#include "sceFont.h" #include "base/timeutil.h" #include #include #include #include #include "Common/ChunkFile.h" #include "Core/HLE/HLE.h" #include "Core/HLE/FunctionWrappers.h" #include "Core/MIPS/MIPS.h" #include "Core/FileSystems/FileSystem.h" #include "Core/FileSystems/MetaFileSystem.h" #include "Core/MemMap.h" #include "Core/Reporting.h" #include "Core/System.h" #include "Core/HLE/sceKernel.h" #include "Core/Font/PGF.h" #include "Core/HLE/sceKernelThread.h" enum { ERROR_FONT_OUT_OF_MEMORY = 0x80460001, ERROR_FONT_INVALID_LIBID = 0x80460002, ERROR_FONT_INVALID_PARAMETER = 0x80460003, ERROR_FONT_HANDLER_OPEN_FAILED = 0x80460005, ERROR_FONT_TOO_MANY_OPEN_FONTS = 0x80460009, ERROR_FONT_INVALID_FONT_DATA = 0x8046000a, }; enum { FONT_IS_CLOSED = 0, FONT_IS_OPEN = 1, }; // Actions static int actionPostAllocCallback; static int actionPostOpenCallback; // Monster Hunter sequence: // 36:46:998 c:\dev\ppsspp\core\hle\scefont.cpp:469 E[HLE]: sceFontNewLib 89ad4a0, 9fff5cc // 36:46:998 c:\dev\ppsspp\core\hle\scefont.cpp:699 E[HLE]: UNIMPL sceFontGetNumFontList 1, 9fff5cc // 36:46:998 c:\dev\ppsspp\core\hle\scefont.cpp:526 E[HLE]: sceFontFindOptimumFont 1, 9fff524, 9fff5cc // 36:46:999 c:\dev\ppsspp\core\hle\scefont.cpp:490 E[HLE]: sceFontOpenFont 1, 1, 0, 9fff5cc // 36:46:999 c:\dev\ppsspp\core\hle\scefont.cpp:542 E[HLE]: sceFontGetFontInfo 1, 997140c typedef u32 FontLibraryHandle; typedef u32 FontHandle; struct FontNewLibParams { u32_le userDataAddr; u32_le numFonts; u32_le cacheDataAddr; // Driver callbacks. u32_le allocFuncAddr; u32_le freeFuncAddr; u32_le openFuncAddr; u32_le closeFuncAddr; u32_le readFuncAddr; u32_le seekFuncAddr; u32_le errorFuncAddr; u32_le ioFinishFuncAddr; }; struct FontRegistryEntry { int hSize; int vSize; int hResolution; int vResolution; int extraAttributes; int weight; int familyCode; int style; int styleSub; int languageCode; int regionCode; int countryCode; const char *fileName; const char *fontName; int expireDate; int shadow_option; }; static const FontRegistryEntry fontRegistry[] = { { 0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_DB, 0, FONT_LANGUAGE_CHINESE, 0, 1, "zh_gb.pgf", "FTT-NewRodin Pro DB", 0, 0 }, { 0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_DB, 0, FONT_LANGUAGE_JAPANESE, 0, 1, "jpn0.pgf", "FTT-NewRodin Pro DB", 0, 0 }, {0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn0.pgf", "FTT-NewRodin Pro Latin", 0, 0}, {0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn1.pgf", "FTT-Matisse Pro Latin", 0, 0}, {0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn2.pgf", "FTT-NewRodin Pro Latin", 0, 0}, {0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn3.pgf", "FTT-Matisse Pro Latin", 0, 0}, {0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_BOLD, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn4.pgf", "FTT-NewRodin Pro Latin", 0, 0}, {0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_BOLD, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn5.pgf", "FTT-Matisse Pro Latin", 0, 0}, {0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_BOLD_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn6.pgf", "FTT-NewRodin Pro Latin", 0, 0}, {0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_BOLD_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn7.pgf", "FTT-Matisse Pro Latin", 0, 0}, {0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn8.pgf", "FTT-NewRodin Pro Latin", 0, 0}, {0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn9.pgf", "FTT-Matisse Pro Latin", 0, 0}, {0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn10.pgf", "FTT-NewRodin Pro Latin", 0, 0}, {0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn11.pgf", "FTT-Matisse Pro Latin", 0, 0}, {0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_BOLD, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn12.pgf", "FTT-NewRodin Pro Latin", 0, 0}, {0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_BOLD, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn13.pgf", "FTT-Matisse Pro Latin", 0, 0}, {0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_BOLD_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn14.pgf", "FTT-NewRodin Pro Latin", 0, 0}, {0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_BOLD_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn15.pgf", "FTT-Matisse Pro Latin", 0, 0}, {0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_KOREAN, 0, 3, "kr0.pgf", "AsiaNHH(512Johab)", 0, 0}, }; static const float pointDPI = 72.f; class LoadedFont; class FontLib; class Font; int GetInternalFontIndex(Font *font); // These should not need to be state saved. static std::vector internalFonts; // However, these we must save - but we could take a shortcut // for LoadedFonts that point to internal fonts. static std::map fontMap; static std::map fontLibMap; // We keep this list to avoid ptr references, even before alloc is called. static std::vector fontLibList; enum MatchQuality { MATCH_UNKNOWN, MATCH_NONE, MATCH_GOOD, }; enum FontOpenMode { FONT_OPEN_INTERNAL_STINGY = 0, FONT_OPEN_INTERNAL_FULL = 1, // Calls open/seek/read/close handlers to read the file partially. FONT_OPEN_USERFILE_HANDLERS = 2, // Reads directly from filesystem. FONT_OPEN_USERFILE_FULL = 3, FONT_OPEN_USERBUFFER = 4, }; // TODO: Merge this class with PGF? That'd make it harder to support .bwfon // fonts though, unless that's added directly to PGF. class Font { public: // For savestates only. Font() { } Font(const u8 *data, size_t dataSize) { Init(data, dataSize); } Font(const u8 *data, size_t dataSize, const FontRegistryEntry &entry) { Init(data, dataSize, entry); } Font(const std::vector &data) { Init(&data[0], data.size()); } Font(const std::vector &data, const FontRegistryEntry &entry) { Init(&data[0], data.size(), entry); } const PGFFontStyle &GetFontStyle() const { return style_; } MatchQuality MatchesStyle(const PGFFontStyle &style) const { // If no field matches, it doesn't match. MatchQuality match = MATCH_UNKNOWN; #define CHECK_FIELD(f, m) \ if (style.f != 0) { \ if (style.f != style_.f) { \ return MATCH_NONE; \ } \ if (match < m) { \ match = m; \ } \ } #define CHECK_FIELD_STR(f, m) \ if (style.f[0] != '\0') { \ if (strcmp(style.f, style_.f) != 0) { \ return MATCH_NONE; \ } \ if (match < m) { \ match = m; \ } \ } CHECK_FIELD(fontFamily, MATCH_GOOD); CHECK_FIELD(fontStyle, MATCH_GOOD); CHECK_FIELD(fontLanguage, MATCH_GOOD); CHECK_FIELD(fontCountry, MATCH_GOOD); CHECK_FIELD_STR(fontName, MATCH_GOOD); CHECK_FIELD_STR(fontFileName, MATCH_GOOD); #undef CHECK_FIELD_STR #undef CHECK_FIELD return match; } PGF *GetPGF() { return &pgf_; } const PGF *GetPGF() const { return &pgf_; } bool IsValid() const { return valid_; } void DoState(PointerWrap &p) { auto s = p.Section("Font", 1, 2); if (!s) return; p.Do(pgf_); p.Do(style_); if (s < 2) { valid_ = true; } else { p.Do(valid_); } } private: void Init(const u8 *data, size_t dataSize) { valid_ = pgf_.ReadPtr(data, dataSize); memset(&style_, 0, sizeof(style_)); style_.fontH = (float)pgf_.header.hSize / 64.0f; style_.fontV = (float)pgf_.header.vSize / 64.0f; style_.fontHRes = (float)pgf_.header.hResolution / 64.0f; style_.fontVRes = (float)pgf_.header.vResolution / 64.0f; } void Init(const u8 *data, size_t dataSize, const FontRegistryEntry &entry) { valid_ = pgf_.ReadPtr(data, dataSize); style_.fontH = entry.hSize / 64.f; style_.fontV = entry.vSize / 64.f; style_.fontHRes = entry.hResolution / 64.f; style_.fontVRes = entry.vResolution / 64.f; style_.fontWeight = (float)entry.weight; style_.fontFamily = (u16)entry.familyCode; style_.fontStyle = (u16)entry.style; style_.fontStyleSub = (u16)entry.styleSub; style_.fontLanguage = (u16)entry.languageCode; style_.fontRegion = (u16)entry.regionCode; style_.fontCountry = (u16)entry.countryCode; strncpy(style_.fontName, entry.fontName, sizeof(style_.fontName)); strncpy(style_.fontFileName, entry.fileName, sizeof(style_.fontFileName)); style_.fontAttributes = entry.extraAttributes; style_.fontExpire = entry.expireDate; } PGF pgf_; PGFFontStyle style_; bool valid_; DISALLOW_COPY_AND_ASSIGN(Font); }; class LoadedFont { public: // For savestates only. LoadedFont() : font_(NULL) { } LoadedFont(Font *font, FontOpenMode mode, u32 fontLibID, u32 handle) : fontLibID_(fontLibID), font_(font), handle_(handle), open_(true), mode_(mode) {} ~LoadedFont() { switch (mode_) { case FONT_OPEN_USERBUFFER: case FONT_OPEN_USERFILE_FULL: case FONT_OPEN_USERFILE_HANDLERS: // For these types, it's our responsibility to delete. delete font_; font_ = NULL; break; default: // Otherwise, it's an internal font, we keep those. break; } } const Font *GetFont() const { return font_; } const PGF *GetPGF() const { return font_->GetPGF(); } const FontLib *GetFontLib() const { return fontLibList[fontLibID_]; } FontLib *GetFontLib() { return fontLibList[fontLibID_]; } u32 Handle() const { return handle_; } bool GetCharInfo(int charCode, PGFCharInfo *charInfo, int glyphType = FONT_PGF_CHARGLYPH) const; void DrawCharacter(const GlyphImage *image, int clipX, int clipY, int clipWidth, int clipHeight, int charCode, int glyphType) const; bool IsOpen() const { return open_; } void Close() { open_ = false; // We keep the rest around until deleted, as some queries are allowed // on closed fonts (which is rather strange). } void DoState(PointerWrap &p) { auto s = p.Section("LoadedFont", 1, 3); if (!s) return; int numInternalFonts = (int)internalFonts.size(); p.Do(numInternalFonts); if (numInternalFonts != (int)internalFonts.size()) { ERROR_LOG(SCEFONT, "Unable to load state: different internal font count."); p.SetError(p.ERROR_FAILURE); return; } p.Do(fontLibID_); int internalFont = GetInternalFontIndex(font_); p.Do(internalFont); if (internalFont == -1) { p.Do(font_); } else if (p.mode == p.MODE_READ) { font_ = internalFonts[internalFont]; } p.Do(handle_); if (s >= 2) { p.Do(open_); } else { open_ = fontLibID_ != (u32)-1; } if (s >= 3) { p.Do(mode_); } else { mode_ = FONT_OPEN_INTERNAL_FULL; } } private: u32 fontLibID_; Font *font_; u32 handle_; FontOpenMode mode_; bool open_; DISALLOW_COPY_AND_ASSIGN(LoadedFont); }; class PostAllocCallback : public Action { public: PostAllocCallback() {} static Action *Create() { return new PostAllocCallback(); } void DoState(PointerWrap &p) { auto s = p.Section("PostAllocCallback", 1, 2); if (!s) return; p.Do(fontLibID_); if (s >= 2) { p.Do(errorCodePtr_); } } void run(MipsCall &call); void SetFontLib(u32 fontLibID, u32 errorCodePtr) { fontLibID_ = fontLibID; errorCodePtr_ = errorCodePtr; } private: u32 fontLibID_; u32 errorCodePtr_; }; class PostOpenCallback : public Action { public: PostOpenCallback() {} static Action *Create() { return new PostOpenCallback(); } void DoState(PointerWrap &p) { auto s = p.Section("PostOpenCallback", 1); if (!s) return; p.Do(fontLibID_); } void run(MipsCall &call); void SetFontLib(u32 fontLibID) { fontLibID_ = fontLibID; } private: u32 fontLibID_; }; struct NativeFontLib { FontNewLibParams params; // TODO u32_le fontInfo1; u32_le fontInfo2; u16_le unk1; u16_le unk2; float_le hRes; float_le vRes; u32_le internalFontCount; u32_le internalFontInfo; u16_le altCharCode; u16_le unk5; }; struct FontImageRect { s16_le width; s16_le height; }; // A "fontLib" is a container of loaded fonts. // One can open either "internal" fonts or custom fonts into a fontlib. class FontLib { public: FontLib() { // For save states only. } FontLib(u32 paramPtr, u32 errorCodePtr) : fontHRes_(128.0f), fontVRes_(128.0f), altCharCode_(0x5F) { nfl_ = 0; Memory::ReadStruct(paramPtr, ¶ms_); if (params_.numFonts > 9) { params_.numFonts = 9; } // Technically, this should be four separate allocations. u32 allocSize = 0x4C + params_.numFonts * 0x4C + params_.numFonts * 0x230 + (u32)internalFonts.size() * 0xA8; PostAllocCallback *action = (PostAllocCallback *) __KernelCreateAction(actionPostAllocCallback); action->SetFontLib(GetListID(), errorCodePtr); u32 args[2] = { params_.userDataAddr, allocSize }; __KernelDirectMipsCall(params_.allocFuncAddr, action, args, 2, true); } u32 GetListID() { return (u32)(std::find(fontLibList.begin(), fontLibList.end(), this) - fontLibList.begin()); } void Done() { for (size_t i = 0; i < fonts_.size(); i++) { if (isfontopen_[i] == FONT_IS_OPEN) { fontMap[fonts_[i]]->Close(); delete fontMap[fonts_[i]]; fontMap.erase(fonts_[i]); } } u32 args[2] = { params_.userDataAddr, (u32)handle_ }; // TODO: The return value of this is leaking. __KernelDirectMipsCall(params_.freeFuncAddr, 0, args, 2, false); handle_ = 0; fonts_.clear(); isfontopen_.clear(); } void AllocDone(u32 allocatedAddr) { handle_ = allocatedAddr; fonts_.resize(params_.numFonts); isfontopen_.resize(params_.numFonts); for (size_t i = 0; i < fonts_.size(); i++) { u32 addr = allocatedAddr + 0x4C + (u32)i * 0x4C; isfontopen_[i] = 0; fonts_[i] = addr; } // Let's write out the native struct to make tests easier. // It's possible games may depend on this staying in ram, e.g. copying it, we may move to that. nfl_ = allocatedAddr; nfl_->params = params_; nfl_->fontInfo1 = allocatedAddr + 0x4C; nfl_->fontInfo2 = allocatedAddr + 0x4C + params_.numFonts * 0x4C; nfl_->unk1 = 0; nfl_->unk2 = 0; nfl_->hRes = fontHRes_; nfl_->vRes = fontVRes_; nfl_->internalFontCount = (u32)internalFonts.size(); nfl_->internalFontInfo = allocatedAddr + 0x4C + params_.numFonts * 0x4C + params_.numFonts * 0x230; nfl_->altCharCode = altCharCode_; } u32 handle() const { return handle_; } int numFonts() const { return params_.numFonts; } void SetResolution(float hres, float vres) { fontHRes_ = hres; fontVRes_ = vres; if (nfl_.IsValid()) { nfl_->hRes = hres; nfl_->vRes = vres; } } float FontHRes() const { return fontHRes_; } float FontVRes() const { return fontVRes_; } void SetAltCharCode(int charCode) { altCharCode_ = charCode; if (nfl_.IsValid()) nfl_->altCharCode = charCode; } int GetFontHandle(int index) { return fonts_[index]; } // For FONT_OPEN_USER* modes, the font will automatically be freed. LoadedFont *OpenFont(Font *font, FontOpenMode mode, int &error) { // TODO: Do something with mode, possibly save it where the PSP does in the struct. // Maybe needed in Font, though? Handlers seem... difficult to emulate. int freeFontIndex = -1; for (size_t i = 0; i < fonts_.size(); i++) { if (isfontopen_[i] == 0) { freeFontIndex = (int)i; break; } } if (freeFontIndex < 0) { ERROR_LOG(SCEFONT, "Too many fonts opened in FontLib"); error = ERROR_FONT_TOO_MANY_OPEN_FONTS; return 0; } if (!font->IsValid()) { ERROR_LOG(SCEFONT, "Invalid font data"); error = ERROR_FONT_INVALID_FONT_DATA; return 0; } LoadedFont *loadedFont = new LoadedFont(font, mode, GetListID(), fonts_[freeFontIndex]); isfontopen_[freeFontIndex] = 1; auto prevFont = fontMap.find(loadedFont->Handle()); if (prevFont != fontMap.end()) { // Before replacing it and forgetting about it, let's free it. delete prevFont->second; } fontMap[loadedFont->Handle()] = loadedFont; return loadedFont; } void CloseFont(LoadedFont *font) { for (size_t i = 0; i < fonts_.size(); i++) { if (fonts_[i] == font->Handle()) { isfontopen_[i] = 0; } } font->Close(); } void DoState(PointerWrap &p) { auto s = p.Section("FontLib", 1, 2); if (!s) return; p.Do(fonts_); p.Do(isfontopen_); p.Do(params_); p.Do(fontHRes_); p.Do(fontVRes_); p.Do(fileFontHandle_); p.Do(handle_); p.Do(altCharCode_); if (s >= 2) { p.Do(nfl_); } else { nfl_ = 0; } } void SetFileFontHandle(u32 handle) { fileFontHandle_ = handle; } u32 GetAltCharCode() const { return altCharCode_; } private: std::vector fonts_; std::vector isfontopen_; FontNewLibParams params_; float fontHRes_; float fontVRes_; int fileFontHandle_; int handle_; int altCharCode_; PSPPointer nfl_; DISALLOW_COPY_AND_ASSIGN(FontLib); }; void PostAllocCallback::run(MipsCall &call) { INFO_LOG(SCEFONT, "Entering PostAllocCallback::run"); u32 v0 = currentMIPS->r[MIPS_REG_V0]; if (v0 == 0) { // TODO: Who deletes fontLib? Memory::Write_U32(ERROR_FONT_OUT_OF_MEMORY, errorCodePtr_); call.setReturnValue(0); } else { FontLib *fontLib = fontLibList[fontLibID_]; fontLib->AllocDone(v0); fontLibMap[fontLib->handle()] = fontLibID_; call.setReturnValue(fontLib->handle()); } INFO_LOG(SCEFONT, "Leaving PostAllocCallback::run"); } void PostOpenCallback::run(MipsCall &call) { FontLib *fontLib = fontLibList[fontLibID_]; u32 v0 = currentMIPS->r[MIPS_REG_V0]; fontLib->SetFileFontHandle(v0); } inline bool LoadedFont::GetCharInfo(int charCode, PGFCharInfo *charInfo, int glyphType) const { auto fontLib = GetFontLib(); int altCharCode = fontLib == NULL ? -1 : fontLib->GetAltCharCode(); return GetPGF()->GetCharInfo(charCode, charInfo, altCharCode, glyphType); } inline void LoadedFont::DrawCharacter(const GlyphImage *image, int clipX, int clipY, int clipWidth, int clipHeight, int charCode, int glyphType) const { auto fontLib = GetFontLib(); int altCharCode = fontLib == NULL ? -1 : fontLib->GetAltCharCode(); GetPGF()->DrawCharacter(image, clipX, clipY, clipWidth, clipHeight, charCode, altCharCode, glyphType); } FontLib *GetFontLib(u32 handle) { if (fontLibMap.find(handle) != fontLibMap.end()) { return fontLibList[fontLibMap[handle]]; } else { ERROR_LOG(SCEFONT, "No fontlib with handle %08x", handle); return 0; } } LoadedFont *GetLoadedFont(u32 handle, bool allowClosed) { auto iter = fontMap.find(handle); if (iter != fontMap.end()) { if (iter->second->IsOpen() || allowClosed) { return fontMap[handle]; } else { ERROR_LOG(SCEFONT, "Font exists but is closed, which was not allowed in this call."); return 0; } } else { ERROR_LOG(SCEFONT, "No font with handle %08x", handle); return 0; } } void __LoadInternalFonts() { if (internalFonts.size()) { // Fonts already loaded. return; } const std::string fontPath = "flash0:/font/"; const std::string fontOverridePath = "ms0:/PSP/flash0/font/"; const std::string userfontPath = "disc0:/PSP_GAME/USRDIR/"; if (!pspFileSystem.GetFileInfo(fontPath).exists) { pspFileSystem.MkDir(fontPath); } for (size_t i = 0; i < ARRAY_SIZE(fontRegistry); i++) { const FontRegistryEntry &entry = fontRegistry[i]; std::string fontFilename = userfontPath + entry.fileName; PSPFileInfo info = pspFileSystem.GetFileInfo(fontFilename); if (!info.exists) { // No user font, let's try override path. fontFilename = fontOverridePath + entry.fileName; info = pspFileSystem.GetFileInfo(fontFilename); } if (!info.exists) { // No override, let's use the default path. fontFilename = fontPath + entry.fileName; info = pspFileSystem.GetFileInfo(fontFilename); } if (info.exists) { INFO_LOG(SCEFONT, "Loading font %s (%i bytes)", fontFilename.c_str(), (int)info.size); std::vector buffer; if (pspFileSystem.ReadEntireFile(fontFilename, buffer) < 0) { ERROR_LOG(SCEFONT, "Failed opening font"); continue; } internalFonts.push_back(new Font(buffer, entry)); DEBUG_LOG(SCEFONT, "Loaded font %s", fontFilename.c_str()); } else { WARN_LOG(SCEFONT, "Font file not found: %s", fontFilename.c_str()); } } } Style FontStyleFromString(const std::string &str) { if (str == "Regular") return FONT_STYLE_REGULAR; else if (str == "Italic") return FONT_STYLE_ITALIC; else if (str == "Bold") return FONT_STYLE_BOLD; else if (str == "Bold Italic") return FONT_STYLE_BOLD_ITALIC; return FONT_STYLE_REGULAR; } int GetInternalFontIndex(Font *font) { for (size_t i = 0; i < internalFonts.size(); i++) { if (internalFonts[i] == font) return (int)i; } return -1; } void __FontInit() { actionPostAllocCallback = __KernelRegisterActionType(PostAllocCallback::Create); actionPostOpenCallback = __KernelRegisterActionType(PostOpenCallback::Create); } void __FontShutdown() { for (auto iter = fontMap.begin(); iter != fontMap.end(); iter++) { FontLib *fontLib = iter->second->GetFontLib(); if (fontLib) fontLib->CloseFont(iter->second); delete iter->second; } fontMap.clear(); for (auto iter = fontLibList.begin(); iter != fontLibList.end(); iter++) { delete *iter; } fontLibList.clear(); fontLibMap.clear(); for (auto iter = internalFonts.begin(); iter != internalFonts.end(); ++iter) { delete *iter; } internalFonts.clear(); } void __FontDoState(PointerWrap &p) { auto s = p.Section("sceFont", 1); if (!s) return; __LoadInternalFonts(); p.Do(fontLibList); p.Do(fontLibMap); p.Do(fontMap); p.Do(actionPostAllocCallback); __KernelRestoreActionType(actionPostAllocCallback, PostAllocCallback::Create); p.Do(actionPostOpenCallback); __KernelRestoreActionType(actionPostOpenCallback, PostOpenCallback::Create); } u32 sceFontNewLib(u32 paramPtr, u32 errorCodePtr) { // Lazy load internal fonts, only when font library first inited. __LoadInternalFonts(); auto params = PSPPointer::Create(paramPtr); auto errorCode = PSPPointer::Create(errorCodePtr); if (!params.IsValid() || !errorCode.IsValid()) { ERROR_LOG_REPORT(SCEFONT, "sceFontNewLib(%08x, %08x): invalid addresses", paramPtr, errorCodePtr); // The PSP would crash in this situation, not a real error code. return SCE_KERNEL_ERROR_ILLEGAL_ADDR; } if (!Memory::IsValidAddress(params->allocFuncAddr) || !Memory::IsValidAddress(params->freeFuncAddr)) { ERROR_LOG_REPORT(SCEFONT, "sceFontNewLib(%08x, %08x): missing alloc func", paramPtr, errorCodePtr); *errorCode = ERROR_FONT_INVALID_PARAMETER; return 0; } INFO_LOG(SCEFONT, "sceFontNewLib(%08x, %08x)", paramPtr, errorCodePtr); *errorCode = 0; FontLib *newLib = new FontLib(paramPtr, errorCodePtr); fontLibList.push_back(newLib); // The game should never see this value, the return value is replaced // by the action. Except if we disable the alloc, in this case we return // the handle correctly here. return newLib->handle(); } int sceFontDoneLib(u32 fontLibHandle) { INFO_LOG(SCEFONT, "sceFontDoneLib(%08x)", fontLibHandle); FontLib *fl = GetFontLib(fontLibHandle); if (fl) { fl->Done(); } return 0; } // Open internal font into a FontLib u32 sceFontOpen(u32 libHandle, u32 index, u32 mode, u32 errorCodePtr) { auto errorCode = PSPPointer::Create(errorCodePtr); if (!errorCode.IsValid()) { // Would crash on the PSP. ERROR_LOG(SCEFONT, "sceFontOpen(%x, %x, %x, %x): invalid pointer", libHandle, index, mode, errorCodePtr); return -1; } DEBUG_LOG(SCEFONT, "sceFontOpen(%x, %x, %x, %x)", libHandle, index, mode, errorCodePtr); FontLib *fontLib = GetFontLib(libHandle); if (fontLib == NULL) { *errorCode = ERROR_FONT_INVALID_LIBID; return 0; } if (index >= internalFonts.size()) { *errorCode = ERROR_FONT_INVALID_PARAMETER; return 0; } FontOpenMode openMode = mode == 0 ? FONT_OPEN_INTERNAL_STINGY : FONT_OPEN_INTERNAL_FULL; LoadedFont *font = fontLib->OpenFont(internalFonts[index], openMode, *errorCode); if (font) { *errorCode = 0; return font->Handle(); } else { return 0; } } // Open a user font in RAM into a FontLib u32 sceFontOpenUserMemory(u32 libHandle, u32 memoryFontAddrPtr, u32 memoryFontLength, u32 errorCodePtr) { auto errorCode = PSPPointer::Create(errorCodePtr); if (!errorCode.IsValid()) { ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserMemory(%08x, %08x, %08x, %08x): invalid error address", libHandle, memoryFontAddrPtr, memoryFontLength, errorCodePtr); return -1; } if (!Memory::IsValidAddress(memoryFontAddrPtr)) { ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserMemory(%08x, %08x, %08x, %08x): invalid address", libHandle, memoryFontAddrPtr, memoryFontLength, errorCodePtr); *errorCode = ERROR_FONT_INVALID_PARAMETER; return 0; } FontLib *fontLib = GetFontLib(libHandle); if (!fontLib) { ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserMemory(%08x, %08x, %08x, %08x): bad font lib", libHandle, memoryFontAddrPtr, memoryFontLength, errorCodePtr); *errorCode = ERROR_FONT_INVALID_PARAMETER; return 0; } DEBUG_LOG(SCEFONT, "sceFontOpenUserMemory(%08x, %08x, %08x, %08x)", libHandle, memoryFontAddrPtr, memoryFontLength, errorCodePtr); const u8 *fontData = Memory::GetPointer(memoryFontAddrPtr); // Games are able to overstate the size of a font. Let's avoid crashing when we memcpy() it. // Unsigned 0xFFFFFFFF is treated as max, but that's impossible, so let's clamp to 64MB. if (memoryFontLength > 0x03FFFFFF) memoryFontLength = 0x03FFFFFF; while (!Memory::IsValidAddress(memoryFontAddrPtr + memoryFontLength - 1)) { --memoryFontLength; } Font *f = new Font(fontData, memoryFontLength); LoadedFont *font = fontLib->OpenFont(f, FONT_OPEN_USERBUFFER, *errorCode); if (font) { *errorCode = 0; return font->Handle(); } else { delete f; return 0; } } // Open a user font in a file into a FontLib u32 sceFontOpenUserFile(u32 libHandle, const char *fileName, u32 mode, u32 errorCodePtr) { auto errorCode = PSPPointer::Create(errorCodePtr); if (!errorCode.IsValid()) { ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserFile(%08x, %s, %08x, %08x): invalid error address", libHandle, fileName, mode, errorCodePtr); return ERROR_FONT_INVALID_PARAMETER; } if (fileName == NULL) { ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserFile(%08x, %s, %08x, %08x): invalid filename", libHandle, fileName, mode, errorCodePtr); *errorCode = ERROR_FONT_INVALID_PARAMETER; return 0; } FontLib *fontLib = GetFontLib(libHandle); if (!fontLib) { ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserFile(%08x, %s, %08x, %08x): invalid font lib", libHandle, fileName, mode, errorCodePtr); *errorCode = ERROR_FONT_INVALID_LIBID; return 0; } // TODO: Technically, we only do this if mode = 1. Mode 0 uses the handlers. if (mode != 1) { WARN_LOG_REPORT(SCEFONT, "Loading file directly instead of using handlers: %s", fileName); } PSPFileInfo info = pspFileSystem.GetFileInfo(fileName); if (!info.exists) { ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserFile(%08x, %s, %08x, %08x): file does not exist", libHandle, fileName, mode, errorCodePtr); *errorCode = ERROR_FONT_HANDLER_OPEN_FAILED; return 0; } INFO_LOG(SCEFONT, "sceFontOpenUserFile(%08x, %s, %08x, %08x)", libHandle, fileName, mode, errorCodePtr); std::vector buffer; pspFileSystem.ReadEntireFile(fileName, buffer); Font *f = new Font(buffer); FontOpenMode openMode = mode == 0 ? FONT_OPEN_USERFILE_HANDLERS : FONT_OPEN_USERFILE_FULL; LoadedFont *font = fontLib->OpenFont(f, openMode, *errorCode); if (font) { *errorCode = 0; return font->Handle(); } else { delete f; return 0; } } int sceFontClose(u32 fontHandle) { LoadedFont *font = GetLoadedFont(fontHandle, false); if (font) { DEBUG_LOG(SCEFONT, "sceFontClose(%x)", fontHandle); FontLib *fontLib = font->GetFontLib(); if (fontLib) fontLib->CloseFont(font); } else ERROR_LOG(SCEFONT, "sceFontClose(%x) - font not open?", fontHandle); return 0; } int sceFontFindOptimumFont(u32 libHandle, u32 fontStylePtr, u32 errorCodePtr) { auto errorCode = PSPPointer::Create(errorCodePtr); if (!errorCode.IsValid()) { ERROR_LOG_REPORT(SCEFONT, "sceFontFindOptimumFont(%08x, %08x, %08x): invalid error address", libHandle, fontStylePtr, errorCodePtr); return SCE_KERNEL_ERROR_INVALID_ARGUMENT; } FontLib *fontLib = GetFontLib(libHandle); if (!fontLib) { ERROR_LOG_REPORT(SCEFONT, "sceFontFindOptimumFont(%08x, %08x, %08x): invalid font lib", libHandle, fontStylePtr, errorCodePtr); *errorCode = ERROR_FONT_INVALID_LIBID; return 0; } if (!Memory::IsValidAddress(fontStylePtr)) { ERROR_LOG_REPORT(SCEFONT, "sceFontFindOptimumFont(%08x, %08x, %08x): invalid style address", libHandle, fontStylePtr, errorCodePtr); // Yes, actually. Must've been a typo in the library. *errorCode = ERROR_FONT_INVALID_LIBID; return 0; } DEBUG_LOG(SCEFONT, "sceFontFindOptimumFont(%08x, %08x, %08x)", libHandle, fontStylePtr, errorCodePtr); auto requestedStyle = PSPPointer::Create(fontStylePtr); // Find the first nearest match for H/V, OR the last exact match for others. float hRes = requestedStyle->fontHRes > 0.0f ? requestedStyle->fontHRes : fontLib->FontHRes(); float vRes = requestedStyle->fontVRes > 0.0f ? requestedStyle->fontVRes : fontLib->FontVRes(); Font *optimumFont = 0; Font *nearestFont = 0; float nearestDist = std::numeric_limits::infinity(); for (size_t i = 0; i < internalFonts.size(); i++) { MatchQuality q = internalFonts[i]->MatchesStyle(*requestedStyle); if (q != MATCH_NONE) { auto matchStyle = internalFonts[i]->GetFontStyle(); if (requestedStyle->fontH > 0.0f) { float hDist = abs(matchStyle.fontHRes * matchStyle.fontH - hRes * requestedStyle->fontH); if (hDist < nearestDist) { nearestDist = hDist; nearestFont = internalFonts[i]; } } if (requestedStyle->fontV > 0.0f) { // Appears to be a bug? It seems to match H instead of V. float vDist = abs(matchStyle.fontVRes * matchStyle.fontV - vRes * requestedStyle->fontH); if (vDist < nearestDist) { nearestDist = vDist; nearestFont = internalFonts[i]; } } } if (q == MATCH_GOOD) { optimumFont = internalFonts[i]; } } if (nearestFont) { optimumFont = nearestFont; } if (optimumFont) { *errorCode = 0; return GetInternalFontIndex(optimumFont); } else { *errorCode = 0; return 0; } } // Returns the font index, not handle int sceFontFindFont(u32 libHandle, u32 fontStylePtr, u32 errorCodePtr) { auto errorCode = PSPPointer::Create(errorCodePtr); if (!errorCode.IsValid()) { ERROR_LOG_REPORT(SCEFONT, "sceFontFindFont(%x, %x, %x): invalid error address", libHandle, fontStylePtr, errorCodePtr); return SCE_KERNEL_ERROR_INVALID_ARGUMENT; } FontLib *fontLib = GetFontLib(libHandle); if (!fontLib) { ERROR_LOG_REPORT(SCEFONT, "sceFontFindFont(%08x, %08x, %08x): invalid font lib", libHandle, fontStylePtr, errorCodePtr); *errorCode = ERROR_FONT_INVALID_LIBID; return 0; } if (!Memory::IsValidAddress(fontStylePtr)) { ERROR_LOG_REPORT(SCEFONT, "sceFontFindFont(%08x, %08x, %08x): invalid style address", libHandle, fontStylePtr, errorCodePtr); *errorCode = ERROR_FONT_INVALID_PARAMETER; return 0; } DEBUG_LOG(SCEFONT, "sceFontFindFont(%x, %x, %x)", libHandle, fontStylePtr, errorCodePtr); auto requestedStyle = PSPPointer::Create(fontStylePtr); // Find the closest exact match for the fields specified. float hRes = requestedStyle->fontHRes > 0.0f ? requestedStyle->fontHRes : fontLib->FontHRes(); float vRes = requestedStyle->fontVRes > 0.0f ? requestedStyle->fontVRes : fontLib->FontVRes(); for (size_t i = 0; i < internalFonts.size(); i++) { if (internalFonts[i]->MatchesStyle(*requestedStyle) != MATCH_NONE) { auto matchStyle = internalFonts[i]->GetFontStyle(); if (requestedStyle->fontH > 0.0f) { float hDist = abs(matchStyle.fontHRes * matchStyle.fontH - hRes * requestedStyle->fontH); if (hDist > 0.001f) { continue; } } else if (requestedStyle->fontV > 0.0f) { // V seems to be ignored, unless H isn't specified. // If V is specified alone, the match always fails. continue; } *errorCode = 0; return (int)i; } } *errorCode = 0; return -1; } int sceFontGetFontInfo(u32 fontHandle, u32 fontInfoPtr) { if (!Memory::IsValidAddress(fontInfoPtr)) { ERROR_LOG(SCEFONT, "sceFontGetFontInfo(%x, %x): bad fontInfo pointer", fontHandle, fontInfoPtr); return ERROR_FONT_INVALID_PARAMETER; } LoadedFont *font = GetLoadedFont(fontHandle, true); if (!font) { ERROR_LOG_REPORT(SCEFONT, "sceFontGetFontInfo(%x, %x): bad font", fontHandle, fontInfoPtr); return ERROR_FONT_INVALID_PARAMETER; } DEBUG_LOG(SCEFONT, "sceFontGetFontInfo(%x, %x)", fontHandle, fontInfoPtr); auto fi = PSPPointer::Create(fontInfoPtr); font->GetPGF()->GetFontInfo(fi); fi->fontStyle = font->GetFont()->GetFontStyle(); return 0; } // It says FontInfo but it means Style - this is like sceFontGetFontList(). int sceFontGetFontInfoByIndexNumber(u32 libHandle, u32 fontInfoPtr, u32 index) { auto fontStyle = PSPPointer::Create(fontInfoPtr); FontLib *fl = GetFontLib(libHandle); if (!fl || fl->handle() == 0) { ERROR_LOG_REPORT(SCEFONT, "sceFontGetFontInfoByIndexNumber(%08x, %08x, %i): invalid font lib", libHandle, fontInfoPtr, index); return !fl ? ERROR_FONT_INVALID_LIBID : ERROR_FONT_INVALID_PARAMETER; } if (index >= internalFonts.size()) { ERROR_LOG_REPORT(SCEFONT, "sceFontGetFontInfoByIndexNumber(%08x, %08x, %i): invalid font index", libHandle, fontInfoPtr, index); return ERROR_FONT_INVALID_PARAMETER; } if (!fontStyle.IsValid()) { ERROR_LOG_REPORT(SCEFONT, "sceFontGetFontInfoByIndexNumber(%08x, %08x, %i): invalid info pointer", libHandle, fontInfoPtr, index); return ERROR_FONT_INVALID_PARAMETER; } DEBUG_LOG(SCEFONT, "sceFontGetFontInfoByIndexNumber(%08x, %08x, %i)", libHandle, fontInfoPtr, index); auto font = internalFonts[index]; *fontStyle = font->GetFontStyle(); return 0; } int sceFontGetCharInfo(u32 fontHandle, u32 charCode, u32 charInfoPtr) { if (!Memory::IsValidAddress(charInfoPtr)) { ERROR_LOG(SCEFONT, "sceFontGetCharInfo(%08x, %i, %08x): bad charInfo pointer", fontHandle, charCode, charInfoPtr); return ERROR_FONT_INVALID_PARAMETER; } LoadedFont *font = GetLoadedFont(fontHandle, true); if (!font) { // The PSP crashes, but we assume it'd work like sceFontGetFontInfo(), and not touch charInfo. ERROR_LOG_REPORT(SCEFONT, "sceFontGetCharInfo(%08x, %i, %08x): bad font", fontHandle, charCode, charInfoPtr); return ERROR_FONT_INVALID_PARAMETER; } DEBUG_LOG(SCEFONT, "sceFontGetCharInfo(%08x, %i, %08x)", fontHandle, charCode, charInfoPtr); auto charInfo = PSPPointer::Create(charInfoPtr); font->GetCharInfo(charCode, charInfo); return 0; } int sceFontGetShadowInfo(u32 fontHandle, u32 charCode, u32 charInfoPtr) { if (!Memory::IsValidAddress(charInfoPtr)) { ERROR_LOG(SCEFONT, "sceFontGetShadowInfo(%08x, %i, %08x): bad charInfo pointer", fontHandle, charCode, charInfoPtr); return ERROR_FONT_INVALID_PARAMETER; } LoadedFont *font = GetLoadedFont(fontHandle, true); if (!font) { ERROR_LOG_REPORT(SCEFONT, "sceFontGetShadowInfo(%08x, %i, %08x): bad font", fontHandle, charCode, charInfoPtr); return ERROR_FONT_INVALID_PARAMETER; } DEBUG_LOG(SCEFONT, "sceFontGetShadowInfo(%08x, %i, %08x)", fontHandle, charCode, charInfoPtr); auto charInfo = PSPPointer::Create(charInfoPtr); font->GetCharInfo(charCode, charInfo, FONT_PGF_SHADOWGLYPH); return 0; } int sceFontGetCharImageRect(u32 fontHandle, u32 charCode, u32 charRectPtr) { auto charRect = PSPPointer::Create(charRectPtr); LoadedFont *font = GetLoadedFont(fontHandle, true); if (!font) { ERROR_LOG_REPORT(SCEFONT, "sceFontGetCharImageRect(%08x, %i, %08x): bad font", fontHandle, charCode, charRectPtr); return ERROR_FONT_INVALID_PARAMETER; } if (!charRect.IsValid()) { ERROR_LOG_REPORT(SCEFONT, "sceFontGetCharImageRect(%08x, %i, %08x): invalid rect pointer", fontHandle, charCode, charRectPtr); return ERROR_FONT_INVALID_PARAMETER; } DEBUG_LOG(SCEFONT, "sceFontGetCharImageRect(%08x, %i, %08x)", fontHandle, charCode, charRectPtr); PGFCharInfo charInfo; font->GetCharInfo(charCode, &charInfo); charRect->width = charInfo.bitmapWidth; charRect->height = charInfo.bitmapHeight; return 0; } int sceFontGetShadowImageRect(u32 fontHandle, u32 charCode, u32 charRectPtr) { auto charRect = PSPPointer::Create(charRectPtr); LoadedFont *font = GetLoadedFont(fontHandle, true); if (!font) { ERROR_LOG_REPORT(SCEFONT, "sceFontGetShadowImageRect(%08x, %i, %08x): bad font", fontHandle, charCode, charRectPtr); return ERROR_FONT_INVALID_PARAMETER; } if (!charRect.IsValid()) { ERROR_LOG_REPORT(SCEFONT, "sceFontGetShadowImageRect(%08x, %i, %08x): invalid rect pointer", fontHandle, charCode, charRectPtr); return ERROR_FONT_INVALID_PARAMETER; } DEBUG_LOG(SCEFONT, "sceFontGetShadowImageRect(%08x, %i, %08x)", fontHandle, charCode, charRectPtr); PGFCharInfo charInfo; font->GetCharInfo(charCode, &charInfo, FONT_PGF_SHADOWGLYPH); charRect->width = charInfo.bitmapWidth; charRect->height = charInfo.bitmapHeight; return 0; } int sceFontGetCharGlyphImage(u32 fontHandle, u32 charCode, u32 glyphImagePtr) { if (!Memory::IsValidAddress(glyphImagePtr)) { ERROR_LOG(SCEFONT, "sceFontGetCharGlyphImage(%x, %x, %x): bad glyphImage pointer", fontHandle, charCode, glyphImagePtr); return ERROR_FONT_INVALID_PARAMETER; } LoadedFont *font = GetLoadedFont(fontHandle, true); if (!font) { ERROR_LOG_REPORT(SCEFONT, "sceFontGetCharGlyphImage(%x, %x, %x): bad font", fontHandle, charCode, glyphImagePtr); return ERROR_FONT_INVALID_PARAMETER; } DEBUG_LOG(SCEFONT, "sceFontGetCharGlyphImage(%x, %x, %x)", fontHandle, charCode, glyphImagePtr); auto glyph = PSPPointer::Create(glyphImagePtr); font->DrawCharacter(glyph, -1, -1, -1, -1, charCode, FONT_PGF_CHARGLYPH); return 0; } int sceFontGetCharGlyphImage_Clip(u32 fontHandle, u32 charCode, u32 glyphImagePtr, int clipXPos, int clipYPos, int clipWidth, int clipHeight) { if (!Memory::IsValidAddress(glyphImagePtr)) { ERROR_LOG(SCEFONT, "sceFontGetCharGlyphImage_Clip(%08x, %i, %08x, %i, %i, %i, %i): bad glyphImage pointer", fontHandle, charCode, glyphImagePtr, clipXPos, clipYPos, clipWidth, clipHeight); return ERROR_FONT_INVALID_PARAMETER; } LoadedFont *font = GetLoadedFont(fontHandle, true); if (!font) { ERROR_LOG_REPORT(SCEFONT, "sceFontGetCharGlyphImage_Clip(%08x, %i, %08x, %i, %i, %i, %i): bad font", fontHandle, charCode, glyphImagePtr, clipXPos, clipYPos, clipWidth, clipHeight); return ERROR_FONT_INVALID_PARAMETER; } DEBUG_LOG(SCEFONT, "sceFontGetCharGlyphImage_Clip(%08x, %i, %08x, %i, %i, %i, %i)", fontHandle, charCode, glyphImagePtr, clipXPos, clipYPos, clipWidth, clipHeight); auto glyph = PSPPointer::Create(glyphImagePtr); font->DrawCharacter(glyph, clipXPos, clipYPos, clipWidth, clipHeight, charCode, FONT_PGF_CHARGLYPH); return 0; } int sceFontSetAltCharacterCode(u32 fontLibHandle, u32 charCode) { FontLib *fl = GetFontLib(fontLibHandle); if (!fl) { ERROR_LOG_REPORT(SCEFONT, "sceFontSetAltCharacterCode(%08x, %08x): invalid font lib", fontLibHandle, charCode); return ERROR_FONT_INVALID_LIBID; } INFO_LOG(SCEFONT, "sceFontSetAltCharacterCode(%08x, %08x)", fontLibHandle, charCode); fl->SetAltCharCode(charCode & 0xFFFF); return 0; } int sceFontFlush(u32 fontHandle) { INFO_LOG(SCEFONT, "sceFontFlush(%i)", fontHandle); // Probably don't need to do anything here. return 0; } // One would think that this should loop through the fonts loaded in the fontLibHandle, // but it seems not. int sceFontGetFontList(u32 fontLibHandle, u32 fontStylePtr, int numFonts) { auto fontStyles = PSPPointer::Create(fontStylePtr); FontLib *fl = GetFontLib(fontLibHandle); if (!fl) { ERROR_LOG_REPORT(SCEFONT, "sceFontGetFontList(%08x, %08x, %i): invalid font lib", fontLibHandle, fontStylePtr, numFonts); return ERROR_FONT_INVALID_LIBID; } if (!fontStyles.IsValid()) { ERROR_LOG_REPORT(SCEFONT, "sceFontGetFontList(%08x, %08x, %i): invalid style pointer", fontLibHandle, fontStylePtr, numFonts); return ERROR_FONT_INVALID_PARAMETER; } DEBUG_LOG(SCEFONT, "sceFontGetFontList(%08x, %08x, %i)", fontLibHandle, fontStylePtr, numFonts); if (fl->handle() != 0) { numFonts = std::min(numFonts, (int)internalFonts.size()); for (int i = 0; i < numFonts; i++) fontStyles[i] = internalFonts[i]->GetFontStyle(); } return hleDelayResult(0, "font list read", 100); } int sceFontGetNumFontList(u32 fontLibHandle, u32 errorCodePtr) { auto errorCode = PSPPointer::Create(errorCodePtr); if (!errorCode.IsValid()) { ERROR_LOG_REPORT(SCEFONT, "sceFontGetNumFontList(%08x, %08x): invalid error address", fontLibHandle, errorCodePtr); return ERROR_FONT_INVALID_PARAMETER; } FontLib *fl = GetFontLib(fontLibHandle); if (!fl) { ERROR_LOG_REPORT(SCEFONT, "sceFontGetNumFontList(%08x, %08x): invalid font lib", fontLibHandle, errorCodePtr); *errorCode = ERROR_FONT_INVALID_LIBID; return 0; } DEBUG_LOG(SCEFONT, "sceFontGetNumFontList(%08x, %08x)", fontLibHandle, errorCodePtr); *errorCode = 0; return fl->handle() == 0 ? 0 : (int)internalFonts.size(); } int sceFontSetResolution(u32 fontLibHandle, float hRes, float vRes) { FontLib *fl = GetFontLib(fontLibHandle); if (!fl) { ERROR_LOG_REPORT(SCEFONT, "sceFontSetResolution(%08x, %f, %f): invalid font lib", fontLibHandle, hRes, vRes); return ERROR_FONT_INVALID_LIBID; } if (hRes <= 0.0f || vRes <= 0.0f) { ERROR_LOG_REPORT(SCEFONT, "sceFontSetResolution(%08x, %f, %f): negative value", fontLibHandle, hRes, vRes); return ERROR_FONT_INVALID_PARAMETER; } INFO_LOG(SCEFONT, "sceFontSetResolution(%08x, %f, %f)", fontLibHandle, hRes, vRes); fl->SetResolution(hRes, vRes); return 0; } float sceFontPixelToPointH(int fontLibHandle, float fontPixelsH, u32 errorCodePtr) { auto errorCode = PSPPointer::Create(errorCodePtr); if (!errorCode.IsValid()) { ERROR_LOG_REPORT(SCEFONT, "sceFontPixelToPointH(%08x, %f, %08x): invalid error address", fontLibHandle, fontPixelsH, errorCodePtr); return 0.0f; } FontLib *fl = GetFontLib(fontLibHandle); if (!fl) { ERROR_LOG_REPORT(SCEFONT, "sceFontPixelToPointH(%08x, %f, %08x): invalid font lib", fontLibHandle, fontPixelsH, errorCodePtr); *errorCode = ERROR_FONT_INVALID_LIBID; return 0.0f; } DEBUG_LOG(SCEFONT, "sceFontPixelToPointH(%08x, %f, %08x)", fontLibHandle, fontPixelsH, errorCodePtr); *errorCode = 0; return fontPixelsH * pointDPI / fl->FontHRes(); } float sceFontPixelToPointV(int fontLibHandle, float fontPixelsV, u32 errorCodePtr) { auto errorCode = PSPPointer::Create(errorCodePtr); if (!errorCode.IsValid()) { ERROR_LOG_REPORT(SCEFONT, "sceFontPixelToPointV(%08x, %f, %08x): invalid error address", fontLibHandle, fontPixelsV, errorCodePtr); return 0.0f; } FontLib *fl = GetFontLib(fontLibHandle); if (!fl) { ERROR_LOG_REPORT(SCEFONT, "sceFontPixelToPointV(%08x, %f, %08x): invalid font lib", fontLibHandle, fontPixelsV, errorCodePtr); *errorCode = ERROR_FONT_INVALID_LIBID; return 0.0f; } DEBUG_LOG(SCEFONT, "sceFontPixelToPointV(%08x, %f, %08x)", fontLibHandle, fontPixelsV, errorCodePtr); *errorCode = 0; return fontPixelsV * pointDPI / fl->FontVRes(); } float sceFontPointToPixelH(int fontLibHandle, float fontPointsH, u32 errorCodePtr) { auto errorCode = PSPPointer::Create(errorCodePtr); if (!errorCode.IsValid()) { ERROR_LOG_REPORT(SCEFONT, "sceFontPointToPixelH(%08x, %f, %08x): invalid error address", fontLibHandle, fontPointsH, errorCodePtr); return 0.0f; } FontLib *fl = GetFontLib(fontLibHandle); if (!fl) { ERROR_LOG_REPORT(SCEFONT, "sceFontPointToPixelH(%08x, %f, %08x): invalid font lib", fontLibHandle, fontPointsH, errorCodePtr); *errorCode = ERROR_FONT_INVALID_LIBID; return 0.0f; } DEBUG_LOG(SCEFONT, "sceFontPointToPixelH(%08x, %f, %08x)", fontLibHandle, fontPointsH, errorCodePtr); *errorCode = 0; return fontPointsH * fl->FontHRes() / pointDPI; } float sceFontPointToPixelV(int fontLibHandle, float fontPointsV, u32 errorCodePtr) { auto errorCode = PSPPointer::Create(errorCodePtr); if (!errorCode.IsValid()) { ERROR_LOG_REPORT(SCEFONT, "sceFontPointToPixelV(%08x, %f, %08x): invalid error address", fontLibHandle, fontPointsV, errorCodePtr); return 0.0f; } FontLib *fl = GetFontLib(fontLibHandle); if (!fl) { ERROR_LOG_REPORT(SCEFONT, "sceFontPointToPixelV(%08x, %f, %08x): invalid font lib", fontLibHandle, fontPointsV, errorCodePtr); *errorCode = ERROR_FONT_INVALID_LIBID; return 0.0f; } DEBUG_LOG(SCEFONT, "sceFontPointToPixelV(%08x, %f, %08x)", fontLibHandle, fontPointsV, errorCodePtr); *errorCode = 0; return fontPointsV * fl->FontVRes() / pointDPI; } int sceFontCalcMemorySize() { ERROR_LOG_REPORT(SCEFONT, "UNIMPL sceFontCalcMemorySize()"); return 0; } int sceFontGetShadowGlyphImage(u32 fontHandle, u32 charCode, u32 glyphImagePtr) { if (!Memory::IsValidAddress(glyphImagePtr)) { ERROR_LOG(SCEFONT, "sceFontGetShadowGlyphImage(%x, %x, %x): bad glyphImage pointer", fontHandle, charCode, glyphImagePtr); return ERROR_FONT_INVALID_PARAMETER; } LoadedFont *font = GetLoadedFont(fontHandle, true); if (!font) { ERROR_LOG_REPORT(SCEFONT, "sceFontGetShadowGlyphImage(%x, %x, %x): bad font", fontHandle, charCode, glyphImagePtr); return ERROR_FONT_INVALID_PARAMETER; } DEBUG_LOG(SCEFONT, "sceFontGetShadowGlyphImage(%x, %x, %x)", fontHandle, charCode, glyphImagePtr); auto glyph = PSPPointer::Create(glyphImagePtr); font->DrawCharacter(glyph, -1, -1, -1, -1, charCode, FONT_PGF_SHADOWGLYPH); return 0; } int sceFontGetShadowGlyphImage_Clip(u32 fontHandle, u32 charCode, u32 glyphImagePtr, int clipXPos, int clipYPos, int clipWidth, int clipHeight) { if (!Memory::IsValidAddress(glyphImagePtr)) { ERROR_LOG(SCEFONT, "sceFontGetShadowGlyphImage_Clip(%08x, %i, %08x, %i, %i, %i, %i): bad glyphImage pointer", fontHandle, charCode, glyphImagePtr, clipXPos, clipYPos, clipWidth, clipHeight); return ERROR_FONT_INVALID_PARAMETER; } LoadedFont *font = GetLoadedFont(fontHandle, true); if (!font) { ERROR_LOG_REPORT(SCEFONT, "sceFontGetShadowGlyphImage_Clip(%08x, %i, %08x, %i, %i, %i, %i): bad font", fontHandle, charCode, glyphImagePtr, clipXPos, clipYPos, clipWidth, clipHeight); return ERROR_FONT_INVALID_PARAMETER; } DEBUG_LOG(SCEFONT, "sceFontGetShadowGlyphImage_Clip(%08x, %i, %08x, %i, %i, %i, %i)", fontHandle, charCode, glyphImagePtr, clipXPos, clipYPos, clipWidth, clipHeight); auto glyph = PSPPointer::Create(glyphImagePtr); font->DrawCharacter(glyph, clipXPos, clipYPos, clipWidth, clipHeight, charCode, FONT_PGF_SHADOWGLYPH); return 0; } const HLEFunction sceLibFont[] = { {0x67f17ed7, WrapU_UU, "sceFontNewLib"}, {0x574b6fbc, WrapI_U, "sceFontDoneLib"}, {0x48293280, WrapI_UFF, "sceFontSetResolution"}, {0x27f6e642, WrapI_UU, "sceFontGetNumFontList"}, {0xbc75d85b, WrapI_UUI, "sceFontGetFontList"}, {0x099ef33c, WrapI_UUU, "sceFontFindOptimumFont"}, {0x681e61a7, WrapI_UUU, "sceFontFindFont"}, {0x2f67356a, WrapI_V, "sceFontCalcMemorySize"}, {0x5333322d, WrapI_UUU, "sceFontGetFontInfoByIndexNumber"}, {0xa834319d, WrapU_UUUU, "sceFontOpen"}, {0x57fcb733, WrapU_UCUU, "sceFontOpenUserFile"}, {0xbb8e7fe6, WrapU_UUUU, "sceFontOpenUserMemory"}, {0x3aea8cb6, WrapI_U, "sceFontClose"}, {0x0da7535e, WrapI_UU, "sceFontGetFontInfo"}, {0xdcc80c2f, WrapI_UUU, "sceFontGetCharInfo"}, {0xaa3de7b5, WrapI_UUU, "sceFontGetShadowInfo"}, {0x5c3e4a9e, WrapI_UUU, "sceFontGetCharImageRect"}, {0x48b06520, WrapI_UUU, "sceFontGetShadowImageRect"}, {0x980f4895, WrapI_UUU, "sceFontGetCharGlyphImage"}, {0xca1e6945, WrapI_UUUIIII, "sceFontGetCharGlyphImage_Clip"}, {0x74b21701, WrapF_IFU, "sceFontPixelToPointH"}, {0xf8f0752e, WrapF_IFU, "sceFontPixelToPointV"}, {0x472694cd, WrapF_IFU, "sceFontPointToPixelH"}, {0x3c4b7e82, WrapF_IFU, "sceFontPointToPixelV"}, {0xee232411, WrapI_UU, "sceFontSetAltCharacterCode"}, {0x568be516, WrapI_UUU, "sceFontGetShadowGlyphImage"}, {0x5dcf6858, WrapI_UUUIIII, "sceFontGetShadowGlyphImage_Clip"}, {0x02d7f94b, WrapI_U, "sceFontFlush"}, }; void Register_sceFont() { RegisterModule("sceLibFont", ARRAY_SIZE(sceLibFont), sceLibFont); }