#include "UI/OnScreenDisplay.h" #include "UI/ui_atlas.h" #include "base/colorutil.h" #include "base/display.h" #include "base/timeutil.h" #include "gfx_es2/draw_buffer.h" OnScreenMessages osm; void OnScreenMessages::Draw(DrawBuffer &draw) { // First, clean out old messages. std::lock_guard guard(mutex_); restart: double now = time_now_d(); for (auto iter = messages_.begin(); iter != messages_.end(); iter++) { if (iter->endTime < now) { messages_.erase(iter); goto restart; } } // Get height float w, h; draw.MeasureText(UBUNTU24, "Wg", &w, &h); float y = 10.0f; // Then draw them all. for (auto iter = messages_.begin(); iter != messages_.end(); ++iter) { float alpha = (iter->endTime - time_now_d()) * 4; if (alpha > 1.0) alpha = 1.0; if (alpha < 0.0) alpha = 0.0; draw.DrawTextShadow(UBUNTU24, iter->text.c_str(), dp_xres / 2, y, colorAlpha(iter->color, alpha), ALIGN_TOP | ALIGN_HCENTER); y += h; } } void OnScreenMessages::Show(const std::string &message, float duration_s, uint32_t color, int icon, bool checkUnique) { std::lock_guard guard(mutex_); if (checkUnique) { for (auto iter = messages_.begin(); iter != messages_.end(); ++iter) { if (iter->text == message) return; } } double now = time_now_d(); Message msg; msg.text = message; msg.color = color; msg.endTime = now + duration_s; msg.icon = icon; messages_.insert(messages_.begin(), msg); } void OnScreenMessages::ShowOnOff(const std::string &message, bool b, float duration_s, uint32_t color, int icon) { Show(message + (b ? ": on" : ": off"), duration_s, color, icon); }