#include #include "gfx/texture_atlas.h" const AtlasFont *Atlas::getFontByName(const char *name) const { for (int i = 0; i < num_fonts; i++) { if (!strcmp(name, fonts[i]->name)) return fonts[i]; } return 0; } const AtlasImage *Atlas::getImageByName(const char *name) const { for (int i = 0; i < num_images; i++) { if (!strcmp(name, images[i].name)) return &images[i]; } return 0; } const AtlasChar *AtlasFont::getChar(int utf32) const { for (int i = 0; i < numRanges; i++) { if (utf32 >= ranges[i].start && utf32 < ranges[i].end) { const AtlasChar *c = &charData[ranges[i].start_index + utf32 - ranges[i].start]; if (c->ex == 0 && c->ey == 0) return 0; else return c; } } return 0; }