#include "native/ext/vjson/json.h" #include "i18n/i18n.h" #include "ui/ui_context.h" #include "ui/viewgroup.h" #include "gfx_es2/draw_buffer.h" #include "Common/Log.h" #include "Core/Config.h" #include "UI/Store.h" const std::string storeBaseUrl = "http://store.ppsspp.org/"; // This is the entry in a list. Does not have install buttons and so on. class ProductItemView : public UI::Choice { public: ProductItemView(const StoreEntry &entry, UI::LayoutParams *layoutParams = 0) : entry_(entry), UI::Choice(entry.name, layoutParams) {} virtual void GetContentDimensions(const UIContext &dc, float &w, float &h) const { w = 300; h = 164; } virtual void Update(const InputState &input_state); virtual void Draw(UIContext &dc); StoreEntry GetEntry() const { return entry_; } private: const StoreEntry &entry_; }; void ProductItemView::Draw(UIContext &dc) { UI::Choice::Draw(dc); // dc.DrawText(entry_.name.c_str(), bounds_.centerX(), bounds_.centerY(), 0xFFFFFFFF, ALIGN_CENTER); } void ProductItemView::Update(const InputState &input_state) { View::Update(input_state); } // This is a "details" view of a game. Let's you install it. class ProductView : public UI::LinearLayout { public: ProductView(const StoreEntry &entry) : LinearLayout(UI::ORIENT_VERTICAL), entry_(entry), installButton_(0) { CreateViews(); } virtual void Update(const InputState &input_state); private: void CreateViews(); UI::EventReturn OnInstall(UI::EventParams &e); UI::EventReturn OnUninstall(UI::EventParams &e); StoreEntry entry_; UI::Button *installButton_; }; void ProductView::CreateViews() { using namespace UI; Clear(); Add(new TextView(entry_.name)); Add(new TextView(entry_.author)); I18NCategory *s = GetI18NCategory("Store"); if (!g_GameManager.IsGameInstalled(entry_.file)) { installButton_ = Add(new Button(s->T("Install"))); installButton_->OnClick.Handle(this, &ProductView::OnInstall); } else { Add(new TextView(s->T("Already Installed"))); Add(new Button(s->T("Uninstall")))->OnClick.Handle(this, &ProductView::OnUninstall); } // Add star rating, comments etc? Add(new TextView(entry_.description)); float size = entry_.size / (1024.f * 1024.f); char temp[256]; sprintf(temp, "%s: %f %s", s->T("Size"), size, s->T("MB")); Add(new TextView(temp)); } void ProductView::Update(const InputState &input_state) { View::Update(input_state); } UI::EventReturn ProductView::OnInstall(UI::EventParams &e) { std::string zipUrl; if (entry_.downloadURL.empty()) { // Construct the URL, easy to predict from our server zipUrl = storeBaseUrl + "files/" + entry_.file + ".zip"; } else { // Use the provided URL, for external hosting. zipUrl = entry_.downloadURL; } if (installButton_) { installButton_->SetEnabled(false); } INFO_LOG(HLE, "Triggering install of %s", zipUrl.c_str()); g_GameManager.DownloadAndInstall(zipUrl); return UI::EVENT_DONE; } UI::EventReturn ProductView::OnUninstall(UI::EventParams &e) { g_GameManager.Uninstall(entry_.file); CreateViews(); return UI::EVENT_DONE; } StoreScreen::StoreScreen() : loading_(true), connectionError_(false) { StoreFilter noFilter; SetFilter(noFilter); lang_ = g_Config.sLanguageIni; loading_ = true; std::string indexPath = storeBaseUrl + "index.json"; listing_ = g_DownloadManager.StartDownload(indexPath, ""); } StoreScreen::~StoreScreen() { g_DownloadManager.CancelAll(); } // Handle async download tasks void StoreScreen::update(InputState &input) { UIDialogScreenWithBackground::update(input); g_DownloadManager.Update(); if (listing_.get() != 0 && listing_->Done()) { if (listing_->ResultCode() == 200) { std::string listingJson; listing_->buffer().TakeAll(&listingJson); // printf("%s\n", listingJson.c_str()); loading_ = false; ParseListing(listingJson); RecreateViews(); } else { // Failed to contact store. Don't do anything. connectionError_ = true; RecreateViews(); } // Forget the listing. listing_.reset(); } } void StoreScreen::ParseListing(std::string json) { JsonReader reader(json.c_str(), json.size()); if (!reader.ok()) { ELOG("Error parsing JSON from store"); connectionError_ = true; RecreateViews(); return; } json_value *root = reader.root(); const json_value *entries = root->getArray("entries"); if (entries) { entries_.clear(); const json_value *game = entries->first_child; while (game) { StoreEntry e; e.type = ENTRY_PBPZIP; e.name = GetTranslatedString(game, "name"); e.description = GetTranslatedString(game, "description", ""); e.author = game->getString("author", "?"); e.size = game->getInt("size"); e.downloadURL = game->getString("download-url", ""); const char *file = game->getString("file", 0); if (!file) continue; e.file = file; entries_.push_back(e); game = game->next_sibling; } } } void StoreScreen::CreateViews() { using namespace UI; root_ = new LinearLayout(ORIENT_VERTICAL); // Top bar LinearLayout *topBar = root_->Add(new LinearLayout(ORIENT_HORIZONTAL)); topBar->Add(new Button("Back"))->OnClick.Handle(this, &UIScreen::OnBack); topBar->Add(new TextView("PPSSPP Homebrew Store")); UI::Drawable solid(0xFFbd9939); topBar->SetBG(solid); LinearLayout *content; if (connectionError_ || loading_) { content = new LinearLayout(ORIENT_VERTICAL); content->Add(new TextView(loading_ ? "Loading.." : "Connection Error")); content->Add(new Button("Retry"))->OnClick.Handle(this, &StoreScreen::OnRetry); content->Add(new Button("Back"))->OnClick.Handle(this, &UIScreen::OnBack); } else { content = new LinearLayout(ORIENT_HORIZONTAL); ScrollView *leftScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f)); content->Add(leftScroll); LinearLayout *scrollItemView = new LinearLayout(ORIENT_VERTICAL); leftScroll->Add(scrollItemView); std::vector entries = FilterEntries(); for (size_t i = 0; i < entries.size(); i++) { scrollItemView->Add(new ProductItemView(entries_[i]))->OnClick.Handle(this, &StoreScreen::OnGameSelected); } // TODO: Similar apps, etc etc productPanel_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f)); content->Add(productPanel_); } root_->Add(content); } std::vector StoreScreen::FilterEntries() { std::vector filtered; for (size_t i = 0; i < entries_.size(); i++) { // TODO: Actually filter by category etc. filtered.push_back(entries_[i]); } return filtered; } UI::EventReturn StoreScreen::OnGameSelected(UI::EventParams &e) { ProductItemView *item = static_cast(e.v); if (!item) return UI::EVENT_DONE; productPanel_->Clear(); productPanel_->Add(new ProductView(item->GetEntry())); return UI::EVENT_DONE; } void StoreScreen::SetFilter(const StoreFilter &filter) { filter_ = filter; RecreateViews(); } UI::EventReturn StoreScreen::OnRetry(UI::EventParams &e) { SetFilter(filter_); return UI::EVENT_DONE; } std::string StoreScreen::GetStoreJsonURL(std::string storePath) const { std::string path = storeBaseUrl + storePath; if (*path.rbegin() != '/') path += '/'; path += "index.json"; return path; } std::string StoreScreen::GetTranslatedString(const json_value *json, std::string key, const char *fallback) const { const json_value *dict = json->getDict("en_US"); if (dict && json->hasChild(lang_.c_str(), JSON_OBJECT)) { if (json->getDict(lang_.c_str())->hasChild(key.c_str(), JSON_STRING)) { dict = json->getDict(lang_.c_str()); } } const char *str = 0; if (dict) { str = dict->getString(key.c_str()); } if (str) { return std::string(str); } else { return fallback ? fallback : "(error)"; } }