PPSSPP - a fast and portable PSP emulator ========================================= Created by Henrik Rydgård Additional code by many contributors, see the Credits screen Originally released under the GPL 2.0 (and later) in November 2012 Official website: https://www.ppsspp.org/ Discord: https://discord.gg/5NJB6dD No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed. To contribute, see [the development page](https://www.ppsspp.org/docs/development/). Help testing, investigating, or fixing is always welcome. See [the list of issues](https://github.com/hrydgard/ppsspp/issues). For the latest source code, see [our GitHub page](https://github.com/hrydgard/ppsspp). For documentation of all kinds (usage, reference, development), see the [documentation on the main website](https://www.ppsspp.org/docs) For build instructions and other development tutorials, see [the wiki](https://github.com/hrydgard/ppsspp/wiki). To download fresh development builds for Android, Windows and Mac, [go to the /devbuilds page](https://www.ppsspp.org/devbuilds) For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games). What's new in 1.17.1 -------------------- - Fixed green rendering errors on some PowerVR GPUs ([#18781]) - Release all held keys on pause to avoid "stuck keys" after unpausing or in run-behind-pause ([#18786]) - UI fixes ([#18785]) - Update libchdr with zstd support, warn the user about bad CHDs ([#18824], [#18803]) - Add workaround for AdHoc mode in Resistance ([#18821]) - Fix graphics in Tokimeki Memorial 4 ([#18822]) - Fix crash in UFC 2010 on Mali GPUs ([#18813]) - Temporarily disable MSAA on Adreno GPUs due to crashing ([#18819]) - Fixed some crashes and optimized the game metadata cache ([#18794], [#18775]) - Additional crashfixes and similar ([#18777], [#18779], [#18823]) - Fixed playback of frame dumps with Vulkan ([#18793]) - Volume slider added for RetroAchievements sounds ([#18772]) What's new in 1.17 ------------------ - Rendering performance and fixes - Fix for very old rendering issue in Tokimeki Memorial 4 ([#18650]) (didn't quite work, see 1.17.1) - Performance improvement in Tactics Ogre by avoiding a readback ([#18599]) - Cull small draws that are quick to check that they are offscreen ([#18446]) - Assorted optimizations ([#18586], [#18573], [#18476], [#18413], [#18416], [#18219]) - Fix HUD in Tiger Woods 06 ([#18554]) - Adrenotools support added - you can now load custom Vulkan drivers on Adreno ([#18532], [#18548], [#18699]) - Fix rendering with bad Z parameters, fixes homebrew Zig example ([#18535]) - Fix Z problem in Hayate no Gotoku!! Nightmare Paradise [#18478] - Fix frozen pitch meters in MLB games ([#18484]) - Enable MSAA on modern mobile devices (Vulkan-only) ([#18472]) - Fix video flicker in Naruto: Ultimate Ninja Heroes 2 ([#18454]) - UI - Track total time played per game ([#18442]) - When opening the pause menu, there's now an option to keep the game running behind the menu. This is enforced in multiplayer to avoid inadvertent desyncs ([#18517], [#18515]) - ISO loading improvements - The CHD file format is now fully supported (use `chdman createdvd`!), including with Remote ISO and Retroachievements - Improvements to [remote ISO](https://www.ppsspp.org/docs/reference/disc-streaming/): optional tab on home screen, can now share whole folders ([#18627], [#18639], [#18640], [#18631], [#18632], [#18633],) - Controller and touchscreen fixes - More control bindings, organize into categories ([#18635], [#18589]) - Fix inverse deadzone (low end) for joystick input - Fix analog deadzones for XInput controllers ([#18407]) - Improved tilt control further ([#18533]) - Mouse input supported on Android ([#18551], [#18473]) - Customizable threshold for analog-trigger to button-press mapping, customizable delay for mouse-scroll key-up ([#18621], [#18585]) - Make it work better to bind an analog stick to four buttons, useful for camera control in some games - Can now unpause with the key you bound to pause ([#18591]) - Other fixes and updates - More work on the IR JITs ([#18234], [#18235], [#18228], [#18227], [#18226], many more) - Moving the memstick directory on Android is now faster and safer [#18744] - Workaround problems in Add Doko Demo Issho, Driver 76, Harukanaru Toki no Naka, Ace Combat by slowing down the emulated UMD drive to match reality better ([#18436], [#18445]) - VR: Quest 3 rendering issues fixed ([#18677]) - Various bugfixes in texture replacement ([#18638], [#18610], [#18519], [#18466], [#18747]) - RetroAchievements: Rich presence, renamed Challenge Mode back to the recommended Hardcore Mode, various error handling improvements, configure per game ([#18468], [#18651], [#18488], [#18428], [#18425]) - HLE: Slice large-and-slow memcpy/memset operations, can help with some stalls. ([#18560]) - Other various minor fixes and optimizations ([#18558], [#18555], [#18538], [#18529], [#18450], [#18314], [#18233], [#18678], [#18749], [#18736], [#18704]) - SoftGPU fixes ([#18362]) - Fixed international fonts on Steam Deck ([#18732], [#18734]) - GoExplore (GPS app) now starts up and allows navigation ([#18665], [#18666], [#18668], [#18669]) - SDL: Improve input latency in Vulkan mode by running rendering on a separate thread ([#18268]) - Assorted multiplayer fixes ([#18435]) - Support for emulating the infrared port of the original PSP through sceSircs ([#18684]) What's new in 1.16.6 -------------------- - Fix performance issue with Vulkan descriptor set allocation ([#18332]) - Smoother loading of replacement textures - Fix the store on iOS ([#18323]) - Fix problem with waves background ([#18310]) - Some translation updates - Other minor fixes What's new in 1.16.5 -------------------- - Additional crash and memory-leak fixes ([#18243], [#18244], [#18247]) - Revert bad change that broke things with hardware transform turned off ([#18261]) - Fix menu texture problem in Naruto Kizuna Drive in OpenGL ([#18255]) - Apply flicker fix to WWE SvR 2007 - More efficient handling of accelerometer events ([#18250]) - Fix for jumpy graphics in Harvest Moon ([#18249]) What's new in 1.16.4 -------------------- - Simplify shader cache lookups on Vulkan, hopefully fixing some crashes ([#18218]) - Assorted improvements to the IR JITs ([#18228], [#18235], [#18211], more) - Other crash and stability fixes ([#18221], [#18220], [#18230], [#18216]) - Some translation updates ([#18237], more) - Cleanups and assert fixes ([#18205], [#18201], [#18206]) What's new in 1.16.3 -------------------- - Fix crash bug and performance issue in Vulkan shader cache ([#18183], [#18189]) - Fix crash in icon loading in homebrew store ([#18185]) - Add some memory safety check ([#18184], [#18194]) - Fix problem when changing backend from the Windows menu ([#18182]) What's new in 1.16.2 -------------------- - Fix for HTTP support on Linux on networks with shaky or incomplete IPv6 support - Assorted fixes for leaks and crashes ([#18169], [#18151]) - Fix hang when switching UMD with RetroAchievements enabled ([#18143]) - Fix math bug in new IR JIT for x86 ([#18165]) - Minor math optimization -fno-math-errno ([#18158]) - Fix for software renderer crash What's new in 1.16.1 -------------------- - Move RetroAchievements to the Tools tab in settings ([#18127]) - Fix graphics regressions in Hot Shots Golf 2 / Everybody's Golf 2 and Final Fantasy Tactics ([#18142]) - Fix hang on startup with OpenGL, that happened often if "buffer commands" was set to off. - Fix problem with the sc instruction that broke Beats ([#18133], [#18140]) - Fix problem with the chat window accidentally closing on typing X ([#18135]) - Fix some crashes, add some asserts and reporting hooks ([#18129]) - Fix some text rendering in the software renderer ([#18126]) What's new in 1.16 ------------------ Special thanks to unknownbrackets for the new JIT compilers, and fp64 for finally cracking the vrnd instruction. - RetroAchievements support ([#17589], [#17631], many more). See [RetroAchievements on ppsspp.org](https://www.ppsspp.org/docs/reference/retro-achievements). - New JIT backends: - RISC-V, based on IR - x86 JIT based on IR. Often faster than the existing one. - Input fixes - Improve behavior when analog and digital inputs clash ([#17960]) - Combo mapping is now disabled by default ([#17673]) - Android: Better tracking of devices names ([#17562], auto config) - Fix mapping custom touch buttons to analog inputs ([#17433]) - Rendering performance and fixes - Fix flicker in WWE Smackdown vs Raw 2006 ([#18009]), video flicker in Naruto 2 ([#18008]) - Fix bad colors in Syphon Filter: Logan's Shadow menu ([#17965]) - On lower-end devices, avoid "uber" shaders due to performance and driver bugs ([#17449], [#17922]) - Allow disabling V-sync on Android with Vulkan, more SDL platforms ([#17903], [#18087]) - On Vulkan, reduce input lag when "Buffer graphics commands" is set to off ([#17831]) - Assorted minor perf ([#17810], [#17505], [#17478], [#17471], [#17452], [#17446], [#17442]) - Fix shadows in MotorStorm ([#17602]) (not actually a rendering problem) - Fix rendering issue in Lunar Silver Star ([#17451]) - Add a cache for MakePixelsTexture, improving perf in God of War ([#17534]) - Lots of software renderer improvements ([#17571], [#17569], [#17619], [#17621], [#17618], [#17609], ...) - Networking - HTTPS support now enabled in store and for RA on Windows, Android, Mac, iOS ([#17744], ...) - Ad-hoc: Fix for Metal Gear Acid issue with Link Battle ([#17947]) - Texture replacement fixes - Fix Tactics Ogre texture issues ([#18001], [#18011]) - Fix problem with anisotropic filtering ([#17930]) - Fix glitches on D3D11 with KTX2 textures ([#17749]) - UI changes - Color emoji support on some platforms ([#17854], [#17856]) - Use TTF fonts on SDL where available (macOS, Linux/Steam Deck) ([#17844]), support HiDPI ([#17651]) - Allow setting the PSP's MAC address directly ([#17755]) - Better looking notifications ([#17606], [#17674], [#17672]) - Cheats - Fix loading cheat dbs on Android devices with scoped storage ([#17834]) - VR (Quest, other Android VR devices) - Cinema screen mode improvements ([#17704], [#17752]) - Quest-only passthrough mode ([#17591]) - Cleanups, compatibility fixes, make VR settings per-game ([#17636], [#17656], [#17598], [#17518]) - Other - Fix horrible audio glitch in After Burner ([#18076]) - Emulate the vrnd instruction accurately ([#17506], [#17549]) - Fix timing issue causing slowdowns in MLB games ([#17676], [#17677]) - UWP keyboard support, many other updates ([#17952], [#17974]) - Allow choosing the display resolution on Android again ([#17473]) - Fix issue running some file types out of the Download folder on Android ([#17466]) Older news ---------- Looking for [older news](history.md)? You can also find the full update history on [the website](https://www.ppsspp.org/news). Adhoc support ------------- Not fully functional, but some games work. Check the [Ad-Hoc section of the forum](https://forums.ppsspp.org/forumdisplay.php?fid=34) for help. Credit goes to: - ANR2ME - Igor Calabria - [coldbird's code](https://code.google.com/archive/p/aemu/) - Kyhel - And more, of course. [comment]: # (LINK_LIST_BEGIN_HERE) [#17473]: https://github.com/hrydgard/ppsspp/issues/17473 "Revert \"Remove the Android display resolution selector\"" [#17466]: https://github.com/hrydgard/ppsspp/issues/17466 "Fix running some file formats from the Downloads folder" [#17442]: https://github.com/hrydgard/ppsspp/issues/17442 "Shrink the GLRRenderCommand struct from 152 to 88" [#17446]: https://github.com/hrydgard/ppsspp/issues/17446 "OpenGL: Combine some render commands" [#17589]: https://github.com/hrydgard/ppsspp/issues/17589 "Retroachievements support (work-in-progress)" [#17631]: https://github.com/hrydgard/ppsspp/issues/17631 "RetroAchievements: Remaining features to implement" [#17960]: https://github.com/hrydgard/ppsspp/issues/17960 "Controls: Make the analog/digital mapping clash resolution more gentle." [#17673]: https://github.com/hrydgard/ppsspp/issues/17673 "Add checkbox controlling if new mappings can be combo mappings." [#17562]: https://github.com/hrydgard/ppsspp/issues/17562 "Android: Correct pad name tracking" [#17433]: https://github.com/hrydgard/ppsspp/issues/17433 "Custom button analog fix" [#18009]: https://github.com/hrydgard/ppsspp/issues/18009 "Enable [DisallowFramebufferAtOffset] for WWE SvR 2006." [#18008]: https://github.com/hrydgard/ppsspp/issues/18008 "Add heuristic for memory->framebuffer copies, fixing video flicker in Naruto UNH 2" [#17965]: https://github.com/hrydgard/ppsspp/issues/17965 "Add compat flag to not load CLUTs from old framebuffers" [#17449]: https://github.com/hrydgard/ppsspp/issues/17449 "Fragment \"ubershader\" option" [#17922]: https://github.com/hrydgard/ppsspp/issues/17922 "Add checkboxes in developer tools to allow disabling ubershaders" [#17903]: https://github.com/hrydgard/ppsspp/issues/17903 "Present modes refactor" [#18087]: https://github.com/hrydgard/ppsspp/issues/18087 "Vulkan: Fix disabling VSync on SDL platforms that support IMMEDIATE but not MAILBOX" [#17831]: https://github.com/hrydgard/ppsspp/issues/17831 "Vulkan: Don't use multithreaded rendering if buffer commands (frames in flight) is set to 1" [#17810]: https://github.com/hrydgard/ppsspp/issues/17810 "Cache computed planes used for BBOX culling" [#17505]: https://github.com/hrydgard/ppsspp/issues/17505 "Only dirty the uniform UVSCALEOFFSET when really needed" [#17478]: https://github.com/hrydgard/ppsspp/issues/17478 "OpenGL: Efficiency improvements for stencil commands" [#17471]: https://github.com/hrydgard/ppsspp/issues/17471 "Reduce zero initialization and copying overhead of render commands" [#17452]: https://github.com/hrydgard/ppsspp/issues/17452 "Don't cache render target copies for shader blending, only cache copies for overlap" [#17602]: https://github.com/hrydgard/ppsspp/issues/17602 "Loader: Support HI16/16 pairs, not just LO16" [#17451]: https://github.com/hrydgard/ppsspp/issues/17451 "Rendering issue with tornado in Lunar Silver Star" [#17534]: https://github.com/hrydgard/ppsspp/issues/17534 "Add a cache for MakePixelsTexture" [#17571]: https://github.com/hrydgard/ppsspp/issues/17571 "softgpu: Use SIMD more for dot products" [#17569]: https://github.com/hrydgard/ppsspp/issues/17569 "ARM64: Optimize saved registers in vertex decoder." [#17619]: https://github.com/hrydgard/ppsspp/issues/17619 "softgpu: Improve Z interpolation SIMD" [#17621]: https://github.com/hrydgard/ppsspp/issues/17621 "softgpu: Ensure early depth test uses SIMD" [#17618]: https://github.com/hrydgard/ppsspp/issues/17618 "Optimize casts in softgpu" [#17609]: https://github.com/hrydgard/ppsspp/issues/17609 "softgpu: Optimize (bi-)linear texture filtering" [#17744]: https://github.com/hrydgard/ppsspp/issues/17744 "Initial HTTPS support via Naett (partial platform support)" [#17947]: https://github.com/hrydgard/ppsspp/issues/17947 "[Adhocctl] Fix for Metal Gear Acid issue" [#18001]: https://github.com/hrydgard/ppsspp/issues/18001 "Enable the FakeMipmapChange flag for US/EU Tactics Ogre, fixing replacement problem." [#18011]: https://github.com/hrydgard/ppsspp/issues/18011 "Detect the simplest Tactics Ogre case (US/EU) early" [#17930]: https://github.com/hrydgard/ppsspp/issues/17930 "Enable anisotropic filtering for replacement textures with mipmaps" [#17749]: https://github.com/hrydgard/ppsspp/issues/17749 "In D3D11, force block compressed textures to have dimensions divisible" [#17854]: https://github.com/hrydgard/ppsspp/issues/17854 "Implement color emoji support for Android" [#17856]: https://github.com/hrydgard/ppsspp/issues/17856 "Windows UWP: Enable color emoji rendering through DirectWrite" [#17844]: https://github.com/hrydgard/ppsspp/issues/17844 "SDL: text renderer fixes, and CI" [#17651]: https://github.com/hrydgard/ppsspp/issues/17651 "SDL: support HiDPI on wayland" [#17755]: https://github.com/hrydgard/ppsspp/issues/17755 "Allow entering an exact Mac address, while keeping the randomization ability" [#17606]: https://github.com/hrydgard/ppsspp/issues/17606 "OSD: Add colored backgrounds to OSD messages, according to type." [#17674]: https://github.com/hrydgard/ppsspp/issues/17674 "New UI view: Notice" [#17672]: https://github.com/hrydgard/ppsspp/issues/17672 "Android: Show some Java exceptions as they happen" [#17834]: https://github.com/hrydgard/ppsspp/issues/17834 "OpenCFile: Fix Android content-uri append mode" [#17704]: https://github.com/hrydgard/ppsspp/issues/17704 "OpenXR - Enhancements of cinema-style screen" [#17752]: https://github.com/hrydgard/ppsspp/issues/17752 "OpenXR - Enable 6DoF in cinema mode" [#17591]: https://github.com/hrydgard/ppsspp/issues/17591 "OpenXR - Add passthrough option (Quest only)" [#17636]: https://github.com/hrydgard/ppsspp/issues/17636 "OpenXR - Major review" [#17656]: https://github.com/hrydgard/ppsspp/issues/17656 "OpenXR - Game compatibility fixes" [#17598]: https://github.com/hrydgard/ppsspp/issues/17598 "OpenXR - Disable stereo for Ultimate Ghosts and Goblins" [#17518]: https://github.com/hrydgard/ppsspp/issues/17518 "OpenXR - Enable VR settings per game" [#18076]: https://github.com/hrydgard/ppsspp/issues/18076 "SasAudio: Always reinitialize the VAG decoder on sceSasSetVoice, even if already playing" [#17506]: https://github.com/hrydgard/ppsspp/issues/17506 "Emulating HW vrnd" [#17549]: https://github.com/hrydgard/ppsspp/issues/17549 "Fix vrnd to the current understanding" [#17676]: https://github.com/hrydgard/ppsspp/issues/17676 "Reduce delays in sceKernelReferThreadProfiler/ReferGlobalProfiler." [#17677]: https://github.com/hrydgard/ppsspp/issues/17677 "Kernel: Use lower profiler func timing" [#17952]: https://github.com/hrydgard/ppsspp/issues/17952 "[UWP] Improvements 2 (Configs, Render, Input)" [#17974]: https://github.com/hrydgard/ppsspp/issues/17974 "(UWP) Another Round of Code Cleanups" [#18127]: https://github.com/hrydgard/ppsspp/issues/18127 "Move RetroAchievements to the tools tab, fix leaderboard submitted notification positioning" [#18142]: https://github.com/hrydgard/ppsspp/issues/18142 "Revert \"Merge pull request #18008 from hrydgard/naruto-video-flicker-heuristic\"" [#18143]: https://github.com/hrydgard/ppsspp/issues/18143 "Fix UMD disc swap with Retroachievements enabled" [#18133]: https://github.com/hrydgard/ppsspp/issues/18133 "More sensible approach to the sc problem that broke Beats" [#18140]: https://github.com/hrydgard/ppsspp/issues/18140 "x86jit: Fix spill on sc in longer block" [#18135]: https://github.com/hrydgard/ppsspp/issues/18135 "Fix closing the chat window with ESC, add some asserts" [#18129]: https://github.com/hrydgard/ppsspp/issues/18129 "Fix the semantics of DenseHashMap to be consistent even when inserting nulls" [#18126]: https://github.com/hrydgard/ppsspp/issues/18126 "PPGe: Use texture windows for atlas text" [#18169]: https://github.com/hrydgard/ppsspp/issues/18169 "Better handling of shadergen failures, other minor things" [#18151]: https://github.com/hrydgard/ppsspp/issues/18151 "GPU, VFS, UI: Fixed minor memleaks" [#18165]: https://github.com/hrydgard/ppsspp/issues/18165 "x86jit: Fix flush for special-purpose reg" [#18158]: https://github.com/hrydgard/ppsspp/issues/18158 "Add -fno-math-errno" [#18183]: https://github.com/hrydgard/ppsspp/issues/18183 "Pipeline/shader race-condition-during-shutdown crash fix" [#18189]: https://github.com/hrydgard/ppsspp/issues/18189 "Be a bit smarter when loading the shader cache, avoid duplicating work" [#18185]: https://github.com/hrydgard/ppsspp/issues/18185 "Store: Fix race condition causing crashes if looking at another game before an icon finishes downloading" [#18184]: https://github.com/hrydgard/ppsspp/issues/18184 "Add memory bounds-check when expanding points, rects and lines to triangles" [#18194]: https://github.com/hrydgard/ppsspp/issues/18194 "Cleanups and comment clarifications" [#18182]: https://github.com/hrydgard/ppsspp/issues/18182 "Backend change from Win32 menu: Add quick workaround for instance counter misbehavior" [#18218]: https://github.com/hrydgard/ppsspp/issues/18218 "Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent." [#18228]: https://github.com/hrydgard/ppsspp/issues/18228 "unittest: Add jit compare for jit IR" [#18235]: https://github.com/hrydgard/ppsspp/issues/18235 "irjit: Handle VDet" [#18211]: https://github.com/hrydgard/ppsspp/issues/18211 "More crash fix attempts" [#18221]: https://github.com/hrydgard/ppsspp/issues/18221 "Some cleanups and fixes to obscure crashes" [#18220]: https://github.com/hrydgard/ppsspp/issues/18220 "Add some missing locking in KeyMap.cpp." [#18230]: https://github.com/hrydgard/ppsspp/issues/18230 "Android: Minor activity lifecycle stuff" [#18216]: https://github.com/hrydgard/ppsspp/issues/18216 "Don't load the shader cache on a separate thread - all it does is already async" [#18237]: https://github.com/hrydgard/ppsspp/issues/18237 "UI/localization: Italian translation update" [#18205]: https://github.com/hrydgard/ppsspp/issues/18205 "http: Fix errors on connect" [#18201]: https://github.com/hrydgard/ppsspp/issues/18201 "Asserts and checks" [#18206]: https://github.com/hrydgard/ppsspp/issues/18206 "GPU: Handle invalid blendeq more accurately" [#18243]: https://github.com/hrydgard/ppsspp/issues/18243 "More crashfix/leakfix attempts" [#18244]: https://github.com/hrydgard/ppsspp/issues/18244 "Core: Stop leaking file loaders" [#18247]: https://github.com/hrydgard/ppsspp/issues/18247 "Jit: Assert on bad exit numbers, allow two more exits per block" [#18261]: https://github.com/hrydgard/ppsspp/issues/18261 "Revert \"Merge pull request #18184 from hrydgard/expand-lines-mem-fix\"" [#18255]: https://github.com/hrydgard/ppsspp/issues/18255 "Fix issue uploading narrow textures in OpenGL." [#18250]: https://github.com/hrydgard/ppsspp/issues/18250 "Separate out accelerometer events from joystick axis events" [#18249]: https://github.com/hrydgard/ppsspp/issues/18249 "arm64jit: Avoid fused multiplies in vcrsp.t" [#18332]: https://github.com/hrydgard/ppsspp/issues/18332 "We somehow lost the usage_ counter increment in VulkanDescSetPool, fix that" [#18323]: https://github.com/hrydgard/ppsspp/issues/18323 "Turn off HTTPS support for iOS." [#18310]: https://github.com/hrydgard/ppsspp/issues/18310 "Fix waves background" [#18650]: https://github.com/hrydgard/ppsspp/issues/18650 "Allow merging framebuffers vertically like the old Juiced 2 fix." [#18599]: https://github.com/hrydgard/ppsspp/issues/18599 "Tactics Ogre: Remove a redundant GPU readback operation" [#18446]: https://github.com/hrydgard/ppsspp/issues/18446 "Minor bbox optimizations, assorted bugfixes" [#18586]: https://github.com/hrydgard/ppsspp/issues/18586 "DrawEngine: Avoid decoding indices when we don't need them." [#18573]: https://github.com/hrydgard/ppsspp/issues/18573 "Defer frame waits if possible" [#18476]: https://github.com/hrydgard/ppsspp/issues/18476 "VertexDecoder: Minor optimization for x86/64 CPUs not supporting SSE4." [#18413]: https://github.com/hrydgard/ppsspp/issues/18413 "Cache and hash data for DrawPixels" [#18416]: https://github.com/hrydgard/ppsspp/issues/18416 "Optimize DrawPixels for 16-bit RGB565 copies" [#18219]: https://github.com/hrydgard/ppsspp/issues/18219 "Make GetIndexBounds friendlier to autovectorization. Works on x86 at least." [#18554]: https://github.com/hrydgard/ppsspp/issues/18554 "DXT5: Fix decoding of alpha channel for textures with a non-mod-4 width." [#18532]: https://github.com/hrydgard/ppsspp/issues/18532 "Android: Implement custom driver loading for ARM64 Android devices" [#18548]: https://github.com/hrydgard/ppsspp/issues/18548 "Adrenotools followup" [#18699]: https://github.com/hrydgard/ppsspp/issues/18699 "Adrenotools driver installation: Fix bad error checks" [#18535]: https://github.com/hrydgard/ppsspp/issues/18535 "Eliminate inf values resulting from depth range computation." [#18478]: https://github.com/hrydgard/ppsspp/issues/18478 "Handle block transfers from RAM to depth buffers." [#18484]: https://github.com/hrydgard/ppsspp/issues/18484 "Fix frozen pitch meters in MLB series games - we were not hashing enough texture data" [#18472]: https://github.com/hrydgard/ppsspp/issues/18472 "Vulkan: Allow MSAA on modern-ish mobile devices, but add a little warning sign." [#18454]: https://github.com/hrydgard/ppsspp/issues/18454 "Naruto Ultimate Ninja Heroes 2 video flicker fix: Take 3" [#18442]: https://github.com/hrydgard/ppsspp/issues/18442 "Track time-played per game" [#18517]: https://github.com/hrydgard/ppsspp/issues/18517 "Run-behind-pause: Fix some edge cases with the transparent background setting" [#18515]: https://github.com/hrydgard/ppsspp/issues/18515 "Run behind pause screen" [#18627]: https://github.com/hrydgard/ppsspp/issues/18627 "Remote game streaming: Add an option to put a tab on the main screen" [#18639]: https://github.com/hrydgard/ppsspp/issues/18639 "Various changes to the webserver to handle serving HTTP subfolders" [#18640]: https://github.com/hrydgard/ppsspp/issues/18640 "Various fixes to PathBrowser etc to handle browsing HTTP subfolders" [#18631]: https://github.com/hrydgard/ppsspp/issues/18631 "Remote ISO: Prepare to allow sharing folders directly" [#18632]: https://github.com/hrydgard/ppsspp/issues/18632 "Remote ISO: Allow sharing a full folder instead of Recent" [#18633]: https://github.com/hrydgard/ppsspp/issues/18633 "Remote ISO: Add working support for streaming CHD files over the network" [#18635]: https://github.com/hrydgard/ppsspp/issues/18635 "Add bindings for toggling mouse control and touch screen controls" [#18589]: https://github.com/hrydgard/ppsspp/issues/18589 "Control Mappings: Organize bindings into categories" [#18407]: https://github.com/hrydgard/ppsspp/issues/18407 "skip xinput trigger threshold check" [#18533]: https://github.com/hrydgard/ppsspp/issues/18533 "Tilt: Bugfix, make the deadzone circular, in addition to the inverse (low end radius)." [#18551]: https://github.com/hrydgard/ppsspp/issues/18551 "Mouse refactor, restore smoothing" [#18473]: https://github.com/hrydgard/ppsspp/issues/18473 "Add mouse wheel scrolling support for Android to the UI" [#18621]: https://github.com/hrydgard/ppsspp/issues/18621 "Add \"Analog trigger threshold\" setting, for conversion of analog trigger inputs to digital button inputs." [#18585]: https://github.com/hrydgard/ppsspp/issues/18585 "Add setting to configure simulated key-up delay for mouse wheel events" [#18591]: https://github.com/hrydgard/ppsspp/issues/18591 "Allow unpausing with keys bound to pause" [#18234]: https://github.com/hrydgard/ppsspp/issues/18234 "x86jit: Perform vector transfers instead of flushing to memory" [#18227]: https://github.com/hrydgard/ppsspp/issues/18227 "x86jit: Flush floats together if possible" [#18226]: https://github.com/hrydgard/ppsspp/issues/18226 "x86jit: Improve memory breakpoint speed" [#18744]: https://github.com/hrydgard/ppsspp/issues/18744 "Memstick folder move on Android: Speedup and safety" [#18436]: https://github.com/hrydgard/ppsspp/issues/18436 "Add Doko Demo Issho ,Driver 76, Harukanaru Toki no Naka de 3 with Izayoiki Aizouban into ForceUMDReadSpeed" [#18445]: https://github.com/hrydgard/ppsspp/issues/18445 "Make 3 games into compat" [#18677]: https://github.com/hrydgard/ppsspp/issues/18677 "Update README.md for 1.17" [#18638]: https://github.com/hrydgard/ppsspp/issues/18638 "Fix two minor tex replacement issues" [#18610]: https://github.com/hrydgard/ppsspp/issues/18610 "Texture replacer: Fix for texture directories missing an ini file" [#18519]: https://github.com/hrydgard/ppsspp/issues/18519 "Enable texture replacement filtering overrides even if file is missing" [#18466]: https://github.com/hrydgard/ppsspp/issues/18466 "Texture replacement: Prioritize ini file [hashes] section over just files in the \"root\" folder." [#18747]: https://github.com/hrydgard/ppsspp/issues/18747 "Texture saving fixes, icon load fix" [#18468]: https://github.com/hrydgard/ppsspp/issues/18468 "RetroAchievements: Show rich presence message on pause screen, restriction tweaks" [#18651]: https://github.com/hrydgard/ppsspp/issues/18651 "HTTPS through naett: Get the body of the response even if code isn't 200" [#18488]: https://github.com/hrydgard/ppsspp/issues/18488 "Make some achievement settings (including Hardcore mode) configurable per-game." [#18428]: https://github.com/hrydgard/ppsspp/issues/18428 "Forgot some cases where I need to enable save (but not load) state in challenge mode, if the option is set" [#18425]: https://github.com/hrydgard/ppsspp/issues/18425 "RetroAchievements: Add option to allow saving, but not loading, in challenge / hardcore mode." [#18560]: https://github.com/hrydgard/ppsspp/issues/18560 "HLE: Slice the very slow memset/memcpy variants" [#18558]: https://github.com/hrydgard/ppsspp/issues/18558 "Enforce a max size for save state screenshot regardless of resolution mode" [#18555]: https://github.com/hrydgard/ppsspp/issues/18555 "Vulkan: UI texture loading error handling fixes" [#18538]: https://github.com/hrydgard/ppsspp/issues/18538 "Async texture load on Pause screen" [#18529]: https://github.com/hrydgard/ppsspp/issues/18529 "Android: Add option to ask system for 60hz output" [#18450]: https://github.com/hrydgard/ppsspp/issues/18450 "Enable some NEON optimizations on ARM32 that we only had on ARM64 before" [#18314]: https://github.com/hrydgard/ppsspp/issues/18314 "Interpreter: Optimize ReadVector/WriteVector" [#18233]: https://github.com/hrydgard/ppsspp/issues/18233 "Use a thread for meminfo and defer tag lookup for copies" [#18678]: https://github.com/hrydgard/ppsspp/issues/18678 "Vulkan: Fix trying to compare uninitialized parts of packed descriptors" [#18749]: https://github.com/hrydgard/ppsspp/issues/18749 "HTTPClient: Fix socket leak on connect failure" [#18736]: https://github.com/hrydgard/ppsspp/issues/18736 "CwCheats: Retry looking in g_gameInfoCache until the data is there." [#18704]: https://github.com/hrydgard/ppsspp/issues/18704 "Revert back to the old way of fitting into 16:9: Crop one line at the top and bottom" [#18362]: https://github.com/hrydgard/ppsspp/issues/18362 "softgpu: Point depthbuf at the first VRAM mirror" [#18732]: https://github.com/hrydgard/ppsspp/issues/18732 "SDL fonts: Add \"Droid Sans Fallback\" to the list of fallback fonts." [#18734]: https://github.com/hrydgard/ppsspp/issues/18734 "SDL fallback fonts: Add more font names" [#18665]: https://github.com/hrydgard/ppsspp/issues/18665 "Fix Go!Explore🗺️🧭 issue with GetDirListing(/); closes #15932" [#18666]: https://github.com/hrydgard/ppsspp/issues/18666 "GPS: Improve emulation to enable Go!Explore navigation" [#18668]: https://github.com/hrydgard/ppsspp/issues/18668 "GPS: Set valid values and request updates on savestate loading" [#18669]: https://github.com/hrydgard/ppsspp/issues/18669 "GPS: updates" [#18268]: https://github.com/hrydgard/ppsspp/issues/18268 "SDL: Use an \"EmuThread\" in Vulkan mode" [#18435]: https://github.com/hrydgard/ppsspp/issues/18435 "An attempt to fix Tekken 6 stuck issue when exiting Lob" [#18684]: https://github.com/hrydgard/ppsspp/issues/18684 "sceSircs/Infrared support on Android" [#18781]: https://github.com/hrydgard/ppsspp/issues/18781 "Disable 16-bit textures on PowerVR with Vulkan" [#18794]: https://github.com/hrydgard/ppsspp/issues/18794 "More gameinfocache fixes" [#18775]: https://github.com/hrydgard/ppsspp/issues/18775 "GameInfoCache: Keep properly track of what's already loaded, lots of cleanup" [#18793]: https://github.com/hrydgard/ppsspp/issues/18793 "Fix GE framedump playback on Vulkan" [#18786]: https://github.com/hrydgard/ppsspp/issues/18786 "Release all keys on pause." [#18785]: https://github.com/hrydgard/ppsspp/issues/18785 "Fix issue with the collapsible sections in control mapping collapsing on every change, plus, combo fix" [#18777]: https://github.com/hrydgard/ppsspp/issues/18777 "Expand primitives: Check the vertex count too." [#18779]: https://github.com/hrydgard/ppsspp/issues/18779 "More fixes" [#18772]: https://github.com/hrydgard/ppsspp/issues/18772 "Add volume slider for RetroAchievements sound effects" [#18824]: https://github.com/hrydgard/ppsspp/issues/18824 "Update libchdr to the latest, which supports zstd blocks" [#18803]: https://github.com/hrydgard/ppsspp/issues/18803 "Warn the user about bad CHDs" [#18821]: https://github.com/hrydgard/ppsspp/issues/18821 "Hacky compat workaround for Resistance's ad-hoc mode" [#18822]: https://github.com/hrydgard/ppsspp/issues/18822 "Avoid vertically merging the two main framebuffers, even if FramebufferAllowLargeVerticalOffset is on." [#18813]: https://github.com/hrydgard/ppsspp/issues/18813 "Mali: Turn off any depth writes in the shader if depth test == NEVER" [#18819]: https://github.com/hrydgard/ppsspp/issues/18819 "Temporarily disable MSAA on Adreno GPUs" [#18823]: https://github.com/hrydgard/ppsspp/issues/18823 "Memory exception handler: Don't disassemble if ignoring the exception"