#include "VRInput.h" #include //OpenXR XrPath leftHandPath; XrPath rightHandPath; XrAction handPoseLeftAction; XrAction handPoseRightAction; XrAction indexLeftAction; XrAction indexRightAction; XrAction menuAction; XrAction buttonAAction; XrAction buttonBAction; XrAction buttonXAction; XrAction buttonYAction; XrAction gripLeftAction; XrAction gripRightAction; XrAction moveOnLeftJoystickAction; XrAction moveOnRightJoystickAction; XrAction thumbstickLeftClickAction; XrAction thumbstickRightClickAction; XrAction vibrateLeftFeedback; XrAction vibrateRightFeedback; XrActionSet runningActionSet; XrSpace leftControllerAimSpace = XR_NULL_HANDLE; XrSpace rightControllerAimSpace = XR_NULL_HANDLE; int inputInitialized = 0; int in_vrEventTime = 0; double lastframetime = 0; uint32_t lButtons = 0; uint32_t rButtons = 0; XrActionStateVector2f moveJoystickState[2]; //0 = left, 1 = right float vibration_channel_duration[2] = {0.0f, 0.0f}; float vibration_channel_intensity[2] = {0.0f, 0.0f}; #if !defined(_WIN32) #include unsigned long sys_timeBase = 0; int milliseconds(void) { struct timeval tp; gettimeofday(&tp, NULL); if (!sys_timeBase) { sys_timeBase = tp.tv_sec; return tp.tv_usec / 1000; } return (tp.tv_sec - sys_timeBase) * 1000 + tp.tv_usec / 1000; } #else static LARGE_INTEGER frequency; static double frequencyMult; static LARGE_INTEGER startTime; int milliseconds() { if (frequency.QuadPart == 0) { QueryPerformanceFrequency(&frequency); QueryPerformanceCounter(&startTime); frequencyMult = 1.0 / static_cast(frequency.QuadPart); } LARGE_INTEGER time; QueryPerformanceCounter(&time); double elapsed = static_cast(time.QuadPart - startTime.QuadPart); return (int)(elapsed * frequencyMult * 1000.0); } #endif XrTime ToXrTime(const double timeInSeconds) { return (XrTime)(timeInSeconds * 1e9); } void INVR_Vibrate( int duration, int chan, float intensity ) { for (int i = 0; i < 2; ++i) { int channel = i & chan; if (channel) { if (vibration_channel_duration[channel] > 0.0f) return; if (vibration_channel_duration[channel] == -1.0f && duration != 0.0f) return; vibration_channel_duration[channel] = (float)duration; vibration_channel_intensity[channel] = intensity; } } } void VR_processHaptics() { float lastFrameTime = 0.0f; float timestamp = (float)(milliseconds()); float frametime = timestamp - lastFrameTime; lastFrameTime = timestamp; for (int i = 0; i < 2; ++i) { if (vibration_channel_duration[i] > 0.0f || vibration_channel_duration[i] == -1.0f) { // fire haptics using output action XrHapticVibration vibration = {}; vibration.type = XR_TYPE_HAPTIC_VIBRATION; vibration.next = NULL; vibration.amplitude = vibration_channel_intensity[i]; vibration.duration = ToXrTime(vibration_channel_duration[i]); vibration.frequency = 3000; XrHapticActionInfo hapticActionInfo = {}; hapticActionInfo.type = XR_TYPE_HAPTIC_ACTION_INFO; hapticActionInfo.next = NULL; hapticActionInfo.action = i == 0 ? vibrateLeftFeedback : vibrateRightFeedback; OXR(xrApplyHapticFeedback(VR_GetEngine()->appState.Session, &hapticActionInfo, (const XrHapticBaseHeader*)&vibration)); if (vibration_channel_duration[i] != -1.0f) { vibration_channel_duration[i] -= frametime; if (vibration_channel_duration[i] < 0.0f) { vibration_channel_duration[i] = 0.0f; vibration_channel_intensity[i] = 0.0f; } } } else { // Stop haptics XrHapticActionInfo hapticActionInfo = {}; hapticActionInfo.type = XR_TYPE_HAPTIC_ACTION_INFO; hapticActionInfo.next = NULL; hapticActionInfo.action = i == 0 ? vibrateLeftFeedback : vibrateRightFeedback; OXR(xrStopHapticFeedback(VR_GetEngine()->appState.Session, &hapticActionInfo)); } } } XrSpace CreateActionSpace(XrAction poseAction, XrPath subactionPath) { XrActionSpaceCreateInfo asci = {}; asci.type = XR_TYPE_ACTION_SPACE_CREATE_INFO; asci.action = poseAction; asci.poseInActionSpace.orientation.w = 1.0f; asci.subactionPath = subactionPath; XrSpace actionSpace = XR_NULL_HANDLE; OXR(xrCreateActionSpace(VR_GetEngine()->appState.Session, &asci, &actionSpace)); return actionSpace; } XrActionSuggestedBinding ActionSuggestedBinding(XrAction action, const char* bindingString) { XrActionSuggestedBinding asb; asb.action = action; XrPath bindingPath; OXR(xrStringToPath(VR_GetEngine()->appState.Instance, bindingString, &bindingPath)); asb.binding = bindingPath; return asb; } XrActionSet CreateActionSet(int priority, const char* name, const char* localizedName) { XrActionSetCreateInfo asci = {}; asci.type = XR_TYPE_ACTION_SET_CREATE_INFO; asci.next = NULL; asci.priority = priority; strcpy(asci.actionSetName, name); strcpy(asci.localizedActionSetName, localizedName); XrActionSet actionSet = XR_NULL_HANDLE; OXR(xrCreateActionSet(VR_GetEngine()->appState.Instance, &asci, &actionSet)); return actionSet; } XrAction CreateAction( XrActionSet actionSet, XrActionType type, const char* actionName, const char* localizedName, int countSubactionPaths, XrPath* subactionPaths) { XrActionCreateInfo aci = {}; aci.type = XR_TYPE_ACTION_CREATE_INFO; aci.next = NULL; aci.actionType = type; if (countSubactionPaths > 0) { aci.countSubactionPaths = countSubactionPaths; aci.subactionPaths = subactionPaths; } strcpy(aci.actionName, actionName); strcpy(aci.localizedActionName, localizedName ? localizedName : actionName); XrAction action = XR_NULL_HANDLE; OXR(xrCreateAction(actionSet, &aci, &action)); return action; } int ActionPoseIsActive(XrAction action, XrPath subactionPath) { XrActionStateGetInfo getInfo = {}; getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO; getInfo.action = action; getInfo.subactionPath = subactionPath; XrActionStatePose state = {}; state.type = XR_TYPE_ACTION_STATE_POSE; OXR(xrGetActionStatePose(VR_GetEngine()->appState.Session, &getInfo, &state)); return state.isActive != XR_FALSE; } XrActionStateFloat GetActionStateFloat(XrAction action) { XrActionStateGetInfo getInfo = {}; getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO; getInfo.action = action; XrActionStateFloat state = {}; state.type = XR_TYPE_ACTION_STATE_FLOAT; OXR(xrGetActionStateFloat(VR_GetEngine()->appState.Session, &getInfo, &state)); return state; } XrActionStateBoolean GetActionStateBoolean(XrAction action) { XrActionStateGetInfo getInfo = {}; getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO; getInfo.action = action; XrActionStateBoolean state = {}; state.type = XR_TYPE_ACTION_STATE_BOOLEAN; OXR(xrGetActionStateBoolean(VR_GetEngine()->appState.Session, &getInfo, &state)); return state; } XrActionStateVector2f GetActionStateVector2(XrAction action) { XrActionStateGetInfo getInfo = {}; getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO; getInfo.action = action; XrActionStateVector2f state = {}; state.type = XR_TYPE_ACTION_STATE_VECTOR2F; OXR(xrGetActionStateVector2f(VR_GetEngine()->appState.Session, &getInfo, &state)); return state; } void IN_VRInit( engine_t *engine ) { if (inputInitialized) return; // Actions runningActionSet = CreateActionSet(1, "running_action_set", "Action Set used on main loop"); indexLeftAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "index_left", "Index left", 0, NULL); indexRightAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "index_right", "Index right", 0, NULL); menuAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "menu_action", "Menu", 0, NULL); buttonAAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_a", "Button A", 0, NULL); buttonBAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_b", "Button B", 0, NULL); buttonXAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_x", "Button X", 0, NULL); buttonYAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "button_y", "Button Y", 0, NULL); gripLeftAction = CreateAction(runningActionSet, XR_ACTION_TYPE_FLOAT_INPUT, "grip_left", "Grip left", 0, NULL); gripRightAction = CreateAction(runningActionSet, XR_ACTION_TYPE_FLOAT_INPUT, "grip_right", "Grip right", 0, NULL); moveOnLeftJoystickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_VECTOR2F_INPUT, "move_on_left_joy", "Move on left Joy", 0, NULL); moveOnRightJoystickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_VECTOR2F_INPUT, "move_on_right_joy", "Move on right Joy", 0, NULL); thumbstickLeftClickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "thumbstick_left", "Thumbstick left", 0, NULL); thumbstickRightClickAction = CreateAction(runningActionSet, XR_ACTION_TYPE_BOOLEAN_INPUT, "thumbstick_right", "Thumbstick right", 0, NULL); vibrateLeftFeedback = CreateAction(runningActionSet, XR_ACTION_TYPE_VIBRATION_OUTPUT, "vibrate_left_feedback", "Vibrate Left Controller Feedback", 0, NULL); vibrateRightFeedback = CreateAction(runningActionSet, XR_ACTION_TYPE_VIBRATION_OUTPUT, "vibrate_right_feedback", "Vibrate Right Controller Feedback", 0, NULL); OXR(xrStringToPath(engine->appState.Instance, "/user/hand/left", &leftHandPath)); OXR(xrStringToPath(engine->appState.Instance, "/user/hand/right", &rightHandPath)); handPoseLeftAction = CreateAction(runningActionSet, XR_ACTION_TYPE_POSE_INPUT, "hand_pose_left", NULL, 1, &leftHandPath); handPoseRightAction = CreateAction(runningActionSet, XR_ACTION_TYPE_POSE_INPUT, "hand_pose_right", NULL, 1, &rightHandPath); XrPath interactionProfilePath = XR_NULL_PATH; if (VR_GetPlatformFlag(VR_PLATFORM_CONTROLLER_QUEST)) { OXR(xrStringToPath(engine->appState.Instance, "/interaction_profiles/oculus/touch_controller", &interactionProfilePath)); } else if (VR_GetPlatformFlag(VR_PLATFORM_CONTROLLER_PICO)) { OXR(xrStringToPath(engine->appState.Instance, "/interaction_profiles/pico/neo3_controller", &interactionProfilePath)); } // Map bindings XrActionSuggestedBinding bindings[32]; // large enough for all profiles int currBinding = 0; if (VR_GetPlatformFlag(VR_PLATFORM_CONTROLLER_QUEST)) { bindings[currBinding++] = ActionSuggestedBinding(indexLeftAction, "/user/hand/left/input/trigger"); bindings[currBinding++] = ActionSuggestedBinding(indexRightAction, "/user/hand/right/input/trigger"); bindings[currBinding++] = ActionSuggestedBinding(menuAction, "/user/hand/left/input/menu/click"); } else if (VR_GetPlatformFlag(VR_PLATFORM_CONTROLLER_PICO)) { bindings[currBinding++] = ActionSuggestedBinding(indexLeftAction, "/user/hand/left/input/trigger/click"); bindings[currBinding++] = ActionSuggestedBinding(indexRightAction, "/user/hand/right/input/trigger/click"); bindings[currBinding++] = ActionSuggestedBinding(menuAction, "/user/hand/left/input/back/click"); bindings[currBinding++] = ActionSuggestedBinding(menuAction, "/user/hand/right/input/back/click"); } bindings[currBinding++] = ActionSuggestedBinding(buttonXAction, "/user/hand/left/input/x/click"); bindings[currBinding++] = ActionSuggestedBinding(buttonYAction, "/user/hand/left/input/y/click"); bindings[currBinding++] = ActionSuggestedBinding(buttonAAction, "/user/hand/right/input/a/click"); bindings[currBinding++] = ActionSuggestedBinding(buttonBAction, "/user/hand/right/input/b/click"); bindings[currBinding++] = ActionSuggestedBinding(gripLeftAction, "/user/hand/left/input/squeeze/value"); bindings[currBinding++] = ActionSuggestedBinding(gripRightAction, "/user/hand/right/input/squeeze/value"); bindings[currBinding++] = ActionSuggestedBinding(moveOnLeftJoystickAction, "/user/hand/left/input/thumbstick"); bindings[currBinding++] = ActionSuggestedBinding(moveOnRightJoystickAction, "/user/hand/right/input/thumbstick"); bindings[currBinding++] = ActionSuggestedBinding(thumbstickLeftClickAction, "/user/hand/left/input/thumbstick/click"); bindings[currBinding++] = ActionSuggestedBinding(thumbstickRightClickAction, "/user/hand/right/input/thumbstick/click"); bindings[currBinding++] = ActionSuggestedBinding(vibrateLeftFeedback, "/user/hand/left/output/haptic"); bindings[currBinding++] = ActionSuggestedBinding(vibrateRightFeedback, "/user/hand/right/output/haptic"); bindings[currBinding++] = ActionSuggestedBinding(handPoseLeftAction, "/user/hand/left/input/aim/pose"); bindings[currBinding++] = ActionSuggestedBinding(handPoseRightAction, "/user/hand/right/input/aim/pose"); XrInteractionProfileSuggestedBinding suggestedBindings = {}; suggestedBindings.type = XR_TYPE_INTERACTION_PROFILE_SUGGESTED_BINDING; suggestedBindings.next = NULL; suggestedBindings.interactionProfile = interactionProfilePath; suggestedBindings.suggestedBindings = bindings; suggestedBindings.countSuggestedBindings = currBinding; OXR(xrSuggestInteractionProfileBindings(engine->appState.Instance, &suggestedBindings)); // Attach actions XrSessionActionSetsAttachInfo attachInfo = {}; attachInfo.type = XR_TYPE_SESSION_ACTION_SETS_ATTACH_INFO; attachInfo.next = NULL; attachInfo.countActionSets = 1; attachInfo.actionSets = &runningActionSet; OXR(xrAttachSessionActionSets(engine->appState.Session, &attachInfo)); // Enumerate actions XrPath actionPathsBuffer[32]; char stringBuffer[256]; XrAction actionsToEnumerate[] = { indexLeftAction, indexRightAction, menuAction, buttonAAction, buttonBAction, buttonXAction, buttonYAction, gripLeftAction, gripRightAction, moveOnLeftJoystickAction, moveOnRightJoystickAction, thumbstickLeftClickAction, thumbstickRightClickAction, vibrateLeftFeedback, vibrateRightFeedback, handPoseLeftAction, handPoseRightAction }; for (XrAction & i : actionsToEnumerate) { XrBoundSourcesForActionEnumerateInfo enumerateInfo = {}; enumerateInfo.type = XR_TYPE_BOUND_SOURCES_FOR_ACTION_ENUMERATE_INFO; enumerateInfo.next = NULL; enumerateInfo.action = i; // Get Count uint32_t countOutput = 0; OXR(xrEnumerateBoundSourcesForAction(engine->appState.Session, &enumerateInfo, 0 /* request size */, &countOutput, NULL)); ALOGV("xrEnumerateBoundSourcesForAction action=%lld count=%u", (long long)enumerateInfo.action, countOutput); if (countOutput < 32) { OXR(xrEnumerateBoundSourcesForAction( engine->appState.Session, &enumerateInfo, 32, &countOutput, actionPathsBuffer)); for (uint32_t a = 0; a < countOutput; ++a) { XrInputSourceLocalizedNameGetInfo nameGetInfo = {}; nameGetInfo.type = XR_TYPE_INPUT_SOURCE_LOCALIZED_NAME_GET_INFO; nameGetInfo.next = NULL; nameGetInfo.sourcePath = actionPathsBuffer[a]; nameGetInfo.whichComponents = XR_INPUT_SOURCE_LOCALIZED_NAME_USER_PATH_BIT | XR_INPUT_SOURCE_LOCALIZED_NAME_INTERACTION_PROFILE_BIT | XR_INPUT_SOURCE_LOCALIZED_NAME_COMPONENT_BIT; uint32_t stringCount = 0u; OXR(xrGetInputSourceLocalizedName(engine->appState.Session, &nameGetInfo, 0, &stringCount, NULL)); if (stringCount < 256) { OXR(xrGetInputSourceLocalizedName(engine->appState.Session, &nameGetInfo, 256, &stringCount, stringBuffer)); char pathStr[256]; uint32_t strLen = 0; OXR(xrPathToString(engine->appState.Instance, actionPathsBuffer[a], (uint32_t)sizeof(pathStr), &strLen, pathStr)); ALOGV(" -> path = %lld `%s` -> `%s`", (long long)actionPathsBuffer[a], pathStr, stringBuffer); } } } } inputInitialized = 1; } void IN_VRInputFrame( engine_t* engine ) { // sync action data XrActiveActionSet activeActionSet = {}; activeActionSet.actionSet = runningActionSet; activeActionSet.subactionPath = XR_NULL_PATH; XrActionsSyncInfo syncInfo = {}; syncInfo.type = XR_TYPE_ACTIONS_SYNC_INFO; syncInfo.next = NULL; syncInfo.countActiveActionSets = 1; syncInfo.activeActionSets = &activeActionSet; OXR(xrSyncActions(engine->appState.Session, &syncInfo)); // query input action states XrActionStateGetInfo getInfo = {}; getInfo.type = XR_TYPE_ACTION_STATE_GET_INFO; getInfo.next = NULL; getInfo.subactionPath = XR_NULL_PATH; VR_processHaptics(); if (leftControllerAimSpace == XR_NULL_HANDLE) { leftControllerAimSpace = CreateActionSpace(handPoseLeftAction, leftHandPath); } if (rightControllerAimSpace == XR_NULL_HANDLE) { rightControllerAimSpace = CreateActionSpace(handPoseRightAction, rightHandPath); } //button mapping lButtons = 0; if (GetActionStateBoolean(menuAction).currentState) lButtons |= ovrButton_Enter; if (GetActionStateBoolean(buttonXAction).currentState) lButtons |= ovrButton_X; if (GetActionStateBoolean(buttonYAction).currentState) lButtons |= ovrButton_Y; if (GetActionStateBoolean(indexLeftAction).currentState) lButtons |= ovrButton_Trigger; if (GetActionStateFloat(gripLeftAction).currentState > 0.5f) lButtons |= ovrButton_GripTrigger; if (GetActionStateBoolean(thumbstickLeftClickAction).currentState) lButtons |= ovrButton_LThumb; rButtons = 0; if (GetActionStateBoolean(buttonAAction).currentState) rButtons |= ovrButton_A; if (GetActionStateBoolean(buttonBAction).currentState) rButtons |= ovrButton_B; if (GetActionStateBoolean(indexRightAction).currentState) rButtons |= ovrButton_Trigger; if (GetActionStateFloat(gripRightAction).currentState > 0.5f) rButtons |= ovrButton_GripTrigger; if (GetActionStateBoolean(thumbstickRightClickAction).currentState) rButtons |= ovrButton_RThumb; //thumbstick moveJoystickState[0] = GetActionStateVector2(moveOnLeftJoystickAction); moveJoystickState[1] = GetActionStateVector2(moveOnRightJoystickAction); if (moveJoystickState[0].currentState.x > 0.5) lButtons |= ovrButton_Right; if (moveJoystickState[0].currentState.x < -0.5) lButtons |= ovrButton_Left; if (moveJoystickState[0].currentState.y > 0.5) lButtons |= ovrButton_Up; if (moveJoystickState[0].currentState.y < -0.5) lButtons |= ovrButton_Down; if (moveJoystickState[1].currentState.x > 0.5) rButtons |= ovrButton_Right; if (moveJoystickState[1].currentState.x < -0.5) rButtons |= ovrButton_Left; if (moveJoystickState[1].currentState.y > 0.5) rButtons |= ovrButton_Up; if (moveJoystickState[1].currentState.y < -0.5) rButtons |= ovrButton_Down; lastframetime = in_vrEventTime; in_vrEventTime = milliseconds( ); } uint32_t IN_VRGetButtonState( int controllerIndex ) { switch (controllerIndex) { case 0: return lButtons; case 1: return rButtons; default: return 0; } } XrVector2f IN_VRGetJoystickState( int controllerIndex ) { return moveJoystickState[controllerIndex].currentState; } XrPosef IN_VRGetPose( int controllerIndex ) { engine_t* engine = VR_GetEngine(); XrSpaceLocation loc = {}; loc.type = XR_TYPE_SPACE_LOCATION; XrSpace aimSpace[] = { leftControllerAimSpace, rightControllerAimSpace }; xrLocateSpace(aimSpace[controllerIndex], engine->appState.CurrentSpace, (XrTime)(engine->predictedDisplayTime), &loc); return loc.pose; }