#include #include #include "UI/OnScreenDisplay.h" #include "Common/Data/Color/RGBAUtil.h" #include "Common/Data/Encoding/Utf8.h" #include "Common/Render/TextureAtlas.h" #include "Common/Render/DrawBuffer.h" #include "Common/Math/math_util.h" #include "Common/UI/IconCache.h" #include "UI/RetroAchievementScreens.h" #include "UI/DebugOverlay.h" #include "UI/Root.h" #include "Common/UI/Context.h" #include "Common/System/OSD.h" #include "Common/TimeUtil.h" #include "Common/Net/HTTPClient.h" #include "Core/Config.h" static inline const char *DeNull(const char *ptr) { return ptr ? ptr : ""; } extern bool g_TakeScreenshot; static const float g_atlasIconSize = 36.0f; static const float extraTextScale = 0.7f; static uint32_t GetNoticeBackgroundColor(NoticeLevel type) { // Colors from Infima switch (type) { case NoticeLevel::ERROR: return 0x3530d5; // danger-darker case NoticeLevel::WARN: return 0x009ed9; // warning-darker case NoticeLevel::INFO: return 0x706760; // gray-700 case NoticeLevel::SUCCESS: return 0x008b00; // nice green default: return 0x606770; } } static ImageID GetOSDIcon(NoticeLevel level) { switch (level) { case NoticeLevel::INFO: return ImageID("I_INFO"); case NoticeLevel::ERROR: return ImageID("I_CROSS"); case NoticeLevel::WARN: return ImageID("I_WARNING"); case NoticeLevel::SUCCESS: return ImageID("I_CHECKMARK"); default: return ImageID::invalid(); } } static NoticeLevel GetNoticeLevel(OSDType type) { switch (type) { case OSDType::MESSAGE_INFO: return NoticeLevel::INFO; case OSDType::MESSAGE_ERROR: case OSDType::MESSAGE_ERROR_DUMP: case OSDType::MESSAGE_CENTERED_ERROR: return NoticeLevel::ERROR; case OSDType::MESSAGE_WARNING: case OSDType::MESSAGE_CENTERED_WARNING: return NoticeLevel::WARN; case OSDType::MESSAGE_SUCCESS: return NoticeLevel::SUCCESS; default: return NoticeLevel::SUCCESS; } } // Align only matters here for the ASCII-only flag. static void MeasureNotice(const UIContext &dc, NoticeLevel level, const std::string &text, const std::string &details, const std::string &iconName, int align, float *width, float *height, float *height1) { dc.MeasureText(dc.theme->uiFont, 1.0f, 1.0f, text, width, height, align); *height1 = *height; float width2 = 0.0f, height2 = 0.0f; if (!details.empty()) { dc.MeasureText(dc.theme->uiFont, extraTextScale, extraTextScale, details, &width2, &height2, align); *width = std::max(*width, width2); *height += 5.0f + height2; } float iconW = 0.0f; float iconH = 0.0f; if (!iconName.empty() && !startsWith(iconName, "I_")) { // Check for atlas image. Bit hacky, but we choose prefixes for icon IDs anyway in a way that this is safe. // Normal entry but with a cached icon. int iconWidth, iconHeight; if (g_iconCache.GetDimensions(iconName, &iconWidth, &iconHeight)) { *width += 5.0f + iconWidth; iconW = iconWidth; iconH = iconHeight; } } else { ImageID iconID = iconName.empty() ? GetOSDIcon(level) : ImageID(iconName.c_str()); if (iconID.isValid()) { dc.Draw()->GetAtlas()->measureImage(iconID, &iconW, &iconH); } } iconW += 5.0f; *width += iconW + 12.0f; *height = std::max(*height, iconH + 5.0f); } // Align only matters here for the ASCII-only flag. static void MeasureOSDEntry(const UIContext &dc, const OnScreenDisplay::Entry &entry, int align, float *width, float *height, float *height1) { if (entry.type == OSDType::ACHIEVEMENT_UNLOCKED) { const rc_client_achievement_t *achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID); MeasureAchievement(dc, achievement, AchievementRenderStyle::UNLOCKED, width, height); *width = 550.0f; *height1 = *height; } else { MeasureNotice(dc, GetNoticeLevel(entry.type), entry.text, entry.text2, entry.iconName, align, width, height, height1); } } static void RenderNotice(UIContext &dc, Bounds bounds, float height1, NoticeLevel level, const std::string &text, const std::string &details, const std::string &iconName, int align, float alpha) { UI::Drawable background = UI::Drawable(colorAlpha(GetNoticeBackgroundColor(level), alpha)); uint32_t foreGround = whiteAlpha(alpha); dc.DrawRectDropShadow(bounds, 12.0f, 0.7f * alpha); dc.FillRect(background, bounds); float iconW = 0.0f; float iconH = 0.0f; if (!iconName.empty() && !startsWith(iconName, "I_")) { dc.Flush(); // Normal entry but with a cached icon. Draw::Texture *texture = g_iconCache.BindIconTexture(&dc, iconName); if (texture) { iconW = texture->Width(); iconH = texture->Height(); dc.Draw()->DrawTexRect(Bounds(bounds.x + 2.5f, bounds.y + 2.5f, iconW, iconH), 0.0f, 0.0f, 1.0f, 1.0f, foreGround); dc.Flush(); dc.RebindTexture(); } dc.Begin(); } else { ImageID iconID = iconName.empty() ? GetOSDIcon(level) : ImageID(iconName.c_str()); if (iconID.isValid()) { // Atlas icon. dc.Draw()->GetAtlas()->measureImage(iconID, &iconW, &iconH); if (!iconName.empty()) { Bounds iconBounds = Bounds(bounds.x + 2.5f, bounds.y + 2.5f, iconW, iconH); // If it's not a preset OSD icon, give it some background to blend in. The RA icon for example // easily melts into the orange of warnings otherwise. dc.FillRect(UI::Drawable(0x50000000), iconBounds.Expand(2.0f)); } dc.DrawImageVGradient(iconID, foreGround, foreGround, Bounds(bounds.x + 2.5f, bounds.y + 2.5f, iconW, iconH)); } } // Make room bounds.x += iconW + 5.0f; bounds.w -= iconW + 5.0f; dc.DrawTextShadowRect(text, bounds.Inset(0.0f, 1.0f, 0.0f, 0.0f), foreGround, (align & FLAG_DYNAMIC_ASCII)); if (!details.empty()) { Bounds bottomTextBounds = bounds.Inset(3.0f, height1 + 5.0f, 3.0f, 3.0f); UI::Drawable backgroundDark = UI::Drawable(colorAlpha(darkenColor(GetNoticeBackgroundColor(level)), alpha)); dc.FillRect(backgroundDark, bottomTextBounds); dc.SetFontScale(extraTextScale, extraTextScale); dc.DrawTextRect(details, bottomTextBounds, foreGround, (align & FLAG_DYNAMIC_ASCII) | ALIGN_LEFT); } dc.SetFontScale(1.0f, 1.0f); } static void RenderOSDEntry(UIContext &dc, const OnScreenDisplay::Entry &entry, Bounds bounds, float height1, int align, float alpha) { if (entry.type == OSDType::ACHIEVEMENT_UNLOCKED) { const rc_client_achievement_t * achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID); if (achievement) { RenderAchievement(dc, achievement, AchievementRenderStyle::UNLOCKED, bounds, alpha, entry.startTime, time_now_d(), false); } return; } else { RenderNotice(dc, bounds, height1, GetNoticeLevel(entry.type), entry.text, entry.text2, entry.iconName, align, alpha); } } static void MeasureOSDProgressBar(const UIContext &dc, const OnScreenDisplay::Entry &bar, float *width, float *height) { *height = 36; *width = 450.0f; } static void RenderOSDProgressBar(UIContext &dc, const OnScreenDisplay::Entry &entry, Bounds bounds, int align, float alpha) { dc.DrawRectDropShadow(bounds, 12.0f, 0.7f * alpha); uint32_t backgroundColor = colorAlpha(0x806050, alpha); uint32_t progressBackgroundColor = colorAlpha(0xa08070, alpha); if (entry.maxValue > entry.minValue) { // Normal progress bar UI::Drawable background = UI::Drawable(backgroundColor); UI::Drawable progressBackground = UI::Drawable(progressBackgroundColor); float ratio = (float)(entry.progress - entry.minValue) / (float)entry.maxValue; Bounds boundLeft = bounds; Bounds boundRight = bounds; boundLeft.w *= ratio; boundRight.x += ratio * boundRight.w; boundRight.w *= (1.0f - ratio); dc.FillRect(progressBackground, boundLeft); dc.FillRect(background, boundRight); } else { // Indeterminate spinner float alpha = cos(time_now_d() * 5.0) * 0.5f + 0.5f; uint32_t pulse = colorBlend(backgroundColor, progressBackgroundColor, alpha); UI::Drawable background = UI::Drawable(pulse); dc.FillRect(background, bounds); } dc.SetFontStyle(dc.theme->uiFont); dc.SetFontScale(1.0f, 1.0f); dc.DrawTextShadowRect(entry.text, bounds, colorAlpha(0xFFFFFFFF, alpha), (align & FLAG_DYNAMIC_ASCII) | ALIGN_CENTER); } static void MeasureLeaderboardTracker(UIContext &dc, const std::string &text, float *width, float *height) { dc.MeasureText(dc.GetFontStyle(), 1.0f, 1.0f, text, width, height); *width += 16.0f; *height += 10.0f; } static void RenderLeaderboardTracker(UIContext &dc, const Bounds &bounds, const std::string &text, float alpha) { // TODO: Awful color. uint32_t backgroundColor = colorAlpha(0x806050, alpha); UI::Drawable background = UI::Drawable(backgroundColor); dc.DrawRectDropShadow(bounds, 12.0f, 0.7f * alpha); dc.FillRect(background, bounds); dc.SetFontStyle(dc.theme->uiFont); dc.SetFontScale(1.0f, 1.0f); dc.DrawTextShadowRect(text, bounds.Inset(5.0f, 5.0f), colorAlpha(0xFFFFFFFF, alpha), ALIGN_VCENTER | ALIGN_HCENTER); } void OnScreenMessagesView::Draw(UIContext &dc) { if (!g_Config.bShowOnScreenMessages || g_TakeScreenshot) { return; } dc.Flush(); double now = time_now_d(); const float padding = 5.0f; const float fadeinCoef = 1.0f / OnScreenDisplay::FadeinTime(); const float fadeoutCoef = 1.0f / OnScreenDisplay::FadeoutTime(); float sidebarAlpha = g_OSD.SidebarAlpha(); struct LayoutEdge { float height; float maxWidth; float alpha; }; struct MeasuredEntry { float w; float h; float h1; float alpha; int align; int align2; AchievementRenderStyle style; }; // Grab all the entries. Makes a copy so we can release the lock ASAP. const std::vector entries = g_OSD.Entries(); std::vector measuredEntries; measuredEntries.resize(entries.size()); // Indexed by the enum ScreenEdgePosition. LayoutEdge edges[(size_t)ScreenEdgePosition::VALUE_COUNT]{}; for (size_t i = 0; i < (size_t)ScreenEdgePosition::VALUE_COUNT; i++) { edges[i].alpha = sidebarAlpha; } edges[(size_t)ScreenEdgePosition::TOP_CENTER].alpha = 1.0f; ScreenEdgePosition typeEdges[(size_t)OSDType::VALUE_COUNT]{}; // Default to top. for (int i = 0; i < (size_t)OSDType::VALUE_COUNT; i++) { typeEdges[i] = ScreenEdgePosition::TOP_CENTER; } typeEdges[(size_t)OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR] = (ScreenEdgePosition)g_Config.iAchievementsChallengePos; typeEdges[(size_t)OSDType::ACHIEVEMENT_PROGRESS] = (ScreenEdgePosition)g_Config.iAchievementsProgressPos; typeEdges[(size_t)OSDType::LEADERBOARD_TRACKER] = (ScreenEdgePosition)g_Config.iAchievementsLeaderboardTrackerPos; typeEdges[(size_t)OSDType::LEADERBOARD_STARTED_FAILED] = (ScreenEdgePosition)g_Config.iAchievementsLeaderboardStartedOrFailedPos; typeEdges[(size_t)OSDType::LEADERBOARD_SUBMITTED] = (ScreenEdgePosition)g_Config.iAchievementsLeaderboardSubmittedPos; typeEdges[(size_t)OSDType::ACHIEVEMENT_UNLOCKED] = (ScreenEdgePosition)g_Config.iAchievementsUnlockedPos; typeEdges[(size_t)OSDType::MESSAGE_CENTERED_WARNING] = ScreenEdgePosition::CENTER; typeEdges[(size_t)OSDType::MESSAGE_CENTERED_ERROR] = ScreenEdgePosition::CENTER; dc.SetFontScale(1.0f, 1.0f); // First pass: Measure all the sides. for (size_t i = 0; i < entries.size(); i++) { const auto &entry = entries[i]; auto &measuredEntry = measuredEntries[i]; ScreenEdgePosition pos = typeEdges[(size_t)entry.type]; if (pos == ScreenEdgePosition::VALUE_COUNT || pos == (ScreenEdgePosition)-1) { // NONE. continue; } measuredEntry.align = 0; measuredEntry.align2 = 0; // If we have newlines, we may be looking at ASCII debug output. But let's verify. if (entry.text.find('\n') != std::string::npos) { if (!UTF8StringHasNonASCII(entry.text)) measuredEntry.align |= FLAG_DYNAMIC_ASCII; } if (entry.text2.find('\n') != std::string::npos) { if (!UTF8StringHasNonASCII(entry.text2)) measuredEntry.align2 |= FLAG_DYNAMIC_ASCII; } switch (entry.type) { case OSDType::ACHIEVEMENT_PROGRESS: { const rc_client_achievement_t *achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID); if (!achievement) continue; measuredEntry.style = AchievementRenderStyle::PROGRESS_INDICATOR; MeasureAchievement(dc, achievement, measuredEntry.style, &measuredEntry.w, &measuredEntry.h); break; } case OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR: { const rc_client_achievement_t *achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID); if (!achievement) continue; measuredEntry.style = AchievementRenderStyle::CHALLENGE_INDICATOR; MeasureAchievement(dc, achievement, measuredEntry.style, &measuredEntry.w, &measuredEntry.h); break; } case OSDType::LEADERBOARD_TRACKER: { MeasureLeaderboardTracker(dc, entry.text, &measuredEntry.w, &measuredEntry.h); break; } case OSDType::ACHIEVEMENT_UNLOCKED: { const rc_client_achievement_t *achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID); if (!achievement) continue; measuredEntry.style = AchievementRenderStyle::UNLOCKED; MeasureAchievement(dc, achievement, AchievementRenderStyle::UNLOCKED, &measuredEntry.w, &measuredEntry.h); measuredEntry.h1 = measuredEntry.h; measuredEntry.w = 550.0f; break; } case OSDType::PROGRESS_BAR: MeasureOSDProgressBar(dc, entry, &measuredEntry.w, &measuredEntry.h); break; default: MeasureOSDEntry(dc, entry, measuredEntry.align, &measuredEntry.w, &measuredEntry.h, &measuredEntry.h1); break; } float enterAlpha = saturatef((float)(now - entry.startTime) * fadeoutCoef); float leaveAlpha = saturatef((float)(entry.endTime - now) * fadeoutCoef); float alpha = std::min(enterAlpha, leaveAlpha); measuredEntry.alpha = alpha; edges[(size_t)pos].height += (measuredEntry.h + 4.0f) * alpha; edges[(size_t)pos].maxWidth = std::max(edges[(size_t)pos].maxWidth, measuredEntry.w); } std::vector clickZones; // Now, perform layout for all 8 edges. for (size_t i = 0; i < (size_t)ScreenEdgePosition::VALUE_COUNT; i++) { if (edges[i].height == 0.0f) { // Nothing on this side, ignore it entirely. continue; } // First, compute the start position. float y = padding; int horizAdj = 0; int vertAdj = 0; switch ((ScreenEdgePosition)i) { case ScreenEdgePosition::TOP_LEFT: horizAdj = -1; vertAdj = -1; break; case ScreenEdgePosition::CENTER_LEFT: horizAdj = -1; break; case ScreenEdgePosition::BOTTOM_LEFT: horizAdj = -1; vertAdj = 1; break; case ScreenEdgePosition::TOP_RIGHT: horizAdj = 1; vertAdj = -1; break; case ScreenEdgePosition::CENTER_RIGHT: horizAdj = 1; break; case ScreenEdgePosition::BOTTOM_RIGHT: horizAdj = 1; vertAdj = 1; break; case ScreenEdgePosition::TOP_CENTER: vertAdj = -1; break; case ScreenEdgePosition::BOTTOM_CENTER: vertAdj = 1; break; case ScreenEdgePosition::CENTER: break; default: break; } if (vertAdj == 0) { // Center vertically y = (bounds_.h - edges[i].height) * 0.5f; } else if (vertAdj == 1) { y = (bounds_.h - edges[i].height); } // Then, loop through the entries and those belonging here, get rendered here. for (size_t j = 0; j < (size_t)entries.size(); j++) { auto &entry = entries[j]; if (typeEdges[(size_t)entry.type] != (ScreenEdgePosition)i) { // yes, i continue; } auto &measuredEntry = measuredEntries[j]; float alpha = measuredEntry.alpha * edges[i].alpha; Bounds b(padding, y, measuredEntry.w, measuredEntry.h); if (horizAdj == 0) { // Centered b.x = (bounds_.w - b.w) * 0.5f; } else if (horizAdj == 1) { // Right-aligned b.x = bounds_.w - (b.w + padding); } switch (entry.type) { case OSDType::ACHIEVEMENT_PROGRESS: case OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR: { const rc_client_achievement_t *achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID); RenderAchievement(dc, achievement, measuredEntry.style, b, alpha, entry.startTime, now, false); break; } case OSDType::LEADERBOARD_TRACKER: RenderLeaderboardTracker(dc, b, entry.text, alpha); break; case OSDType::PROGRESS_BAR: RenderOSDProgressBar(dc, entry, b, 0, alpha); break; default: { // Scale down if height doesn't fit. float scale = 1.0f; if (measuredEntry.h > bounds_.h - y) { // Scale down! scale = std::max(0.15f, (bounds_.h - y) / measuredEntry.h); dc.SetFontScale(scale, scale); b.w *= scale; b.h *= scale; } float alpha = Clamp((float)(entry.endTime - now) * 4.0f, 0.0f, 1.0f); RenderOSDEntry(dc, entry, b, measuredEntry.h1, measuredEntry.align, alpha); switch (entry.type) { case OSDType::MESSAGE_INFO: case OSDType::MESSAGE_SUCCESS: case OSDType::MESSAGE_WARNING: case OSDType::MESSAGE_ERROR: case OSDType::MESSAGE_CENTERED_ERROR: case OSDType::MESSAGE_CENTERED_WARNING: case OSDType::MESSAGE_ERROR_DUMP: case OSDType::MESSAGE_FILE_LINK: case OSDType::ACHIEVEMENT_UNLOCKED: // Save the location of the popup, for easy dismissal. clickZones.push_back(ClickZone{ (int)j, b }); break; default: break; } break; } } y += (measuredEntry.h + 4.0f) * measuredEntry.alpha; } } std::lock_guard lock(clickMutex_); clickZones_ = clickZones; } std::string OnScreenMessagesView::DescribeText() const { std::stringstream ss; const auto &entries = g_OSD.Entries(); for (auto iter = entries.begin(); iter != entries.end(); ++iter) { if (iter != entries.begin()) { ss << "\n"; } ss << iter->text; } return ss.str(); } // Asynchronous! bool OnScreenMessagesView::Dismiss(float x, float y) { bool dismissed = false; std::lock_guard lock(clickMutex_); double now = time_now_d(); for (auto &zone : clickZones_) { if (zone.bounds.Contains(x, y)) { g_OSD.ClickEntry(zone.index, now); dismissed = true; } } return dismissed; } bool OSDOverlayScreen::UnsyncTouch(const TouchInput &touch) { // Don't really need to forward. // UIScreen::UnsyncTouch(touch); if ((touch.flags & TOUCH_DOWN) && osmView_) { return osmView_->Dismiss(touch.x, touch.y); } else { return false; } } void OSDOverlayScreen::CreateViews() { root_ = new UI::AnchorLayout(); root_->SetTag("OSDOverlayScreen"); osmView_ = root_->Add(new OnScreenMessagesView(new UI::AnchorLayoutParams(0.0f, 0.0f, 0.0f, 0.0f))); } void OSDOverlayScreen::DrawForeground(UIContext &ui) { DebugOverlay debugOverlay = (DebugOverlay)g_Config.iDebugOverlay; // Special case control for now, since it uses the control mapper that's owned by EmuScreen. if (debugOverlay != DebugOverlay::OFF && debugOverlay != DebugOverlay::CONTROL) { UIContext *uiContext = screenManager()->getUIContext(); DrawDebugOverlay(uiContext, uiContext->GetLayoutBounds(), debugOverlay); } } void OSDOverlayScreen::update() { // Partial version of UIScreen::update() but doesn't do event processing to avoid duplicate event processing. bool vertical = UseVerticalLayout(); if (vertical != lastVertical_) { RecreateViews(); lastVertical_ = vertical; } DoRecreateViews(); } void NoticeView::GetContentDimensionsBySpec(const UIContext &dc, UI::MeasureSpec horiz, UI::MeasureSpec vert, float &w, float &h) const { Bounds bounds(0, 0, layoutParams_->width, layoutParams_->height); if (bounds.w < 0) { // If there's no size, let's grow as big as we want. bounds.w = horiz.size; } if (bounds.h < 0) { bounds.h = vert.size; } ApplyBoundsBySpec(bounds, horiz, vert); MeasureNotice(dc, level_, text_, detailsText_, iconName_, 0, &w, &h, &height1_); // Layout hack! Some weird problems with the layout that I can't figure out right now.. if (squishy_) { w = 50.0; } } void NoticeView::Draw(UIContext &dc) { dc.PushScissor(bounds_); RenderNotice(dc, bounds_, height1_, level_, text_, detailsText_, iconName_, 0, 1.0f); dc.PopScissor(); }