// Copyright (c) 2014- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "Common/GPU/Shader.h" #include "GPU/ge_constants.h" class ShaderWriter; static const int DEPAL_TEXTURE_OLD_AGE = 120; struct DepalConfig { u32 startPos; u8 mask; u8 shift; bool smoothedDepal; u8 depthUpperBits; GEPaletteFormat clutFormat; GETextureFormat textureFormat; GEBufferFormat bufferFormat; }; void GenerateDepalFs(ShaderWriter &writer, const DepalConfig &config);