native ====== This is my library of stuff that I use when writing C++ programs, mostly for Android but it's all written to enable easy portability between Android, Linux, Windows and MacOSX. The code is part ugly, part inconsistent but quite useful. Features -------- * JSON read/write (two libraries that should be made more similar) * basic OpenGL utility code, like compressed texture loading * 2D texture atlases and drawing code * ETC1 texture loading support * basic logging * Really simple audio mixer with OGG sample support * RIFF file read/write * MIDI Input (only on Windows) Notes ----- * The associated tools to create ZIM texture files and atlases do not yet live here but I might move them here eventually. * This library is not really meant to be a public library but I see no reason not to set it free. * Note that the included VS project is probably not very useful for you and you're likely better off making your own. * Don't complain about inconsistent naming etc - this consists of code that has been cobbled together from a variety of my projects through the years. Fashions come and go. Licenses -------- This library, for my convenience, incorporates code from a variety of public domain or similarly-licensed code. This is the list: * glew (GL extension wrangler), MIT license. TODO: should just use a submodule. * etcpack by Ericsson, in a cleaned up form. Has strange license but not very limiting - you can only use the code for making textures for hardware supporting ETC1, or something like that. Don't think it affects the rest of the code in any way. * sha1, public domain implementation by Dominik Reichl * vjson in a heavily modified form, originally by Ivan Vashchaev (TODO: break out into its own repo?) * libzip with attribution "Copyright (C) 1999-2007 Dieter Baron and Thomas Klausner" * stb_vorbis, public domain by Sean Barrett of RAD Tools If you're not okay with the licenses above, don't use this code. I hereby release all code here not under the licenses above under the MIT license. Contact ------- If you find this useful for your own projects, drop me a line at hrydgard@gmail.com . Henrik Rydgård