/* * Copyright (c) 2012 Sacha Refshauge * */ // Qt 4.7+ / 5.0+ implementation of the framework. // Currently supports: Android, Linux, Windows, Mac OSX #include #include #include #include #include #include #include #include "ext/glslang/glslang/Public/ShaderLang.h" #if QT_VERSION > QT_VERSION_CHECK(5, 0, 0) #include #ifdef QT_HAS_SYSTEMINFO #include #endif #endif #ifdef SDL #include "SDL/SDLJoystick.h" #include "SDL_audio.h" #endif #include "QtMain.h" #include "gfx_es2/gpu_features.h" #include "math/math_util.h" #include "thread/threadutil.h" #include MainUI *emugl = NULL; #ifdef SDL extern void mixaudio(void *userdata, Uint8 *stream, int len) { NativeMix((short *)stream, len / 4); } #endif std::string System_GetProperty(SystemProperty prop) { switch (prop) { case SYSPROP_NAME: #if defined(__ANDROID__) return "Qt:Android"; #elif defined(Q_OS_LINUX) return "Qt:Linux"; #elif defined(_WIN32) return "Qt:Windows"; #elif defined(Q_OS_MAC) return "Qt:Mac"; #else return "Qt"; #endif case SYSPROP_LANGREGION: return QLocale::system().name().toStdString(); default: return ""; } } int System_GetPropertyInt(SystemProperty prop) { switch (prop) { case SYSPROP_AUDIO_SAMPLE_RATE: return 44100; case SYSPROP_DISPLAY_REFRESH_RATE: return 60000; case SYSPROP_DEVICE_TYPE: #if defined(__ANDROID__) return DEVICE_TYPE_MOBILE; #elif defined(Q_OS_LINUX) return DEVICE_TYPE_DESKTOP; #elif defined(_WIN32) return DEVICE_TYPE_DESKTOP; #elif defined(Q_OS_MAC) return DEVICE_TYPE_DESKTOP; #else return DEVICE_TYPE_DESKTOP; #endif default: return -1; } } bool System_GetPropertyBool(SystemProperty prop) { switch (prop) { case SYSPROP_HAS_BACK_BUTTON: return true; case SYSPROP_APP_GOLD: #ifdef GOLD return true; #else return false; #endif default: return false; } } void System_SendMessage(const char *command, const char *parameter) { if (!strcmp(command, "finish")) { qApp->exit(0); } } void System_AskForPermission(SystemPermission permission) {} PermissionStatus System_GetPermissionStatus(SystemPermission permission) { return PERMISSION_STATUS_GRANTED; } bool System_InputBoxGetString(const char *title, const char *defaultValue, char *outValue, size_t outLength) { QString text = emugl->InputBoxGetQString(QString(title), QString(defaultValue)); if (text.isEmpty()) return false; strcpy(outValue, text.toStdString().c_str()); return true; } void Vibrate(int length_ms) { if (length_ms == -1 || length_ms == -3) length_ms = 50; else if (length_ms == -2) length_ms = 25; } void LaunchBrowser(const char *url) { QDesktopServices::openUrl(QUrl(url)); } float CalculateDPIScale() { // Sane default rather than check DPI #if defined(USING_GLES2) return 1.2f; #else return 1.0f; #endif } static int mainInternal(QApplication &a) { #ifdef MOBILE_DEVICE emugl = new MainUI(); emugl->resize(pixel_xres, pixel_yres); emugl->showFullScreen(); #endif EnableFZ(); // Disable screensaver #if defined(QT_HAS_SYSTEMINFO) QScreenSaver ssObject(emugl); ssObject.setScreenSaverEnabled(false); #endif #ifdef SDL SDLJoystick joy(true); joy.registerEventHandler(); SDL_Init(SDL_INIT_AUDIO); SDL_AudioSpec fmt, ret_fmt; memset(&fmt, 0, sizeof(fmt)); fmt.freq = 44100; fmt.format = AUDIO_S16; fmt.channels = 2; fmt.samples = 2048; fmt.callback = &mixaudio; fmt.userdata = (void *)0; if (SDL_OpenAudio(&fmt, &ret_fmt) < 0) { ELOG("Failed to open audio: %s", SDL_GetError()); } else { if (ret_fmt.samples != fmt.samples) // Notify, but still use it ELOG("Output audio samples: %d (requested: %d)", ret_fmt.samples, fmt.samples); if (ret_fmt.freq != fmt.freq || ret_fmt.format != fmt.format || ret_fmt.channels != fmt.channels) { ELOG("Sound buffer format does not match requested format."); ELOG("Output audio freq: %d (requested: %d)", ret_fmt.freq, fmt.freq); ELOG("Output audio format: %d (requested: %d)", ret_fmt.format, fmt.format); ELOG("Output audio channels: %d (requested: %d)", ret_fmt.channels, fmt.channels); ELOG("Provided output format does not match requirement, turning audio off"); SDL_CloseAudio(); } } SDL_PauseAudio(0); #else QScopedPointer audio(new MainAudio()); audio->run(); #endif int retval = a.exec(); delete emugl; return retval; } void MainUI::EmuThreadFunc() { setCurrentThreadName("Emu"); // There's no real requirement that NativeInit happen on this thread, though it can't hurt... // We just call the update/render loop here. NativeInitGraphics should be here though. NativeInitGraphics(graphicsContext); emuThreadState = (int)EmuThreadState::RUNNING; while (emuThreadState != (int)EmuThreadState::QUIT_REQUESTED) { updateAccelerometer(); UpdateRunLoop(); } emuThreadState = (int)EmuThreadState::STOPPED; NativeShutdownGraphics(); graphicsContext->StopThread(); } void MainUI::EmuThreadStart() { emuThreadState = (int)EmuThreadState::START_REQUESTED; emuThread = std::thread([&]() { this->EmuThreadFunc(); } ); } void MainUI::EmuThreadStop() { emuThreadState = (int)EmuThreadState::QUIT_REQUESTED; } void MainUI::EmuThreadJoin() { emuThread.join(); emuThread = std::thread(); } MainUI::MainUI(QWidget *parent): QGLWidget(parent) { emuThreadState = (int)EmuThreadState::DISABLED; setAttribute(Qt::WA_AcceptTouchEvents); #if QT_VERSION < QT_VERSION_CHECK(5, 0, 0) setAttribute(Qt::WA_LockLandscapeOrientation); #endif #if defined(MOBILE_DEVICE) acc = new QAccelerometer(this); acc->start(); #endif setFocus(); setFocusPolicy(Qt::StrongFocus); startTimer(16); } MainUI::~MainUI() { ILOG("MainUI::Destructor"); if (emuThreadState != (int)EmuThreadState::DISABLED) { ILOG("EmuThreadStop"); EmuThreadStop(); while (graphicsContext->ThreadFrame()) { // Need to keep eating frames to allow the EmuThread to exit correctly. continue; } EmuThreadJoin(); } #if defined(MOBILE_DEVICE) delete acc; #endif graphicsContext->Shutdown(); delete graphicsContext; graphicsContext = nullptr; } QString MainUI::InputBoxGetQString(QString title, QString defaultValue) { bool ok; QString text = QInputDialog::getText(this, title, title, QLineEdit::Normal, defaultValue, &ok); if (!ok) text = QString(); return text; } void MainUI::resizeGL(int w, int h) { if (UpdateScreenScale(w, h)) { NativeMessageReceived("gpu_resized", ""); } xscale = w / this->width(); yscale = h / this->height(); PSP_CoreParameter().pixelWidth = pixel_xres; PSP_CoreParameter().pixelHeight = pixel_yres; } void MainUI::timerEvent(QTimerEvent *) { updateGL(); emit newFrame(); } void MainUI::changeEvent(QEvent *e) { QGLWidget::changeEvent(e); if(e->type() == QEvent::WindowStateChange) Core_NotifyWindowHidden(isMinimized()); } bool MainUI::event(QEvent *e) { TouchInput input; QList touchPoints; switch(e->type()) { case QEvent::TouchBegin: case QEvent::TouchUpdate: case QEvent::TouchEnd: touchPoints = static_cast(e)->touchPoints(); foreach (const QTouchEvent::TouchPoint &touchPoint, touchPoints) { switch (touchPoint.state()) { case Qt::TouchPointStationary: break; case Qt::TouchPointPressed: case Qt::TouchPointReleased: input.x = touchPoint.pos().x() * g_dpi_scale_x * xscale; input.y = touchPoint.pos().y() * g_dpi_scale_y * yscale; input.flags = (touchPoint.state() == Qt::TouchPointPressed) ? TOUCH_DOWN : TOUCH_UP; input.id = touchPoint.id(); NativeTouch(input); break; case Qt::TouchPointMoved: input.x = touchPoint.pos().x() * g_dpi_scale_x * xscale; input.y = touchPoint.pos().y() * g_dpi_scale_y * yscale; input.flags = TOUCH_MOVE; input.id = touchPoint.id(); NativeTouch(input); break; default: break; } } break; case QEvent::MouseButtonDblClick: if (!g_Config.bShowTouchControls || GetUIState() != UISTATE_INGAME) emit doubleClick(); break; case QEvent::MouseButtonPress: case QEvent::MouseButtonRelease: input.x = ((QMouseEvent*)e)->pos().x() * g_dpi_scale_x * xscale; input.y = ((QMouseEvent*)e)->pos().y() * g_dpi_scale_y * yscale; input.flags = (e->type() == QEvent::MouseButtonPress) ? TOUCH_DOWN : TOUCH_UP; input.id = 0; NativeTouch(input); break; case QEvent::MouseMove: input.x = ((QMouseEvent*)e)->pos().x() * g_dpi_scale_x * xscale; input.y = ((QMouseEvent*)e)->pos().y() * g_dpi_scale_y * yscale; input.flags = TOUCH_MOVE; input.id = 0; NativeTouch(input); break; case QEvent::Wheel: NativeKey(KeyInput(DEVICE_ID_MOUSE, ((QWheelEvent*)e)->delta()<0 ? NKCODE_EXT_MOUSEWHEEL_DOWN : NKCODE_EXT_MOUSEWHEEL_UP, KEY_DOWN)); break; case QEvent::KeyPress: NativeKey(KeyInput(DEVICE_ID_KEYBOARD, KeyMapRawQttoNative.find(((QKeyEvent*)e)->key())->second, KEY_DOWN)); break; case QEvent::KeyRelease: NativeKey(KeyInput(DEVICE_ID_KEYBOARD, KeyMapRawQttoNative.find(((QKeyEvent*)e)->key())->second, KEY_UP)); break; default: return QWidget::event(e); } e->accept(); return true; } void MainUI::initializeGL() { if (g_Config.iGPUBackend != (int)GPUBackend::OPENGL) { ILOG("Only GL supported under Qt - switching."); g_Config.iGPUBackend = (int)GPUBackend::OPENGL; } #ifndef USING_GLES2 // Some core profile drivers elide certain extensions from GL_EXTENSIONS/etc. // glewExperimental allows us to force GLEW to search for the pointers anyway. if (gl_extensions.IsCoreContext) { glewExperimental = true; } glewInit(); // Unfortunately, glew will generate an invalid enum error, ignore. if (gl_extensions.IsCoreContext) { glGetError(); } #endif if (g_Config.iGPUBackend == (int)GPUBackend::OPENGL) { // OpenGL uses a background thread to do the main processing and only renders on the gl thread. ILOG("Initializing GL graphics context"); graphicsContext = new QtGLGraphicsContext(); ILOG("Using thread, starting emu thread"); EmuThreadStart(); } else { ILOG("Not using thread, backend=%d", (int)g_Config.iGPUBackend); } graphicsContext->ThreadStart(); } void MainUI::paintGL() { #ifdef SDL SDL_PumpEvents(); #endif updateAccelerometer(); if (emuThreadState == (int)EmuThreadState::DISABLED) { UpdateRunLoop(); } else { graphicsContext->ThreadFrame(); // Do the rest in EmuThreadFunc } } void MainUI::updateAccelerometer() { #if defined(MOBILE_DEVICE) // TODO: Toggle it depending on whether it is enabled QAccelerometerReading *reading = acc->reading(); if (reading) { AxisInput axis; axis.deviceId = DEVICE_ID_ACCELEROMETER; axis.flags = 0; axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_X; axis.value = reading->x(); NativeAxis(axis); axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Y; axis.value = reading->y(); NativeAxis(axis); axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Z; axis.value = reading->z(); NativeAxis(axis); } #endif } #ifndef SDL // Audio #define AUDIO_FREQ 44100 #define AUDIO_CHANNELS 2 #define AUDIO_SAMPLES 2048 #define AUDIO_SAMPLESIZE 16 #define AUDIO_BUFFERS 5 MainAudio::~MainAudio() { if (feed != NULL) { killTimer(timer); feed->close(); } if (output) { output->stop(); delete output; } if (mixbuf) free(mixbuf); } void MainAudio::run() { QAudioFormat fmt; fmt.setSampleRate(AUDIO_FREQ); fmt.setCodec("audio/pcm"); fmt.setChannelCount(AUDIO_CHANNELS); fmt.setSampleSize(AUDIO_SAMPLESIZE); fmt.setByteOrder(QAudioFormat::LittleEndian); fmt.setSampleType(QAudioFormat::SignedInt); mixlen = sizeof(short)*AUDIO_BUFFERS*AUDIO_CHANNELS*AUDIO_SAMPLES; mixbuf = (char*)malloc(mixlen); output = new QAudioOutput(fmt); output->setBufferSize(mixlen); feed = output->start(); if (feed != NULL) { // buffering has already done in the internal mixed buffer // use a small interval to copy mixed audio stream from // internal buffer to audio output buffer as soon as possible // use 1 instead of 0 to prevent CPU exhausting timer = startTimer(1); } } void MainAudio::timerEvent(QTimerEvent *) { memset(mixbuf, 0, mixlen); size_t frames = NativeMix((short *)mixbuf, AUDIO_BUFFERS*AUDIO_SAMPLES); if (frames > 0) feed->write(mixbuf, sizeof(short) * AUDIO_CHANNELS * frames); } #endif #ifndef SDL Q_DECL_EXPORT #endif int main(int argc, char *argv[]) { glslang::InitializeProcess(); #if defined(Q_OS_LINUX) QApplication::setAttribute(Qt::AA_X11InitThreads, true); #endif QApplication a(argc, argv); QSize res = QApplication::desktop()->screenGeometry().size(); if (res.width() < res.height()) res.transpose(); pixel_xres = res.width(); pixel_yres = res.height(); g_dpi_scale_x = CalculateDPIScale(); g_dpi_scale_y = CalculateDPIScale(); g_dpi_scale_real_x = g_dpi_scale_x; g_dpi_scale_real_y = g_dpi_scale_y; dp_xres = (int)(pixel_xres * g_dpi_scale_x); dp_yres = (int)(pixel_yres * g_dpi_scale_y); std::string savegame_dir = "."; std::string external_dir = "."; #if QT_VERSION > QT_VERSION_CHECK(5, 0, 0) savegame_dir = QStandardPaths::writableLocation(QStandardPaths::HomeLocation).toStdString(); external_dir = QStandardPaths::writableLocation(QStandardPaths::DataLocation).toStdString(); #endif savegame_dir += "/"; external_dir += "/"; bool fullscreenCLI=false; for (int i = 1; i < argc; i++) { if (!strcmp(argv[i],"--fullscreen")) fullscreenCLI=true; } NativeInit(argc, (const char **)argv, savegame_dir.c_str(), external_dir.c_str(), nullptr, fullscreenCLI); // TODO: Support other backends than GL, like Vulkan, in the Qt backend. g_Config.iGPUBackend = (int)GPUBackend::OPENGL; int ret = mainInternal(a); ILOG("Left mainInternal here."); #ifdef SDL SDL_PauseAudio(1); SDL_CloseAudio(); #endif NativeShutdown(); glslang::FinalizeProcess(); return ret; }