// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "GPU/GPUCommon.h" #include "GPU/Common/GPUDebugInterface.h" #include "Common/GPU/thin3d.h" struct FormatBuffer { FormatBuffer() { data = nullptr; } union { u8 *data; u16 *as16; u32 *as32; }; inline void Set16(int x, int y, int stride, u16 v) { as16[x + y * stride] = v; } inline void Set32(int x, int y, int stride, u32 v) { as32[x + y * stride] = v; } inline u16 Get16(int x, int y, int stride) { return as16[x + y * stride]; } inline u32 Get32(int x, int y, int stride) { return as32[x + y * stride]; } inline u16 *Get16Ptr(int x, int y, int stride) { return &as16[x + y * stride]; } inline u32 *Get32Ptr(int x, int y, int stride) { return &as32[x + y * stride]; } }; enum class SoftDirty : uint64_t { NONE = 0, PIXEL_BASIC = 1ULL << 0, PIXEL_STENCIL = 1ULL << 1, PIXEL_ALPHA = 1ULL << 2, PIXEL_DITHER = 1ULL << 3, PIXEL_WRITEMASK = 1ULL << 4, PIXEL_CACHED = 1ULL << 5, PIXEL_ALL = 0b111111ULL << 0, SAMPLER_BASIC = 1ULL << 6, SAMPLER_TEXLIST = 1ULL << 7, SAMPLER_CLUT = 1ULL << 8, SAMPLER_ALL = 0b111ULL << 6, RAST_BASIC = 1ULL << 9, RAST_TEX = 1ULL << 10, RAST_OFFSET = 1ULL << 11, RAST_ALL = 0b111ULL << 9, LIGHT_BASIC = 1ULL << 12, LIGHT_MATERIAL = 1ULL << 13, LIGHT_0 = 1ULL << 14, LIGHT_1 = 1ULL << 15, LIGHT_2 = 1ULL << 16, LIGHT_3 = 1ULL << 17, LIGHT_ALL = 0b111111ULL << 12, TRANSFORM_BASIC = 1ULL << 18, TRANSFORM_MATRIX = 1ULL << 19, TRANSFORM_VIEWPORT = 1ULL << 20, TRANSFORM_FOG = 1ULL << 21, TRANSFORM_ALL = 0b1111ULL << 18, BINNER_RANGE = 1ULL << 22, BINNER_OVERLAP = 1ULL << 23, }; static inline SoftDirty operator |(const SoftDirty &lhs, const SoftDirty &rhs) { return SoftDirty((uint64_t)lhs | (uint64_t)rhs); } static inline SoftDirty &operator |=(SoftDirty &lhs, const SoftDirty &rhs) { lhs = lhs | rhs; return lhs; } static inline bool operator &(const SoftDirty &lhs, const SoftDirty &rhs) { return ((uint64_t)lhs & (uint64_t)rhs) != 0; } static inline SoftDirty &operator &=(SoftDirty &lhs, const SoftDirty &rhs) { lhs = SoftDirty((uint64_t)lhs & (uint64_t)rhs); return lhs; } static inline SoftDirty operator ~(const SoftDirty &v) { return SoftDirty(~(uint64_t)v); } class PresentationCommon; class SoftwareDrawEngine; enum class SoftGPUVRAMDirty : uint8_t { CLEAR = 0, DIRTY = 1, REALLY_DIRTY = 2, }; ENUM_CLASS_BITOPS(SoftGPUVRAMDirty); class SoftGPU : public GPUCommon { public: SoftGPU(GraphicsContext *gfxCtx, Draw::DrawContext *draw); ~SoftGPU(); u32 CheckGPUFeatures() const override { return 0; } void InitClear() override {} void ExecuteOp(u32 op, u32 diff) override; void FinishDeferred() override; int ListSync(int listid, int mode) override; u32 DrawSync(int mode) override; void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override; void CopyDisplayToOutput(bool reallyDirty) override; void GetStats(char *buffer, size_t bufsize) override; void InvalidateCache(u32 addr, int size, GPUInvalidationType type) override; void NotifyVideoUpload(u32 addr, int size, int width, int format) override; bool PerformMemoryCopy(u32 dest, u32 src, int size, GPUCopyFlag flags = GPUCopyFlag::NONE) override; bool PerformMemorySet(u32 dest, u8 v, int size) override; bool PerformMemoryDownload(u32 dest, int size) override; bool PerformMemoryUpload(u32 dest, int size) override; bool PerformStencilUpload(u32 dest, int size, StencilUpload flags) override; void ClearCacheNextFrame() override {} void DeviceLost() override; void DeviceRestore() override; void Resized() override; void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override { primaryInfo = "Software"; fullInfo = "Software"; } bool FramebufferDirty() override; bool FramebufferReallyDirty() override; bool GetCurrentFramebuffer(GPUDebugBuffer &buffer, GPUDebugFramebufferType type, int maxRes = -1) override; bool GetOutputFramebuffer(GPUDebugBuffer &buffer) override; bool GetCurrentDepthbuffer(GPUDebugBuffer &buffer) override; bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer) override; bool GetCurrentTexture(GPUDebugBuffer &buffer, int level) override; bool GetCurrentClut(GPUDebugBuffer &buffer) override; bool GetCurrentSimpleVertices(int count, std::vector &vertices, std::vector &indices) override; bool DescribeCodePtr(const u8 *ptr, std::string &name) override; void Execute_BlockTransferStart(u32 op, u32 diff); void Execute_Prim(u32 op, u32 diff); void Execute_Bezier(u32 op, u32 diff); void Execute_Spline(u32 op, u32 diff); void Execute_LoadClut(u32 op, u32 diff); void Execute_FramebufPtr(u32 op, u32 diff); void Execute_FramebufFormat(u32 op, u32 diff); void Execute_ZbufPtr(u32 op, u32 diff); void Execute_VertexType(u32 op, u32 diff); // Overridden to change flushing behavior. void Execute_Call(u32 op, u32 diff); void Execute_WorldMtxNum(u32 op, u32 diff); void Execute_ViewMtxNum(u32 op, u32 diff); void Execute_ProjMtxNum(u32 op, u32 diff); void Execute_TgenMtxNum(u32 op, u32 diff); void Execute_BoneMtxNum(u32 op, u32 diff); void Execute_WorldMtxData(u32 op, u32 diff); void Execute_ViewMtxData(u32 op, u32 diff); void Execute_ProjMtxData(u32 op, u32 diff); void Execute_TgenMtxData(u32 op, u32 diff); void Execute_BoneMtxData(u32 op, u32 diff); bool GetMatrix24(GEMatrixType type, u32_le *result, u32 cmdbits) override; void ResetMatrices() override; void Execute_ImmVertexAlphaPrim(u32 op, u32 diff); typedef void (SoftGPU::*CmdFunc)(u32 op, u32 diff); protected: void FastRunLoop(DisplayList &list) override; void CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight); void ConvertTextureDescFrom16(Draw::TextureDesc &desc, int srcwidth, int srcheight, const uint16_t *overrideData = nullptr); private: void MarkDirty(uint32_t addr, uint32_t stride, uint32_t height, GEBufferFormat fmt, SoftGPUVRAMDirty value); void MarkDirty(uint32_t addr, uint32_t bytes, SoftGPUVRAMDirty value); bool ClearDirty(uint32_t addr, uint32_t stride, uint32_t height, GEBufferFormat fmt, SoftGPUVRAMDirty value); bool ClearDirty(uint32_t addr, uint32_t bytes, SoftGPUVRAMDirty value); uint8_t vramDirty_[2048]; uint32_t lastDirtyAddr_ = 0; uint32_t lastDirtySize_ = 0; SoftGPUVRAMDirty lastDirtyValue_ = SoftGPUVRAMDirty::CLEAR; u32 displayFramebuf_; u32 displayStride_; GEBufferFormat displayFormat_; SoftDirty dirtyFlags_ = SoftDirty(-1); PresentationCommon *presentation_ = nullptr; SoftwareDrawEngine *drawEngine_ = nullptr; Draw::Texture *fbTex = nullptr; std::vector fbTexBuffer_; }; // TODO: These shouldn't be global. extern uint8_t clut[1024]; extern FormatBuffer fb; extern FormatBuffer depthbuf; // Type for the DarkStalkers stretch replacement. enum class DSStretch { Off = 0, Normal, Wide, };