// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include enum CPUCore { CPU_INTERPRETER, CPU_JIT, }; enum GPUCore { GPU_NULL, GPU_GLES, GPU_SOFTWARE, GPU_DIRECTX9, }; // PSP_CoreParameter() struct CoreParameter { CoreParameter() : collectEmuLog(0), unthrottle(false), fpsLimit(0), updateRecent(true), freezeNext(false), frozen(false) {} CPUCore cpuCore; GPUCore gpuCore; bool enableSound; // there aren't multiple sound cores. std::string fileToStart; std::string mountIso; // If non-empty, and fileToStart is an ELF or PBP, will mount this ISO in the background. std::string errorString; bool startPaused; bool printfEmuLog; // writes "emulator:" logging to stdout std::string *collectEmuLog; bool headLess; // Try to avoid messageboxes etc // Internal PSP resolution int renderWidth; int renderHeight; // Virtual (dpi-adjusted) output resolution int outputWidth; int outputHeight; // Actual pixel output resolution (for use by glViewport and the like) int pixelWidth; int pixelHeight; // Can be modified at runtime. bool unthrottle; int fpsLimit; bool updateRecent; // Freeze-frame. For nvidia perfhud profiling. Developers only. bool freezeNext; bool frozen; };