#include #include #include "UI/OnScreenDisplay.h" #include "Common/Data/Color/RGBAUtil.h" #include "Common/Data/Encoding/Utf8.h" #include "Common/Render/TextureAtlas.h" #include "Common/Render/DrawBuffer.h" #include "Common/Math/math_util.h" #include "Common/UI/IconCache.h" #include "UI/RetroAchievementScreens.h" #include "Common/UI/Context.h" #include "Common/System/OSD.h" #include "Common/TimeUtil.h" #include "Common/Net/HTTPClient.h" #include "Core/Config.h" static inline const char *DeNull(const char *ptr) { return ptr ? ptr : ""; } static const float g_atlasIconSize = 36.0f; static const float extraTextScale = 0.7f; static uint32_t GetNoticeBackgroundColor(NoticeLevel type) { // Colors from Infima switch (type) { case NoticeLevel::ERROR: return 0x3530d5; // danger-darker case NoticeLevel::WARN: return 0x009ed9; // warning-darker case NoticeLevel::INFO: return 0x706760; // gray-700 case NoticeLevel::SUCCESS: return 0x008b00; // nice green default: return 0x606770; } } static ImageID GetOSDIcon(NoticeLevel level) { switch (level) { case NoticeLevel::INFO: return ImageID::invalid(); // return ImageID("I_INFO"); case NoticeLevel::ERROR: return ImageID("I_CROSS"); case NoticeLevel::WARN: return ImageID("I_WARNING"); case NoticeLevel::SUCCESS: return ImageID("I_CHECKEDBOX"); default: return ImageID::invalid(); } } static NoticeLevel GetNoticeLevel(OSDType type) { switch (type) { case OSDType::MESSAGE_INFO: return NoticeLevel::INFO; case OSDType::MESSAGE_ERROR: case OSDType::MESSAGE_ERROR_DUMP: return NoticeLevel::ERROR; case OSDType::MESSAGE_WARNING: return NoticeLevel::WARN; case OSDType::MESSAGE_SUCCESS: return NoticeLevel::SUCCESS; default: return NoticeLevel::SUCCESS; } } // Align only matters here for the ASCII-only flag. static void MeasureNotice(const UIContext &dc, NoticeLevel level, const std::string &text, const std::string &details, const std::string &iconName, int align, float *width, float *height, float *height1) { dc.MeasureText(dc.theme->uiFont, 1.0f, 1.0f, text.c_str(), width, height, align); *height1 = *height; float width2 = 0.0f, height2 = 0.0f; if (!details.empty()) { dc.MeasureText(dc.theme->uiFont, extraTextScale, extraTextScale, details.c_str(), &width2, &height2, align); *width = std::max(*width, width2); *height += 5.0f + height2; } float iconSize = 0.0f; if (!iconName.empty()) { // Normal entry but with a cached icon. int iconWidth, iconHeight; if (g_iconCache.GetDimensions(iconName, &iconWidth, &iconHeight)) { *width += 5.0f + iconWidth; iconSize = iconWidth + 5.0f; } } else if (!GetOSDIcon(level).isInvalid()) { // Atlas icon. iconSize = g_atlasIconSize + 5.0f; } *width += iconSize + 12.0f; *height = std::max(*height, iconSize + 5.0f); } // Align only matters here for the ASCII-only flag. static void MeasureOSDEntry(const UIContext &dc, const OnScreenDisplay::Entry &entry, int align, float *width, float *height, float *height1) { if (entry.type == OSDType::ACHIEVEMENT_UNLOCKED) { const rc_client_achievement_t *achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID); MeasureAchievement(dc, achievement, AchievementRenderStyle::UNLOCKED, width, height); *width = 550.0f; *height1 = *height; } else { MeasureNotice(dc, GetNoticeLevel(entry.type), entry.text, entry.text2, entry.iconName, align, width, height, height1); } } static void RenderNotice(UIContext &dc, Bounds bounds, float height1, NoticeLevel level, const std::string &text, const std::string &details, const std::string &iconName, int align, float alpha) { UI::Drawable background = UI::Drawable(colorAlpha(GetNoticeBackgroundColor(level), alpha)); uint32_t foreGround = whiteAlpha(alpha); dc.DrawRectDropShadow(bounds, 12.0f, 0.7f * alpha); dc.FillRect(background, bounds); ImageID iconID = GetOSDIcon(level); float iconSize = 0.0f; if (!iconName.empty()) { dc.Flush(); // Normal entry but with a cached icon. Draw::Texture *texture = g_iconCache.BindIconTexture(&dc, iconName); if (texture) { iconSize = texture->Width(); dc.Draw()->DrawTexRect(Bounds(bounds.x + 2.5f, bounds.y + 2.5f, iconSize, iconSize), 0.0f, 0.0f, 1.0f, 1.0f, foreGround); dc.Flush(); dc.RebindTexture(); } dc.Begin(); } else if (iconID.isValid()) { // Atlas icon. dc.DrawImageVGradient(iconID, foreGround, foreGround, Bounds(bounds.x + 2.5f, bounds.y + 2.5f, g_atlasIconSize, g_atlasIconSize)); iconSize = g_atlasIconSize; } // Make room bounds.x += iconSize + 5.0f; bounds.w -= iconSize + 5.0f; dc.DrawTextShadowRect(text.c_str(), bounds.Inset(0.0f, 1.0f, 0.0f, 0.0f), foreGround, (align & FLAG_DYNAMIC_ASCII)); if (!details.empty()) { Bounds bottomTextBounds = bounds.Inset(3.0f, height1 + 5.0f, 3.0f, 3.0f); UI::Drawable backgroundDark = UI::Drawable(colorAlpha(darkenColor(GetNoticeBackgroundColor(level)), alpha)); dc.FillRect(backgroundDark, bottomTextBounds); dc.SetFontScale(extraTextScale, extraTextScale); dc.DrawTextRect(details.c_str(), bottomTextBounds, foreGround, (align & FLAG_DYNAMIC_ASCII) | ALIGN_LEFT); } dc.SetFontScale(1.0f, 1.0f); } static void RenderOSDEntry(UIContext &dc, const OnScreenDisplay::Entry &entry, Bounds bounds, float height1, int align, float alpha) { if (entry.type == OSDType::ACHIEVEMENT_UNLOCKED) { const rc_client_achievement_t * achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID); if (achievement) { RenderAchievement(dc, achievement, AchievementRenderStyle::UNLOCKED, bounds, alpha, entry.startTime, time_now_d()); } return; } else { RenderNotice(dc, bounds, height1, GetNoticeLevel(entry.type), entry.text, entry.text2, entry.iconName, align, alpha); } } static void MeasureOSDProgressBar(const UIContext &dc, const OnScreenDisplay::ProgressBar &bar, float *width, float *height) { *height = 36; *width = 450.0f; } static void RenderOSDProgressBar(UIContext &dc, const OnScreenDisplay::ProgressBar &entry, Bounds bounds, int align, float alpha) { uint32_t foreGround = whiteAlpha(alpha); dc.DrawRectDropShadow(bounds, 12.0f, 0.7f * alpha); uint32_t backgroundColor = colorAlpha(0x806050, alpha); uint32_t progressBackgroundColor = colorAlpha(0xa08070, alpha); if (entry.maxValue > entry.minValue) { // Normal progress bar UI::Drawable background = UI::Drawable(backgroundColor); UI::Drawable progressBackground = UI::Drawable(progressBackgroundColor); float ratio = (float)(entry.progress - entry.minValue) / (float)entry.maxValue; Bounds boundLeft = bounds; Bounds boundRight = bounds; boundLeft.w *= ratio; boundRight.x += ratio * boundRight.w; boundRight.w *= (1.0f - ratio); dc.FillRect(progressBackground, boundLeft); dc.FillRect(background, boundRight); } else { // Indeterminate spinner float alpha = cos(time_now_d() * 5.0) * 0.5f + 0.5f; uint32_t pulse = colorBlend(backgroundColor, progressBackgroundColor, alpha); UI::Drawable background = UI::Drawable(pulse); dc.FillRect(background, bounds); } dc.SetFontStyle(dc.theme->uiFont); dc.SetFontScale(1.0f, 1.0f); dc.DrawTextShadowRect(entry.message.c_str(), bounds, colorAlpha(0xFFFFFFFF, alpha), (align & FLAG_DYNAMIC_ASCII) | ALIGN_CENTER); } static void MeasureLeaderboardTracker(UIContext &dc, const std::string &text, float *width, float *height) { dc.MeasureText(dc.GetFontStyle(), 1.0f, 1.0f, text.c_str(), width, height); *width += 10.0f; *height += 10.0f; } static void RenderLeaderboardTracker(UIContext &dc, const Bounds &bounds, const std::string &text, float alpha) { // TODO: Awful color. uint32_t backgroundColor = colorAlpha(0x806050, alpha); UI::Drawable background = UI::Drawable(backgroundColor); dc.DrawRectDropShadow(bounds, 12.0f, 0.7f * alpha); dc.FillRect(background, bounds); dc.SetFontStyle(dc.theme->uiFont); dc.SetFontScale(1.0f, 1.0f); dc.DrawTextShadowRect(text.c_str(), bounds.Inset(5.0f, 5.0f), colorAlpha(0xFFFFFFFF, alpha), ALIGN_VCENTER | ALIGN_LEFT); } void OnScreenMessagesView::Draw(UIContext &dc) { if (!g_Config.bShowOnScreenMessages) { return; } dc.Flush(); double now = time_now_d(); float y = 10.0f; const float fadeoutCoef = 1.0f / OnScreenDisplay::FadeoutTime(); if (g_OSD.ShowSidebar()) { // Draw side entries. Top entries should apply on top of them if there's a collision, so drawing // these first makes sense. const std::vector sideEntries = g_OSD.SideEntries(); for (auto &entry : sideEntries) { float tw, th; const rc_client_achievement_t *achievement = nullptr; AchievementRenderStyle style; switch (entry.type) { case OSDType::ACHIEVEMENT_PROGRESS: { achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID); if (!achievement) continue; style = AchievementRenderStyle::PROGRESS_INDICATOR; MeasureAchievement(dc, achievement, style, &tw, &th); break; } case OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR: { achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID); if (!achievement) continue; style = AchievementRenderStyle::CHALLENGE_INDICATOR; MeasureAchievement(dc, achievement, style, &tw, &th); break; } case OSDType::LEADERBOARD_TRACKER: { MeasureLeaderboardTracker(dc, entry.text, &tw, &th); break; } default: continue; } Bounds b(10.0f, y, tw, th); float alpha = Clamp((float)(entry.endTime - now) * fadeoutCoef, 0.0f, 1.0f); // OK, render the thing. switch (entry.type) { case OSDType::ACHIEVEMENT_PROGRESS: case OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR: { RenderAchievement(dc, achievement, style, b, alpha, entry.startTime, now); break; } case OSDType::LEADERBOARD_TRACKER: RenderLeaderboardTracker(dc, b, entry.text, alpha); break; default: continue; } y += (b.h + 4.0f) * alpha; // including alpha here gets us smooth animations. } } // Get height float w, h; dc.MeasureText(dc.theme->uiFont, 1.0f, 1.0f, "Wg", &w, &h); y = 10.0f; // Then draw them all. const std::vector bars = g_OSD.ProgressBars(); for (auto &bar : bars) { float tw, th; MeasureOSDProgressBar(dc, bar, &tw, &th); Bounds b(0.0f, y, tw, th); b.x = (bounds_.w - b.w) * 0.5f; float alpha = Clamp((float)(bar.endTime - now) * 4.0f, 0.0f, 1.0f); RenderOSDProgressBar(dc, bar, b, 0, alpha); y += (b.h + 4.0f) * alpha; // including alpha here gets us smooth animations. } const std::vector entries = g_OSD.Entries(); for (const auto &entry : entries) { dc.SetFontScale(1.0f, 1.0f); // Messages that are wider than the screen are left-aligned instead of centered. int align = 0; // If we have newlines, we may be looking at ASCII debug output. But let's verify. if (entry.text.find('\n') != 0) { if (!UTF8StringHasNonASCII(entry.text.c_str())) align |= FLAG_DYNAMIC_ASCII; } float tw, th = 0.0f, h1 = 0.0f; switch (entry.type) { case OSDType::ACHIEVEMENT_UNLOCKED: { const rc_client_achievement_t *achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID); if (achievement) { MeasureAchievement(dc, achievement, AchievementRenderStyle::UNLOCKED, &tw, &th); h1 = th; } tw = 550.0f; break; } default: MeasureOSDEntry(dc, entry, align, &tw, &th, &h1); break; } Bounds b(0.0f, y, tw, th); if (tw > bounds_.w) { // Left-aligned b.x = 2; } else { // Centered b.x = (bounds_.w - b.w) * 0.5f; } // Scale down if height doesn't fit. float scale = 1.0f; if (th > bounds_.h - y) { // Scale down! scale = std::max(0.15f, (bounds_.h - y) / th); dc.SetFontScale(scale, scale); b.w *= scale; b.h *= scale; } float alpha = Clamp((float)(entry.endTime - now) * 4.0f, 0.0f, 1.0f); RenderOSDEntry(dc, entry, b, h1, align, alpha); y += (b.h * scale + 4.0f) * alpha; // including alpha here gets us smooth animations. } // Thin bar at the top of the screen. // TODO: Remove and replace with "proper" progress bars. std::vector progress = g_DownloadManager.GetCurrentProgress(); if (!progress.empty()) { static const uint32_t colors[4] = { 0xFFFFFFFF, 0xFFCCCCCC, 0xFFAAAAAA, 0xFF777777, }; dc.Begin(); int h = 5; for (size_t i = 0; i < progress.size(); i++) { float barWidth = 10 + (dc.GetBounds().w - 10) * progress[i]; Bounds bounds(0, h * i, barWidth, h); UI::Drawable solid(colors[i & 3]); dc.FillRect(solid, bounds); } dc.Flush(); } } std::string OnScreenMessagesView::DescribeText() const { std::stringstream ss; const auto &entries = g_OSD.Entries(); for (auto iter = entries.begin(); iter != entries.end(); ++iter) { if (iter != entries.begin()) { ss << "\n"; } ss << iter->text; } return ss.str(); } void OSDOverlayScreen::CreateViews() { root_ = new UI::AnchorLayout(); root_->SetTag("OSDOverlayScreen"); root_->Add(new OnScreenMessagesView(new UI::AnchorLayoutParams(0.0f, 0.0f, 0.0f, 0.0f))); } void NoticeView::GetContentDimensionsBySpec(const UIContext &dc, UI::MeasureSpec horiz, UI::MeasureSpec vert, float &w, float &h) const { Bounds bounds(0, 0, layoutParams_->width, layoutParams_->height); if (bounds.w < 0) { // If there's no size, let's grow as big as we want. bounds.w = horiz.size; } if (bounds.h < 0) { bounds.h = vert.size; } ApplyBoundsBySpec(bounds, horiz, vert); MeasureNotice(dc, level_, text_, detailsText_, iconName_, 0, &w, &h, &height1_); } void NoticeView::Draw(UIContext &dc) { RenderNotice(dc, bounds_, height1_, level_, text_, detailsText_, iconName_, 0, 1.0f); }