// This is a simple version MpegDemux that can get media's audio stream. // Thanks to JPCSP project. #pragma once #include "Common/CommonTypes.h" #include "Core/HW/BufferQueue.h" class PointerWrap; class MpegDemux { public: MpegDemux(int size, int offset); ~MpegDemux(); bool addStreamData(const u8 *buf, int addSize); void demux(int audioChannel); // return its framesize int getNextAudioFrame(u8 **buf, int *headerCode1, int *headerCode2, s64 *pts = NULL); bool hasNextAudioFrame(int *gotsizeOut, int *frameSizeOut, int *headerCode1, int *headerCode2); int getRemainSize() const { return m_len - m_readSize; } void DoState(PointerWrap &p); private: struct PesHeader { s64 pts; s64 dts; int channel; PesHeader(int chan) { pts = 0; dts = 0; channel = chan; } }; int read8() { return m_buf[m_index++]; } int read16() { return (read8() << 8) | read8(); } s64 readPts() { return readPts(read8()); } s64 readPts(int c) { return (((s64) (c & 0x0E)) << 29) | ((read16() >> 1) << 15) | (read16() >> 1); } bool isEOF() const { return m_index >= m_len; } void skip(int n) { if (n > 0) { m_index += n; } } int readPesHeader(PesHeader &pesHeader, int length, int startCode); int demuxStream(bool bdemux, int startCode, int channel); int m_index; int m_len; u8* m_buf; BufferQueue m_audioStream; u8 m_audioFrame[0x2000]; int m_audioChannel; int m_readSize; };