &Core_GetExceptionInfo(); const char *ExceptionTypeAsString(ExceptionType type); const char *MemoryExceptionTypeAsString(MemoryExceptionType type); const char *ExecExceptionTypeAsString(ExecExceptionType type);